GameState::to_string_id
This commit is contained in:
parent
6fe5a268da
commit
25a5470a12
7
Cargo.lock
generated
7
Cargo.lock
generated
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@ -284,9 +284,9 @@ checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
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[[package]]
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name = "base64"
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version = "0.21.5"
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version = "0.21.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "35636a1494ede3b646cc98f74f8e62c773a38a659ebc777a2cf26b9b74171df9"
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checksum = "9d297deb1925b89f2ccc13d7635fa0714f12c87adce1c75356b39ca9b7178567"
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[[package]]
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name = "bevy"
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@ -3041,7 +3041,7 @@ version = "0.8.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b91f7eff05f748767f183df4320a63d6936e9c6107d97c9e6bdd9784f4289c94"
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dependencies = [
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"base64 0.21.5",
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"base64 0.21.7",
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"bitflags 2.4.1",
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"serde",
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"serde_derive",
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@ -3248,6 +3248,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
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name = "store"
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version = "0.1.0"
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dependencies = [
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"base64 0.21.7",
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"log",
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"rand",
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"serde",
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@ -57,11 +57,11 @@ Encodage efficace : https://www.gnu.org/software/gnubg/manual/html_node/A-techni
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* roll dice
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* mark points (jeton & fichet) & set bredouille markers (3rd jeton & pavillon)
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* move pieces
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* dice roll -> 4bits
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* dice roll -> 6bits
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* points 10bits x2 joueurs = 20bits
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* points -> 4bits
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* trous -> 4bits
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* bredouille possible 1bit
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* grande bredouille possible 1bit
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Total : 77 + 1 + 2 + 4 + 20 = 104 bits = 13 * 8 (8^2 = 256) = 17.3333 * 6 (18 u64) -> 108 possible
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Total : 77 + 1 + 2 + 6 + 20 = 105 bits = 17.666 * 6 -> 18 u32 (108 possible)
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@ -1,5 +1,8 @@
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En 12 chapitres (trous) de 12 sous-chapitres (points / niveaux de compréhension) ?
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Célébration -> s'inspirer du _petit traité invitant à la découverte de l'art subtil du go_
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comparaison échecs -> comparaison backgammon
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Les règles
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- le matériel
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- le mouvement
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@ -15,7 +18,7 @@ La stratégie
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L'encyclopédie
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- comparaison avec d'autres jeux
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- échecs/go
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- échecs/go ?
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- histoire
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- traités
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- vocabulaire
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@ -6,6 +6,7 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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base64 = "0.21.7"
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log = "0.4.20"
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rand = "0.8.5"
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serde = { version = "1.0", features = ["derive"] }
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@ -34,39 +34,39 @@ impl Board {
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Board::default()
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}
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pub fn toGnupgPosId(&self) -> Vec<bool> {
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pub fn to_gnupg_pos_id(&self) -> String {
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// Pieces placement -> 77bits (24 + 23 + 30 max)
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// inspired by https://www.gnu.org/software/gnubg/manual/html_node/A-technical-description-of-the-Position-ID.html
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// - white positions
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let white_board = self.board.clone();
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let mut posBits = white_board.iter().fold(vec![], |acc, nb| {
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let mut newAcc = acc.clone();
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if *nb as usize > 0 {
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let mut pos_bits = white_board.iter().fold(vec![], |acc, nb| {
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let mut new_acc = acc.clone();
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if *nb > 0 {
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// add as many `true` as there are pieces on the arrow
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newAcc.append(&mut vec![true; *nb as usize]);
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new_acc.append(&mut vec!['1'; *nb as usize]);
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}
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newAcc.push(false); // arrow separator
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newAcc
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new_acc.push('0'); // arrow separator
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new_acc
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});
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// - black positions
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let mut black_board = self.board.clone();
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black_board.reverse();
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let mut posBlackBits = black_board.iter().fold(vec![], |acc, nb| {
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let mut newAcc = acc.clone();
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if (*nb as usize) < 0 {
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let mut pos_black_bits = black_board.iter().fold(vec![], |acc, nb| {
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let mut new_acc = acc.clone();
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if *nb < 0 {
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// add as many `true` as there are pieces on the arrow
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newAcc.append(&mut vec![true; 0 - *nb as usize]);
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new_acc.append(&mut vec!['1'; (0 - *nb) as usize]);
