fix(sound): add pre game die roll & opponent points sounds
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9bdb32b364
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60d8e0326a
3 changed files with 62 additions and 24 deletions
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@ -154,6 +154,14 @@ mod inner {
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});
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}
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/// Brief low tick for the jackpot-style points counter (one call per increment).
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pub fn play_opp_points_tick() {
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with_ctx(|ctx| {
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play_tone(ctx, 680.0, 0.18, 0.055, 0.000, OscillatorType::Sine);
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play_tone(ctx, 1020.0, 0.07, 0.035, 0.000, OscillatorType::Sine);
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});
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}
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/// Triumphant four-note fanfare (C5 – E5 – G5 – C6).
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pub fn play_hole_scored() {
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with_ctx(|ctx| {
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@ -175,7 +183,7 @@ mod inner {
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#[cfg(target_arch = "wasm32")]
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pub use inner::{
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play_checker_move, play_dice_roll, play_dice_roll_cinematic, play_hole_scored,
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play_points_scored, play_points_tick,
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play_opp_points_tick, play_points_scored, play_points_tick,
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};
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#[cfg(not(target_arch = "wasm32"))]
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@ -189,4 +197,6 @@ pub fn play_points_scored() {}
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#[cfg(not(target_arch = "wasm32"))]
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pub fn play_points_tick() {}
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#[cfg(not(target_arch = "wasm32"))]
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pub fn play_opp_points_tick() {}
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#[cfg(not(target_arch = "wasm32"))]
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pub fn play_hole_scored() {}
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