doc params train bot

This commit is contained in:
Henri Bourcereau 2025-08-10 17:45:53 +02:00
parent 778ac1817b
commit 4353ba2bd1
3 changed files with 35 additions and 20 deletions

View file

@ -164,6 +164,7 @@ pub fn run<E: Environment + AsMut<TrictracEnvironment>, B: AutodiffBackend>(
let mut episode_duration = 0_usize; let mut episode_duration = 0_usize;
let mut state = env.state(); let mut state = env.state();
let mut now = SystemTime::now(); let mut now = SystemTime::now();
let mut goodmoves_ratio = 0.0;
while !episode_done { while !episode_done {
let eps_threshold = conf.eps_end let eps_threshold = conf.eps_end
@ -192,13 +193,17 @@ pub fn run<E: Environment + AsMut<TrictracEnvironment>, B: AutodiffBackend>(
episode_duration += 1; episode_duration += 1;
if snapshot.done() || episode_duration >= conf.max_steps { if snapshot.done() || episode_duration >= conf.max_steps {
env.reset(); let envmut = env.as_mut();
episode_done = true;
println!( println!(
"{{\"episode\": {episode}, \"reward\": {episode_reward:.4}, \"steps count\": {episode_duration}, \"threshold\": {eps_threshold:.3}, \"duration\": {}}}", "{{\"episode\": {episode}, \"reward\": {episode_reward:.4}, \"steps count\": {episode_duration}, \"epsilon\": {eps_threshold:.3}, \"goodmoves\": {}, \"gm%\": {:.1}, \"rollpoints\":{}, \"duration\": {}}}",
envmut.goodmoves_count,
goodmoves_ratio * 100.0,
envmut.pointrolls_count,
now.elapsed().unwrap().as_secs(), now.elapsed().unwrap().as_secs(),
); );
goodmoves_ratio = envmut.goodmoves_ratio;
env.reset();
episode_done = true;
now = SystemTime::now(); now = SystemTime::now();
} else { } else {
state = *snapshot.state(); state = *snapshot.state();

View file

@ -86,6 +86,7 @@ pub struct TrictracEnvironment {
pub step_count: usize, pub step_count: usize,
pub min_steps: f32, pub min_steps: f32,
pub max_steps: usize, pub max_steps: usize,
pub pointrolls_count: usize,
pub goodmoves_count: usize, pub goodmoves_count: usize,
pub goodmoves_ratio: f32, pub goodmoves_ratio: f32,
pub visualized: bool, pub visualized: bool,
@ -118,6 +119,7 @@ impl Environment for TrictracEnvironment {
step_count: 0, step_count: 0,
min_steps: 250.0, min_steps: 250.0,
max_steps: 2000, max_steps: 2000,
pointrolls_count: 0,
goodmoves_count: 0, goodmoves_count: 0,
goodmoves_ratio: 0.0, goodmoves_ratio: 0.0,
visualized, visualized,
@ -150,6 +152,7 @@ impl Environment for TrictracEnvironment {
(100.0 * self.goodmoves_ratio).round() as u32 (100.0 * self.goodmoves_ratio).round() as u32
); );
self.step_count = 0; self.step_count = 0;
self.pointrolls_count = 0;
self.goodmoves_count = 0; self.goodmoves_count = 0;
Snapshot::new(self.current_state, 0.0, false) Snapshot::new(self.current_state, 0.0, false)
@ -162,12 +165,16 @@ impl Environment for TrictracEnvironment {
let trictrac_action = Self::convert_action(action); let trictrac_action = Self::convert_action(action);
let mut reward = 0.0; let mut reward = 0.0;
let mut is_rollpoint = false;
let mut terminated = false; let mut terminated = false;
// Exécuter l'action si c'est le tour de l'agent DQN // Exécuter l'action si c'est le tour de l'agent DQN
if self.game.active_player_id == self.active_player_id { if self.game.active_player_id == self.active_player_id {
if let Some(action) = trictrac_action { if let Some(action) = trictrac_action {
reward = self.execute_action(action); (reward, is_rollpoint) = self.execute_action(action);
if is_rollpoint {
self.pointrolls_count += 1;
}
if reward != Self::ERROR_REWARD { if reward != Self::ERROR_REWARD {
self.goodmoves_count += 1; self.goodmoves_count += 1;
} }
@ -249,10 +256,11 @@ impl TrictracEnvironment {
// &mut self, // &mut self,
// action: dqn_common::TrictracAction, // action: dqn_common::TrictracAction,
// ) -> Result<f32, Box<dyn std::error::Error>> { // ) -> Result<f32, Box<dyn std::error::Error>> {
fn execute_action(&mut self, action: dqn_common::TrictracAction) -> f32 { fn execute_action(&mut self, action: dqn_common::TrictracAction) -> (f32, bool) {
use dqn_common::TrictracAction; use dqn_common::TrictracAction;
let mut reward = 0.0; let mut reward = 0.0;
let mut is_rollpoint = false;
let event = match action { let event = match action {
TrictracAction::Roll => { TrictracAction::Roll => {
@ -330,7 +338,8 @@ impl TrictracEnvironment {
let (points, adv_points) = self.game.dice_points; let (points, adv_points) = self.game.dice_points;
reward += Self::REWARD_RATIO * (points - adv_points) as f32; reward += Self::REWARD_RATIO * (points - adv_points) as f32;
if points > 0 { if points > 0 {
println!("info: rolled for {reward}"); is_rollpoint = true;
// println!("info: rolled for {reward}");
} }
// Récompense proportionnelle aux points // Récompense proportionnelle aux points
} }
@ -343,7 +352,7 @@ impl TrictracEnvironment {
} }
} }
reward (reward, is_rollpoint)
} }
/// Fait jouer l'adversaire avec une stratégie simple /// Fait jouer l'adversaire avec une stratégie simple

