feat: merge web-user-portal & web-game

This commit is contained in:
Henri Bourcereau 2026-04-25 16:49:25 +02:00
parent 9cc605409e
commit 557f0249f8
34 changed files with 5562 additions and 10 deletions

191
clients/web/src/api.rs Normal file
View file

@ -0,0 +1,191 @@
use serde::{Deserialize, Serialize};
#[cfg(debug_assertions)]
pub const HTTP_BASE: &str = "http://localhost:8080";
#[cfg(not(debug_assertions))]
pub const HTTP_BASE: &str = "";
fn url(path: &str) -> String {
format!("{HTTP_BASE}{path}")
}
// ── Response types ────────────────────────────────────────────────────────────
#[derive(Clone, Debug, Deserialize)]
pub struct MeResponse {
pub id: i64,
pub username: String,
}
#[derive(Clone, Debug, Deserialize)]
pub struct UserProfile {
pub id: i64,
pub username: String,
pub created_at: i64,
pub total_games: i64,
pub wins: i64,
pub losses: i64,
pub draws: i64,
}
#[derive(Clone, Debug, Deserialize)]
pub struct GameSummary {
pub id: i64,
pub game_id: String,
pub room_code: String,
pub started_at: i64,
pub ended_at: Option<i64>,
pub result: Option<String>,
pub outcome: Option<String>,
}
#[derive(Clone, Debug, Deserialize)]
pub struct GamesResponse {
pub games: Vec<GameSummary>,
}
#[derive(Clone, Debug, Deserialize)]
pub struct Participant {
pub player_id: i64,
pub outcome: Option<String>,
pub username: Option<String>,
}
#[derive(Clone, Debug, Deserialize)]
pub struct GameDetail {
pub id: i64,
pub game_id: String,
pub room_code: String,
pub started_at: i64,
pub ended_at: Option<i64>,
pub result: Option<String>,
pub participants: Vec<Participant>,
}
// ── Request bodies ────────────────────────────────────────────────────────────
#[derive(Serialize)]
pub struct RegisterBody<'a> {
pub username: &'a str,
pub email: &'a str,
pub password: &'a str,
}
#[derive(Serialize)]
pub struct LoginBody<'a> {
pub username: &'a str,
pub password: &'a str,
}
// ── Fetch helpers ─────────────────────────────────────────────────────────────
pub async fn get_me() -> Result<MeResponse, String> {
let resp = gloo_net::http::Request::get(&url("/auth/me"))
.credentials(web_sys::RequestCredentials::Include)
.send()
.await
.map_err(|e| e.to_string())?;
if resp.status() == 200 {
resp.json::<MeResponse>().await.map_err(|e| e.to_string())
} else {
Err(format!("status {}", resp.status()))
}
}
pub async fn post_login(username: &str, password: &str) -> Result<MeResponse, String> {
let body = LoginBody { username, password };
let resp = gloo_net::http::Request::post(&url("/auth/login"))
.credentials(web_sys::RequestCredentials::Include)
.json(&body)
.map_err(|e| e.to_string())?
.send()
.await
.map_err(|e| e.to_string())?;
if resp.status() == 200 {
resp.json::<MeResponse>().await.map_err(|e| e.to_string())
} else {
let text = resp.text().await.unwrap_or_default();
Err(text)
}
}
pub async fn post_register(username: &str, email: &str, password: &str) -> Result<MeResponse, String> {
let body = RegisterBody { username, email, password };
let resp = gloo_net::http::Request::post(&url("/auth/register"))
.credentials(web_sys::RequestCredentials::Include)
.json(&body)
.map_err(|e| e.to_string())?
.send()
.await
.map_err(|e| e.to_string())?;
if resp.status() == 201 {
resp.json::<MeResponse>().await.map_err(|e| e.to_string())
} else {
let text = resp.text().await.unwrap_or_default();
Err(text)
}
}
pub async fn post_logout() -> Result<(), String> {
let resp = gloo_net::http::Request::post(&url("/auth/logout"))
.credentials(web_sys::RequestCredentials::Include)
.send()
.await
.map_err(|e| e.to_string())?;
if resp.status() == 204 {
Ok(())
} else {
Err(format!("status {}", resp.status()))
}
}
pub async fn get_user_profile(username: &str) -> Result<UserProfile, String> {
let resp = gloo_net::http::Request::get(&url(&format!("/users/{username}")))
.credentials(web_sys::RequestCredentials::Include)
.send()
.await
.map_err(|e| e.to_string())?;
if resp.status() == 200 {
resp.json::<UserProfile>().await.map_err(|e| e.to_string())
} else {
Err(format!("status {}", resp.status()))
}
}
pub async fn get_user_games(username: &str, page: i64) -> Result<GamesResponse, String> {
let resp = gloo_net::http::Request::get(&url(&format!(
"/users/{username}/games?page={page}&per_page=20"
)))
.credentials(web_sys::RequestCredentials::Include)
.send()
.await
.map_err(|e| e.to_string())?;
if resp.status() == 200 {
resp.json::<GamesResponse>().await.map_err(|e| e.to_string())
} else {
Err(format!("status {}", resp.status()))
}
}
pub async fn get_game_detail(id: i64) -> Result<GameDetail, String> {
let resp = gloo_net::http::Request::get(&url(&format!("/games/{id}")))
.credentials(web_sys::RequestCredentials::Include)
.send()
.await
.map_err(|e| e.to_string())?;
if resp.status() == 200 {
resp.json::<GameDetail>().await.map_err(|e| e.to_string())
} else {
Err(format!("status {}", resp.status()))
}
}
// ── Utilities ─────────────────────────────────────────────────────────────────
pub fn format_ts(ts: i64) -> String {
let ms = (ts * 1000) as f64;
let date = js_sys::Date::new(&wasm_bindgen::JsValue::from_f64(ms));
date.to_locale_string("en-GB", &wasm_bindgen::JsValue::UNDEFINED)
.as_string()
.unwrap_or_default()
}