wip debug get_valid_actions for black
This commit is contained in:
parent
65180d8164
commit
817dbd77a7
10 changed files with 200 additions and 41 deletions
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@ -114,7 +114,7 @@ impl Environment for TrictracEnvironment {
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let player2_id = 2;
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// Commencer la partie
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game.consume(&GameEvent::BeginGame { goes_first: 1 });
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let _ = game.consume(&GameEvent::BeginGame { goes_first: 1 });
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let current_state = TrictracState::from_game_state(&game);
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TrictracEnvironment {
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@ -145,7 +145,7 @@ impl Environment for TrictracEnvironment {
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self.game.init_player("Opponent");
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// Commencer la partie
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self.game.consume(&GameEvent::BeginGame { goes_first: 1 });
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let _ = self.game.consume(&GameEvent::BeginGame { goes_first: 1 });
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self.current_state = TrictracState::from_game_state(&self.game);
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self.episode_reward = 0.0;
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@ -282,7 +282,7 @@ impl TrictracEnvironment {
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// Appliquer l'événement si valide
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if let Some(event) = action.to_event(&self.game) {
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if self.game.validate(&event) {
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self.game.consume(&event);
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let _ = self.game.consume(&event);
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// reward += REWARD_VALID_MOVE;
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// Simuler le résultat des dés après un Roll
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if matches!(action, TrictracAction::Roll) {
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@ -295,7 +295,7 @@ impl TrictracEnvironment {
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},
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};
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if self.game.validate(&dice_event) {
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self.game.consume(&dice_event);
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let _ = self.game.consume(&dice_event);
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let (points, adv_points) = self.game.dice_points;
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reward += REWARD_RATIO * (points as f32 - adv_points as f32);
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if points > 0 {
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@ -397,7 +397,7 @@ impl TrictracEnvironment {
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};
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if self.game.validate(&event) {
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self.game.consume(&event);
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let _ = self.game.consume(&event);
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if calculate_points {
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let dice_roll_count = self
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.game
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@ -109,7 +109,7 @@ impl Environment for TrictracEnvironment {
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let player2_id = 2;
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// Commencer la partie
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game.consume(&GameEvent::BeginGame { goes_first: 1 });
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let _ = game.consume(&GameEvent::BeginGame { goes_first: 1 });
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let current_state = TrictracState::from_game_state(&game);
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TrictracEnvironment {
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@ -136,7 +136,7 @@ impl Environment for TrictracEnvironment {
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self.game.init_player("Opponent");
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// Commencer la partie
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self.game.consume(&GameEvent::BeginGame { goes_first: 1 });
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let _ = self.game.consume(&GameEvent::BeginGame { goes_first: 1 });
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self.current_state = TrictracState::from_game_state(&self.game);
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self.episode_reward = 0.0;
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@ -252,7 +252,7 @@ impl TrictracEnvironment {
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// Appliquer l'événement si valide
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if let Some(event) = action.to_event(&self.game) {
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if self.game.validate(&event) {
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self.game.consume(&event);
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let _ = self.game.consume(&event);
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// reward += REWARD_VALID_MOVE;
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// Simuler le résultat des dés après un Roll
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if matches!(action, TrictracAction::Roll) {
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@ -265,7 +265,7 @@ impl TrictracEnvironment {
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},
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};
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if self.game.validate(&dice_event) {
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self.game.consume(&dice_event);
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let _ = self.game.consume(&dice_event);
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let (points, adv_points) = self.game.dice_points;
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reward += REWARD_RATIO * (points as f32 - adv_points as f32);
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if points > 0 {
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@ -367,7 +367,7 @@ impl TrictracEnvironment {
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};
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if self.game.validate(&event) {
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self.game.consume(&event);
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let _ = self.game.consume(&event);
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if calculate_points {
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let dice_roll_count = self
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.game
