wip exit rules
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parent
05b9d54908
commit
8521de6ec9
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@ -266,20 +266,8 @@ impl Board {
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// the square is blocked on the opponent rest corner or if there are opponent's men on the square
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match color {
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Color::White => {
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if field == 13 || self.positions[field - 1] < 0 {
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Ok(true)
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} else {
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Ok(false)
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}
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}
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Color::Black => {
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if field == 12 || self.positions[23 - field] > 1 {
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Ok(true)
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} else {
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Ok(false)
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}
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}
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Color::White => Ok(field == 13 || self.positions[field - 1] < 0),
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Color::Black => Ok(field == 12 || self.positions[23 - field] > 1),
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}
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}
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@ -330,6 +318,44 @@ impl Board {
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}
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}
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pub fn get_possible_moves(
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&self,
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color: Color,
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dice: u8,
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with_excedants: bool,
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) -> Vec<CheckerMove> {
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let mut moves = Vec::new();
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let get_dest = |from| {
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if color == Color::White {
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if from + dice as i32 == 25 {
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0
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} else {
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from + dice as i32
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}
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} else {
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from - dice as i32
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}
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};
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for (field, _count) in self.get_color_fields(color) {
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let mut dest = get_dest(field as i32);
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if !(0..25).contains(&dest) {
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if with_excedants {
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dest = 0;
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} else {
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continue;
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}
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}
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if let Ok(cmove) = CheckerMove::new(field, dest.unsigned_abs() as usize) {
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if let Ok(false) = self.blocked(&color, dest.unsigned_abs() as usize) {
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moves.push(cmove);
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}
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}
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}
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moves
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}
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pub fn move_possible(&self, color: &Color, cmove: &CheckerMove) -> bool {
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let blocked = self.blocked(color, cmove.to).unwrap_or(true);
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// Check if there is a player's checker on the 'from' square
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@ -373,13 +373,88 @@ impl GameState {
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return false;
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}
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// ------- exit rules ----------
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// -- toutes les dames doivent être dans le jan de retour
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// -- si on peut sortir, on doit sortir
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// -- priorité :
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// - dame se trouvant sur la flêche correspondant au dé
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// - dame se trouvant plus loin de la sortie que la flêche (point défaillant)
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// - dame se trouvant plus près que la flêche (point exédant)
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// check exit rules
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if moves.0.get_to() == 0 || moves.1.get_to() == 0 {
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// toutes les dames doivent être dans le jan de retour
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let has_outsiders = !self
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.board
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.get_color_fields(*color)
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.iter()
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.filter(|(field, _count)| {
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(*color == Color::White && *field < 19)
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|| (*color == Color::Black && *field > 6)
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})
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.collect::<Vec<&(usize, i8)>>()
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.is_empty();
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if has_outsiders {
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return false;
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}
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// les sorties directes sont autorisées, ainsi que les nombre défaillants
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let possible_moves_sequences = self.get_possible_moves_sequences(color);
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if !possible_moves_sequences.contains(moves) {
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// À ce stade au moins un des déplacements concerne un nombre en excédant
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// - si d'autres séquences de mouvements sans nombre en excédant étaient possibles, on
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// refuse cette séquence
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if !possible_moves_sequences.is_empty() {
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return false;
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}
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// - la dame choisie doit être la plus éloignée de la sortie
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let mut checkers = self.board.get_color_fields(*color);
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checkers.sort_by(|a, b| {
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if *color == Color::White {
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b.0.cmp(&a.0)
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} else {
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a.0.cmp(&b.0)
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}
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});
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let mut farthest = if *color == Color::White { 24 } else { 1 };
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let mut next_farthest = if *color == Color::White { 24 } else { 1 };
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let mut has_two_checkers = false;
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if let Some((field, count)) = checkers.first() {
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farthest = *field;
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if *count > 1 {
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next_farthest = *field;
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has_two_checkers = true;
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} else if let Some((field, _count)) = checkers.get(1) {
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next_farthest = *field;
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has_two_checkers = true;
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}
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}
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if has_two_checkers && moves.0.get_to() == 0 && moves.1.get_to() == 0 {
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// Deux coups sortants en excédant
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if *color == Color::White {
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if cmp::max(moves.0.get_from(), moves.1.get_from()) > next_farthest {
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return false;
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}
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} else if cmp::min(moves.0.get_from(), moves.1.get_from()) < next_farthest {
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return false;
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}
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} else {
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// Un seul coup sortant en excédant : soit il ne reste qu'une dame et on fait
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// tout d'une, soit il y en a au moins deux et le coup sortant doit concerner
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// la plus éloignée du bord
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if has_two_checkers {
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let exit_move_field = if moves.0.get_to() == 0 {
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moves.0.get_from()
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} else {
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moves.1.get_from()
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};
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if exit_move_field != farthest {
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return false;
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}
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} else if *color == Color::White {
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if cmp::min(moves.0.get_from(), moves.1.get_from()) != farthest {
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return false;
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}
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} else if cmp::max(moves.0.get_from(), moves.1.get_from()) != farthest {
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return false;
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}
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}
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}
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}
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// --- remplir cadran si possible ----
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// --- conserver cadran rempli si possible ----
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@ -388,6 +463,77 @@ impl GameState {
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true