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}
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newAcc.push(false); // arrow separator
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newAcc
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new_acc.push('0'); // arrow separator
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new_acc
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});
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posBits.append(&mut posBlackBits);
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pos_bits.append(&mut pos_black_bits);
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// fill with 0 bits until 77
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posBits.resize(77, false);
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posBits
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pos_bits.resize(77, '0');
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pos_bits.iter().collect::<String>()
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}
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/// Set checkers for a player on a field
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@ -124,7 +124,7 @@ impl Board {
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}
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}
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Color::Black => {
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if self.raw_board.0.board[23 - field] > 1 {
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if self.board[23 - field] > 1 {
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Ok(true)
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} else {
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Ok(false)
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@ -157,105 +157,17 @@ mod tests {
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assert_eq!(Board::new(), Board::default());
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}
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#[test]
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fn default_player_board() {
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assert_eq!(
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PlayerBoard::default(),
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PlayerBoard {
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board: [0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,],
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off: 0
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}
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);
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}
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#[test]
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fn get_board() {
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let board = Board::new();
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assert_eq!(
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board.get(),
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BoardDisplay {
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board: [
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-2, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, -5, 5, 0, 0, 0, -3, 0, -5, 0, 0, 0, 0, 2,
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],
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off: (0, 0)
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}
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);
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}
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#[test]
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fn get_off() {
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let board = Board::new();
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assert_eq!(board.get_off(), (0, 0));
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}
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#[test]
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fn set_player0() -> Result<(), Error> {
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let mut board = Board::new();
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let player = Player {
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name: "".into(),
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color: Color::White,
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};
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board.set(&player, 1, 1)?;
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assert_eq!(board.get().board[1], 1);
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Ok(())
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}
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#[test]
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fn set_player1() -> Result<(), Error> {
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let mut board = Board::new();
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let player = Player {
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name: "".into(),
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color: Color::Black,
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};
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board.set(&player, 2, 1)?;
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assert_eq!(board.get().board[21], -1);
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Ok(())
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}
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#[test]
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fn set_player0_off() -> Result<(), Error> {
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let mut board = Board::new();
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let player = Player {
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name: "".into(),
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color: Color::White,
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};
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board.set_off(player, 1)?;
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assert_eq!(board.get().off.0, 1);
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Ok(())
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}
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#[test]
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fn set_player1_off() -> Result<(), Error> {
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let mut board = Board::new();
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let player = Player {
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name: "".into(),
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color: Color::Black,
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};
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board.set_off(player, 1)?;
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assert_eq!(board.get().off.1, 1);
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Ok(())
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}
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#[test]
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fn set_player1_off1() -> Result<(), Error> {
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let mut board = Board::new();
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let player = Player {
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name: "".into(),
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color: Color::Black,
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};
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board.set_off(player, 1)?;
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board.set_off(player, 1)?;
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assert_eq!(board.get().off.1, 2);
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Ok(())
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}
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#[test]
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fn blocked_player0() -> Result<(), Error> {