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@ -78,7 +78,7 @@ impl Bot {
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let init_player_points = game.who_plays().map(|p| (p.points, p.holes));
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let turn_stage = game.turn_stage;
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game.consume(internal_event);
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let _ = game.consume(internal_event);
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if game.stage == Stage::Ended {
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debug!("<<<< end {:?} BOT handle", self.color);
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return None;
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@ -56,7 +56,7 @@ impl BoardGameBoard for TrictracBoard {
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fn play(&mut self, mv: Self::Move) -> Result<(), PlayError> {
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self.check_can_play(mv)?;
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if let Some(evt) = mv.to_event(&self.0) {
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self.0.consume(&evt);
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let _ = self.0.consume(&evt);
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Ok(())
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} else {
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Err(PlayError::UnavailableMove)
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@ -1,5 +1,5 @@
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use trictrac_bot::{Bot, BotStrategy};
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use log::{debug, error};
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use trictrac_bot::{Bot, BotStrategy};
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use trictrac_store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
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// Application Game
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@ -67,7 +67,7 @@ impl GameRunner {
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"--------------- new valid event {event:?} (stage {:?}) -----------",
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self.state.turn_stage
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);
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self.state.consume(event);
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let _ = self.state.consume(event).inspect_err(|e| error!("{}", e));
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debug!(
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" --> stage {:?} ; active player points {:?}",
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self.state.turn_stage,
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@ -8,7 +8,7 @@ use std::fmt;
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pub type Field = usize;
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pub type FieldWithCount = (Field, i8);
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#[derive(Debug, Copy, Clone, Serialize, PartialEq, Eq, Deserialize)]
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#[derive(Debug, Copy, Clone, Serialize, PartialEq, Eq, Deserialize, Hash)]
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pub struct CheckerMove {
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from: Field,
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to: Field,
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@ -439,6 +439,7 @@ impl Board {
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check_rest_corner_exit: bool,
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forbid_exits: bool,
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) -> Vec<CheckerMove> {
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// println!("------- board.get_possible_moves...");
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let mut moves = Vec::new();
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let get_dest = |from| {
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@ -453,6 +454,7 @@ impl Board {
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}
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};
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let mut farthest_exit_move = 25;
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for (field, count) in self.get_color_fields(color) {
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// check rest corner exit
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if field == self.get_color_corner(&color) && count == 2 && check_rest_corner_exit {
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@ -463,8 +465,11 @@ impl Board {
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continue;
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}
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if !(0..25).contains(&dest) {
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// if with_excedants && !forbid_exits && field < farthest_exit_move && 2 < count {
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if with_excedants && !forbid_exits {
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dest = 0;
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farthest_exit_move = field;
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// println!("farthest is now {farthest_exit_move}");
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} else {
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continue;
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}
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@ -834,4 +839,27 @@ mod tests {
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assert_eq!(4, board.get_field_checker(&Color::White, 2));
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assert_eq!(6, board.get_field_checker(&Color::White, 3));
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}
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#[test]
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fn get_possible_moves() {
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let mut board = Board::new();
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board.set_positions(
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&Color::White,
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[
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-8, -3, -1, -1, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3,
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],
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);
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let moves = vec![
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CheckerMove::new(19, 22).unwrap(),
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CheckerMove::new(20, 23).unwrap(),
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CheckerMove::new(21, 24).unwrap(),
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CheckerMove::new(22, 0).unwrap(),
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CheckerMove::new(23, 0).unwrap(),
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CheckerMove::new(24, 0).unwrap(),
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];
