init python lib generation with pyo3

This commit is contained in:
Henri Bourcereau 2025-02-08 13:28:42 +01:00
parent 59c80c66e4
commit 883d799edb
8 changed files with 201 additions and 6 deletions

42
store/src/engine.rs Normal file
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@ -0,0 +1,42 @@
//! # Expose trictrac game state and rules in a python module
use pyo3::prelude::*;
use pyo3::types::PyTuple;
#[pyclass]
struct TricTrac {
state: String, // Remplace par ta structure d'état du jeu
}
#[pymethods]
impl TricTrac {
#[new]
fn new() -> Self {
TricTrac {
state: "Initial state".to_string(),
}
}
fn get_state(&self) -> String {
self.state.clone()
}
fn get_available_moves(&self) -> Vec<(i32, i32)> {
vec![(0, 5), (3, 8)] // Remplace par ta logique de génération de coups
}
fn play_move(&mut self, from_pos: i32, to_pos: i32) -> bool {
// Ajoute la logique du jeu ici
println!("Move... from {} to {}", from_pos, to_pos);
true
}
}
/// A Python module implemented in Rust. The name of this function must match
/// the `lib.name` setting in the `Cargo.toml`, else Python will not be able to
/// import the module.
#[pymodule]
fn trictrac(m: &Bound<'_, PyModule>) -> PyResult<()> {
m.add_class::<TricTrac>()?;
Ok(())
}

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@ -16,3 +16,6 @@ pub use board::CheckerMove;
mod dice;
pub use dice::{Dice, DiceRoller};
// python interface "trictrac_engine" (for AI training..)
mod engine;