wip exit rules

This commit is contained in:
Henri Bourcereau 2024-05-10 19:31:53 +02:00
parent 05b9d54908
commit 8521de6ec9
2 changed files with 237 additions and 27 deletions

View file

@ -266,20 +266,8 @@ impl Board {
// the square is blocked on the opponent rest corner or if there are opponent's men on the square
match color {
Color::White => {
if field == 13 || self.positions[field - 1] < 0 {
Ok(true)
} else {
Ok(false)
}
}
Color::Black => {
if field == 12 || self.positions[23 - field] > 1 {
Ok(true)
} else {
Ok(false)
}
}
Color::White => Ok(field == 13 || self.positions[field - 1] < 0),
Color::Black => Ok(field == 12 || self.positions[23 - field] > 1),
}
}
@ -330,6 +318,44 @@ impl Board {
}
}
pub fn get_possible_moves(
&self,
color: Color,
dice: u8,
with_excedants: bool,
) -> Vec<CheckerMove> {
let mut moves = Vec::new();
let get_dest = |from| {
if color == Color::White {
if from + dice as i32 == 25 {
0
} else {
from + dice as i32
}
} else {
from - dice as i32
}
};
for (field, _count) in self.get_color_fields(color) {
let mut dest = get_dest(field as i32);
if !(0..25).contains(&dest) {
if with_excedants {
dest = 0;
} else {
continue;
}
}
if let Ok(cmove) = CheckerMove::new(field, dest.unsigned_abs() as usize) {
if let Ok(false) = self.blocked(&color, dest.unsigned_abs() as usize) {
moves.push(cmove);
}
}
}
moves
}
pub fn move_possible(&self, color: &Color, cmove: &CheckerMove) -> bool {
let blocked = self.blocked(color, cmove.to).unwrap_or(true);
// Check if there is a player's checker on the 'from' square

