fix: handle bot errors

This commit is contained in:
Henri Bourcereau 2025-05-13 17:46:06 +02:00
parent 4fd1f00af0
commit 3d01e8fe06
2 changed files with 15 additions and 5 deletions

View file

@ -58,12 +58,17 @@ impl GameRunner {
}
pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
if !self.state.validate(event) {
println!("event not valid : {:?}", event);
if event == &GameEvent::PlayError {
return None;
}
// println!("consuming {:?}", event);
let valid_event = if self.state.validate(event) {
self.state.consume(event);
event
} else {
println!("{}", self.state);
println!("event not valid : {:?}", event);
&GameEvent::PlayError
};
// chain all successive bot actions
if self.bots.is_empty() {
@ -74,7 +79,7 @@ impl GameRunner {
let bot_events: Vec<GameEvent> = self
.bots
.iter_mut()
.filter_map(|bot| bot.handle_event(event))
.filter_map(|bot| bot.handle_event(valid_event))
.collect();
// if bot_events.len() > 1 {

View file

@ -331,6 +331,9 @@ impl GameState {
return false;
}
}
PlayError => {
return true;
}
}
// We couldn't find anything wrong with the event so it must be good
@ -479,6 +482,7 @@ impl GameState {
TurnStage::RollDice
};
}
PlayError => {}
}
self.history.push(valid_event.clone());
}
@ -620,6 +624,7 @@ pub enum GameEvent {
player_id: PlayerId,
moves: (CheckerMove, CheckerMove),
},
PlayError,
}
impl GameEvent {