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let board = Board::new();
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assert!(board.blocked(
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&Player {
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name: "".into(),
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color: Color::White
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color: Color::White,
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holes: 0,
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points: 0,
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can_bredouille: true,
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can_big_bredouille: true
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},
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0
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)?);
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@ -268,7 +180,11 @@ mod tests {
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assert!(board.blocked(
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&Player {
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name: "".into(),
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color: Color::Black
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color: Color::Black,
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holes: 0,
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points: 0,
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can_bredouille: true,
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can_big_bredouille: true
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},
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0
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)?);
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@ -282,6 +198,10 @@ mod tests {
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&Player {
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name: "".into(),
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color: Color::Black,
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holes: 0,
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points: 0,
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can_bredouille: true,
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can_big_bredouille: true
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},
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1,
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2,
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@ -289,7 +209,11 @@ mod tests {
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assert!(board.blocked(
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&Player {
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name: "".into(),
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color: Color::White
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color: Color::White,
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holes: 0,
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points: 0,
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can_bredouille: true,
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can_big_bredouille: true
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},
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22
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)?);
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@ -303,6 +227,10 @@ mod tests {
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&Player {
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name: "".into(),
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color: Color::White,
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holes: 0,
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points: 0,
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can_bredouille: true,
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can_big_bredouille: true
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},
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1,
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2,
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@ -310,7 +238,11 @@ mod tests {
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assert!(board.blocked(
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&Player {
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name: "".into(),
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color: Color::Black
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color: Color::Black,
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holes: 0,
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points: 0,
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can_bredouille: true,
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can_big_bredouille: true
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},
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22
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)?);
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@ -324,135 +256,17 @@ mod tests {
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.blocked(
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&Player {
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name: "".into(),
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color: Color::White
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color: Color::White,
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holes: 0,
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points: 0,
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can_bredouille: true,
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can_big_bredouille: true
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},
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24
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)
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.is_err());
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}
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#[test]
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fn set_field_with_1_checker_player0_a() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
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},
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1,
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1,
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)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::Black,
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},
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22,
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1,
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)?;
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assert_eq!(board.get().board[1], -1);
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Ok(())
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}
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#[test]
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fn set_field_with_1_checker_player0_b() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
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},
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1,
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1,
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)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::Black,
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},
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22,
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1,
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)?;
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assert_eq!(board.get().board[1], -1);
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Ok(())
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}
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#[test]
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fn set_field_with_1_checker_player1_a() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(
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&Player {
