fix: integrate multiplayer (wip)
This commit is contained in:
parent
03b614c62e
commit
3f3f4598f6
7 changed files with 65 additions and 12 deletions
|
|
@ -20,11 +20,13 @@ gloo-storage = "0.3"
|
|||
|
||||
[target.'cfg(target_arch = "wasm32")'.dependencies]
|
||||
wasm-bindgen-futures = "0.4"
|
||||
gloo-net = { version = "0.5", features = ["http"] }
|
||||
gloo-timers = { version = "0.3", features = ["futures"] }
|
||||
# getrandom 0.3 requires an explicit WASM backend; "wasm_js" uses window.crypto.getRandomValues.
|
||||
# Must be a direct dependency (not just transitive) for the feature to take effect.
|
||||
getrandom = { version = "0.3", features = ["wasm_js"] }
|
||||
web-sys = { version = "0.3", features = [
|
||||
"RequestCredentials",
|
||||
"AudioContext",
|
||||
"AudioParam",
|
||||
"AudioNode",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue