fix(bot_local): always hold on point gain
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87677a09b0
commit
89916c63ca
2 changed files with 3 additions and 3 deletions
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@ -237,7 +237,7 @@ pub fn App() -> impl IntoView {
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let is_host = session.is_host;
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let is_host = session.is_host;
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let player_id = session.player_id;
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let player_id = session.player_id;
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let reconnect_token = session.reconnect_token;
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let reconnect_token = session.reconnect_token;
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let mut vs = ViewState::default_with_names("Host", "Guest");
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let mut vs = ViewState::default_with_names("Blancs", "Noirs");
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loop {
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loop {
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futures::select! {
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futures::select! {
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@ -25,8 +25,8 @@ pub fn bot_decide(game: &GameState, pgr: Option<&PreGameRollState>) -> Option<Pl
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}
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}
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match game.turn_stage {
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match game.turn_stage {
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TurnStage::RollDice => Some(PlayerAction::Roll),
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TurnStage::RollDice => Some(PlayerAction::Roll),
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TurnStage::HoldOrGoChoice => Some(PlayerAction::Go),
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// TurnStage::HoldOrGoChoice => Some(PlayerAction::Go),
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TurnStage::Move => {
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TurnStage::Move | TurnStage::HoldOrGoChoice => {
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let rules = MoveRules::new(&Color::Black, &game.board, game.dice);
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let rules = MoveRules::new(&Color::Black, &game.board, game.dice);
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let sequences = rules.get_possible_moves_sequences(true, vec![]);
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let sequences = rules.get_possible_moves_sequences(true, vec![]);
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let mut rng = rand::rng();
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let mut rng = rand::rng();
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