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name: "".into(),
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color: Color::Black,
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},
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1,
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1,
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)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
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},
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22,
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1,
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)?;
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assert_eq!(board.get().board[22], 1);
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Ok(())
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}
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#[test]
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fn set_field_with_1_checker_player1_b() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(
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&Player {
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name: "".into(),
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color: Color::Black,
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},
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1,
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1,
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)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
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},
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22,
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1,
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)?;
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assert_eq!(board.get().board[22], 1);
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Ok(())
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}
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#[test]
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fn set_field_with_2_checkers_player0_a() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
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},
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23,
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2,
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)?;
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assert_eq!(board.get().board[23], 4);
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Ok(())
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}
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#[test]
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fn set_field_with_2_checkers_player0_b() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
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},
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23,
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-1,
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)?;
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assert_eq!(board.get().board[23], 1);
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Ok(())
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}
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#[test]
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fn set_field_blocked() {
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let mut board = Board::new();
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@ -460,7 +274,11 @@ mod tests {
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.set(
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&Player {
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name: "".into(),
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color: Color::White
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color: Color::White,
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holes: 0,
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points: 0,
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can_bredouille: true,
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can_big_bredouille: true
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},
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0,
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2
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|
|
@ -475,7 +293,11 @@ mod tests {
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.set(
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&Player {
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name: "".into(),
|
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color: Color::White
|
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color: Color::White,
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holes: 0,
|
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points: 0,
|
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can_bredouille: true,
|
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can_big_bredouille: true
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},
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50,
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2
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|
|
@ -490,7 +312,11 @@ mod tests {
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.set(
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&Player {
|
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name: "".into(),
|
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color: Color::White
|
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color: Color::White,
|
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holes: 0,
|
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points: 0,
|
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can_bredouille: true,
|
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can_big_bredouille: true
|
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},
|
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23,
|
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-3
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|
|
@ -505,7 +331,11 @@ mod tests {
|
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.set(
|
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&Player {
|
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name: "".into(),
|
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color: Color::Black
|
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color: Color::Black,
|
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holes: 0,
|
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points: 0,
|
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can_bredouille: true,
|
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can_big_bredouille: true
|
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},
|
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23,
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-3
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|
|
|
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|
|
@ -23,6 +23,21 @@ impl Dices {
|
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values: (v.0, v.1),
|
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}
|
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}
|
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|
||||
pub fn to_bits_string(self) -> String {
|
||||
format!("{:0>3b}{:0>3b}", self.values.0, self.values.1)
|
||||
}
|
||||
|
||||
// pub fn to_bits(self) -> [bool;6] {
|
||||
// self.to_bits_string().into_bytes().iter().map(|strbit| *strbit == '1' as u8).collect()
|
||||
// }
|
||||
|
||||
// pub from_bits_string(String bits) -> Self {
|
||||
//
|
||||
// Dices {
|
||||
// values: ()
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
/// Trait to roll the dices
|
||||
|
|
@ -42,4 +57,10 @@ mod tests {
|
|||
assert!(dices.values.1 >= 1 && dices.values.1 <= 6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_to_bits_string() {
|
||||
let dices = Dices { values: (4, 2)};
|
||||
assert!(dices.to_bits_string() == "100010");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,11 +5,12 @@ use crate::player::{Color, Player, PlayerId};
