wip debug get_valid_actions for black

This commit is contained in:
Henri Bourcereau 2026-03-04 17:43:27 +01:00
parent 65180d8164
commit 817dbd77a7
10 changed files with 200 additions and 41 deletions

View file

@ -114,7 +114,7 @@ impl Environment for TrictracEnvironment {
let player2_id = 2; let player2_id = 2;
// Commencer la partie // Commencer la partie
game.consume(&GameEvent::BeginGame { goes_first: 1 }); let _ = game.consume(&GameEvent::BeginGame { goes_first: 1 });
let current_state = TrictracState::from_game_state(&game); let current_state = TrictracState::from_game_state(&game);
TrictracEnvironment { TrictracEnvironment {
@ -145,7 +145,7 @@ impl Environment for TrictracEnvironment {
self.game.init_player("Opponent"); self.game.init_player("Opponent");
// Commencer la partie // Commencer la partie
self.game.consume(&GameEvent::BeginGame { goes_first: 1 }); let _ = self.game.consume(&GameEvent::BeginGame { goes_first: 1 });
self.current_state = TrictracState::from_game_state(&self.game); self.current_state = TrictracState::from_game_state(&self.game);
self.episode_reward = 0.0; self.episode_reward = 0.0;
@ -282,7 +282,7 @@ impl TrictracEnvironment {
// Appliquer l'événement si valide // Appliquer l'événement si valide
if let Some(event) = action.to_event(&self.game) { if let Some(event) = action.to_event(&self.game) {
if self.game.validate(&event) { if self.game.validate(&event) {
self.game.consume(&event); let _ = self.game.consume(&event);
// reward += REWARD_VALID_MOVE; // reward += REWARD_VALID_MOVE;
// Simuler le résultat des dés après un Roll // Simuler le résultat des dés après un Roll
if matches!(action, TrictracAction::Roll) { if matches!(action, TrictracAction::Roll) {
@ -295,7 +295,7 @@ impl TrictracEnvironment {
}, },
}; };
if self.game.validate(&dice_event) { if self.game.validate(&dice_event) {
self.game.consume(&dice_event); let _ = self.game.consume(&dice_event);
let (points, adv_points) = self.game.dice_points; let (points, adv_points) = self.game.dice_points;
reward += REWARD_RATIO * (points as f32 - adv_points as f32); reward += REWARD_RATIO * (points as f32 - adv_points as f32);
if points > 0 { if points > 0 {
@ -397,7 +397,7 @@ impl TrictracEnvironment {
}; };
if self.game.validate(&event) { if self.game.validate(&event) {
self.game.consume(&event); let _ = self.game.consume(&event);
if calculate_points { if calculate_points {
let dice_roll_count = self let dice_roll_count = self
.game .game

View file

@ -109,7 +109,7 @@ impl Environment for TrictracEnvironment {
let player2_id = 2; let player2_id = 2;
// Commencer la partie // Commencer la partie
game.consume(&GameEvent::BeginGame { goes_first: 1 }); let _ = game.consume(&GameEvent::BeginGame { goes_first: 1 });
let current_state = TrictracState::from_game_state(&game); let current_state = TrictracState::from_game_state(&game);
TrictracEnvironment { TrictracEnvironment {
@ -136,7 +136,7 @@ impl Environment for TrictracEnvironment {
self.game.init_player("Opponent"); self.game.init_player("Opponent");
// Commencer la partie // Commencer la partie
self.game.consume(&GameEvent::BeginGame { goes_first: 1 }); let _ = self.game.consume(&GameEvent::BeginGame { goes_first: 1 });
self.current_state = TrictracState::from_game_state(&self.game); self.current_state = TrictracState::from_game_state(&self.game);
self.episode_reward = 0.0; self.episode_reward = 0.0;
@ -252,7 +252,7 @@ impl TrictracEnvironment {
// Appliquer l'événement si valide // Appliquer l'événement si valide
if let Some(event) = action.to_event(&self.game) { if let Some(event) = action.to_event(&self.game) {
if self.game.validate(&event) { if self.game.validate(&event) {
self.game.consume(&event); let _ = self.game.consume(&event);
// reward += REWARD_VALID_MOVE; // reward += REWARD_VALID_MOVE;
// Simuler le résultat des dés après un Roll // Simuler le résultat des dés après un Roll
if matches!(action, TrictracAction::Roll) { if matches!(action, TrictracAction::Roll) {
@ -265,7 +265,7 @@ impl TrictracEnvironment {
}, },
}; };
if self.game.validate(&dice_event) { if self.game.validate(&dice_event) {
self.game.consume(&dice_event); let _ = self.game.consume(&dice_event);
let (points, adv_points) = self.game.dice_points; let (points, adv_points) = self.game.dice_points;
reward += REWARD_RATIO * (points as f32 - adv_points as f32); reward += REWARD_RATIO * (points as f32 - adv_points as f32);
if points > 0 { if points > 0 {
@ -367,7 +367,7 @@ impl TrictracEnvironment {
}; };
if self.game.validate(&event) { if self.game.validate(&event) {
self.game.consume(&event); let _ = self.game.consume(&event);
if calculate_points { if calculate_points {
let dice_roll_count = self let dice_roll_count = self
.game .game