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assert_eq!(
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moves,
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board.get_possible_moves(Color::White, 3, true, true, false,)
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);
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}
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}
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@ -9,7 +9,7 @@ use log::{debug, error};
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// use itertools::Itertools;
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use serde::{Deserialize, Serialize};
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use std::collections::{HashMap, HashSet};
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use std::collections::HashMap;
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use std::hash::{Hash, Hasher};
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use std::{fmt, str};
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@ -140,7 +140,9 @@ impl GameState {
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let mut game = Self::default();
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if let Some(p1) = game.init_player(p1_name) {
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game.init_player(p2_name);
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game.consume(&GameEvent::BeginGame { goes_first: p1 });
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let _ = game
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.consume(&GameEvent::BeginGame { goes_first: p1 })
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.inspect_err(|e| error!("{}", e));
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}
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game
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}
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@ -327,7 +329,7 @@ impl GameState {
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let mut bit_count: u8 = 0;
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// helper to push a single bit
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let mut push_bit = |bit: u8, output: &mut Vec<u8>, current: &mut u8, bit_count: &mut u8| {
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let push_bit = |bit: u8, output: &mut Vec<u8>, current: &mut u8, bit_count: &mut u8| {
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*current = (*current << 1) | (bit & 1);
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*bit_count += 1;
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@ -339,7 +341,7 @@ impl GameState {
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};
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// helper to push a string of '0'/'1'
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let mut push_bits_str =
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let push_bits_str =
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|bits: &str, output: &mut Vec<u8>, current: &mut u8, bit_count: &mut u8| {
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for b in bits.bytes() {
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push_bit(b - b'0', output, current, bit_count);
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@ -1120,7 +1122,7 @@ mod tests {
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let mut game_state = init_test_gamestate(TurnStage::MarkPoints);
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game_state.schools_enabled = true;
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let pid = game_state.active_player_id;
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game_state.consume(
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let _ = game_state.consume(
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&(GameEvent::Mark {
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player_id: pid,
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points: 13,
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@ -1132,7 +1134,7 @@ mod tests {
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assert_eq!(game_state.turn_stage, TurnStage::HoldOrGoChoice);
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// Go
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game_state.consume(
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let _ = game_state.consume(
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&(GameEvent::Go {
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player_id: game_state.active_player_id,
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}),
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@ -1146,7 +1148,7 @@ mod tests {
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let mut game_state = init_test_gamestate(TurnStage::MarkPoints);
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game_state.schools_enabled = true;
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let pid = game_state.active_player_id;
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game_state.consume(
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let _ = game_state.consume(
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&(GameEvent::Mark {
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player_id: pid,
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points: 13,
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@ -1156,7 +1158,7 @@ mod tests {
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CheckerMove::new(1, 3).unwrap(),
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CheckerMove::new(1, 3).unwrap(),
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);
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game_state.consume(
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let _ = game_state.consume(
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&(GameEvent::Move {
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player_id: game_state.active_player_id,
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moves,
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@ -5,6 +5,7 @@ use crate::game::GameState;
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use crate::player::Color;
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use log::info;
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use std::cmp;
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use std::collections::HashSet;
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#[derive(std::cmp::PartialEq, Debug)]
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pub enum MoveError {
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@ -22,7 +23,7 @@ pub enum MoveError {
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// sans nombre en excédant est possible
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ExitByEffectPossible,
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// Sortie avec nombre en excédant d'une dame qui n'est pas la plus éloignée
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ExitNotFasthest,
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ExitNotFarthest,
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// Jeu dans un cadran que l'adversaire peut encore remplir
