chore: integrate multiplayer code (wip)
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66 changed files with 6423 additions and 18 deletions
53
clients/web-game/src/components/die.rs
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53
clients/web-game/src/components/die.rs
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use leptos::prelude::*;
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/// (cx, cy) positions for dots on a 48×48 die face.
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fn dot_positions(value: u8) -> &'static [(&'static str, &'static str)] {
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match value {
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1 => &[("24", "24")],
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2 => &[("35", "13"), ("13", "35")],
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3 => &[("35", "13"), ("24", "24"), ("13", "35")],
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4 => &[("13", "13"), ("35", "13"), ("13", "35"), ("35", "35")],
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5 => &[("13", "13"), ("35", "13"), ("24", "24"), ("13", "35"), ("35", "35")],
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6 => &[("13", "13"), ("35", "13"), ("13", "24"), ("35", "24"), ("13", "35"), ("35", "35")],
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_ => &[],
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}
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}
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/// A single die face rendered as SVG.
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/// `value` 1–6 shows dots; 0 shows an empty face (not-yet-rolled).
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/// `used` dims the die.
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/// `is_double` applies a golden glow (both dice same value).
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#[component]
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pub fn Die(
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value: u8,
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used: bool,
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#[prop(default = false)] is_double: bool,
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) -> AnyView {
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let mut cls = if used {
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"die-face die-used".to_string()
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} else {
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"die-face".to_string()
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};
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if is_double && !used {
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cls.push_str(" die-double");
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}
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if value == 0 {
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return view! {
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<svg class=cls width="48" height="48" viewBox="0 0 48 48">
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<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7" />
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<text x="24" y="32" text-anchor="middle" font-size="24" font-weight="bold"
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class="die-question">{"?"}</text>
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</svg>
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}.into_any();
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}
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let dots: Vec<AnyView> = dot_positions(value)
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.iter()
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.map(|&(cx, cy)| view! { <circle cx=cx cy=cy r="4.5" /> }.into_any())
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.collect();
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view! {
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<svg class=cls width="48" height="48" viewBox="0 0 48 48">
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<rect x="1.5" y="1.5" width="45" height="45" rx="7" ry="7" />
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{dots}
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</svg>
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}.into_any()
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}
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