wip debug get_valid_actions for black
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65180d8164
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817dbd77a7
10 changed files with 200 additions and 41 deletions
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@ -9,7 +9,7 @@ use log::{debug, error};
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// use itertools::Itertools;
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use serde::{Deserialize, Serialize};
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use std::collections::{HashMap, HashSet};
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use std::collections::HashMap;
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use std::hash::{Hash, Hasher};
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use std::{fmt, str};
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@ -140,7 +140,9 @@ impl GameState {
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let mut game = Self::default();
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if let Some(p1) = game.init_player(p1_name) {
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game.init_player(p2_name);
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game.consume(&GameEvent::BeginGame { goes_first: p1 });
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let _ = game
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.consume(&GameEvent::BeginGame { goes_first: p1 })
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.inspect_err(|e| error!("{}", e));
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}
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game
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}
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@ -327,7 +329,7 @@ impl GameState {
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let mut bit_count: u8 = 0;
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// helper to push a single bit
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let mut push_bit = |bit: u8, output: &mut Vec<u8>, current: &mut u8, bit_count: &mut u8| {
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let push_bit = |bit: u8, output: &mut Vec<u8>, current: &mut u8, bit_count: &mut u8| {
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*current = (*current << 1) | (bit & 1);
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*bit_count += 1;
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@ -339,7 +341,7 @@ impl GameState {
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};
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// helper to push a string of '0'/'1'
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let mut push_bits_str =
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let push_bits_str =
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|bits: &str, output: &mut Vec<u8>, current: &mut u8, bit_count: &mut u8| {
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for b in bits.bytes() {
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push_bit(b - b'0', output, current, bit_count);
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@ -1120,7 +1122,7 @@ mod tests {
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let mut game_state = init_test_gamestate(TurnStage::MarkPoints);
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game_state.schools_enabled = true;
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let pid = game_state.active_player_id;
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game_state.consume(
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let _ = game_state.consume(
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&(GameEvent::Mark {
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player_id: pid,
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points: 13,
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@ -1132,7 +1134,7 @@ mod tests {
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assert_eq!(game_state.turn_stage, TurnStage::HoldOrGoChoice);
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// Go
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game_state.consume(
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let _ = game_state.consume(
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&(GameEvent::Go {
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player_id: game_state.active_player_id,
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}),
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@ -1146,7 +1148,7 @@ mod tests {
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let mut game_state = init_test_gamestate(TurnStage::MarkPoints);
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game_state.schools_enabled = true;
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let pid = game_state.active_player_id;
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game_state.consume(
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let _ = game_state.consume(
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&(GameEvent::Mark {
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player_id: pid,
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points: 13,
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@ -1156,7 +1158,7 @@ mod tests {
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CheckerMove::new(1, 3).unwrap(),
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CheckerMove::new(1, 3).unwrap(),
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);
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game_state.consume(
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let _ = game_state.consume(
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&(GameEvent::Move {
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player_id: game_state.active_player_id,
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moves,
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