chore: fix deprecation warnings
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7c02645446
commit
3ab0ad7a56
4 changed files with 20 additions and 20 deletions
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@ -3,7 +3,7 @@ use std::io::Write;
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use crate::training_common;
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use burn::{prelude::Backend, tensor::Tensor};
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use burn_rl::base::{Action, Environment, Snapshot, State};
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use rand::{thread_rng, Rng};
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use rand::{rng, Rng};
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use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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const ERROR_REWARD: f32 = -1.0012121;
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@ -52,10 +52,10 @@ pub struct TrictracAction {
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impl Action for TrictracAction {
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fn random() -> Self {
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use rand::{thread_rng, Rng};
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let mut rng = thread_rng();
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use rand::{rng, Rng};
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let mut rng = rng();
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TrictracAction {
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index: rng.gen_range(0..Self::size() as u32),
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index: rng.random_range(0..Self::size() as u32),
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}
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}
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@ -288,8 +288,8 @@ impl TrictracEnvironment {
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// reward += REWARD_VALID_MOVE;
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// Simuler le résultat des dés après un Roll
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if matches!(action, TrictracAction::Roll) {
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let mut rng = thread_rng();
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let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
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let mut rng = rng();
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let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
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let dice_event = GameEvent::RollResult {
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player_id: self.active_player_id,
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dice: store::Dice {
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@ -346,8 +346,8 @@ impl TrictracEnvironment {
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player_id: self.opponent_id,
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},
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TurnStage::RollWaiting => {
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let mut rng = thread_rng();
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let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
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let mut rng = rng();
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let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
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calculate_points = true;
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GameEvent::RollResult {
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player_id: self.opponent_id,
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@ -1,7 +1,7 @@
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use crate::training_common;
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use burn::{prelude::Backend, tensor::Tensor};
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use burn_rl::base::{Action, Environment, Snapshot, State};
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use rand::{thread_rng, Rng};
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use rand::{rng, Rng};
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use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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const ERROR_REWARD: f32 = -1.0012121;
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@ -48,10 +48,10 @@ pub struct TrictracAction {
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impl Action for TrictracAction {
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fn random() -> Self {
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use rand::{thread_rng, Rng};
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let mut rng = thread_rng();
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use rand::{rng, Rng};
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let mut rng = rng();
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TrictracAction {
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index: rng.gen_range(0..Self::size() as u32),
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index: rng.random_range(0..Self::size() as u32),
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}
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}
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@ -258,8 +258,8 @@ impl TrictracEnvironment {
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// reward += REWARD_VALID_MOVE;
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// Simuler le résultat des dés après un Roll
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if matches!(action, TrictracAction::Roll) {
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let mut rng = thread_rng();
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let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
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let mut rng = rng();
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let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
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let dice_event = GameEvent::RollResult {
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player_id: self.active_player_id,
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dice: store::Dice {
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@ -316,8 +316,8 @@ impl TrictracEnvironment {
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player_id: self.opponent_id,
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},
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TurnStage::RollWaiting => {
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let mut rng = thread_rng();
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let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
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let mut rng = rng();
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let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
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calculate_points = true;
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GameEvent::RollResult {
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player_id: self.opponent_id,
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