wip: releve

This commit is contained in:
Henri Bourcereau 2024-10-01 17:48:10 +02:00
parent b624629cad
commit 82e34e78af
2 changed files with 78 additions and 15 deletions

View file

@ -1,6 +1,11 @@
#!/usr/bin/env -S just --justfile
# ^ A shebang isn't required, but allows a justfile to be executed
# like a script, with `./justfile test`, for example.
doc:
cargo doc --no-deps
shell:
devenv shell
# nix develop
startserver:
RUST_LOG=trictrac_server cargo run --bin trictrac-server
startclient1:

View file

@ -95,6 +95,10 @@ impl GameState {
self.schools_enabled = schools_enabled;
}
fn get_active_player(&self) -> Option<&Player> {
self.players.get(&self.active_player_id)
}
fn get_opponent_id(&self) -> Option<PlayerId> {
self.players
.keys()
@ -404,8 +408,10 @@ impl GameState {
}
Roll { player_id: _ } => {
// Opponent has moved, we can mark pending points earned during opponent's turn
self.mark_points(self.active_player_id, self.dice_points.1);
if self.stage != Stage::Ended {
let new_hole = self.mark_points(self.active_player_id, self.dice_points.1);
if new_hole && self.get_active_player().unwrap().holes > 12 {
self.stage = Stage::Ended;
} else {
self.turn_stage = TurnStage::RollWaiting;
}
}
@ -417,15 +423,31 @@ impl GameState {
if !self.schools_enabled {
// Schools are not enabled. We mark points automatically
// the points earned by the opponent will be marked on its turn
self.mark_points(self.active_player_id, self.dice_points.0);
if self.stage != Stage::Ended {
let new_hole = self.mark_points(self.active_player_id, self.dice_points.0);
if new_hole {
if self.get_active_player().unwrap().holes > 12 {
self.stage = Stage::Ended;
} else {
self.turn_stage = TurnStage::HoldOrGoChoice;
}
} else {
self.turn_stage = TurnStage::Move;
}
}
}
Mark { player_id, points } => {
self.mark_points(*player_id, *points);
if self.stage != Stage::Ended {
let new_hole = self.mark_points(*player_id, *points);
if new_hole {
if self.get_active_player().unwrap().holes > 12 {
self.stage = Stage::Ended;
} else {
self.turn_stage = if self.turn_stage == TurnStage::MarkAdvPoints {
TurnStage::RollDice
} else {
TurnStage::HoldOrGoChoice
};
}
} else {
self.turn_stage = if self.turn_stage == TurnStage::MarkAdvPoints {
TurnStage::RollDice
} else {
@ -446,7 +468,6 @@ impl GameState {
};
}
}
self.history.push(valid_event.clone());
}
@ -492,19 +513,23 @@ impl GameState {
});
}
fn mark_points(&mut self, player_id: PlayerId, points: u8) {
fn mark_points(&mut self, player_id: PlayerId, points: u8) -> bool {
let mut new_hole = false;
self.players.get_mut(&player_id).map(|p| {
let sum_points = p.points + points;
let jeux = sum_points / 12;
p.points = sum_points % 12;
p.holes += match (jeux, p.can_bredouille) {
let holes = match (jeux, p.can_bredouille) {
(0, _) => 0,
(_, false) => 2 * jeux - 1,
(_, true) => 2 * jeux,
};
new_hole = holes > 0;
p.points = sum_points % 12;
p.holes += holes;
p
});
new_hole
}
}
@ -557,13 +582,46 @@ pub enum GameEvent {
mod tests {
use super::*;
#[test]
fn to_string_id() {
fn init_test_gamestate(turn: TurnStage) -> GameState {
let mut state = GameState::default();
state.add_player(1, Player::new("player1".into(), Color::White));
state.add_player(2, Player::new("player2".into(), Color::Black));
state.active_player_id = 1;
state.turn_stage = turn;
state
}
#[test]
fn to_string_id() {
let state = init_test_gamestate(TurnStage::RollDice);
let string_id = state.to_string_id();
// println!("string_id : {}", string_id);
assert!(string_id == "Hz88AAAAAz8/IAAAAAQAADAD");
assert_eq!(string_id, "Hz88AAAAAz8/IAAAAAQAADAD");
}
#[test]
fn hold_or_go() {
let mut game_state = init_test_gamestate(TurnStage::MarkPoints);
let pid = game_state.active_player_id;
game_state.consume(
&(GameEvent::Mark {
player_id: pid,
points: 13,
}),
);
let player = game_state.get_active_player().unwrap();
assert_eq!(player.points, 1);
assert_eq!(player.holes, 2); // because can bredouille
assert_eq!(game_state.turn_stage, TurnStage::HoldOrGoChoice);
game_state.consume(
&(GameEvent::Go {
player_id: game_state.active_player_id,
}),
);
assert_eq!(game_state.active_player_id, pid);
let player = game_state.get_active_player().unwrap();
assert_eq!(player.points, 0);
assert_eq!(game_state.turn_stage, TurnStage::RollDice);
}
}