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OpponentCanFillQuarter,
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// remplir cadran si possible & conserver cadran rempli si possible ----
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@ -348,6 +349,7 @@ impl MoveRules {
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let board_to_check = if moves.0.get_to() == moves.1.get_from() {
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// Chained move: apply first move to get the board state
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let mut board_copy = self.board.clone();
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println!("mv 352");
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let _ = board_copy.move_checker(&Color::White, moves.0);
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board_copy
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} else {
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@ -355,7 +357,7 @@ impl MoveRules {
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};
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let mut checkers = board_to_check.get_color_fields(Color::White);
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checkers.sort_by(|a, b| b.0.cmp(&a.0));
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checkers.sort_by(|a, b| a.0.cmp(&b.0));
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// Check if we have a filled quarter that must be preserved
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let has_filled_quarter = board_to_check.any_quarter_filled(Color::White);
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@ -367,7 +369,7 @@ impl MoveRules {
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if has_filled_quarter {
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// When a quarter is filled, we can only exit from fields with >2 checkers
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// Find the farthest field with >2 checkers (removing one won't break the quarter)
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let mut available_checkers: Vec<_> =
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let available_checkers: Vec<_> =
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checkers.iter().filter(|(_, count)| *count > 2).collect();
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if !available_checkers.is_empty() {
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@ -413,7 +415,7 @@ impl MoveRules {
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if moves.0.get_to() == 0 && moves.1.get_to() == 0 {
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// Deux coups sortants en excédant
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if cmp::max(moves.0.get_from(), moves.1.get_from()) > next_farthest {
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return Err(MoveError::ExitNotFasthest);
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return Err(MoveError::ExitNotFarthest);
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}
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} else {
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// Un seul coup sortant en excédant le coup sortant doit concerner la plus éloignée du bord
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@ -423,7 +425,7 @@ impl MoveRules {
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moves.1.get_from()
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};
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if exit_move_field != farthest {
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return Err(MoveError::ExitNotFasthest);
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return Err(MoveError::ExitNotFarthest);
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}
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}
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}
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@ -465,6 +467,11 @@ impl MoveRules {
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if empty_removed.count() > 0 {
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moves_seqs.retain(|(c1, c2)| *c1 != EMPTY_MOVE && *c2 != EMPTY_MOVE);
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}
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// deduplicate
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let mut set = HashSet::new();
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moves_seqs.retain(|x| set.insert(*x));
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moves_seqs
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}
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@ -524,8 +531,11 @@ impl MoveRules {
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let ignored_rules = vec![TricTracRule::Exit, TricTracRule::MustFillQuarter];
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for moves in self.get_possible_moves_sequences(true, ignored_rules) {
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let mut board = self.board.clone();
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println!("mv 534");
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board.move_checker(color, moves.0).unwrap();
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println!("mv 536 {:?} {:?}", self.board, moves);
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board.move_checker(color, moves.1).unwrap();
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println!("done 536");
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// println!("get_quarter_filling_moves_sequences board : {:?}", board);
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if board.any_quarter_filled(*color) && !moves_seqs.contains(&moves) {
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moves_seqs.push(moves);
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@ -545,11 +555,13 @@ impl MoveRules {
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let mut moves_seqs = Vec::new();
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let color = &Color::White;
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let forbid_exits = self.has_checkers_outside_last_quarter();
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// println!("==== First");
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for first_move in
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self.board
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.get_possible_moves(*color, dice1, with_excedents, false, forbid_exits)
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{
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let mut board2 = self.board.clone();
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println!("mv 560");
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if board2.move_checker(color, first_move).is_err() {
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println!("err move");
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continue;
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@ -558,6 +570,7 @@ impl MoveRules {
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// XXX : the goal here is to replicate moves_allowed() checks without using get_possible_moves_sequences to
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// avoid an infinite loop...
