chore: integrate multiplayer code (wip)
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66 changed files with 6423 additions and 18 deletions
70
clients/web-game/src/components/score_panel.rs
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70
clients/web-game/src/components/score_panel.rs
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@ -0,0 +1,70 @@
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use leptos::prelude::*;
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use trictrac_store::Jan;
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use crate::i18n::*;
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use crate::trictrac::types::PlayerScore;
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pub fn jan_label(jan: &Jan) -> String {
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let i18n = use_i18n();
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match jan {
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Jan::FilledQuarter => t_string!(i18n, jan_filled_quarter).to_owned(),
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Jan::TrueHitSmallJan => t_string!(i18n, jan_true_hit_small).to_owned(),
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Jan::TrueHitBigJan => t_string!(i18n, jan_true_hit_big).to_owned(),
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Jan::TrueHitOpponentCorner => t_string!(i18n, jan_true_hit_corner).to_owned(),
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Jan::FirstPlayerToExit => t_string!(i18n, jan_first_exit).to_owned(),
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Jan::SixTables => t_string!(i18n, jan_six_tables).to_owned(),
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Jan::TwoTables => t_string!(i18n, jan_two_tables).to_owned(),
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Jan::Mezeas => t_string!(i18n, jan_mezeas).to_owned(),
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Jan::FalseHitSmallJan => t_string!(i18n, jan_false_hit_small).to_owned(),
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Jan::FalseHitBigJan => t_string!(i18n, jan_false_hit_big).to_owned(),
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Jan::ContreTwoTables => t_string!(i18n, jan_contre_two).to_owned(),
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Jan::ContreMezeas => t_string!(i18n, jan_contre_mezeas).to_owned(),
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Jan::HelplessMan => t_string!(i18n, jan_helpless_man).to_owned(),
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}
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}
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#[component]
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pub fn PlayerScorePanel(score: PlayerScore, is_you: bool) -> impl IntoView {
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let i18n = use_i18n();
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let points_pct = format!("{}%", (score.points as u32 * 100 / 12).min(100));
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let points_val = format!("{}/12", score.points);
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let holes = score.holes;
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let can_bredouille = score.can_bredouille;
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// 12 peg holes; filled up to `holes`
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let pegs: Vec<AnyView> = (1u8..=12)
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.map(|i| {
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let cls = if i <= holes { "peg-hole filled" } else { "peg-hole" };
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view! { <div class=cls></div> }.into_any()
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})
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.collect();
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view! {
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<div class="player-score-panel">
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<div class="player-score-header">
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<span class="player-name">
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{score.name}
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{is_you.then(|| t!(i18n, you_suffix))}
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</span>
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</div>
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<div class="score-bars">
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<div class="score-bar-row">
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<span class="score-bar-label">{t!(i18n, points_label)}</span>
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<div class="score-bar">
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<div class="score-bar-fill score-bar-points" style=format!("width:{points_pct}")></div>
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</div>
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<span class="score-bar-value">{points_val}</span>
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{can_bredouille.then(|| view! {
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<span class="bredouille-badge" title=move || t_string!(i18n, bredouille_title).to_owned()>"B"</span>
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})}
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</div>
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<div class="score-bar-row">
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<span class="score-bar-label">{t!(i18n, holes_label)}</span>
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<div class="peg-track">{pegs}</div>
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<span class="score-bar-value">{format!("{holes}/12")}</span>
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</div>
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</div>
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</div>
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}
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}
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