View file

@ -78,7 +78,7 @@ impl Bot {
let init_player_points = game.who_plays().map(|p| (p.points, p.holes)); let init_player_points = game.who_plays().map(|p| (p.points, p.holes));
let turn_stage = game.turn_stage; let turn_stage = game.turn_stage;
game.consume(internal_event); let _ = game.consume(internal_event);
if game.stage == Stage::Ended { if game.stage == Stage::Ended {
debug!("<<<< end {:?} BOT handle", self.color); debug!("<<<< end {:?} BOT handle", self.color);
return None; return None;

View file

@ -56,7 +56,7 @@ impl BoardGameBoard for TrictracBoard {
fn play(&mut self, mv: Self::Move) -> Result<(), PlayError> { fn play(&mut self, mv: Self::Move) -> Result<(), PlayError> {
self.check_can_play(mv)?; self.check_can_play(mv)?;
if let Some(evt) = mv.to_event(&self.0) { if let Some(evt) = mv.to_event(&self.0) {
self.0.consume(&evt); let _ = self.0.consume(&evt);
Ok(()) Ok(())
} else { } else {
Err(PlayError::UnavailableMove) Err(PlayError::UnavailableMove)

View file

@ -1,5 +1,5 @@
use trictrac_bot::{Bot, BotStrategy};
use log::{debug, error}; use log::{debug, error};
use trictrac_bot::{Bot, BotStrategy};
use trictrac_store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage}; use trictrac_store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
// Application Game // Application Game
@ -67,7 +67,7 @@ impl GameRunner {
"--------------- new valid event {event:?} (stage {:?}) -----------", "--------------- new valid event {event:?} (stage {:?}) -----------",
self.state.turn_stage self.state.turn_stage
); );
self.state.consume(event); let _ = self.state.consume(event).inspect_err(|e| error!("{}", e));
debug!( debug!(
" --> stage {:?} ; active player points {:?}", " --> stage {:?} ; active player points {:?}",
self.state.turn_stage, self.state.turn_stage,