|
|||
use crate::Error;
|
||||
use log::{error, info, trace, warn};
|
||||
|
||||
// use itertools::Itertools;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
use std::{fmt, vec};
|
||||
use std::{fmt, vec, str};
|
||||
|
||||
type TGPN = [u8];
|
||||
use base64::{engine::general_purpose, Engine as _};
|
||||
|
||||
/// The different stages a game can be in. (not to be confused with the entire "GameState")
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
|
|
@ -74,6 +75,10 @@ impl GameState {
|
|||
GameState::default()
|
||||
}
|
||||
|
||||
fn add_player(&mut self, player_id: PlayerId, player: Player) {
|
||||
self.players.insert(player_id, player);
|
||||
}
|
||||
|
||||
/// Format to TGPN notation (Tables games position notation)
|
||||
// fn toTGPN(&self, f: &mut fmt::Formatter) -> TGPN {
|
||||
pub fn toTGPN(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||
|
|
@ -83,52 +88,67 @@ impl GameState {
|
|||
}
|
||||
|
||||
/// Calculate game state id :
|
||||
pub fn to_string_id(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||
pub fn to_string_id(&self) -> String {
|
||||
// Pieces placement -> 77 bits (24 + 23 + 30 max)
|
||||
let mut pos_bits = self.board.toGnupgPosId();
|
||||
let mut pos_bits = self.board.to_gnupg_pos_id();
|
||||
|
||||
// active player -> 1 bit
|
||||
// white : 0 (false)
|
||||
// black : 1 (true)
|
||||
pos_bits.push(
|
||||
self.who_plays()
|
||||
.map(|player| player.color == Color::Black)
|
||||
.unwrap_or(false), // White by default
|
||||
.map(|player| if player.color == Color::Black { '1'} else {'0'})
|
||||
.unwrap_or('0'), // White by default
|
||||
);
|
||||
|
||||
// step -> 2 bits
|
||||
// * roll dice
|
||||
// * mark points (jeton & fichet) & set bredouille markers (3rd jeton & pavillon)
|
||||
// * move pieces
|
||||
let mut step_bits = match self.turn_stage {
|
||||
TurnStage::RollDice => [false, false],
|
||||
TurnStage::MarkPoints => [false, true],
|
||||
TurnStage::Move => [true, false],
|
||||
let step_bits = match self.turn_stage {
|
||||
TurnStage::RollDice => "01",
|
||||
TurnStage::MarkPoints => "01",
|
||||
TurnStage::Move => "10",
|
||||
};
|
||||
pos_bits.append(&mut step_bits.into());
|
||||
pos_bits.push_str(step_bits);
|
||||
|
||||
// dice roll -> 6 bits
|
||||
let dice_bits = self.dices.to_bits_string();
|
||||
pos_bits.push_str(&dice_bits);
|
||||
|
||||
// dice roll -> 4 bits
|
||||
let mut dice_bits = match self.dices {
|
||||
TurnStage::RollDice => [false, false],
|
||||
TurnStage::MarkPoints => [false, true],
|
||||
TurnStage::Move => [true, false],
|
||||
};
|
||||
pos_bits.append(&mut step_bits.into());
|
||||
// points 10bits x2 joueurs = 20bits
|
||||
// * points -> 4bits
|
||||
// * trous -> 4bits
|
||||
// * bredouille possible 1bit
|
||||
// * grande bredouille possible 1bit
|
||||
let white_bits = self.get_white_player().unwrap().to_bits_string();
|
||||
let black_bits = self.get_black_player().unwrap().to_bits_string();
|
||||
pos_bits.push_str(&white_bits);
|
||||
pos_bits.push_str(&black_bits);
|
||||
|
||||
let mut s = String::new();
|
||||
// s.push_str(&format!("Dices: {:?}\n", self.dices));
|
||||
write!(f, "{}", s)
|
||||
pos_bits = format!("{:0>108}", pos_bits);
|
||||
// println!("{}", pos_bits);
|
||||
let pos_u8 = pos_bits
|
||||
.as_bytes().chunks(6)
|
||||
.map(|chunk| str::from_utf8(chunk).unwrap())
|
||||
.map(|chunk| u8::from_str_radix(chunk, 2).unwrap())
|
||||
.collect::<Vec<u8>>();
|
||||
general_purpose::STANDARD.encode(pos_u8)
|
||||
}
|
||||
|
||||
pub fn who_plays(&self) -> Option<&Player> {
|
||||
self.players.get(&self.active_player_id)
|
||||
}
|
||||
|
||||
pub fn get_white_player(&self) -> Option<&Player> {
|
||||
self.players
|
||||
.iter()
|
||||
.filter(|(_id, player)| player.color == Color::White)
|
||||
.map(|(_id, player)| player)
|
||||
.next()
|
||||
}
|
||||
|
||||
pub fn get_black_player(&self) -> Option<&Player> {
|
||||
self.players
|
||||
.iter()
|
||||
.filter(|(_id, player)| player.color == Color::Black)
|
||||
.map(|(_id, player)| player)
|
||||
.next()
|
||||
}
|
||||
|
||||
pub fn switch_active_player(&mut self) {
|
||||
let other_player_id = self
|
||||
.players
|
||||
|
|
@ -252,6 +272,10 @@ impl GameState {
|
|||
Player {
|
||||
name: name.to_string(),
|
||||
color,
|
||||
holes: 0,
|
||||
points: 0,
|
||||
can_bredouille: true,
|
||||
can_big_bredouille: true
|
||||
},
|
||||
);
|
||||
}
|
||||
|
|
@ -322,10 +346,6 @@ pub enum GameEvent {
|
|||
|
||||
impl Roll for GameState {
|
||||
fn roll(&mut self) -> Result<&mut Self, Error> {
|
||||
if !self.dices.consumed.0 && !self.dices.consumed.1 {
|
||||
return Err(Error::MoveFirst);
|
||||
}
|
||||
|
||||
self.dices = self.dices.roll();
|
||||
if self.who_plays().is_none() {
|
||||
let diff = self.dices.values.0 - self.dices.values.1;
|
||||
|
|
@ -344,36 +364,20 @@ impl Move for GameState {
|
|||
// check if move is permitted
|
||||
let _ = self.move_permitted(player, dice)?;
|
||||
|
||||
// check if the dice value has been consumed
|
||||
if (dice == self.dices.values.0 && self.dices.consumed.0)
|
||||
|| (dice == self.dices.values.1 && self.dices.consumed.1)
|
||||
{
|
||||
return Err(Error::MoveInvalid);
|
||||
}
|
||||
|
||||
// remove checker from old position
|
||||
self.board.set(player, from, -1)?;
|
||||
|
||||
// move checker to new position, in case it is reaching the off position, set it off
|
||||
let new_position = from as i8 - dice as i8;
|
||||
if new_position < 0 {
|
||||
self.board.set_off(player, 1)?;
|
||||
// self.board.set_off(player, 1)?;
|
||||
} else {
|
||||
self.board.set(player, new_position as usize, 1)?;
|
||||
}
|
||||
|
||||
// set dice value to consumed
|
||||
if dice == self.dices.values.0 && !self.dices.consumed.0 {
|
||||
self.dices.consumed.0 = true;
|
||||
} else if dice == self.dices.values.1 && !self.dices.consumed.1 {
|
||||
self.dices.consumed.1 = true;
|
||||
// self.board.set(player, new_position as usize, 1)?;
|
||||
}
|
||||
|
||||
// switch to other player if all dices have been consumed
|
||||
if self.dices.consumed.0 && self.dices.consumed.1 {
|
||||
self.switch_active_player();
|
||||
self.roll_first = true;
|
||||
}
|
||||
self.switch_active_player();
|
||||
self.roll_first = true;
|
||||
|
||||
Ok(self)
|
||||
}
|
||||
|
|
@ -403,4 +407,21 @@ impl Move for GameState {
|
|||
|
||||
Ok(self)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_to_string_id() {
|
||||
let mut state = GameState::default();
|
||||
state.add_player(1, Player::new("player1".into(), Color::White));
|
||||
state.add_player(2, Player::new("player2".into(), Color::Black));
|
||||
let string_id = state.to_string_id();
|
||||
// println!("string_id : {}", string_id);
|
||||
assert!(string_id == "Dz8+AAAAAT8/MAAAAAQAADAD");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,6 +16,29 @@ pub enum Color {
|
|||
pub struct Player {
|
||||
pub name: String,
|
||||
pub color: Color,
|
||||
pub points: u8,
|
||||
pub holes: u8,
|
||||
pub can_bredouille: bool,
|
||||
pub can_big_bredouille: bool,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
|
||||
pub fn new(name: String, color: Color) -> Self {
|
||||
Player {
|
||||
name,
|
||||
color,
|
||||
points: 0,
|
||||
holes: 0,
|
||||
can_bredouille: true,
|
||||
can_big_bredouille: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_bits_string(&self) -> String {
|
||||
format!("{:0>4b}{:0>4b}{:b}{:b}", self.points, self.holes, self.can_bredouille as u8, self.can_big_bredouille as u8)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// Represents a player in the game.
|
||||
|
|
@ -71,4 +94,12 @@ mod tests {
|
|||
assert_eq!(CurrentPlayer::Player0.other(), CurrentPlayer::Player1);
|
||||
assert_eq!(CurrentPlayer::Player1.other(), CurrentPlayer::Player0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_to_bits_string() {
|
||||
let player = Player { name: "Edgar".into(), color: Color::White, points: 11, holes: 3, can_bredouille: true, can_big_bredouille: false };
|
||||
println!("{}", player.to_bits_string());
|
||||
assert!(player.to_bits_string() == "1011001110");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue