wip debug get_valid_actions for black

This commit is contained in:
Henri Bourcereau 2026-03-04 17:43:27 +01:00
parent 65180d8164
commit 817dbd77a7
10 changed files with 200 additions and 41 deletions

View file

@ -124,6 +124,7 @@ impl TrictracAction {
let checker_move1 = CheckerMove::new(from1, to1).unwrap_or_default();
let mut tmp_board = state.board.clone();
println!("mv training_common 127");
let move_result = tmp_board.move_checker(color, checker_move1);
if move_result.is_err() {
None
@ -262,14 +263,14 @@ fn checker_moves_to_trictrac_action(
if color == &crate::Color::Black {
white_checker_moves_to_trictrac_action(
move1,
move2,
// &move1.clone().mirror(),
// &move2.clone().mirror(),
// move1,
// move2,
&move1.clone().mirror(),
&move2.clone().mirror(),
dice,
&board.clone().mirror(),
)
.map(|a| a.mirror())
// .map(|a| a.mirror())
} else {
white_checker_moves_to_trictrac_action(move1, move2, dice, board)
}
@ -323,8 +324,10 @@ fn white_checker_moves_to_trictrac_action(
let checker1 = board.get_field_checker(&crate::Color::White, from1) as usize;
let mut tmp_board = board.clone();
// should not raise an error for a valid action
println!("mv training_common 327");
tmp_board.move_checker(&crate::Color::White, *move1)?;
let checker2 = tmp_board.get_field_checker(&crate::Color::White, from2) as usize;
println!("white action {checker1} {checker2}");
Ok(TrictracAction::Move {
dice_order,
checker1,
@ -379,7 +382,7 @@ mod tests {
}
#[test]
fn get_valid_actions_fillquarter() {
fn get_valid_actions() {
let mut state = GameState::new_with_players("white", "black");
state.active_player_id = 2;
state.dice = Dice { values: (5, 3) };
@ -394,8 +397,64 @@ mod tests {
let actions = vec![TrictracAction::Move {
dice_order: true,
checker1: 11,
checker2: 14,
checker2: 13,
}];
assert_eq!(Some(actions), get_valid_actions(&state).ok());
assert_eq!(Some(actions), super::get_valid_actions(&state).ok());
}
#[test]
fn checker_moves_to_trictrac_action() {
let mut state = GameState::new_with_players("white", "black");
state.turn_stage = crate::TurnStage::Move;
state.dice = Dice { values: (5, 3) };
// White player
state.active_player_id = 1;
state.board.set_positions(
&crate::Color::White,
[
-8, -3, -1, -1, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3,
],
);
let ttaction = super::checker_moves_to_trictrac_action(
&CheckerMove::new(23, 0).unwrap(),
&CheckerMove::new(24, 0).unwrap(),
&crate::Color::White,
&state,
);
assert_eq!(
Some(TrictracAction::Move {
dice_order: true,
checker1: 11,
checker2: 13, // because the 11th has left
}),
ttaction.ok()
);
// Black player
state.active_player_id = 2;
state.board.set_positions(
&crate::Color::White,
[
-3, -3, -2, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 3, 8,
],
);
let ttaction = super::checker_moves_to_trictrac_action(
&CheckerMove::new(2, 0).unwrap(),
&CheckerMove::new(1, 0).unwrap(),
&crate::Color::Black,
&state,
);
assert_eq!(
Some(TrictracAction::Move {
dice_order: true,
checker1: 11,
checker2: 13, // because the 11th has left
}),
ttaction.ok()
);
}
}