View file

@ -8,7 +8,7 @@ use std::fmt;
pub type Field = usize; pub type Field = usize;
pub type FieldWithCount = (Field, i8); pub type FieldWithCount = (Field, i8);
#[derive(Debug, Copy, Clone, Serialize, PartialEq, Eq, Deserialize)] #[derive(Debug, Copy, Clone, Serialize, PartialEq, Eq, Deserialize, Hash)]
pub struct CheckerMove { pub struct CheckerMove {
from: Field, from: Field,
to: Field, to: Field,
@ -439,6 +439,7 @@ impl Board {
check_rest_corner_exit: bool, check_rest_corner_exit: bool,
forbid_exits: bool, forbid_exits: bool,
) -> Vec<CheckerMove> { ) -> Vec<CheckerMove> {
// println!("------- board.get_possible_moves...");
let mut moves = Vec::new(); let mut moves = Vec::new();
let get_dest = |from| { let get_dest = |from| {
@ -453,6 +454,7 @@ impl Board {
} }
}; };
let mut farthest_exit_move = 25;
for (field, count) in self.get_color_fields(color) { for (field, count) in self.get_color_fields(color) {
// check rest corner exit // check rest corner exit
if field == self.get_color_corner(&color) && count == 2 && check_rest_corner_exit { if field == self.get_color_corner(&color) && count == 2 && check_rest_corner_exit {
@ -463,8 +465,11 @@ impl Board {
continue; continue;
} }
if !(0..25).contains(&dest) { if !(0..25).contains(&dest) {
// if with_excedants && !forbid_exits && field < farthest_exit_move && 2 < count {
if with_excedants && !forbid_exits { if with_excedants && !forbid_exits {
dest = 0; dest = 0;
farthest_exit_move = field;
// println!("farthest is now {farthest_exit_move}");
} else { } else {
continue; continue;
} }
@ -834,4 +839,27 @@ mod tests {
assert_eq!(4, board.get_field_checker(&Color::White, 2)); assert_eq!(4, board.get_field_checker(&Color::White, 2));
assert_eq!(6, board.get_field_checker(&Color::White, 3)); assert_eq!(6, board.get_field_checker(&Color::White, 3));
} }
#[test]
fn get_possible_moves() {
let mut board = Board::new();
board.set_positions(
&Color::White,
[
-8, -3, -1, -1, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3,
],
);
let moves = vec![
CheckerMove::new(19, 22).unwrap(),
CheckerMove::new(20, 23).unwrap(),
CheckerMove::new(21, 24).unwrap(),
CheckerMove::new(22, 0).unwrap(),
CheckerMove::new(23, 0).unwrap(),
CheckerMove::new(24, 0).unwrap(),
];
assert_eq!(
moves,
board.get_possible_moves(Color::White, 3, true, true, false,)
);
}
} }

View file

@ -9,7 +9,7 @@ use log::{debug, error};
// use itertools::Itertools; // use itertools::Itertools;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::collections::{HashMap, HashSet}; use std::collections::HashMap;
use std::hash::{Hash, Hasher}; use std::hash::{Hash, Hasher};
use std::{fmt, str}; use std::{fmt, str};
@ -140,7 +140,9 @@ impl GameState {
let mut game = Self::default(); let mut game = Self::default();
if let Some(p1) = game.init_player(p1_name) { if let Some(p1) = game.init_player(p1_name) {
game.init_player(p2_name); game.init_player(p2_name);
game.consume(&GameEvent::BeginGame { goes_first: p1 }); let _ = game
.consume(&GameEvent::BeginGame { goes_first: p1 })
.inspect_err(|e| error!("{}", e));
} }
game game
} }
@ -327,7 +329,7 @@ impl GameState {
let mut bit_count: u8 = 0; let mut bit_count: u8 = 0;
// helper to push a single bit // helper to push a single bit
let mut push_bit = |bit: u8, output: &mut Vec<u8>, current: &mut u8, bit_count: &mut u8| { let push_bit = |bit: u8, output: &mut Vec<u8>, current: &mut u8, bit_count: &mut u8| {
*current = (*current << 1) | (bit & 1); *current = (*current << 1) | (bit & 1);
*bit_count += 1; *bit_count += 1;
@ -339,7 +341,7 @@ impl GameState {
}; };
// helper to push a string of '0'/'1' // helper to push a string of '0'/'1'
let mut push_bits_str = let push_bits_str =
|bits: &str, output: &mut Vec<u8>, current: &mut u8, bit_count: &mut u8| { |bits: &str, output: &mut Vec<u8>, current: &mut u8, bit_count: &mut u8| {
for b in bits.bytes() { for b in bits.bytes() {
push_bit(b - b'0', output, current, bit_count); push_bit(b - b'0', output, current, bit_count);
@ -1120,7 +1122,7 @@ mod tests {
let mut game_state = init_test_gamestate(TurnStage::MarkPoints); let mut game_state = init_test_gamestate(TurnStage::MarkPoints);
game_state.schools_enabled = true; game_state.schools_enabled = true;
let pid = game_state.active_player_id; let pid = game_state.active_player_id;
game_state.consume( let _ = game_state.consume(
&(GameEvent::Mark { &(GameEvent::Mark {
player_id: pid, player_id: pid,
points: 13, points: 13,
@ -1132,7 +1134,7 @@ mod tests {
assert_eq!(game_state.turn_stage, TurnStage::HoldOrGoChoice); assert_eq!(game_state.turn_stage, TurnStage::HoldOrGoChoice);
// Go // Go
game_state.consume( let _ = game_state.consume(
&(GameEvent::Go { &(GameEvent::Go {
player_id: game_state.active_player_id, player_id: game_state.active_player_id,
}), }),
@ -1146,7 +1148,7 @@ mod tests {
let mut game_state = init_test_gamestate(TurnStage::MarkPoints); let mut game_state = init_test_gamestate(TurnStage::MarkPoints);
game_state.schools_enabled = true; game_state.schools_enabled = true;
let pid = game_state.active_player_id; let pid = game_state.active_player_id;
game_state.consume( let _ = game_state.consume(
&(GameEvent::Mark { &(GameEvent::Mark {
player_id: pid, player_id: pid,
points: 13, points: 13,
@ -1156,7 +1158,7 @@ mod tests {
CheckerMove::new(1, 3).unwrap(), CheckerMove::new(1, 3).unwrap(),
CheckerMove::new(1, 3).unwrap(), CheckerMove::new(1, 3).unwrap(),
); );
game_state.consume( let _ = game_state.consume(
&(GameEvent::Move { &(GameEvent::Move {
player_id: game_state.active_player_id, player_id: game_state.active_player_id,
moves, moves,