View file

@ -14,24 +14,25 @@ fn main() {
// See also MEMORY_SIZE in dqn_model.rs : 8192 // See also MEMORY_SIZE in dqn_model.rs : 8192
let conf = dqn_model::DqnConfig { let conf = dqn_model::DqnConfig {
num_episodes: 40, // defaults
min_steps: 250.0, // min steps by episode (mise à jour par la fonction) num_episodes: 40, // 40
max_steps: 2000, // max steps by episode min_steps: 500.0, // 1000 min of max steps by episode (mise à jour par la fonction)
dense_size: 256, // neural network complexity max_steps: 3000, // 1000 max steps by episode
eps_start: 0.9, // epsilon initial value (0.9 => more exploration) dense_size: 256, // 128 neural network complexity (default 128)
eps_end: 0.05, eps_start: 0.9, // 0.9 epsilon initial value (0.9 => more exploration)
eps_end: 0.05, // 0.05
// eps_decay higher = epsilon decrease slower // eps_decay higher = epsilon decrease slower
// used in : epsilon = eps_end + (eps_start - eps_end) * e^(-step / eps_decay); // used in : epsilon = eps_end + (eps_start - eps_end) * e^(-step / eps_decay);
// epsilon is updated at the start of each episode // epsilon is updated at the start of each episode
eps_decay: 3000.0, eps_decay: 2000.0, // 1000 ?
gamma: 0.999, // discount factor. Plus élevé = encourage stratégies à long terme gamma: 0.999, // 0.999 discount factor. Plus élevé = encourage stratégies à long terme
tau: 0.005, // soft update rate. Taux de mise à jour du réseau cible. Plus bas = adaptation tau: 0.005, // 0.005 soft update rate. Taux de mise à jour du réseau cible. Plus bas = adaptation
// plus lente moins sensible aux coups de chance // plus lente moins sensible aux coups de chance
learning_rate: 0.001, // taille du pas. Bas : plus lent, haut : risque de ne jamais learning_rate: 0.001, // 0.001 taille du pas. Bas : plus lent, haut : risque de ne jamais
// converger // converger
batch_size: 32, // nombre d'expériences passées sur lesquelles pour calcul de l'erreur moy. batch_size: 32, // 32 nombre d'expériences passées sur lesquelles pour calcul de l'erreur moy.
clip_grad: 100.0, // plafonnement du gradient : limite max de correction à apporter clip_grad: 100.0, // 100 limite max de correction à apporter au gradient (default 100)
}; };
println!("{conf}----------"); println!("{conf}----------");
let agent = dqn_model::run::<Env, Backend>(&conf, false); //true); let agent = dqn_model::run::<Env, Backend>(&conf, false); //true);