feat: add GameState::from_string_id

This commit is contained in:
Henri Bourcereau 2025-08-30 14:09:57 +02:00
parent 7a501c90ea
commit 41383eddf6
4 changed files with 166 additions and 2 deletions

View file

@ -53,6 +53,26 @@ impl Player {
)
}
pub fn from_bits_string(bits: &str, name: String, color: Color) -> Result<Self, String> {
if bits.len() != 10 {
return Err("Invalid bit string length for player".to_string());
}
let points = u8::from_str_radix(&bits[0..4], 2).map_err(|e| e.to_string())?;
let holes = u8::from_str_radix(&bits[4..8], 2).map_err(|e| e.to_string())?;
let can_bredouille = bits.chars().nth(8).unwrap() == '1';
let can_big_bredouille = bits.chars().nth(9).unwrap() == '1';
Ok(Player {
name,
color,
points,
holes,
can_bredouille,
can_big_bredouille,
dice_roll_count: 0, // This info is not in the string id
})
}
pub fn to_vec(&self) -> Vec<u8> {
vec![
self.points,