fix: train bot opponent rewards

This commit is contained in:
Henri Bourcereau 2025-08-13 17:13:18 +02:00
parent ac14341cf9
commit 86a67ae66a
3 changed files with 56 additions and 12 deletions

View file

@ -386,6 +386,8 @@ impl TrictracEnvironment {
*strategy.get_mut_game() = self.game.clone();
// Exécuter l'action selon le turn_stage
let mut calculate_points = false;
let opponent_color = store::Color::Black;
let event = match self.game.turn_stage {
TurnStage::RollDice => GameEvent::Roll {
player_id: self.opponent_id,
@ -393,6 +395,7 @@ impl TrictracEnvironment {
TurnStage::RollWaiting => {
let mut rng = thread_rng();
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
calculate_points = true;
GameEvent::RollResult {
player_id: self.opponent_id,
dice: store::Dice {
@ -401,7 +404,6 @@ impl TrictracEnvironment {
}
}
TurnStage::MarkPoints => {
let opponent_color = store::Color::Black;
let dice_roll_count = self
.game
.players
@ -410,12 +412,9 @@ impl TrictracEnvironment {
.dice_roll_count;
let points_rules =
PointsRules::new(&opponent_color, &self.game.board, self.game.dice);
let (points, adv_points) = points_rules.get_points(dice_roll_count);
reward -= Self::REWARD_RATIO * (points - adv_points) as f32; // Récompense proportionnelle aux points
GameEvent::Mark {
player_id: self.opponent_id,
points,
points: points_rules.get_points(dice_roll_count).0,
}
}
TurnStage::MarkAdvPoints => {
@ -428,11 +427,10 @@ impl TrictracEnvironment {
.dice_roll_count;
let points_rules =
PointsRules::new(&opponent_color, &self.game.board, self.game.dice);
let points = points_rules.get_points(dice_roll_count).1;
// pas de reward : déjà comptabilisé lors du tour de blanc
GameEvent::Mark {
player_id: self.opponent_id,
points,
points: points_rules.get_points(dice_roll_count).1,
}
}
TurnStage::HoldOrGoChoice => {
@ -449,6 +447,19 @@ impl TrictracEnvironment {
if self.game.validate(&event) {
self.game.consume(&event);
if calculate_points {
let dice_roll_count = self
.game
.players
.get(&self.opponent_id)
.unwrap()
.dice_roll_count;
let points_rules =
PointsRules::new(&opponent_color, &self.game.board, self.game.dice);
let (points, adv_points) = points_rules.get_points(dice_roll_count);
// Récompense proportionnelle aux points
reward -= Self::REWARD_RATIO * (points - adv_points) as f32;
}
}
}
reward

View file

@ -156,17 +156,26 @@ impl Environment for TrictracEnvironment {
if self.game.active_player_id == self.active_player_id {
if let Some(action) = trictrac_action {
(reward, is_rollpoint) = self.execute_action(action);
// if reward != 0.0 {
// println!("info: self rew {reward}");
// }
if is_rollpoint {
self.pointrolls_count += 1;
}
} else {
// Action non convertible, pénalité
println!("info: action non convertible -> -1 {trictrac_action:?}");
reward = -1.0;
}
}
// Faire jouer l'adversaire (stratégie simple)
while self.game.active_player_id == self.opponent_id && self.game.stage != Stage::Ended {
// let op_rew = self.play_opponent_if_needed();
// if op_rew != 0.0 {
// println!("info: op rew {op_rew}");
// }
// reward += op_rew;
reward += self.play_opponent_if_needed();
}
@ -322,6 +331,7 @@ impl TrictracEnvironment {
// Pénalité pour action invalide
// on annule les précédents reward
// et on indique une valeur reconnaissable pour statistiques
println!("info: action invalide -> err_reward");
reward = Self::ERROR_REWARD;
}
}
@ -346,6 +356,8 @@ impl TrictracEnvironment {
*strategy.get_mut_game() = self.game.clone();
// Exécuter l'action selon le turn_stage
let mut calculate_points = false;
let opponent_color = store::Color::Black;
let event = match self.game.turn_stage {
TurnStage::RollDice => GameEvent::Roll {
player_id: self.opponent_id,
@ -353,6 +365,7 @@ impl TrictracEnvironment {
TurnStage::RollWaiting => {
let mut rng = thread_rng();
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
calculate_points = true;
GameEvent::RollResult {
player_id: self.opponent_id,
dice: store::Dice {
@ -361,7 +374,6 @@ impl TrictracEnvironment {
}
}
TurnStage::MarkPoints => {
let opponent_color = store::Color::Black;
let dice_roll_count = self
.game
.players
@ -371,15 +383,12 @@ impl TrictracEnvironment {
let points_rules =
PointsRules::new(&opponent_color, &self.game.board, self.game.dice);
let (points, adv_points) = points_rules.get_points(dice_roll_count);
reward -= Self::REWARD_RATIO * (points - adv_points) as f32; // Récompense proportionnelle aux points
GameEvent::Mark {
player_id: self.opponent_id,
points,
}
}
TurnStage::MarkAdvPoints => {
let opponent_color = store::Color::Black;
let dice_roll_count = self
.game
.players
@ -409,6 +418,19 @@ impl TrictracEnvironment {
if self.game.validate(&event) {
self.game.consume(&event);
if calculate_points {
let dice_roll_count = self
.game
.players
.get(&self.opponent_id)
.unwrap()
.dice_roll_count;
let points_rules =
PointsRules::new(&opponent_color, &self.game.board, self.game.dice);
let (points, adv_points) = points_rules.get_points(dice_roll_count);
reward -= Self::REWARD_RATIO * (points - adv_points) as f32;
// Récompense proportionnelle aux points
}
}
}
reward