wip exit rules

This commit is contained in:
Henri Bourcereau 2024-05-10 19:31:53 +02:00
parent 05b9d54908
commit 4f59f6537c

View file

@ -373,13 +373,50 @@ impl GameState {
return false; return false;
} }
// ------- exit rules ---------- // check exit rules
// -- toutes les dames doivent être dans le jan de retour let exit_moves_count = if moves.0.get_to() == 0 && moves.1.get_to() == 0 {
// -- si on peut sortir, on doit sortir 2
// -- priorité : } else if moves.0.get_to() == 0 || moves.1.get_to() == 0 {
// - dame se trouvant sur la flêche correspondant au dé 1
// - dame se trouvant plus loin de la sortie que la flêche (point défaillant) } else {
// - dame se trouvant plus près que la flêche (point exédant) 0
};
if exit_moves_count > 0 {
// toutes les dames doivent être dans le jan de retour
let has_outsiders = !self
.board
.get_color_fields(*color)
.iter()
.filter(|(field, _count)| {
(*color == Color::White && *field < 19)
|| (*color == Color::Black && *field > 6)
})
.collect::<Vec<&(usize, i8)>>()
.is_empty();
if has_outsiders {
return false;
}
// les sorties directes sont autorisées
let direct_exit_moves = self.get_direct_exit_moves(color);
if direct_exit_moves.contains(&moves.0) && direct_exit_moves.contains(&moves.1) {
return true;
}
// détermination du nombre de sorties par excédant
let mut excedant_count = exit_moves_count;
if direct_exit_moves.contains(&moves.0) && moves.0.get_to() == 0 {
excedant_count -= 1;
}
if direct_exit_moves.contains(&moves.1) && moves.1.get_to() == 0 {
excedant_count -= 1;
}
// on ne peut pas sortir une dame en excédant si on peut en jouer une en défaillant
// - on ne doit pas jouer le premier nombre de manière à ce que le second soit excédant (si possible)
// - si on ne peut pas jouer un nombre défaillant parce que la place d'arrivée est prise
// par une dame adverse, il n'est pas possible de jouer ce nombre en excédant
}
// --- remplir cadran si possible ---- // --- remplir cadran si possible ----
// --- conserver cadran rempli si possible ---- // --- conserver cadran rempli si possible ----
@ -388,6 +425,50 @@ impl GameState {
true true
} }
fn get_direct_exit_moves(&self, color: &Color) -> Vec<CheckerMove> {
let mut moves = Vec::new();
let (dice1, dice2) = self.dice.values;
// sorties directes simples
let (field1_candidate, field2_candidate) = if color == &Color::White {
(25 - dice1 as usize, 25 - dice2 as usize)
} else {
(dice1 as usize, dice2 as usize)
};
let (count1, col1) = self.board.get_field_checkers(field1_candidate).unwrap();
let (count2, col2) = self.board.get_field_checkers(field2_candidate).unwrap();
if count1 > 0 {
moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
}
if dice2 != dice1 {
if count2 > 0 {
moves.push(CheckerMove::new(field2_candidate, 0).unwrap());
}
} else if count1 > 1 {
// doublet et deux dames disponibles
moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
}
// sortie directe tout d'une
let fieldall_candidate = if color == &Color::White {
25 - dice1 - dice2
} else {
dice1 + dice2
} as usize;
let (countall, _col) = self.board.get_field_checkers(fieldall_candidate).unwrap();
if countall > 0 {
if col1.is_none() || col1 == Some(color) {
moves.push(CheckerMove::new(fieldall_candidate, field1_candidate).unwrap());
moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
}
if col2.is_none() || col2 == Some(color) {
moves.push(CheckerMove::new(fieldall_candidate, field2_candidate).unwrap());
moves.push(CheckerMove::new(field2_candidate, 0).unwrap());
}
}
moves
}
fn is_move_by_puissance(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool { fn is_move_by_puissance(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
let (dice1, dice2) = self.dice.values; let (dice1, dice2) = self.dice.values;
let (move1, move2): &(CheckerMove, CheckerMove) = moves; let (move1, move2): &(CheckerMove, CheckerMove) = moves;
@ -596,7 +677,7 @@ mod tests {
use super::*; use super::*;
#[test] #[test]
fn test_to_string_id() { fn to_string_id() {
let mut state = GameState::default(); let mut state = GameState::default();
state.add_player(1, Player::new("player1".into(), Color::White)); state.add_player(1, Player::new("player1".into(), Color::White));
state.add_player(2, Player::new("player2".into(), Color::Black)); state.add_player(2, Player::new("player2".into(), Color::Black));
@ -606,7 +687,7 @@ mod tests {
} }
#[test] #[test]
fn test_moves_possible() { fn moves_possible() {
let mut state = GameState::default(); let mut state = GameState::default();
let player1 = Player::new("player1".into(), Color::White); let player1 = Player::new("player1".into(), Color::White);
let player_id = 1; let player_id = 1;
@ -639,7 +720,7 @@ mod tests {
} }
#[test] #[test]
fn test_moves_follow_dices() { fn moves_follow_dices() {
let mut state = GameState::default(); let mut state = GameState::default();
let player1 = Player::new("player1".into(), Color::White); let player1 = Player::new("player1".into(), Color::White);
let player_id = 1; let player_id = 1;
@ -664,7 +745,7 @@ mod tests {
} }
#[test] #[test]
fn test_can_take_corner_by_effect() { fn can_take_corner_by_effect() {
let mut state = GameState::default(); let mut state = GameState::default();
let player1 = Player::new("player1".into(), Color::White); let player1 = Player::new("player1".into(), Color::White);
let player_id = 1; let player_id = 1;
@ -698,7 +779,7 @@ mod tests {
} }
#[test] #[test]
fn test_prise_en_puissance() { fn prise_en_puissance() {
let mut state = GameState::default(); let mut state = GameState::default();
let player1 = Player::new("player1".into(), Color::White); let player1 = Player::new("player1".into(), Color::White);
let player_id = 1; let player_id = 1;
@ -744,7 +825,7 @@ mod tests {
} }
#[test] #[test]
fn test_exit() { fn exit() {
let mut state = GameState::default(); let mut state = GameState::default();
let player1 = Player::new("player1".into(), Color::White); let player1 = Player::new("player1".into(), Color::White);
let player_id = 1; let player_id = 1;
@ -778,5 +859,16 @@ mod tests {
CheckerMove::new(20, 0).unwrap(), CheckerMove::new(20, 0).unwrap(),
); );
assert!(!state.moves_allowed(&Color::White, &moves)); assert!(!state.moves_allowed(&Color::White, &moves));
// on ne peut pas sortir une dame avec un nombre excédant si on peut en jouer une avec un nombre défaillant
state.board.set_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0,
]);
state.dice.values = (5, 5);
let moves = (
CheckerMove::new(20, 0).unwrap(),
CheckerMove::new(23, 0).unwrap(),
);
assert!(!state.moves_allowed(&Color::White, &moves));
} }
} }