fix(bot_local): always hold on point gain

This commit is contained in:
Henri Bourcereau 2026-04-18 16:13:45 +02:00
parent 87677a09b0
commit 89916c63ca
2 changed files with 3 additions and 3 deletions

View file

@ -237,7 +237,7 @@ pub fn App() -> impl IntoView {
let is_host = session.is_host; let is_host = session.is_host;
let player_id = session.player_id; let player_id = session.player_id;
let reconnect_token = session.reconnect_token; let reconnect_token = session.reconnect_token;
let mut vs = ViewState::default_with_names("Host", "Guest"); let mut vs = ViewState::default_with_names("Blancs", "Noirs");
loop { loop {
futures::select! { futures::select! {

View file

@ -25,8 +25,8 @@ pub fn bot_decide(game: &GameState, pgr: Option<&PreGameRollState>) -> Option<Pl
} }
match game.turn_stage { match game.turn_stage {
TurnStage::RollDice => Some(PlayerAction::Roll), TurnStage::RollDice => Some(PlayerAction::Roll),
TurnStage::HoldOrGoChoice => Some(PlayerAction::Go), // TurnStage::HoldOrGoChoice => Some(PlayerAction::Go),
TurnStage::Move => { TurnStage::Move | TurnStage::HoldOrGoChoice => {
let rules = MoveRules::new(&Color::Black, &game.board, game.dice); let rules = MoveRules::new(&Color::Black, &game.board, game.dice);
let sequences = rules.get_possible_moves_sequences(true, vec![]); let sequences = rules.get_possible_moves_sequences(true, vec![]);
let mut rng = rand::rng(); let mut rng = rand::rng();