wip dqn trainer
This commit is contained in:
parent
5f33737c1b
commit
78019c877e
|
|
@ -8,8 +8,6 @@ use store::{CheckerMove, Dice, GameEvent, PlayerId};
|
||||||
pub enum TrictracAction {
|
pub enum TrictracAction {
|
||||||
/// Lancer les dés
|
/// Lancer les dés
|
||||||
Roll,
|
Roll,
|
||||||
/// Marquer les points
|
|
||||||
Mark,
|
|
||||||
/// Continuer après avoir gagné un trou
|
/// Continuer après avoir gagné un trou
|
||||||
Go,
|
Go,
|
||||||
/// Effectuer un mouvement de pions
|
/// Effectuer un mouvement de pions
|
||||||
|
|
@ -18,6 +16,8 @@ pub enum TrictracAction {
|
||||||
from1: usize, // position de départ du premier pion (0-24)
|
from1: usize, // position de départ du premier pion (0-24)
|
||||||
from2: usize, // position de départ du deuxième pion (0-24)
|
from2: usize, // position de départ du deuxième pion (0-24)
|
||||||
},
|
},
|
||||||
|
// Marquer les points : à activer si support des écoles
|
||||||
|
// Mark,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl TrictracAction {
|
impl TrictracAction {
|
||||||
|
|
@ -25,22 +25,22 @@ impl TrictracAction {
|
||||||
pub fn to_action_index(&self) -> usize {
|
pub fn to_action_index(&self) -> usize {
|
||||||
match self {
|
match self {
|
||||||
TrictracAction::Roll => 0,
|
TrictracAction::Roll => 0,
|
||||||
TrictracAction::Mark => 1,
|
TrictracAction::Go => 1,
|
||||||
TrictracAction::Go => 2,
|
|
||||||
TrictracAction::Move {
|
TrictracAction::Move {
|
||||||
dice_order,
|
dice_order,
|
||||||
from1,
|
from1,
|
||||||
from2,
|
from2,
|
||||||
} => {
|
} => {
|
||||||
// Encoder les mouvements dans l'espace d'actions
|
// Encoder les mouvements dans l'espace d'actions
|
||||||
// Indices 3+ pour les mouvements
|
// Indices 2+ pour les mouvements
|
||||||
let mut start = 3;
|
// de 2 à 1251 (2 à 626 pour dé 1 en premier, 627 à 1251 pour dé 2 en premier)
|
||||||
|
let mut start = 2;
|
||||||
if !dice_order {
|
if !dice_order {
|
||||||
// 25 * 25 = 625
|
// 25 * 25 = 625
|
||||||
start += 625;
|
start += 625;
|
||||||
}
|
}
|
||||||
start + from1 * 25 + from2
|
start + from1 * 25 + from2
|
||||||
}
|
} // TrictracAction::Mark => 1252,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -48,8 +48,8 @@ impl TrictracAction {
|
||||||
pub fn from_action_index(index: usize) -> Option<TrictracAction> {
|
pub fn from_action_index(index: usize) -> Option<TrictracAction> {
|
||||||
match index {
|
match index {
|
||||||
0 => Some(TrictracAction::Roll),
|
0 => Some(TrictracAction::Roll),
|
||||||
1 => Some(TrictracAction::Mark),
|
// 1252 => Some(TrictracAction::Mark),
|
||||||
2 => Some(TrictracAction::Go),
|
1 => Some(TrictracAction::Go),
|
||||||
i if i >= 3 => {
|
i if i >= 3 => {
|
||||||
let move_code = i - 3;
|
let move_code = i - 3;
|
||||||
let (dice_order, from1, from2) = Self::decode_move(move_code);
|
let (dice_order, from1, from2) = Self::decode_move(move_code);
|
||||||
|
|
@ -77,10 +77,10 @@ impl TrictracAction {
|
||||||
|
|
||||||
/// Retourne la taille de l'espace d'actions total
|
/// Retourne la taille de l'espace d'actions total
|
||||||
pub fn action_space_size() -> usize {
|
pub fn action_space_size() -> usize {
|
||||||
// 1 (Roll) + 1 (Mark) + 1 (Go) + mouvements possibles
|
// 1 (Roll) + 1 (Go) + mouvements possibles
|
||||||
// Pour les mouvements : 2*25*25 = 1250 (choix du dé + position 0-24 pour chaque from)
|
// Pour les mouvements : 2*25*25 = 1250 (choix du dé + position 0-24 pour chaque from)
|
||||||
// Mais on peut optimiser en limitant aux positions valides (1-24)
|
// Mais on peut optimiser en limitant aux positions valides (1-24)
|
||||||
3 + (2 * 25 * 25) // = 1253
|
2 + (2 * 25 * 25) // = 1252
|
||||||
}
|
}
|
||||||
|
|
||||||
// pub fn to_game_event(&self, player_id: PlayerId, dice: Dice) -> GameEvent {
|
// pub fn to_game_event(&self, player_id: PlayerId, dice: Dice) -> GameEvent {
|
||||||
|
|
@ -273,7 +273,7 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
|
||||||
valid_actions.push(TrictracAction::Roll);
|
valid_actions.push(TrictracAction::Roll);
|
||||||
}
|
}
|
||||||
TurnStage::MarkPoints | TurnStage::MarkAdvPoints => {
|
TurnStage::MarkPoints | TurnStage::MarkAdvPoints => {
|
||||||
valid_actions.push(TrictracAction::Mark);
|
// valid_actions.push(TrictracAction::Mark);
|
||||||
}
|
}
|
||||||
TurnStage::HoldOrGoChoice => {
|
TurnStage::HoldOrGoChoice => {
|
||||||
valid_actions.push(TrictracAction::Go);
|
valid_actions.push(TrictracAction::Go);
|
||||||
|
|
|
||||||
|
|
@ -251,14 +251,15 @@ impl TrictracEnv {
|
||||||
player_id: self.agent_player_id,
|
player_id: self.agent_player_id,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
TrictracAction::Mark { points } => {
|
// TrictracAction::Mark => {
|
||||||
// Marquer des points
|
// // Marquer des points
|
||||||
reward += 0.1 * points as f32;
|
// let points = self.game_state.
|
||||||
Some(GameEvent::Mark {
|
// reward += 0.1 * points as f32;
|
||||||
player_id: self.agent_player_id,
|
// Some(GameEvent::Mark {
|
||||||
points,
|
// player_id: self.agent_player_id,
|
||||||
})
|
// points,
|
||||||
}
|
// })
|
||||||
|
// }
|
||||||
TrictracAction::Go => {
|
TrictracAction::Go => {
|
||||||
// Continuer après avoir gagné un trou
|
// Continuer après avoir gagné un trou
|
||||||
reward += 0.2;
|
reward += 0.2;
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue