chore: fix deprecation warnings

This commit is contained in:
Henri Bourcereau 2026-02-07 11:00:30 +01:00
parent 8f8e7f958b
commit 54d9ad70ad
4 changed files with 20 additions and 20 deletions

View file

@ -3,7 +3,7 @@ use std::io::Write;
use crate::training_common;
use burn::{prelude::Backend, tensor::Tensor};
use burn_rl::base::{Action, Environment, Snapshot, State};
use rand::{thread_rng, Rng};
use rand::{rng, Rng};
use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
const ERROR_REWARD: f32 = -1.0012121;
@ -52,10 +52,10 @@ pub struct TrictracAction {
impl Action for TrictracAction {
fn random() -> Self {
use rand::{thread_rng, Rng};
let mut rng = thread_rng();
use rand::{rng, Rng};
let mut rng = rng();
TrictracAction {
index: rng.gen_range(0..Self::size() as u32),
index: rng.random_range(0..Self::size() as u32),
}
}
@ -288,8 +288,8 @@ impl TrictracEnvironment {
// reward += REWARD_VALID_MOVE;
// Simuler le résultat des dés après un Roll
if matches!(action, TrictracAction::Roll) {
let mut rng = thread_rng();
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
let mut rng = rng();
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
let dice_event = GameEvent::RollResult {
player_id: self.active_player_id,
dice: store::Dice {
@ -346,8 +346,8 @@ impl TrictracEnvironment {
player_id: self.opponent_id,
},
TurnStage::RollWaiting => {
let mut rng = thread_rng();
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
let mut rng = rng();
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
calculate_points = true;
GameEvent::RollResult {
player_id: self.opponent_id,

View file

@ -1,7 +1,7 @@
use crate::training_common;
use burn::{prelude::Backend, tensor::Tensor};
use burn_rl::base::{Action, Environment, Snapshot, State};
use rand::{thread_rng, Rng};
use rand::{rng, Rng};
use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
const ERROR_REWARD: f32 = -1.0012121;
@ -48,10 +48,10 @@ pub struct TrictracAction {
impl Action for TrictracAction {
fn random() -> Self {
use rand::{thread_rng, Rng};
let mut rng = thread_rng();
use rand::{rng, Rng};
let mut rng = rng();
TrictracAction {
index: rng.gen_range(0..Self::size() as u32),
index: rng.random_range(0..Self::size() as u32),
}
}
@ -258,8 +258,8 @@ impl TrictracEnvironment {
// reward += REWARD_VALID_MOVE;
// Simuler le résultat des dés après un Roll
if matches!(action, TrictracAction::Roll) {
let mut rng = thread_rng();
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
let mut rng = rng();
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
let dice_event = GameEvent::RollResult {
player_id: self.active_player_id,
dice: store::Dice {
@ -316,8 +316,8 @@ impl TrictracEnvironment {
player_id: self.opponent_id,
},
TurnStage::RollWaiting => {
let mut rng = thread_rng();
let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
let mut rng = rng();
let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
calculate_points = true;
GameEvent::RollResult {
player_id: self.opponent_id,

View file

@ -1,4 +1,5 @@
use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
use rand::{prelude::IndexedRandom, rng};
use store::MoveRules;
#[derive(Debug)]
@ -51,8 +52,7 @@ impl BotStrategy for RandomStrategy {
let rules = MoveRules::new(&self.color, &self.game.board, self.game.dice);
let possible_moves = rules.get_possible_moves_sequences(true, vec![]);
use rand::{seq::SliceRandom, thread_rng};
let mut rng = thread_rng();
let mut rng = rng();
let choosen_move = possible_moves
.choose(&mut rng)
.cloned()

View file

@ -324,10 +324,10 @@ pub fn get_valid_action_indices(game_state: &crate::GameState) -> Vec<usize> {
/// Sélectionne une action valide aléatoire
pub fn sample_valid_action(game_state: &crate::GameState) -> Option<TrictracAction> {
use rand::{seq::SliceRandom, thread_rng};
use rand::{prelude::IndexedRandom, rng};
let valid_actions = get_valid_actions(game_state);
let mut rng = thread_rng();
let mut rng = rng();
valid_actions.choose(&mut rng).cloned()
}