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}
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fn get_possible_moves_sequences(&self, color: &Color) -> Vec<(CheckerMove, CheckerMove)> {
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let (dice1, dice2) = self.dice.values;
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let mut moves_seqs = self.get_possible_moves_sequences_by_dices(color, dice1, dice2);
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let mut moves_seqs_order2 = self.get_possible_moves_sequences_by_dices(color, dice1, dice2);
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moves_seqs.append(&mut moves_seqs_order2);
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moves_seqs
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}
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fn get_possible_moves_sequences_by_dices(
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&self,
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color: &Color,
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dice1: u8,
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dice2: u8,
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) -> Vec<(CheckerMove, CheckerMove)> {
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let mut moves_seqs = Vec::new();
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for first_move in self.board.get_possible_moves(*color, dice1, false) {
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let mut board2 = self.board.clone();
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if board2.move_checker(color, first_move).is_err() {
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continue;
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}
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for second_move in board2.get_possible_moves(*color, dice2, false) {
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moves_seqs.push((first_move, second_move));
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}
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}
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moves_seqs
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}
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fn get_direct_exit_moves(&self, color: &Color) -> Vec<CheckerMove> {
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let mut moves = Vec::new();
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let (dice1, dice2) = self.dice.values;
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// sorties directes simples
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let (field1_candidate, field2_candidate) = if color == &Color::White {
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(25 - dice1 as usize, 25 - dice2 as usize)
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} else {
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(dice1 as usize, dice2 as usize)
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};
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let (count1, col1) = self.board.get_field_checkers(field1_candidate).unwrap();
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let (count2, col2) = self.board.get_field_checkers(field2_candidate).unwrap();
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if count1 > 0 {
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moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
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}
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if dice2 != dice1 {
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if count2 > 0 {
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moves.push(CheckerMove::new(field2_candidate, 0).unwrap());
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}
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} else if count1 > 1 {
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// doublet et deux dames disponibles
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moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
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}
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// sortie directe tout d'une
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let fieldall_candidate = if color == &Color::White {
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25 - dice1 - dice2
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} else {
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dice1 + dice2
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} as usize;
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let (countall, _col) = self.board.get_field_checkers(fieldall_candidate).unwrap();
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if countall > 0 {
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if col1.is_none() || col1 == Some(color) {
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moves.push(CheckerMove::new(fieldall_candidate, field1_candidate).unwrap());
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moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
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}
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if col2.is_none() || col2 == Some(color) {
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moves.push(CheckerMove::new(fieldall_candidate, field2_candidate).unwrap());
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moves.push(CheckerMove::new(field2_candidate, 0).unwrap());
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}
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}
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moves
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}
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fn is_move_by_puissance(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
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let (dice1, dice2) = self.dice.values;
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let (move1, move2): &(CheckerMove, CheckerMove) = moves;
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@ -596,7 +742,7 @@ mod tests {
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use super::*;
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#[test]
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fn test_to_string_id() {
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fn to_string_id() {
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let mut state = GameState::default();
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state.add_player(1, Player::new("player1".into(), Color::White));
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state.add_player(2, Player::new("player2".into(), Color::Black));
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@ -606,7 +752,7 @@ mod tests {
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}
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#[test]
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fn test_moves_possible() {
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fn moves_possible() {
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let mut state = GameState::default();
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let player1 = Player::new("player1".into(), Color::White);
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let player_id = 1;
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@ -639,7 +785,7 @@ mod tests {
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}
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#[test]
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fn test_moves_follow_dices() {
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fn moves_follow_dices() {
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let mut state = GameState::default();
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let player1 = Player::new("player1".into(), Color::White);
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let player_id = 1;
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@ -664,7 +810,7 @@ mod tests {
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}
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#[test]
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fn test_can_take_corner_by_effect() {
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fn can_take_corner_by_effect() {
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let mut state = GameState::default();
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let player1 = Player::new("player1".into(), Color::White);
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let player_id = 1;
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@ -698,7 +844,7 @@ mod tests {
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}
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#[test]
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fn test_prise_en_puissance() {
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fn prise_en_puissance() {
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let mut state = GameState::default();
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let player1 = Player::new("player1".into(), Color::White);
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let player_id = 1;
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@ -744,7 +890,7 @@ mod tests {
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}
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#[test]
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fn test_exit() {
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fn exit() {
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let mut state = GameState::default();
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let player1 = Player::new("player1".into(), Color::White);
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let player_id = 1;
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@ -778,5 +924,43 @@ mod tests {
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CheckerMove::new(20, 0).unwrap(),
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);
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assert!(!state.moves_allowed(&Color::White, &moves));
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// on ne peut pas sortir une dame avec un nombre excédant si on peut en jouer une avec un nombre défaillant
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0,
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]);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(20, 0).unwrap(),
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CheckerMove::new(23, 0).unwrap(),
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);
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assert!(!state.moves_allowed(&Color::White, &moves));
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// on doit jouer le nombre excédant le plus éloigné
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0,
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]);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(20, 0).unwrap(),
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CheckerMove::new(23, 0).unwrap(),
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);
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assert!(!state.moves_allowed(&Color::White, &moves));
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let moves = (
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CheckerMove::new(20, 0).unwrap(),
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CheckerMove::new(20, 0).unwrap(),
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);
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assert!(state.moves_allowed(&Color::White, &moves));
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// Cas de la dernière dame
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
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]);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(23, 0).unwrap(),
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CheckerMove::new(0, 0).unwrap(),
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);
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assert!(state.moves_allowed(&Color::White, &moves));
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}
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}
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