fix(client_web): list points jans
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0e53d086d4
commit
77f651a929
3 changed files with 127 additions and 33 deletions
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@ -131,16 +131,31 @@ input[type="text"] {
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.jan-row {
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display: flex;
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justify-content: space-between;
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gap: 1.5rem;
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padding: 1px 0;
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align-items: center;
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gap: 0.5rem;
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padding: 2px 4px;
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border-radius: 3px;
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}
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.jan-expandable { cursor: pointer; }
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.jan-expandable:hover { background: rgba(0,0,0,0.06); }
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.jan-positive { color: #1a5c1a; }
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.jan-negative { color: #8b1a1a; }
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.jan-label { flex: 1; }
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.jan-pts { font-weight: bold; text-align: right; min-width: 36px; }
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.jan-tag {
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font-size: 0.75rem;
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padding: 0.1em 0.4em;
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border-radius: 3px;
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background: rgba(0,0,0,0.08);
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color: #555;
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white-space: nowrap;
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}
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.jan-pts { font-weight: bold; text-align: right; min-width: 3rem; }
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.jan-moves { padding: 1px 4px 4px 1rem; display: flex; flex-direction: column; gap: 2px; }
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.jan-moves.hidden { display: none; }
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.jan-move-line { font-family: monospace; font-size: 0.8rem; color: #444; }
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/* ── Board ──────────────────────────────────────────────────────────── */
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.board {
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@ -3,7 +3,7 @@ use leptos::prelude::*;
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use trictrac_store::{CheckerMove, Jan};
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use crate::app::{GameUiState, NetCommand};
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use crate::trictrac::types::{PlayerAction, SerStage, SerTurnStage};
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use crate::trictrac::types::{JanEntry, PlayerAction, SerStage, SerTurnStage};
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use super::board::Board;
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use super::die::Die;
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@ -52,6 +52,61 @@ fn jan_label(jan: &Jan) -> &'static str {
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}
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}
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fn format_move_pair(m1: CheckerMove, m2: CheckerMove) -> String {
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let fmt = |m: CheckerMove| -> String {
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let (f, t) = (m.get_from(), m.get_to());
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if f == 0 && t == 0 { "—".to_string() }
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else if t == 0 { format!("{f}↑") } // exit
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else { format!("{f}→{t}") }
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};
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format!("{} + {}", fmt(m1), fmt(m2))
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}
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fn jan_row(idx: usize, entry: JanEntry, expanded: RwSignal<Option<usize>>) -> impl IntoView {
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let row_class = if entry.total >= 0 { "jan-row jan-positive" } else { "jan-row jan-negative" };
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let label = jan_label(&entry.jan);
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let double_tag = if entry.is_double { "double" } else { "simple" };
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let ways_tag = format!("×{}", entry.ways);
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let pts_str = if entry.total >= 0 { format!("+{}", entry.total) } else { format!("{}", entry.total) };
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let can_expand = entry.ways > 1;
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let moves = entry.moves.clone();
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view! {
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<div>
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<div
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class=row_class
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class:jan-expandable=can_expand
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on:click=move |_| {
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if can_expand {
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expanded.update(|s| {
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*s = if *s == Some(idx) { None } else { Some(idx) };
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});
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}
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}
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>
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<span class="jan-label">{label}</span>
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<span class="jan-tag">{double_tag}</span>
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<span class="jan-tag">{ways_tag}</span>
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<span class="jan-pts">{pts_str}</span>
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</div>
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{can_expand.then(|| {
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let move_lines: Vec<_> = moves.iter()
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.map(|&(m1, m2)| {
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let text = format_move_pair(m1, m2);
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view! { <div class="jan-move-line">{text}</div> }
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})
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.collect();
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view! {
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<div class="jan-moves" class:hidden=move || expanded.get() != Some(idx)>
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{move_lines}
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</div>
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}
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})}
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</div>
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}
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}
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#[component]
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pub fn GameScreen(state: GameUiState) -> impl IntoView {
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let vs = state.view_state.clone();
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@ -142,16 +197,9 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
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// ── Jan panel ────────────────────────────────────────────────────
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{(!vs.dice_jans.is_empty()).then(|| {
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let rows: Vec<_> = vs.dice_jans.iter().map(|(jan, pts)| {
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let label = jan_label(jan);
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let pts_str = if *pts >= 0 { format!("+{}", pts) } else { format!("{}", pts) };
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let row_class = if *pts >= 0 { "jan-row jan-positive" } else { "jan-row jan-negative" };
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view! {
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<div class=row_class>
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<span class="jan-label">{label}</span>
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<span class="jan-pts">{pts_str}</span>
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</div>
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}
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let expanded: RwSignal<Option<usize>> = RwSignal::new(None);
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let rows: Vec<_> = vs.dice_jans.iter().enumerate().map(|(i, entry)| {
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jan_row(i, entry.clone(), expanded)
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}).collect();
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view! { <div class="jan-panel">{rows}</div> }
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})}
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@ -39,9 +39,25 @@ pub struct ViewState {
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pub scores: [PlayerScore; 2],
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/// Last rolled dice values.
