fix: train bot opponent rewards
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parent
ac14341cf9
commit
86a67ae66a
3 changed files with 56 additions and 12 deletions
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@ -386,6 +386,8 @@ impl TrictracEnvironment {
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*strategy.get_mut_game() = self.game.clone();
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// Exécuter l'action selon le turn_stage
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let mut calculate_points = false;
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let opponent_color = store::Color::Black;
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let event = match self.game.turn_stage {
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TurnStage::RollDice => GameEvent::Roll {
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player_id: self.opponent_id,
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@ -393,6 +395,7 @@ impl TrictracEnvironment {
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TurnStage::RollWaiting => {
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let mut rng = thread_rng();
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let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
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calculate_points = true;
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GameEvent::RollResult {
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player_id: self.opponent_id,
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dice: store::Dice {
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@ -401,7 +404,6 @@ impl TrictracEnvironment {
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}
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}
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TurnStage::MarkPoints => {
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let opponent_color = store::Color::Black;
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let dice_roll_count = self
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.game
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.players
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@ -410,12 +412,9 @@ impl TrictracEnvironment {
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.dice_roll_count;
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let points_rules =
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PointsRules::new(&opponent_color, &self.game.board, self.game.dice);
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let (points, adv_points) = points_rules.get_points(dice_roll_count);
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reward -= Self::REWARD_RATIO * (points - adv_points) as f32; // Récompense proportionnelle aux points
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GameEvent::Mark {
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player_id: self.opponent_id,
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points,
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points: points_rules.get_points(dice_roll_count).0,
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}
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}
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TurnStage::MarkAdvPoints => {
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@ -428,11 +427,10 @@ impl TrictracEnvironment {
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.dice_roll_count;
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let points_rules =
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PointsRules::new(&opponent_color, &self.game.board, self.game.dice);
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let points = points_rules.get_points(dice_roll_count).1;
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// pas de reward : déjà comptabilisé lors du tour de blanc
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GameEvent::Mark {
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player_id: self.opponent_id,
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points,
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points: points_rules.get_points(dice_roll_count).1,
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}
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}
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TurnStage::HoldOrGoChoice => {
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@ -449,6 +447,19 @@ impl TrictracEnvironment {
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if self.game.validate(&event) {
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self.game.consume(&event);
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if calculate_points {
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let dice_roll_count = self
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.game
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.players
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.get(&self.opponent_id)
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.unwrap()
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.dice_roll_count;
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let points_rules =
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PointsRules::new(&opponent_color, &self.game.board, self.game.dice);
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let (points, adv_points) = points_rules.get_points(dice_roll_count);
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// Récompense proportionnelle aux points
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reward -= Self::REWARD_RATIO * (points - adv_points) as f32;
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}
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}
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}
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reward
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@ -156,17 +156,26 @@ impl Environment for TrictracEnvironment {
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if self.game.active_player_id == self.active_player_id {
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if let Some(action) = trictrac_action {
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(reward, is_rollpoint) = self.execute_action(action);
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// if reward != 0.0 {
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// println!("info: self rew {reward}");
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// }
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if is_rollpoint {
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self.pointrolls_count += 1;
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}
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} else {
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// Action non convertible, pénalité
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println!("info: action non convertible -> -1 {trictrac_action:?}");
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reward = -1.0;
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}
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}
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// Faire jouer l'adversaire (stratégie simple)
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while self.game.active_player_id == self.opponent_id && self.game.stage != Stage::Ended {
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// let op_rew = self.play_opponent_if_needed();
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// if op_rew != 0.0 {
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// println!("info: op rew {op_rew}");
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// }
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// reward += op_rew;
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reward += self.play_opponent_if_needed();
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}
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@ -322,6 +331,7 @@ impl TrictracEnvironment {
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// Pénalité pour action invalide
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// on annule les précédents reward
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// et on indique une valeur reconnaissable pour statistiques
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println!("info: action invalide -> err_reward");
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reward = Self::ERROR_REWARD;
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}
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}
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@ -346,6 +356,8 @@ impl TrictracEnvironment {
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*strategy.get_mut_game() = self.game.clone();
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// Exécuter l'action selon le turn_stage
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let mut calculate_points = false;
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let opponent_color = store::Color::Black;
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let event = match self.game.turn_stage {
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TurnStage::RollDice => GameEvent::Roll {
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player_id: self.opponent_id,
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@ -353,6 +365,7 @@ impl TrictracEnvironment {
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TurnStage::RollWaiting => {
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let mut rng = thread_rng();
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let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
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calculate_points = true;
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GameEvent::RollResult {
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player_id: self.opponent_id,
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dice: store::Dice {
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@ -361,7 +374,6 @@ impl TrictracEnvironment {
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}
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}
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TurnStage::MarkPoints => {
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let opponent_color = store::Color::Black;
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let dice_roll_count = self
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.game
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.players
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@ -371,15 +383,12 @@ impl TrictracEnvironment {
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let points_rules =
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PointsRules::new(&opponent_color, &self.game.board, self.game.dice);
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let (points, adv_points) = points_rules.get_points(dice_roll_count);
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reward -= Self::REWARD_RATIO * (points - adv_points) as f32; // Récompense proportionnelle aux points
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GameEvent::Mark {
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player_id: self.opponent_id,
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points,
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}
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}
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TurnStage::MarkAdvPoints => {
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let opponent_color = store::Color::Black;
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let dice_roll_count = self
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.game
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.players
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@ -409,6 +418,19 @@ impl TrictracEnvironment {
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if self.game.validate(&event) {
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self.game.consume(&event);
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if calculate_points {
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let dice_roll_count = self
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.game
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.players
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.get(&self.opponent_id)
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.unwrap()
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.dice_roll_count;
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let points_rules =
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PointsRules::new(&opponent_color, &self.game.board, self.game.dice);
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let (points, adv_points) = points_rules.get_points(dice_roll_count);
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reward -= Self::REWARD_RATIO * (points - adv_points) as f32;
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// Récompense proportionnelle aux points
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}
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}
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}
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reward
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