wip exit rules
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05b9d54908
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@ -373,13 +373,50 @@ impl GameState {
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return false;
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}
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// ------- exit rules ----------
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// -- toutes les dames doivent être dans le jan de retour
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// -- si on peut sortir, on doit sortir
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// -- priorité :
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// - dame se trouvant sur la flêche correspondant au dé
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// - dame se trouvant plus loin de la sortie que la flêche (point défaillant)
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// - dame se trouvant plus près que la flêche (point exédant)
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// check exit rules
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let exit_moves_count = if moves.0.get_to() == 0 && moves.1.get_to() == 0 {
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2
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} else if moves.0.get_to() == 0 || moves.1.get_to() == 0 {
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1
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} else {
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0
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};
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if exit_moves_count > 0 {
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// toutes les dames doivent être dans le jan de retour
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let has_outsiders = !self
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.board
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.get_color_fields(*color)
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.iter()
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.filter(|(field, _count)| {
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(*color == Color::White && *field < 19)
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|| (*color == Color::Black && *field > 6)
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})
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.collect::<Vec<&(usize, i8)>>()
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.is_empty();
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if has_outsiders {
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return false;
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}
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// les sorties directes sont autorisées
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let direct_exit_moves = self.get_direct_exit_moves(color);
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if direct_exit_moves.contains(&moves.0) && direct_exit_moves.contains(&moves.1) {
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return true;
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}
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// détermination du nombre de sorties par excédant
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let mut excedant_count = exit_moves_count;
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if direct_exit_moves.contains(&moves.0) && moves.0.get_to() == 0 {
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excedant_count -= 1;
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}
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if direct_exit_moves.contains(&moves.1) && moves.1.get_to() == 0 {
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excedant_count -= 1;
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}
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// on ne peut pas sortir une dame en excédant si on peut en jouer une en défaillant
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// - on ne doit pas jouer le premier nombre de manière à ce que le second soit excédant (si possible)
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// - si on ne peut pas jouer un nombre défaillant parce que la place d'arrivée est prise
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// par une dame adverse, il n'est pas possible de jouer ce nombre en excédant
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}
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// --- remplir cadran si possible ----
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// --- conserver cadran rempli si possible ----
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@ -388,6 +425,50 @@ impl GameState {
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true
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}
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fn get_direct_exit_moves(&self, color: &Color) -> Vec<CheckerMove> {
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let mut moves = Vec::new();
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let (dice1, dice2) = self.dice.values;
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// sorties directes simples
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let (field1_candidate, field2_candidate) = if color == &Color::White {
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(25 - dice1 as usize, 25 - dice2 as usize)
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} else {
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(dice1 as usize, dice2 as usize)
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};
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let (count1, col1) = self.board.get_field_checkers(field1_candidate).unwrap();
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let (count2, col2) = self.board.get_field_checkers(field2_candidate).unwrap();
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if count1 > 0 {
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moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
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}
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if dice2 != dice1 {
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if count2 > 0 {
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moves.push(CheckerMove::new(field2_candidate, 0).unwrap());
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}
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} else if count1 > 1 {
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// doublet et deux dames disponibles
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moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
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}
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// sortie directe tout d'une
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let fieldall_candidate = if color == &Color::White {
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25 - dice1 - dice2
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} else {
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dice1 + dice2
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} as usize;
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let (countall, _col) = self.board.get_field_checkers(fieldall_candidate).unwrap();
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if countall > 0 {
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if col1.is_none() || col1 == Some(color) {
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moves.push(CheckerMove::new(fieldall_candidate, field1_candidate).unwrap());
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moves.push(CheckerMove::new(field1_candidate, 0).unwrap());
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}
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if col2.is_none() || col2 == Some(color) {
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moves.push(CheckerMove::new(fieldall_candidate, field2_candidate).unwrap());
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moves.push(CheckerMove::new(field2_candidate, 0).unwrap());
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}
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}
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moves
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}
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fn is_move_by_puissance(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
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let (dice1, dice2) = self.dice.values;
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let (move1, move2): &(CheckerMove, CheckerMove) = moves;
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@ -596,7 +677,7 @@ mod tests {
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use super::*;
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#[test]
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fn test_to_string_id() {
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fn to_string_id() {
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let mut state = GameState::default();
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state.add_player(1, Player::new("player1".into(), Color::White));
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state.add_player(2, Player::new("player2".into(), Color::Black));
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@ -606,7 +687,7 @@ mod tests {
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}
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#[test]
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fn test_moves_possible() {
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fn moves_possible() {
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let mut state = GameState::default();
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let player1 = Player::new("player1".into(), Color::White);
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let player_id = 1;
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@ -639,7 +720,7 @@ mod tests {
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}
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#[test]
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fn test_moves_follow_dices() {
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fn moves_follow_dices() {
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let mut state = GameState::default();
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let player1 = Player::new("player1".into(), Color::White);
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let player_id = 1;
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@ -664,7 +745,7 @@ mod tests {
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}
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#[test]
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fn test_can_take_corner_by_effect() {
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fn can_take_corner_by_effect() {
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let mut state = GameState::default();
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let player1 = Player::new("player1".into(), Color::White);
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let player_id = 1;
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@ -698,7 +779,7 @@ mod tests {
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}
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#[test]
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fn test_prise_en_puissance() {
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fn prise_en_puissance() {
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let mut state = GameState::default();
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let player1 = Player::new("player1".into(), Color::White);
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let player_id = 1;
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@ -744,7 +825,7 @@ mod tests {
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}
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#[test]
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fn test_exit() {
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fn exit() {
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let mut state = GameState::default();
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let player1 = Player::new("player1".into(), Color::White);
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let player_id = 1;
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@ -778,5 +859,16 @@ mod tests {
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CheckerMove::new(20, 0).unwrap(),
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);
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assert!(!state.moves_allowed(&Color::White, &moves));
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// on ne peut pas sortir une dame avec un nombre excédant si on peut en jouer une avec un nombre défaillant
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0,
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]);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(20, 0).unwrap(),
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CheckerMove::new(23, 0).unwrap(),
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);
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assert!(!state.moves_allowed(&Color::White, &moves));
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}
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}
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