View file

@ -5,6 +5,7 @@ use crate::game::GameState;
use crate::player::Color; use crate::player::Color;
use log::info; use log::info;
use std::cmp; use std::cmp;
use std::collections::HashSet;
#[derive(std::cmp::PartialEq, Debug)] #[derive(std::cmp::PartialEq, Debug)]
pub enum MoveError { pub enum MoveError {
@ -22,7 +23,7 @@ pub enum MoveError {
// sans nombre en excédant est possible // sans nombre en excédant est possible
ExitByEffectPossible, ExitByEffectPossible,
// Sortie avec nombre en excédant d'une dame qui n'est pas la plus éloignée // Sortie avec nombre en excédant d'une dame qui n'est pas la plus éloignée
ExitNotFasthest, ExitNotFarthest,
// Jeu dans un cadran que l'adversaire peut encore remplir // Jeu dans un cadran que l'adversaire peut encore remplir
OpponentCanFillQuarter, OpponentCanFillQuarter,
// remplir cadran si possible & conserver cadran rempli si possible ---- // remplir cadran si possible & conserver cadran rempli si possible ----
@ -348,6 +349,7 @@ impl MoveRules {
let board_to_check = if moves.0.get_to() == moves.1.get_from() { let board_to_check = if moves.0.get_to() == moves.1.get_from() {
// Chained move: apply first move to get the board state // Chained move: apply first move to get the board state
let mut board_copy = self.board.clone(); let mut board_copy = self.board.clone();
println!("mv 352");
let _ = board_copy.move_checker(&Color::White, moves.0); let _ = board_copy.move_checker(&Color::White, moves.0);
board_copy board_copy
} else { } else {
@ -355,7 +357,7 @@ impl MoveRules {
}; };
let mut checkers = board_to_check.get_color_fields(Color::White); let mut checkers = board_to_check.get_color_fields(Color::White);
checkers.sort_by(|a, b| b.0.cmp(&a.0)); checkers.sort_by(|a, b| a.0.cmp(&b.0));
// Check if we have a filled quarter that must be preserved // Check if we have a filled quarter that must be preserved
let has_filled_quarter = board_to_check.any_quarter_filled(Color::White); let has_filled_quarter = board_to_check.any_quarter_filled(Color::White);
@ -367,7 +369,7 @@ impl MoveRules {
if has_filled_quarter { if has_filled_quarter {
// When a quarter is filled, we can only exit from fields with >2 checkers // When a quarter is filled, we can only exit from fields with >2 checkers
// Find the farthest field with >2 checkers (removing one won't break the quarter) // Find the farthest field with >2 checkers (removing one won't break the quarter)
let mut available_checkers: Vec<_> = let available_checkers: Vec<_> =
checkers.iter().filter(|(_, count)| *count > 2).collect(); checkers.iter().filter(|(_, count)| *count > 2).collect();
if !available_checkers.is_empty() { if !available_checkers.is_empty() {
@ -413,7 +415,7 @@ impl MoveRules {
if moves.0.get_to() == 0 && moves.1.get_to() == 0 { if moves.0.get_to() == 0 && moves.1.get_to() == 0 {
// Deux coups sortants en excédant // Deux coups sortants en excédant
if cmp::max(moves.0.get_from(), moves.1.get_from()) > next_farthest { if cmp::max(moves.0.get_from(), moves.1.get_from()) > next_farthest {
return Err(MoveError::ExitNotFasthest); return Err(MoveError::ExitNotFarthest);
} }
} else { } else {
// Un seul coup sortant en excédant le coup sortant doit concerner la plus éloignée du bord // Un seul coup sortant en excédant le coup sortant doit concerner la plus éloignée du bord
@ -423,7 +425,7 @@ impl MoveRules {
moves.1.get_from() moves.1.get_from()
}; };
if exit_move_field != farthest { if exit_move_field != farthest {
return Err(MoveError::ExitNotFasthest); return Err(MoveError::ExitNotFarthest);
} }
} }
} }
@ -465,6 +467,11 @@ impl MoveRules {
if empty_removed.count() > 0 { if empty_removed.count() > 0 {
moves_seqs.retain(|(c1, c2)| *c1 != EMPTY_MOVE && *c2 != EMPTY_MOVE); moves_seqs.retain(|(c1, c2)| *c1 != EMPTY_MOVE && *c2 != EMPTY_MOVE);
} }
// deduplicate
let mut set = HashSet::new();
moves_seqs.retain(|x| set.insert(*x));
moves_seqs moves_seqs
} }
@ -524,8 +531,11 @@ impl MoveRules {
let ignored_rules = vec![TricTracRule::Exit, TricTracRule::MustFillQuarter]; let ignored_rules = vec![TricTracRule::Exit, TricTracRule::MustFillQuarter];
for moves in self.get_possible_moves_sequences(true, ignored_rules) { for moves in self.get_possible_moves_sequences(true, ignored_rules) {