View file

@ -373,13 +373,88 @@ impl GameState {
return false;
}
// ------- exit rules ----------
// -- toutes les dames doivent être dans le jan de retour
// -- si on peut sortir, on doit sortir
// -- priorité :
// - dame se trouvant sur la flêche correspondant au dé
// - dame se trouvant plus loin de la sortie que la flêche (point défaillant)
// - dame se trouvant plus près que la flêche (point exédant)
// check exit rules
if moves.0.get_to() == 0 || moves.1.get_to() == 0 {
// toutes les dames doivent être dans le jan de retour
let has_outsiders = !self
.board
.get_color_fields(*color)
.iter()
.filter(|(field, _count)| {
(*color == Color::White && *field < 19)
|| (*color == Color::Black && *field > 6)
})
.collect::<Vec<&(usize, i8)>>()
.is_empty();
if has_outsiders {
return false;
}
// les sorties directes sont autorisées, ainsi que les nombre défaillants
let possible_moves_sequences = self.get_possible_moves_sequences(color);
if !possible_moves_sequences.contains(moves) {
// À ce stade au moins un des déplacements concerne un nombre en excédant
// - si d'autres séquences de mouvements sans nombre en excédant étaient possibles, on
// refuse cette séquence
if !possible_moves_sequences.is_empty() {
return false;
}
// - la dame choisie doit être la plus éloignée de la sortie
let mut checkers = self.board.get_color_fields(*color);
checkers.sort_by(|a, b| {
if *color == Color::White {
b.0.cmp(&a.0)
} else {
a.0.cmp(&b.0)
}
});
let mut farthest = if *color == Color::White { 24 } else { 1 };
let mut next_farthest = if *color == Color::White { 24 } else { 1 };
let mut has_two_checkers = false;
if let Some((field, count)) = checkers.first() {
farthest = *field;
if *count > 1 {
next_farthest = *field;
has_two_checkers = true;
} else if let Some((field, _count)) = checkers.get(1) {
next_farthest = *field;
has_two_checkers = true;
}
}
if has_two_checkers && moves.0.get_to() == 0 && moves.1.get_to() == 0 {
// Deux coups sortants en excédant
if *color == Color::White {
if cmp::max(moves.0.get_from(), moves.1.get_from()) > next_farthest {
return false;
}
} else if cmp::min(moves.0.get_from(), moves.1.get_from()) < next_farthest {
return false;
}
} else {
// Un seul coup sortant en excédant : soit il ne reste qu'une dame et on fait
// tout d'une, soit il y en a au moins deux et le coup sortant doit concerner
// la plus éloignée du bord
if has_two_checkers {
let exit_move_field = if moves.0.get_to() == 0 {
moves.0.get_from()
} else {
moves.1.get_from()
};
if exit_move_field != farthest {
return false;
}
} else if *color == Color::White {
if cmp::min(moves.0.get_from(), moves.1.get_from()) != farthest {
return false;
}
} else if cmp::max(moves.0.get_from(), moves.1.get_from()) != farthest {
return false;
}
}
}
}
// --- remplir cadran si possible ----
// --- conserver cadran rempli si possible ----
@ -388,6 +463,77 @@ impl GameState {
true
}
fn get_possible_moves_sequences(&self, color: &Color) -> Vec<(CheckerMove, CheckerMove)> {
let (dice1, dice2) = self.dice.values;
let mut moves_seqs = self.get_possible_moves_sequences_by_dices(color, dice1, dice2);
let mut moves_seqs_order2 = self.get_possible_moves_sequences_by_dices(color, dice1, dice2);
moves_seqs.append(&mut moves_seqs_order2);
moves_seqs
}
fn get_possible_moves_sequences_by_dices(
&self,
color: &Color,
dice1: u8,
dice2: u8,
) -> Vec<(CheckerMove, CheckerMove)> {
let mut moves_seqs = Vec::new();
for first_move in self.board.get_possible_moves(*color, dice1, false) {
let mut board2 = self.board.clone();
if board2.move_checker(color, first_move).is_err() {
continue;
}
for second_move in board2.get_possible_moves(*color, dice2, false) {
moves_seqs.push((first_move, second_move));
}
}
moves_seqs
}
fn get_direct_exit_moves(&self, color: &Color) -> Vec<CheckerMove> {
let mut moves = Vec::new();
let (dice1, dice2) = self.dice.values;
// sorties directes simples
let (field1_candidate, field2_candidate) = if color == &Color::White {
(25 - dice1 as usize, 25 - dice2 as usize)
} else {
(dice1 as usize, dice2 as usize)
};
let (count1, col1) = self.board.get_field_checkers(field1_candidate).unwrap();
let (count2, col2) = self.board.get_field_checkers(field2_candidate).unwrap();
if count1 > 0 {
moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
}
if dice2 != dice1 {
if count2 > 0 {
moves.push(CheckerMove::new(field2_candidate, 0).unwrap());
}
} else if count1 > 1 {
// doublet et deux dames disponibles
moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
}
// sortie directe tout d'une
let fieldall_candidate = if color == &Color::White {
25 - dice1 - dice2
} else {
dice1 + dice2
} as usize;
let (countall, _col) = self.board.get_field_checkers(fieldall_candidate).unwrap();
if countall > 0 {
if col1.is_none() || col1 == Some(color) {
moves.push(CheckerMove::new(fieldall_candidate, field1_candidate).unwrap());
moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
}
if col2.is_none() || col2 == Some(color) {
moves.push(CheckerMove::new(fieldall_candidate, field2_candidate).unwrap());
moves.push(CheckerMove::new(field2_candidate, 0).unwrap());
}
}
moves
}
fn is_move_by_puissance(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
let (dice1, dice2) = self.dice.values;
let (move1, move2): &(CheckerMove, CheckerMove) = moves;
@ -596,7 +742,7 @@ mod tests {
use super::*;
#[test]
fn test_to_string_id() {
fn to_string_id() {
let mut state = GameState::default();
state.add_player(1, Player::new("player1".into(), Color::White));
state.add_player(2, Player::new("player2".into(), Color::Black));
@ -606,7 +752,7 @@ mod tests {
}
#[test]
fn test_moves_possible() {
fn moves_possible() {
let mut state = GameState::default();
let player1 = Player::new("player1".into(), Color::White);
let player_id = 1;
@ -639,7 +785,7 @@ mod tests {
}
#[test]
fn test_moves_follow_dices() {
fn moves_follow_dices() {
let mut state = GameState::default();
let player1 = Player::new("player1".into(), Color::White);
let player_id = 1;
@ -664,7 +810,7 @@ mod tests {
}
#[test]
fn test_can_take_corner_by_effect() {
fn can_take_corner_by_effect() {
let mut state = GameState::default();
let player1 = Player::new("player1".into(), Color::White);
let player_id = 1;
@ -698,7 +844,7 @@ mod tests {
}
#[test]
fn test_prise_en_puissance() {
fn prise_en_puissance() {
let mut state = GameState::default();
let player1 = Player::new("player1".into(), Color::White);
let player_id = 1;
@ -744,7 +890,7 @@ mod tests {
}
#[test]
fn test_exit() {
fn exit() {
let mut state = GameState::default();
let player1 = Player::new("player1".into(), Color::White);
let player_id = 1;
@ -778,5 +924,43 @@ mod tests {
CheckerMove::new(20, 0).unwrap(),
);
assert!(!state.moves_allowed(&Color::White, &moves));
// on ne peut pas sortir une dame avec un nombre excédant si on peut en jouer une avec un nombre défaillant
state.board.set_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0,
]);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(20, 0).unwrap(),
CheckerMove::new(23, 0).unwrap(),
);
assert!(!state.moves_allowed(&Color::White, &moves));
// on doit jouer le nombre excédant le plus éloigné
state.board.set_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0,
]);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(20, 0).unwrap(),
CheckerMove::new(23, 0).unwrap(),
);
assert!(!state.moves_allowed(&Color::White, &moves));
let moves = (
CheckerMove::new(20, 0).unwrap(),
CheckerMove::new(20, 0).unwrap(),
);
assert!(state.moves_allowed(&Color::White, &moves));
// Cas de la dernière dame
state.board.set_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
]);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(23, 0).unwrap(),
CheckerMove::new(0, 0).unwrap(),
);
assert!(state.moves_allowed(&Color::White, &moves));
}
}