wip board

This commit is contained in:
Henri Bourcereau 2024-01-09 17:58:10 +01:00
parent ec16e5f3df
commit 23ab966602
3 changed files with 227 additions and 131 deletions

View file

@ -30,9 +30,10 @@ cf. https://blessed.rs/crates
## Backgammon existing projects
* go : https://bgammon.org/blog/20240101-hello-world/
- protocole de communication : https://code.rocket9labs.com/tslocum/bgammon/src/branch/main/PROTOCOL.md
* lib rust backgammon
- https://docs.rs/crate/backgammon/0.4.0
- https://github.com/carlostrub/backgammon
- https://github.com/marktani/backgammon
* network webtarot
* front ?

View file

@ -9,3 +9,13 @@ cargo add pico-args
Organisation store / server / client selon https://herluf-ba.github.io/making-a-turn-based-multiplayer-game-in-rust-01-whats-a-turn-based-game-anyway
_store_ est la bibliothèque contenant le _reducer_ qui transforme l'état du jeu en fonction les évènements. Elle est utilisée par le _server_ et le _client_. Seuls les évènements sont transmis entre clients et serveur.
## Organisation du store
lib
- game::GameState
- error
- dice
- board
- user
- user

View file

@ -1,42 +1,21 @@
use crate::player::{Player, Color};
use crate::player::{Color, Player};
use crate::Error;
use serde::{Deserialize, Serialize};
/// Represents the Tric Trac board
///
/// A Tric-Trac board consists of 24 fields, each of which can hold 0 or more checkers.
///
/// ```
/// # fn foo() {}
/// // +12-11-10--9--8--7-------6--5--4--3--2--1-+
/// // | X O | | O X | +-------+
/// // | X O | | O X | | OFF O |
/// // | X O | | O | +-------+
/// // | X | | O |
/// // | X | | O |
/// // | | | |
/// // | O | | X |
/// // | O | | X |
/// // | O X | | X | +-------+
/// // | O X | | X O | | OFF X |
/// // | O X | | X O | +-------+
/// // +13-14-15-16-17-18------19-20-21-22-23-24-+
/// ```
#[derive(Debug, Clone, Serialize, PartialEq, Deserialize, Default)]
pub struct Board {
raw_board: (PlayerBoard, PlayerBoard),
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
struct Board {
board: [i8; 24],
}
/// Represents the Backgammon board for both players (to be used for graphical representation).
#[derive(Debug, Serialize, PartialEq, Deserialize)]
pub struct BoardDisplay {
/// The board represented as an array of 24 fields, each of which can hold 0 or more checkers.
/// Positive amounts represent checkers of player 0, negative amounts represent checkers of
/// player 1.
pub board: [i8; 24],
/// The off for both players
pub off: (u8, u8),
impl Default for Board {
fn default() -> Self {
Board {
board: [
15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
],
}
}
}
impl Board {
@ -45,43 +24,17 @@ impl Board {
Board::default()
}
/// Get the board for both players. Use for graphical representation of the board.
///
/// This method outputs a tuple with three values:
///
/// 1. the board represented as an array of 24 fields, each of which can hold 0 or more
/// checkers. Positive amounts represent checkers of player 0, negative amounts represent
/// checkers of player 1.
/// 3. the off for both players
pub fn get(&self) -> BoardDisplay {
let mut board: [i8; 24] = [0; 24];
for (i, val) in board.iter_mut().enumerate() {
*val = self.raw_board.0.board[i] as i8 - self.raw_board.1.board[23 - i] as i8;
}
BoardDisplay {
board,
off: self.get_off(),
}
}
/// Get the off for both players
fn get_off(&self) -> (u8, u8) {
(self.raw_board.0.off, self.raw_board.1.off)
}
/// Set checkers for a player on a field
///
/// This method adds the amount of checkers for a player on a field. The field is numbered from
/// 0 to 23, starting from the last field of each player in the home board, the most far away
/// field for each player is number 23.
/// 1 to 24, starting from the first field of each player in the home board, the most far away
/// field for each player is number 24.
///
/// If the field is blocked for the player, an error is returned. If the field is not blocked,
/// but there is already one checker from the other player on the field, that checker is hit and
/// moved to the bar.
pub fn set(&mut self, player: &Player, field: usize, amount: i8) -> Result<(), Error> {