let mut board = self.board.clone(); let mut board = self.board.clone();
println!("mv 534");
board.move_checker(color, moves.0).unwrap(); board.move_checker(color, moves.0).unwrap();
println!("mv 536 {:?} {:?}", self.board, moves);
board.move_checker(color, moves.1).unwrap(); board.move_checker(color, moves.1).unwrap();
println!("done 536");
// println!("get_quarter_filling_moves_sequences board : {:?}", board); // println!("get_quarter_filling_moves_sequences board : {:?}", board);
if board.any_quarter_filled(*color) && !moves_seqs.contains(&moves) { if board.any_quarter_filled(*color) && !moves_seqs.contains(&moves) {
moves_seqs.push(moves); moves_seqs.push(moves);
@ -545,11 +555,13 @@ impl MoveRules {
let mut moves_seqs = Vec::new(); let mut moves_seqs = Vec::new();
let color = &Color::White; let color = &Color::White;
let forbid_exits = self.has_checkers_outside_last_quarter(); let forbid_exits = self.has_checkers_outside_last_quarter();
// println!("==== First");
for first_move in for first_move in
self.board self.board
.get_possible_moves(*color, dice1, with_excedents, false, forbid_exits) .get_possible_moves(*color, dice1, with_excedents, false, forbid_exits)
{ {
let mut board2 = self.board.clone(); let mut board2 = self.board.clone();
println!("mv 560");
if board2.move_checker(color, first_move).is_err() { if board2.move_checker(color, first_move).is_err() {
println!("err move"); println!("err move");
continue; continue;
@ -558,6 +570,7 @@ impl MoveRules {
// XXX : the goal here is to replicate moves_allowed() checks without using get_possible_moves_sequences to // XXX : the goal here is to replicate moves_allowed() checks without using get_possible_moves_sequences to
// avoid an infinite loop... // avoid an infinite loop...
let mut has_second_dice_move = false; let mut has_second_dice_move = false;
// println!(" ==== Second");
for second_move in for second_move in
board2.get_possible_moves(*color, dice2, with_excedents, true, forbid_exits) board2.get_possible_moves(*color, dice2, with_excedents, true, forbid_exits)
{ {
@ -572,9 +585,22 @@ impl MoveRules {
&& (ignored_rules.contains(&TricTracRule::MustFillQuarter) && (ignored_rules.contains(&TricTracRule::MustFillQuarter)
|| self || self
.check_must_fill_quarter_rule(&(first_move, second_move)) .check_must_fill_quarter_rule(&(first_move, second_move))
// .inspect_err(|e| {
// println!(
// " 2nd (must fill quar): {:?} - {:?}, {:?}",
// e, first_move, second_move
// )
// })
.is_ok()) .is_ok())
{ {
moves_seqs.push((first_move, second_move)); if second_move.get_to() == 0
&& first_move.get_to() == 0
&& second_move.get_from() < first_move.get_from()
{
moves_seqs.push((second_move, first_move));
} else {
moves_seqs.push((first_move, second_move));
}
has_second_dice_move = true; has_second_dice_move = true;
} }
} }
@ -825,7 +851,7 @@ mod tests {
CheckerMove::new(20, 0).unwrap(), CheckerMove::new(20, 0).unwrap(),
CheckerMove::new(23, 0).unwrap(), CheckerMove::new(23, 0).unwrap(),
); );
assert_eq!(Err(MoveError::ExitNotFasthest), state.moves_allowed(&moves)); assert_eq!(Err(MoveError::ExitNotFarthest), state.moves_allowed(&moves));
let moves = ( let moves = (
CheckerMove::new(20, 0).unwrap(), CheckerMove::new(20, 0).unwrap(),
CheckerMove::new(21, 0).unwrap(), CheckerMove::new(21, 0).unwrap(),
@ -1371,5 +1397,48 @@ mod tests {
vec![moves], vec![moves],
state.get_possible_moves_sequences(true, vec![]) state.get_possible_moves_sequences(true, vec![])
); );
state.dice.values = (5, 3);
state.board.set_positions(
&crate::Color::White,
[
-8, -3, -1, -1, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3,
],
);
let moves = (
CheckerMove::new(23, 0).unwrap(),
CheckerMove::new(24, 0).unwrap(),
);
assert_eq!(
vec![moves],
state.get_possible_moves_sequences(true, vec![])
);
}
#[test]
fn get_possible_moves_sequences_by_dices() {
let mut state = MoveRules::default();
state.dice.values = (5, 3);
state.board.set_positions(
&crate::Color::White,
[
-8, -3, -1, -1, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3,
],
);
let moves = (
CheckerMove::new(23, 0).unwrap(),
CheckerMove::new(24, 0).unwrap(),
);
assert_eq!(
vec![moves],
state.get_possible_moves_sequences_by_dices(
state.dice.values.0,
state.dice.values.1,
true,
false,
vec![]
)
);
} }
} }