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let mut has_second_dice_move = false;
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// println!(" ==== Second");
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for second_move in
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board2.get_possible_moves(*color, dice2, with_excedents, true, forbid_exits)
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{
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@ -572,9 +585,22 @@ impl MoveRules {
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&& (ignored_rules.contains(&TricTracRule::MustFillQuarter)
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|| self
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.check_must_fill_quarter_rule(&(first_move, second_move))
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// .inspect_err(|e| {
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// println!(
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// " 2nd (must fill quar): {:?} - {:?}, {:?}",
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// e, first_move, second_move
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// )
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// })
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.is_ok())
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{
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if second_move.get_to() == 0
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&& first_move.get_to() == 0
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&& second_move.get_from() < first_move.get_from()
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{
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moves_seqs.push((second_move, first_move));
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} else {
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moves_seqs.push((first_move, second_move));
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}
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has_second_dice_move = true;
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}
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}
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@ -825,7 +851,7 @@ mod tests {
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CheckerMove::new(20, 0).unwrap(),
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CheckerMove::new(23, 0).unwrap(),
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);
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assert_eq!(Err(MoveError::ExitNotFasthest), state.moves_allowed(&moves));
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assert_eq!(Err(MoveError::ExitNotFarthest), state.moves_allowed(&moves));
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let moves = (
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CheckerMove::new(20, 0).unwrap(),
|
||||
CheckerMove::new(21, 0).unwrap(),
|
||||
|
|
@ -1371,5 +1397,48 @@ mod tests {
|
|||
vec![moves],
|
||||
state.get_possible_moves_sequences(true, vec![])
|
||||
);
|
||||
|
||||
state.dice.values = (5, 3);
|
||||
state.board.set_positions(
|
||||
&crate::Color::White,
|
||||
[
|
||||
-8, -3, -1, -1, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3,
|
||||
],
|
||||
);
|
||||
let moves = (
|
||||
CheckerMove::new(23, 0).unwrap(),
|
||||
CheckerMove::new(24, 0).unwrap(),
|
||||
);
|
||||
assert_eq!(
|
||||
vec![moves],
|
||||
state.get_possible_moves_sequences(true, vec![])
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_possible_moves_sequences_by_dices() {
|
||||
let mut state = MoveRules::default();
|
||||
|
||||
state.dice.values = (5, 3);
|
||||
state.board.set_positions(
|
||||
&crate::Color::White,
|
||||
[
|
||||
-8, -3, -1, -1, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3,
|
||||
],
|
||||
);
|
||||
let moves = (
|
||||
CheckerMove::new(23, 0).unwrap(),
|
||||
CheckerMove::new(24, 0).unwrap(),
|
||||
);
|
||||
assert_eq!(
|
||||
vec![moves],
|
||||
state.get_possible_moves_sequences_by_dices(
|
||||
state.dice.values.0,
|
||||
state.dice.values.1,
|
||||
true,
|
||||
false,
|
||||
vec![]
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ impl TricTrac {
|
|||
game_state.init_player("player2");
|
||||
|
||||
// Commencer la partie avec le joueur 1
|
||||
game_state.consume(&GameEvent::BeginGame { goes_first: 1 });
|
||||