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pub dice: (u8, u8),
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/// Jans (scoring events) triggered by the last dice roll, with their point values.
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/// Negative points indicate faux jans (scored against the active player).
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pub dice_jans: Vec<(Jan, i8)>,
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/// Jans (scoring events) triggered by the last dice roll.
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pub dice_jans: Vec<JanEntry>,
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}
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/// One scoring event from a dice roll.
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#[derive(Clone, PartialEq, Serialize, Deserialize, Debug)]
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pub struct JanEntry {
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pub jan: Jan,
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/// True when the dice are doubles (both same value) — changes the point value.
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/// Special case for HelplessMan: true when *both* dice are unplayable.
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pub is_double: bool,
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/// Number of distinct move pairs that produce this jan.
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pub ways: usize,
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/// Points per way (negative = scored against the active player).
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pub points_per: i8,
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/// Total = points_per × ways.
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pub total: i8,
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/// The move pairs that produce this jan (for move display).
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pub moves: Vec<(CheckerMove, CheckerMove)>,
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}
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impl ViewState {
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@ -108,23 +124,38 @@ impl ViewState {
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.unwrap_or_else(|| PlayerScore { name: String::new(), points: 0, holes: 0 })
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};
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// Opponent's can_bredouille determines whether the active player scores double.
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let opponent_store_id = if gs.active_player_id == host_store_id {
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guest_store_id
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} else {
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host_store_id
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};
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let is_double = gs.players
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.get(&opponent_store_id)
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.map(|p| p.can_bredouille)
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.unwrap_or(false);
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// is_double for scoring: dice show the same value (both dice identical).
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// Exception: HelplessMan uses a special rule (see below).
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let dice_are_double = gs.dice.values.0 == gs.dice.values.1;
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// Collect jans sorted by absolute point value descending for stable display order.
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let mut dice_jans: Vec<(Jan, i8)> = gs.dice_jans
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.keys()
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.map(|jan| (jan.clone(), jan.get_points(is_double)))
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// Build JanEntry list from the PossibleJans map.
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let empty_move = CheckerMove::new(0, 0).unwrap_or_default();
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let mut dice_jans: Vec<JanEntry> = gs.dice_jans
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.iter()
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.map(|(jan, moves)| {
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// HelplessMan: is_double = true only when *both* dice are unplayable
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// (the moves list contains a single (empty, empty) sentinel).
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let is_double = if *jan == Jan::HelplessMan {
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moves.first().map(|&(m1, m2)| m1 == empty_move && m2 == empty_move)
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.unwrap_or(false)
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} else {
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dice_are_double
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};
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let points_per = jan.get_points(is_double);
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let ways = moves.len();
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let total = points_per.saturating_mul(ways as i8);
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JanEntry {
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jan: jan.clone(),
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is_double,
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ways,
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points_per,
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total,
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moves: moves.clone(),
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}
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})
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.collect();
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dice_jans.sort_by_key(|(_, pts)| std::cmp::Reverse(*pts));
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// Sort: highest total first, most-negative last.
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dice_jans.sort_by_key(|e| std::cmp::Reverse(e.total));
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ViewState {
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board,
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