View file

@ -22,7 +22,7 @@ impl TricTrac {
game_state.init_player("player2"); game_state.init_player("player2");
// Commencer la partie avec le joueur 1 // Commencer la partie avec le joueur 1
game_state.consume(&GameEvent::BeginGame { goes_first: 1 }); let _ = game_state.consume(&GameEvent::BeginGame { goes_first: 1 });
TricTrac { game_state } TricTrac { game_state }
} }
@ -69,7 +69,8 @@ impl TricTrac {
} }
let dice = Dice { values: dices }; let dice = Dice { values: dices };
self.game_state let _ = self
.game_state
.consume(&GameEvent::RollResult { player_id, dice }); .consume(&GameEvent::RollResult { player_id, dice });
Ok(()) Ok(())
} }
@ -86,7 +87,7 @@ impl TricTrac {
.map(|e| if needs_mirror { e.get_mirror(false) } else { e }) .map(|e| if needs_mirror { e.get_mirror(false) } else { e })
}) { }) {
if self.game_state.validate(&event) { if self.game_state.validate(&event) {
self.game_state.consume(&event); let _ = self.game_state.consume(&event);
return Ok(()); return Ok(());
} else { } else {
return Err(pyo3::exceptions::PyRuntimeError::new_err( return Err(pyo3::exceptions::PyRuntimeError::new_err(