let _ = game_state.consume(&GameEvent::BeginGame { goes_first: 1 });
|
||||
|
||||
TricTrac { game_state }
|
||||
}
|
||||
|
|
@ -69,7 +69,8 @@ impl TricTrac {
|
|||
}
|
||||
|
||||
let dice = Dice { values: dices };
|
||||
self.game_state
|
||||
let _ = self
|
||||
.game_state
|
||||
.consume(&GameEvent::RollResult { player_id, dice });
|
||||
Ok(())
|
||||
}
|
||||
|
|
@ -86,7 +87,7 @@ impl TricTrac {
|
|||
.map(|e| if needs_mirror { e.get_mirror(false) } else { e })
|
||||
}) {
|
||||
if self.game_state.validate(&event) {
|
||||
self.game_state.consume(&event);
|
||||
let _ = self.game_state.consume(&event);
|
||||
return Ok(());
|
||||
} else {
|
||||
return Err(pyo3::exceptions::PyRuntimeError::new_err(
|
||||
|
|
|
|||
|
|
@ -124,6 +124,7 @@ impl TrictracAction {
|
|||
let checker_move1 = CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
|
||||
let mut tmp_board = state.board.clone();
|
||||
println!("mv training_common 127");
|
||||
let move_result = tmp_board.move_checker(color, checker_move1);
|
||||
if move_result.is_err() {
|
||||
None
|
||||
|
|
@ -262,14 +263,14 @@ fn checker_moves_to_trictrac_action(
|
|||
|
||||
if color == &crate::Color::Black {
|
||||
white_checker_moves_to_trictrac_action(
|
||||
move1,
|
||||
move2,
|
||||
// &move1.clone().mirror(),
|
||||
// &move2.clone().mirror(),
|
||||
// move1,
|
||||
// move2,
|
||||
&move1.clone().mirror(),
|
||||
&move2.clone().mirror(),
|
||||
dice,
|
||||
&board.clone().mirror(),
|
||||
)
|
||||
.map(|a| a.mirror())
|
||||
// .map(|a| a.mirror())
|
||||
} else {
|
||||
white_checker_moves_to_trictrac_action(move1, move2, dice, board)
|
||||
}
|
||||
|
|
@ -323,8 +324,10 @@ fn white_checker_moves_to_trictrac_action(
|
|||
let checker1 = board.get_field_checker(&crate::Color::White, from1) as usize;
|
||||
let mut tmp_board = board.clone();
|
||||
// should not raise an error for a valid action
|
||||
println!("mv training_common 327");
|
||||
tmp_board.move_checker(&crate::Color::White, *move1)?;
|
||||
let checker2 = tmp_board.get_field_checker(&crate::Color::White, from2) as usize;
|
||||
println!("white action {checker1} {checker2}");
|
||||
Ok(TrictracAction::Move {
|
||||
dice_order,
|
||||
checker1,
|
||||
|
|
@ -379,7 +382,7 @@ mod tests {
|
|||
}
|
||||
|
||||
#[test]
|
||||
fn get_valid_actions_fillquarter() {
|
||||
fn get_valid_actions() {
|
||||
let mut state = GameState::new_with_players("white", "black");
|
||||
state.active_player_id = 2;
|
||||
state.dice = Dice { values: (5, 3) };
|
||||
|
|
@ -394,8 +397,64 @@ mod tests {
|
|||
let actions = vec![TrictracAction::Move {
|
||||
dice_order: true,
|
||||
checker1: 11,
|
||||
checker2: 14,
|
||||
checker2: 13,
|
||||
}];
|
||||
assert_eq!(Some(actions), get_valid_actions(&state).ok());
|
||||
assert_eq!(Some(actions), super::get_valid_actions(&state).ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn checker_moves_to_trictrac_action() {
|
||||
let mut state = GameState::new_with_players("white", "black");
|
||||
state.turn_stage = crate::TurnStage::Move;
|
||||
state.dice = Dice { values: (5, 3) };
|
||||
|
||||
// White player
|
||||
state.active_player_id = 1;
|
||||
state.board.set_positions(
|
||||
&crate::Color::White,
|
||||
[
|
||||
-8, -3, -1, -1, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3,
|
||||
],
|
||||
);
|
||||
|
||||
let ttaction = super::checker_moves_to_trictrac_action(
|
||||
&CheckerMove::new(23, 0).unwrap(),
|
||||
&CheckerMove::new(24, 0).unwrap(),
|
||||
&crate::Color::White,
|
||||
&state,
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
Some(TrictracAction::Move {
|
||||
dice_order: true,
|
||||
checker1: 11,
|
||||
checker2: 13, // because the 11th has left
|
||||
}),
|
||||
ttaction.ok()
|
||||
);
|
||||
|
||||
// Black player
|
||||
state.active_player_id = 2;
|
||||
state.board.set_positions(
|
||||
&crate::Color::White,
|
||||
[
|
||||
-3, -3, -2, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 3, 8,
|
||||
],
|
||||
);
|
||||
let ttaction = super::checker_moves_to_trictrac_action(
|
||||
&CheckerMove::new(2, 0).unwrap(),
|
||||
&CheckerMove::new(1, 0).unwrap(),
|
||||
&crate::Color::Black,
|
||||
&state,
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
Some(TrictracAction::Move {
|
||||
dice_order: true,
|
||||
checker1: 11,
|
||||
checker2: 13, // because the 11th has left
|
||||
}),
|
||||
ttaction.ok()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue