feat(client_web): i18n

This commit is contained in:
Henri Bourcereau 2026-03-29 17:15:22 +02:00
parent d3a20eb6b6
commit 4ecb222e55
11 changed files with 877 additions and 99 deletions

View file

@ -3,7 +3,12 @@ name = "client_web"
version = "0.1.0"
edition = "2021"
[package.metadata.leptos-i18n]
default = "en"
locales = ["en", "fr"]
[dependencies]
leptos_i18n = { version = "0.5", features = ["csr", "interpolate_display"] }
trictrac-store = { path = "../store" }
backbone-lib = { path = "../../forks/multiplayer/backbone-lib" }
leptos = { version = "0.7", features = ["csr"] }

View file

@ -56,6 +56,35 @@ input[type="text"] {
max-width: 900px;
}
/* ── Language switcher ──────────────────────────────────────────────── */
.lang-switcher {
display: flex;
gap: 0.25rem;
}
.lang-switcher button {
font-size: 0.75rem;
padding: 0.15rem 0.4rem;
border: 1px solid rgba(0,0,0,0.3);
border-radius: 3px;
background: transparent;
cursor: pointer;
color: inherit;
opacity: 0.6;
}
.lang-switcher button.lang-active {
opacity: 1;
font-weight: bold;
background: rgba(0,0,0,0.12);
}
.login-container .lang-switcher {
justify-content: flex-end;
margin-bottom: 1rem;
}
/* ── Top bar ─────────────────────────────────────────────────────────── */
.top-bar {
display: flex;
justify-content: space-between;

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@ -0,0 +1,37 @@
{
"room_name_placeholder": "Room name",
"create_room": "Create Room",
"join_room": "Join Room",
"connecting": "Connecting…",
"game_over": "Game over",
"waiting_for_opponent": "Waiting for opponent…",
"your_turn_roll": "Your turn — roll the dice",
"hold_or_go": "Hold or Go?",
"select_move": "Select move {{ n }} of 2",
"your_turn": "Your turn",
"opponent_turn": "Opponent's turn",
"room_label": "Room: {{ id }}",
"quit": "Quit",
"roll_dice": "Roll dice",
"go": "Go",
"empty_move": "Empty move",
"you_suffix": " (you)",
"points_label": "Points",
"holes_label": "Holes",
"bredouille_title": "Can bredouille",
"jan_double": "double",
"jan_simple": "simple",
"jan_filled_quarter": "Quarter filled",
"jan_true_hit_small": "True hit (small jan)",
"jan_true_hit_big": "True hit (big jan)",
"jan_true_hit_corner": "True hit (opp. corner)",
"jan_first_exit": "First to exit",
"jan_six_tables": "Six tables",
"jan_two_tables": "Two tables",
"jan_mezeas": "Mezeas",
"jan_false_hit_small": "False hit (small jan)",
"jan_false_hit_big": "False hit (big jan)",
"jan_contre_two": "Contre two tables",
"jan_contre_mezeas": "Contre mezeas",
"jan_helpless_man": "Helpless man"
}

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@ -0,0 +1,37 @@
{
"room_name_placeholder": "Nom de la salle",
"create_room": "Créer une salle",
"join_room": "Rejoindre",
"connecting": "Connexion en cours…",
"game_over": "Partie terminée",
"waiting_for_opponent": "En attente de l'adversaire…",
"your_turn_roll": "Votre tour — lancez les dés",
"hold_or_go": "Tenir ou aller ?",
"select_move": "Sélectionner le coup {{ n }} sur 2",
"your_turn": "Votre tour",
"opponent_turn": "Tour de l'adversaire",
"room_label": "Salle : {{ id }}",
"quit": "Quitter",
"roll_dice": "Lancer les dés",
"go": "Aller",
"empty_move": "Coup vide",
"you_suffix": " (vous)",
"points_label": "Points",
"holes_label": "Trous",
"bredouille_title": "Peut faire bredouille",
"jan_double": "double",
"jan_simple": "simple",
"jan_filled_quarter": "Remplissage",
"jan_true_hit_small": "Battage à vrai (petit jan)",
"jan_true_hit_big": "Battage à vrai (grand jan)",
"jan_true_hit_corner": "Battage coin adverse",
"jan_first_exit": "Premier sorti",
"jan_six_tables": "Six tables",
"jan_two_tables": "Deux tables",
"jan_mezeas": "Mezeas",
"jan_false_hit_small": "Battage à faux (petit jan)",
"jan_false_hit_big": "Battage à faux (grand jan)",
"jan_contre_two": "Contre deux tables",
"jan_contre_mezeas": "Contre mezeas",
"jan_helpless_man": "Dame impuissante"
}

View file

@ -9,6 +9,7 @@ use backbone_lib::session::{ConnectError, GameSession, RoomConfig, RoomRole, Ses
use backbone_lib::traits::ViewStateUpdate;
use crate::components::{ConnectingScreen, GameScreen, LoginScreen};
use crate::i18n::I18nContextProvider;
use crate::trictrac::backend::TrictracBackend;
use crate::trictrac::types::{GameDelta, PlayerAction, ViewState};
@ -244,10 +245,12 @@ pub fn App() -> impl IntoView {
});
view! {
{move || match screen.get() {
Screen::Login { error } => view! { <LoginScreen error=error /> }.into_any(),
Screen::Connecting => view! { <ConnectingScreen /> }.into_any(),
Screen::Playing(state) => view! { <GameScreen state=state /> }.into_any(),
}}
<I18nContextProvider>
{move || match screen.get() {
Screen::Login { error } => view! { <LoginScreen error=error /> }.into_any(),
Screen::Connecting => view! { <ConnectingScreen /> }.into_any(),
Screen::Playing(state) => view! { <GameScreen state=state /> }.into_any(),
}}
</I18nContextProvider>
}
}

View file

@ -1,6 +1,9 @@
use leptos::prelude::*;
use crate::i18n::*;
#[component]
pub fn ConnectingScreen() -> impl IntoView {
view! { <p class="connecting">"Connecting…"</p> }
let i18n = use_i18n();
view! { <p class="connecting">{t!(i18n, connecting)}</p> }
}

View file

@ -3,6 +3,7 @@ use leptos::prelude::*;
use trictrac_store::CheckerMove;
use crate::app::{GameUiState, NetCommand};
use crate::i18n::*;
use crate::trictrac::types::{JanEntry, PlayerAction, SerStage, SerTurnStage};
use super::board::Board;
@ -11,7 +12,6 @@ use super::score_panel::PlayerScorePanel;
#[allow(dead_code)]
/// Returns (d0_used, d1_used) by matching each staged move's distance to a die.
/// Falls back to position order for exit moves (distance doesn't match any die).
fn matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
let mut d0 = false;
let mut d1 = false;
@ -35,8 +35,6 @@ fn matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
}
/// Split `dice_jans` into (viewer_jans, opponent_jans).
/// Entries where the active player scores (total >= 0) go to the active player.
/// Entries where the active player loses (total < 0) go to the opponent, with signs flipped.
fn split_jans(
dice_jans: &[JanEntry],
viewer_is_active: bool,
@ -50,12 +48,10 @@ fn split_jans(
} else {
theirs.push(JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() });
}
} else if e.total >= 0 {
theirs.push(e.clone());
} else {
if e.total >= 0 {
theirs.push(e.clone());
} else {
mine.push(JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() });
}
mine.push(JanEntry { total: -e.total, points_per: -e.points_per, ..e.clone() });
}
}
(mine, theirs)
@ -63,6 +59,8 @@ fn split_jans(
#[component]
pub fn GameScreen(state: GameUiState) -> impl IntoView {
let i18n = use_i18n();
let vs = state.view_state.clone();
let player_id = state.player_id;
let is_my_turn = vs.active_mp_player == Some(player_id);
@ -96,19 +94,6 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
}
});
// ── Status text ────────────────────────────────────────────────────────────
let status = match &vs.stage {
SerStage::Ended => "Game over".to_string(),
SerStage::PreGame => "Waiting for opponent…".to_string(),
SerStage::InGame => match (is_my_turn, &vs.turn_stage) {
(true, SerTurnStage::RollDice) => "Your turn — roll the dice".to_string(),
(true, SerTurnStage::HoldOrGoChoice) => "Hold or Go?".to_string(),
(true, SerTurnStage::Move) => "Select move 1 of 2".to_string(),
(true, _) => "Your turn".to_string(),
(false, _) => "Opponent's turn".to_string(),
},
};
let dice = vs.dice;
let show_dice = dice != (0, 0);
@ -122,19 +107,34 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
// ── Jan split: viewer_jans / opponent_jans ─────────────────────────────────
let (my_jans, opp_jans) = split_jans(&vs.dice_jans, is_my_turn);
// ── Scores: index = mp_player_id ──────────────────────────────────────────
// ── Scores ─────────────────────────────────────────────────────────────────
let my_score = vs.scores[player_id as usize].clone();
let opp_score = vs.scores[1 - player_id as usize].clone();
// ── Capture for closures ───────────────────────────────────────────────────
let stage = vs.stage.clone();
let turn_stage = vs.turn_stage.clone();
let room_id = state.room_id.clone();
view! {
<div class="game-container">
// ── Top bar ──────────────────────────────────────────────────────
<div class="top-bar">
<span>Room: {state.room_id}</span>
<span>{move || t_string!(i18n, room_label, id = room_id.as_str())}</span>
<div class="lang-switcher">
<button
class:lang-active=move || i18n.get_locale() == Locale::en
on:click=move |_| i18n.set_locale(Locale::en)
>"EN"</button>
<button
class:lang-active=move || i18n.get_locale() == Locale::fr
on:click=move |_| i18n.set_locale(Locale::fr)
>"FR"</button>
</div>
<a class="quit-link" href="#" on:click=move |e| {
e.prevent_default();
cmd_tx_quit.unbounded_send(NetCommand::Disconnect).ok();
}>Quit</a>
}>{t!(i18n, quit)}</a>
</div>
// ── Opponent score (above board) ─────────────────────────────────
@ -143,11 +143,18 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
// ── Status ───────────────────────────────────────────────────────
<div class="status-bar">
<span>{move || {
let n = staged_moves.get().len();
if is_move_stage {
let n = staged_moves.get().len();
format!("Select move {} of 2", n + 1)
t_string!(i18n, select_move, n = n + 1)
} else {
status.clone()
String::from(match (&stage, is_my_turn, &turn_stage) {
(SerStage::Ended, _, _) => t_string!(i18n, game_over),
(SerStage::PreGame, _, _) => t_string!(i18n, waiting_for_opponent),
(SerStage::InGame, true, SerTurnStage::RollDice) => t_string!(i18n, your_turn_roll),
(SerStage::InGame, true, SerTurnStage::HoldOrGoChoice) => t_string!(i18n, hold_or_go),
(SerStage::InGame, true, _) => t_string!(i18n, your_turn),
(SerStage::InGame, false, _) => t_string!(i18n, opponent_turn),
})
}
}}</span>
</div>
@ -171,7 +178,6 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
// ── Player action bar (bottom) ───────────────────────────────────
{is_my_turn.then(|| view! {
<div class="dice-bar dice-bar-player">
// Dice (reactive greying as moves are staged)
{move || {
let (d0, d1) = if is_move_stage {
matched_dice_used(&staged_moves.get(), dice)
@ -183,19 +189,16 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
<Die value=dice.1 used=d1 />
}
}}
// Roll button (shown next to the dice during RollDice stage)
{show_roll.then(|| view! {
<button class="btn btn-primary" on:click=move |_| {
cmd_tx_roll.unbounded_send(NetCommand::Action(PlayerAction::Roll)).ok();
}>"Roll dice"</button>
}>{t!(i18n, roll_dice)}</button>
})}
// Go button (HoldOrGoChoice)
{show_hold_go.then(|| view! {
<button class="btn btn-primary" on:click=move |_| {
cmd_tx_go.unbounded_send(NetCommand::Action(PlayerAction::Go)).ok();
}>"Go"</button>
}>{t!(i18n, go)}</button>
})}
// Empty move button
{is_move_stage.then(|| view! {
<button
class="btn btn-secondary"
@ -204,7 +207,7 @@ pub fn GameScreen(state: GameUiState) -> impl IntoView {
selected_origin.set(None);
staged_moves.update(|v| v.push((0, 0)));
}
>"Empty move"</button>
>{t!(i18n, empty_move)}</button>
})}
</div>
})}

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@ -2,9 +2,11 @@ use futures::channel::mpsc::UnboundedSender;
use leptos::prelude::*;
use crate::app::NetCommand;
use crate::i18n::*;
#[component]
pub fn LoginScreen(error: Option<String>) -> impl IntoView {
let i18n = use_i18n();
let (room_name, set_room_name) = signal(String::new());
let cmd_tx = use_context::<UnboundedSender<NetCommand>>()
@ -15,13 +17,24 @@ pub fn LoginScreen(error: Option<String>) -> impl IntoView {
view! {
<div class="login-container">
<div class="lang-switcher">
<button
class:lang-active=move || i18n.get_locale() == Locale::en
on:click=move |_| i18n.set_locale(Locale::en)
>"EN"</button>
<button
class:lang-active=move || i18n.get_locale() == Locale::fr
on:click=move |_| i18n.set_locale(Locale::fr)
>"FR"</button>
</div>
<h1>"Trictrac"</h1>
{error.map(|err| view! { <p class="error-msg">{err}</p> })}
<input
type="text"
placeholder="Room name"
placeholder=move || t_string!(i18n, room_name_placeholder)
prop:value=move || room_name.get()
on:input=move |ev| set_room_name.set(event_target_value(&ev))
/>
@ -35,7 +48,7 @@ pub fn LoginScreen(error: Option<String>) -> impl IntoView {
.ok();
}
>
"Create Room"
{t!(i18n, create_room)}
</button>
<button
@ -47,7 +60,7 @@ pub fn LoginScreen(error: Option<String>) -> impl IntoView {
.ok();
}
>
"Join Room"
{t!(i18n, join_room)}
</button>
</div>
}

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@ -1,23 +1,25 @@
use leptos::prelude::*;
use trictrac_store::{CheckerMove, Jan};
use crate::i18n::*;
use crate::trictrac::types::{JanEntry, PlayerScore};
fn jan_label(jan: &Jan) -> &'static str {
fn jan_label(jan: &Jan) -> String {
let i18n = use_i18n();
match jan {
Jan::FilledQuarter => "Remplissage",
Jan::TrueHitSmallJan => "Battage à vrai (petit jan)",
Jan::TrueHitBigJan => "Battage à vrai (grand jan)",
Jan::TrueHitOpponentCorner => "Battage coin adverse",
Jan::FirstPlayerToExit => "Premier sorti",
Jan::SixTables => "Six tables",
Jan::TwoTables => "Deux tables",
Jan::Mezeas => "Mezeas",
Jan::FalseHitSmallJan => "Battage à faux (petit jan)",
Jan::FalseHitBigJan => "Battage à faux (grand jan)",
Jan::ContreTwoTables => "Contre deux tables",
Jan::ContreMezeas => "Contre mezeas",
Jan::HelplessMan => "Dame impuissante",
Jan::FilledQuarter => t_string!(i18n, jan_filled_quarter).to_owned(),
Jan::TrueHitSmallJan => t_string!(i18n, jan_true_hit_small).to_owned(),
Jan::TrueHitBigJan => t_string!(i18n, jan_true_hit_big).to_owned(),
Jan::TrueHitOpponentCorner => t_string!(i18n, jan_true_hit_corner).to_owned(),
Jan::FirstPlayerToExit => t_string!(i18n, jan_first_exit).to_owned(),
Jan::SixTables => t_string!(i18n, jan_six_tables).to_owned(),
Jan::TwoTables => t_string!(i18n, jan_two_tables).to_owned(),
Jan::Mezeas => t_string!(i18n, jan_mezeas).to_owned(),
Jan::FalseHitSmallJan => t_string!(i18n, jan_false_hit_small).to_owned(),
Jan::FalseHitBigJan => t_string!(i18n, jan_false_hit_big).to_owned(),
Jan::ContreTwoTables => t_string!(i18n, jan_contre_two).to_owned(),
Jan::ContreMezeas => t_string!(i18n, jan_contre_mezeas).to_owned(),
Jan::HelplessMan => t_string!(i18n, jan_helpless_man).to_owned(),
}
}
@ -36,13 +38,18 @@ fn format_move_pair(m1: CheckerMove, m2: CheckerMove) -> String {
}
fn jan_row(idx: usize, entry: JanEntry, expanded: RwSignal<Option<usize>>) -> impl IntoView {
let i18n = use_i18n();
let row_class = if entry.total >= 0 {
"jan-row jan-expandable jan-positive"
} else {
"jan-row jan-expandable jan-negative"
};
let label = jan_label(&entry.jan);
let double_tag = if entry.is_double { "double" } else { "simple" };
let double_tag = if entry.is_double {
t_string!(i18n, jan_double).to_owned()
} else {
t_string!(i18n, jan_simple).to_owned()
};
let ways_tag = format!("×{}", entry.ways);
let pts_str = if entry.total >= 0 {
format!("+{}", entry.total)
@ -84,12 +91,10 @@ fn jan_row(idx: usize, entry: JanEntry, expanded: RwSignal<Option<usize>>) -> im
}
}
/// One player's score panel: name, progress bars (points & holes), bredouille indicator,
/// and the list of jans scored by this player in the last roll.
/// `jans` should already be filtered and sign-corrected for this player's perspective.
#[component]
pub fn PlayerScorePanel(score: PlayerScore, jans: Vec<JanEntry>, is_you: bool) -> impl IntoView {
let label = if is_you { " (vous)" } else { "" };
let i18n = use_i18n();
let points_pct = format!("{}%", (score.points as u32 * 100 / 12).min(100));
let holes_pct = format!("{}%", (score.holes as u32 * 100 / 12).min(100));
let points_val = format!("{}/12", score.points);
@ -106,21 +111,24 @@ pub fn PlayerScorePanel(score: PlayerScore, jans: Vec<JanEntry>, is_you: bool) -
view! {
<div class="player-score-panel">
<div class="player-score-header">
<span class="player-name">{score.name}{label}</span>
<span class="player-name">
{score.name}
{is_you.then(|| t!(i18n, you_suffix))}
</span>
</div>
<div class="score-bars">
<div class="score-bar-row">
<span class="score-bar-label">"Points"</span>
<span class="score-bar-label">{t!(i18n, points_label)}</span>
<div class="score-bar">
<div class="score-bar-fill score-bar-points" style=format!("width:{points_pct}")></div>
</div>
<span class="score-bar-value">{points_val}</span>
{can_bredouille.then(|| view! {
<span class="bredouille-badge" title="Peut faire bredouille">"B"</span>
<span class="bredouille-badge" title=move || t_string!(i18n, bredouille_title).to_owned()>"B"</span>
})}
</div>
<div class="score-bar-row">
<span class="score-bar-label">"Trous"</span>
<span class="score-bar-label">{t!(i18n, holes_label)}</span>
<div class="score-bar">
<div class="score-bar-fill score-bar-holes" style=format!("width:{holes_pct}")></div>
</div>

View file

@ -1,3 +1,5 @@
leptos_i18n::load_locales!();
mod app;
mod components;
mod trictrac;