View file

@ -124,6 +124,7 @@ impl TrictracAction {
let checker_move1 = CheckerMove::new(from1, to1).unwrap_or_default(); let checker_move1 = CheckerMove::new(from1, to1).unwrap_or_default();
let mut tmp_board = state.board.clone(); let mut tmp_board = state.board.clone();
println!("mv training_common 127");
let move_result = tmp_board.move_checker(color, checker_move1); let move_result = tmp_board.move_checker(color, checker_move1);
if move_result.is_err() { if move_result.is_err() {
None None
@ -262,14 +263,14 @@ fn checker_moves_to_trictrac_action(
if color == &crate::Color::Black { if color == &crate::Color::Black {
white_checker_moves_to_trictrac_action( white_checker_moves_to_trictrac_action(
move1, // move1,
move2, // move2,
// &move1.clone().mirror(), &move1.clone().mirror(),
// &move2.clone().mirror(), &move2.clone().mirror(),
dice, dice,
&board.clone().mirror(), &board.clone().mirror(),
) )
.map(|a| a.mirror()) // .map(|a| a.mirror())
} else { } else {
white_checker_moves_to_trictrac_action(move1, move2, dice, board) white_checker_moves_to_trictrac_action(move1, move2, dice, board)
} }
@ -323,8 +324,10 @@ fn white_checker_moves_to_trictrac_action(
let checker1 = board.get_field_checker(&crate::Color::White, from1) as usize; let checker1 = board.get_field_checker(&crate::Color::White, from1) as usize;
let mut tmp_board = board.clone(); let mut tmp_board = board.clone();
// should not raise an error for a valid action // should not raise an error for a valid action
println!("mv training_common 327");
tmp_board.move_checker(&crate::Color::White, *move1)?; tmp_board.move_checker(&crate::Color::White, *move1)?;
let checker2 = tmp_board.get_field_checker(&crate::Color::White, from2) as usize; let checker2 = tmp_board.get_field_checker(&crate::Color::White, from2) as usize;
println!("white action {checker1} {checker2}");
Ok(TrictracAction::Move { Ok(TrictracAction::Move {
dice_order, dice_order,
checker1, checker1,
@ -379,7 +382,7 @@ mod tests {
} }
#[test] #[test]
fn get_valid_actions_fillquarter() { fn get_valid_actions() {
let mut state = GameState::new_with_players("white", "black"); let mut state = GameState::new_with_players("white", "black");
state.active_player_id = 2; state.active_player_id = 2;
state.dice = Dice { values: (5, 3) }; state.dice = Dice { values: (5, 3) };
@ -394,8 +397,64 @@ mod tests {
let actions = vec![TrictracAction::Move { let actions = vec![TrictracAction::Move {
dice_order: true, dice_order: true,
checker1: 11, checker1: 11,
checker2: 14, checker2: 13,
}]; }];
assert_eq!(Some(actions), get_valid_actions(&state).ok()); assert_eq!(Some(actions), super::get_valid_actions(&state).ok());
}
#[test]
fn checker_moves_to_trictrac_action() {
let mut state = GameState::new_with_players("white", "black");
state.turn_stage = crate::TurnStage::Move;
state.dice = Dice { values: (5, 3) };
// White player
state.active_player_id = 1;
state.board.set_positions(
&crate::Color::White,
[
-8, -3, -1, -1, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3,
],
);
let ttaction = super::checker_moves_to_trictrac_action(
&CheckerMove::new(23, 0).unwrap(),
&CheckerMove::new(24, 0).unwrap(),
&crate::Color::White,
&state,
);
assert_eq!(
Some(TrictracAction::Move {
dice_order: true,
checker1: 11,
checker2: 13, // because the 11th has left
}),
ttaction.ok()
);
// Black player
state.active_player_id = 2;
state.board.set_positions(
&crate::Color::White,
[
-3, -3, -2, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 3, 8,
],
);
let ttaction = super::checker_moves_to_trictrac_action(
&CheckerMove::new(2, 0).unwrap(),
&CheckerMove::new(1, 0).unwrap(),
&crate::Color::Black,
&state,
);
assert_eq!(
Some(TrictracAction::Move {
dice_order: true,
checker1: 11,
checker2: 13, // because the 11th has left
}),
ttaction.ok()
);
} }
} }