fix(client_web): end game
This commit is contained in:
parent
3f8e451974
commit
8fd5b87c95
8 changed files with 103 additions and 9 deletions
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@ -170,7 +170,10 @@ pub fn App() -> impl IntoView {
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};
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if remote_config.is_none() {
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run_local_bot_game(screen, &mut cmd_rx).await;
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loop {
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let restart = run_local_bot_game(screen, &mut cmd_rx).await;
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if !restart { break; }
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}
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screen.set(Screen::Login { error: None });
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continue;
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}
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@ -268,10 +271,11 @@ pub fn App() -> impl IntoView {
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}
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}
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/// Runs one local bot game. Returns `true` if the player wants to play again.
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async fn run_local_bot_game(
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screen: RwSignal<Screen>,
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cmd_rx: &mut futures::channel::mpsc::UnboundedReceiver<NetCommand>,
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) {
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) -> bool {
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let mut backend = TrictracBackend::new(0);
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backend.player_arrival(0);
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backend.player_arrival(1);
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@ -284,7 +288,8 @@ async fn run_local_bot_game(
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Some(NetCommand::Action(action)) => {
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backend.inform_rpc(0, action);
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}
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_ => break,
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Some(NetCommand::PlayVsBot) => return true,
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_ => return false,
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}
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drain_and_update(&mut backend, &mut vs, screen);
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@ -101,6 +101,8 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
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let cmd_tx_roll = cmd_tx.clone();
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let cmd_tx_go = cmd_tx.clone();
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let cmd_tx_quit = cmd_tx.clone();
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let cmd_tx_end_quit = cmd_tx.clone();
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let cmd_tx_end_replay = cmd_tx.clone();
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let show_roll = is_my_turn && vs.turn_stage == SerTurnStage::RollDice;
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let show_hold_go = is_my_turn && vs.turn_stage == SerTurnStage::HoldOrGoChoice;
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@ -117,6 +119,11 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
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let room_id = state.room_id.clone();
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let is_bot_game = state.is_bot_game;
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// ── Game-over info ─────────────────────────────────────────────────────────
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let stage_is_ended = stage == SerStage::Ended;
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let winner_is_me = my_score.holes >= 12;
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let opp_name_end = opp_score.name.clone();
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view! {
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<div class="game-container">
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// ── Top bar ──────────────────────────────────────────────────────
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@ -219,6 +226,33 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
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// ── Player score (below board) ────────────────────────────────────
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<PlayerScorePanel score=my_score jans=my_jans is_you=true />
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// ── Game-over overlay ─────────────────────────────────────────────
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{stage_is_ended.then(|| {
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let winner_text = if winner_is_me {
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t_string!(i18n, you_win).to_owned()
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} else {
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t_string!(i18n, opp_wins, name = opp_name_end.as_str())
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};
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view! {
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<div class="game-over-overlay">
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<div class="game-over-box">
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<h2>{t!(i18n, game_over)}</h2>
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<p class="game-over-winner">{winner_text}</p>
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<div class="game-over-actions">
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<button class="btn btn-secondary" on:click=move |_| {
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cmd_tx_end_quit.unbounded_send(NetCommand::Disconnect).ok();
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}>{t!(i18n, quit)}</button>
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{is_bot_game.then(|| view! {
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<button class="btn btn-primary" on:click=move |_| {
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cmd_tx_end_replay.unbounded_send(NetCommand::PlayVsBot).ok();
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}>{t!(i18n, play_again)}</button>
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})}
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</div>
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</div>
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</div>
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}
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})}
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</div>
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}
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}
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@ -46,6 +46,12 @@ impl TrictracBackend {
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/// (MarkPoints, MarkAdvPoints).
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fn drive_automatic_stages(&mut self) {
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loop {
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// Stop if the game has already ended (stage transitions to Ended but
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// turn_stage may still be MarkPoints when schools_enabled=false, which
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// makes consume(Mark) a no-op and would cause an infinite loop).
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if self.game.stage == trictrac_store::Stage::Ended {
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break;
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}
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let player_id = self.game.active_player_id;
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match self.game.turn_stage {
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TurnStage::MarkPoints | TurnStage::MarkAdvPoints => {
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@ -1,5 +1,5 @@
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use rand::prelude::IndexedRandom;
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use trictrac_store::{CheckerMove, Color, GameState, MoveRules, TurnStage};
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use trictrac_store::{CheckerMove, Color, GameState, MoveRules, Stage, TurnStage};
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use crate::trictrac::types::PlayerAction;
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@ -7,6 +7,9 @@ const GUEST_PLAYER_ID: u64 = 2;
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/// Returns the next action for the bot (mp_player 1 / guest), or None if it is not the bot's turn.
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pub fn bot_decide(game: &GameState) -> Option<PlayerAction> {
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if game.stage == Stage::Ended {
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return None;
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}
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if game.active_player_id != GUEST_PLAYER_ID {
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return None;
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}
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