if field > 23 {
if field > 24 {
return Err(Error::FieldInvalid);
}
@ -91,20 +44,20 @@ impl Board {
match player.color {
Color::White => {
let new = self.raw_board.0.board[field] as i8 + amount;
let new = self.board[field - 1] + amount;
if new < 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.0.board[field] = new as u8;
self.board[field - 1] = new;
Ok(())
}
Color::Black => {
let new = self.raw_board.1.board[field] as i8 + amount;
if new < 0 {
let new = self.board[24 - field] - amount;
if new > 0 {
return Err(Error::MoveInvalid);
}
self.raw_board.1.board[field] = new as u8;
self.board[24 - field] = new;
Ok(())
}
@ -113,13 +66,13 @@ impl Board {
/// Check if a field is blocked for a player
pub fn blocked(&self, player: &Player, field: usize) -> Result<bool, Error> {
if field > 23 {
if field > 24 {
return Err(Error::FieldInvalid);
}
match player.color {
Color::White => {
if self.raw_board.1.board[23 - field] > 1 {
if self.board[field - 1] < 0 {
Ok(true)
} else {
Ok(false)
@ -134,41 +87,6 @@ impl Board {
}
}
}
/// Set checkers for a player off the board. This method adds amount to the already existing
/// checkers there.
pub fn set_off(&mut self, player: &Player, amount: u8) -> Result<(), Error> {
match player.color {
Color::White => {
let new = self.raw_board.0.off + amount;
self.raw_board.0.off = new;
Ok(())
}
Color::Black => {
let new = self.raw_board.1.off + amount;
self.raw_board.1.off = new;
Ok(())
}
}
}
}
/// Represents the Backgammon board for one player
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
struct PlayerBoard {
board: [u8; 24],
off: u8,
}
impl Default for PlayerBoard {
fn default() -> Self {
PlayerBoard {
board: [
0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
],
off: 0,
}
}
}
/// Trait to move checkers
@ -228,7 +146,10 @@ mod tests {
#[test]
fn set_player0() -> Result<(), Error> {
let mut board = Board::new();
let player = Player {name: "".into(), color: Color::White};
let player = Player {
name: "".into(),
color: Color::White,
};
board.set(&player, 1, 1)?;
assert_eq!(board.get().board[1], 1);
Ok(())
@ -237,7 +158,10 @@ mod tests {
#[test]
fn set_player1() -> Result<(), Error> {
let mut board = Board::new();
let player = Player {name: "".into(), color: Color::Black};
let player = Player {
name: "".into(),
color: Color::Black,
};
board.set(&player, 2, 1)?;
assert_eq!(board.get().board[21], -1);
Ok(())
@ -246,7 +170,10 @@ mod tests {
#[test]
fn set_player0_off() -> Result<(), Error> {
let mut board = Board::new();
let player = Player {name: "".into(), color: Color::White};
let player = Player {
name: "".into(),
color: Color::White,
};
board.set_off(player, 1)?;
assert_eq!(board.get().off.0, 1);
Ok(())
@ -255,7 +182,10 @@ mod tests {
#[test]
fn set_player1_off() -> Result<(), Error> {
let mut board = Board::new();
let player = Player {name: "".into(), color: Color::Black};
let player = Player {
name: "".into(),
color: Color::Black,
};
board.set_off(player, 1)?;
assert_eq!(board.get().off.1, 1);
Ok(())
@ -264,7 +194,10 @@ mod tests {
#[test]
fn set_player1_off1() -> Result<(), Error> {
let mut board = Board::new();
let player = Player {name: "".into(), color: Color::Black};
let player = Player {
name: "".into(),
color: Color::Black,
};
board.set_off(player, 1)?;
board.set_off(player, 1)?;
assert_eq!(board.get().off.1, 2);
@ -274,44 +207,104 @@ mod tests {
#[test]
fn blocked_player0() -> Result<(), Error> {
let board = Board::new();
assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 0)?);
assert!(board.blocked(
&Player {
name: "".into(),
color: Color::White
},
0
)?);
Ok(())
}
#[test]
fn blocked_player1() -> Result<(), Error> {
let board = Board::new();
assert!(board.blocked(&Player { name:"".into(), color: Color::Black }, 0)?);
assert!(board.blocked(
&Player {
name: "".into(),
color: Color::Black
},
0
)?);
Ok(())
}
#[test]
fn blocked_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(&Player { name:"".into(), color: Color::Black }, 1, 2)?;
assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 22)?);
board.set(
&Player {
name: "".into(),
color: Color::Black,
},
1,
2,
)?;
assert!(board.blocked(
&Player {
name: "".into(),
color: Color::White
},
22
)?);
Ok(())
}
#[test]
fn blocked_player1_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(&Player { name:"".into(), color: Color::White }, 1, 2)?;
assert!(board.blocked(&Player { name:"".into(), color: Color::Black }, 22)?);
board.set(
&Player {
name: "".into(),
color: Color::White,
},
1,
2,
)?;
assert!(board.blocked(
&Player {
name: "".into(),
color: Color::Black
},
22
)?);
Ok(())
}
#[test]
fn blocked_invalid_field() {
let board = Board::new();
assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 24).is_err());
assert!(board
.blocked(
&Player {
name: "".into(),
color: Color::White
},
24
)
.is_err());
}
#[test]
fn set_field_with_1_checker_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(&Player { name:"".into(), color: Color::White }, 1, 1)?;
board.set(&Player { name:"".into(), color: Color::Black }, 22, 1)?;
board.set(
&Player {
name: "".into(),
color: Color::White,
},
1,
1,
)?;
board.set(
&Player {
name: "".into(),
color: Color::Black,
},
22,
1,
)?;
assert_eq!(board.get().board[1], -1);
Ok(())
}
@ -319,8 +312,22 @@ mod tests {
#[test]
fn set_field_with_1_checker_player0_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(&Player { name:"".into(), color: Color::White }, 1, 1)?;
board.set(&Player { name:"".into(), color: Color::Black }, 22, 1)?;
board.set(
&Player {
name: "".into(),
color: Color::White,
},
1,
1,
)?;
board.set(
&Player {
name: "".into(),
color: Color::Black,
},
22,
1,
)?;
assert_eq!(board.get().board[1], -1);
Ok(())
}
@ -328,8 +335,22 @@ mod tests {
#[test]
fn set_field_with_1_checker_player1_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(&Player { name:"".into(), color: Color::Black }, 1, 1)?;
board.set(&Player { name:"".into(), color: Color::White }, 22, 1)?;
board.set(
&Player {
name: "".into(),
color: Color::Black,
},
1,
1,
)?;
board.set(
&Player {
name: "".into(),
color: Color::White,
},
22,
1,
)?;
assert_eq!(board.get().board[22], 1);
Ok(())
}
@ -337,8 +358,22 @@ mod tests {
#[test]
fn set_field_with_1_checker_player1_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(&Player { name:"".into(), color: Color::Black }, 1, 1)?;
board.set(&Player { name:"".into(), color: Color::White }, 22, 1)?;
board.set(
&Player {
name: "".into(),
color: Color::Black,
},
1,
1,
)?;
board.set(
&Player {
name: "".into(),
color: Color::White,
},
22,
1,
)?;
assert_eq!(board.get().board[22], 1);
Ok(())
}
@ -346,7 +381,14 @@ mod tests {
#[test]
fn set_field_with_2_checkers_player0_a() -> Result<(), Error> {
let mut board = Board::new();
board.set(&Player { name:"".into(), color: Color::White }, 23, 2)?;
board.set(
&Player {
name: "".into(),
color: Color::White,
},
23,
2,
)?;
assert_eq!(board.get().board[23], 4);
Ok(())
}
@ -354,7 +396,14 @@ mod tests {
#[test]
fn set_field_with_2_checkers_player0_b() -> Result<(), Error> {
let mut board = Board::new();
board.set(&Player { name:"".into(), color: Color::White }, 23, -1)?;
board.set(
&Player {
name: "".into(),
color: Color::White,
},
23,
-1,
)?;
assert_eq!(board.get().board[23], 1);
Ok(())
}
@ -362,24 +411,60 @@ mod tests {
#[test]
fn set_field_blocked() {
let mut board = Board::new();
assert!(board.set(&Player { name:"".into(), color: Color::White }, 0, 2).is_err());
assert!(board
.set(
&Player {
name: "".into(),
color: Color::White
},
0,
2
)
.is_err());
}
#[test]
fn set_wrong_field1() {
let mut board = Board::new();
assert!(board.set(&Player { name:"".into(), color: Color::White }, 50, 2).is_err());
assert!(board
.set(
&Player {
name: "".into(),
color: Color::White
},
50,
2
)
.is_err());
}
#[test]
fn set_wrong_amount0() {
let mut board = Board::new();
assert!(board.set(&Player { name:"".into(), color: Color::White }, 23, -3).is_err());
assert!(board
.set(
&Player {
name: "".into(),
color: Color::White
},
23,
-3
)
.is_err());
}
#[test]
fn set_wrong_amount1() {
let mut board = Board::new();
assert!(board.set(&Player { name:"".into(), color: Color::Black }, 23, -3).is_err());
assert!(board
.set(
&Player {
name: "".into(),
color: Color::Black
},
23,
-3
)
.is_err());
}
}