wip board
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@ -30,9 +30,10 @@ cf. https://blessed.rs/crates
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## Backgammon existing projects
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* go : https://bgammon.org/blog/20240101-hello-world/
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- protocole de communication : https://code.rocket9labs.com/tslocum/bgammon/src/branch/main/PROTOCOL.md
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* lib rust backgammon
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- https://docs.rs/crate/backgammon/0.4.0
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- https://github.com/carlostrub/backgammon
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- https://github.com/marktani/backgammon
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* network webtarot
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* front ?
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@ -9,3 +9,13 @@ cargo add pico-args
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Organisation store / server / client selon https://herluf-ba.github.io/making-a-turn-based-multiplayer-game-in-rust-01-whats-a-turn-based-game-anyway
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_store_ est la bibliothèque contenant le _reducer_ qui transforme l'état du jeu en fonction les évènements. Elle est utilisée par le _server_ et le _client_. Seuls les évènements sont transmis entre clients et serveur.
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## Organisation du store
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lib
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- game::GameState
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- error
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- dice
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- board
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- user
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- user
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@ -1,42 +1,21 @@
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use crate::player::{Player, Color};
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use crate::player::{Color, Player};
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use crate::Error;
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use serde::{Deserialize, Serialize};
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/// Represents the Tric Trac board
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///
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/// A Tric-Trac board consists of 24 fields, each of which can hold 0 or more checkers.
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///
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/// ```
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/// # fn foo() {}
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/// // +12-11-10--9--8--7-------6--5--4--3--2--1-+
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/// // | X O | | O X | +-------+
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/// // | X O | | O X | | OFF O |
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/// // | X O | | O | +-------+
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/// // | X | | O |
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/// // | X | | O |
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/// // | | | |
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/// // | O | | X |
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/// // | O | | X |
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/// // | O X | | X | +-------+
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/// // | O X | | X O | | OFF X |
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/// // | O X | | X O | +-------+
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/// // +13-14-15-16-17-18------19-20-21-22-23-24-+
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/// ```
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#[derive(Debug, Clone, Serialize, PartialEq, Deserialize, Default)]
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pub struct Board {
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raw_board: (PlayerBoard, PlayerBoard),
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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struct Board {
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board: [i8; 24],
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}
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/// Represents the Backgammon board for both players (to be used for graphical representation).
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#[derive(Debug, Serialize, PartialEq, Deserialize)]
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pub struct BoardDisplay {
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/// The board represented as an array of 24 fields, each of which can hold 0 or more checkers.
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/// Positive amounts represent checkers of player 0, negative amounts represent checkers of
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/// player 1.
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pub board: [i8; 24],
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/// The off for both players
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pub off: (u8, u8),
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impl Default for Board {
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fn default() -> Self {
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Board {
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board: [
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15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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],
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}
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}
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}
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impl Board {
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@ -45,43 +24,17 @@ impl Board {
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Board::default()
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}
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/// Get the board for both players. Use for graphical representation of the board.
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///
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/// This method outputs a tuple with three values:
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///
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/// 1. the board represented as an array of 24 fields, each of which can hold 0 or more
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/// checkers. Positive amounts represent checkers of player 0, negative amounts represent
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/// checkers of player 1.
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/// 3. the off for both players
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pub fn get(&self) -> BoardDisplay {
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let mut board: [i8; 24] = [0; 24];
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for (i, val) in board.iter_mut().enumerate() {
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*val = self.raw_board.0.board[i] as i8 - self.raw_board.1.board[23 - i] as i8;
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}
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BoardDisplay {
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board,
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off: self.get_off(),
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}
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}
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/// Get the off for both players
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fn get_off(&self) -> (u8, u8) {
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(self.raw_board.0.off, self.raw_board.1.off)
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}
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/// Set checkers for a player on a field
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///
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/// This method adds the amount of checkers for a player on a field. The field is numbered from
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/// 0 to 23, starting from the last field of each player in the home board, the most far away
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/// field for each player is number 23.
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/// 1 to 24, starting from the first field of each player in the home board, the most far away
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/// field for each player is number 24.
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///
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/// If the field is blocked for the player, an error is returned. If the field is not blocked,
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/// but there is already one checker from the other player on the field, that checker is hit and
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/// moved to the bar.
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pub fn set(&mut self, player: &Player, field: usize, amount: i8) -> Result<(), Error> {
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if field > 23 {
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if field > 24 {
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return Err(Error::FieldInvalid);
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}
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@ -91,20 +44,20 @@ impl Board {
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match player.color {
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Color::White => {
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let new = self.raw_board.0.board[field] as i8 + amount;
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let new = self.board[field - 1] + amount;
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if new < 0 {
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return Err(Error::MoveInvalid);
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}
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self.raw_board.0.board[field] = new as u8;
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self.board[field - 1] = new;
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Ok(())
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}
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Color::Black => {
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let new = self.raw_board.1.board[field] as i8 + amount;
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if new < 0 {
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let new = self.board[24 - field] - amount;
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if new > 0 {
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return Err(Error::MoveInvalid);
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}
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self.raw_board.1.board[field] = new as u8;
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self.board[24 - field] = new;
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Ok(())
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}
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@ -113,13 +66,13 @@ impl Board {
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/// Check if a field is blocked for a player
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pub fn blocked(&self, player: &Player, field: usize) -> Result<bool, Error> {
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if field > 23 {
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if field > 24 {
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return Err(Error::FieldInvalid);
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}
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match player.color {
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Color::White => {
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if self.raw_board.1.board[23 - field] > 1 {
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if self.board[field - 1] < 0 {
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Ok(true)
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} else {
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Ok(false)
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@ -134,41 +87,6 @@ impl Board {
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}
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}
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}
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/// Set checkers for a player off the board. This method adds amount to the already existing
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/// checkers there.
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pub fn set_off(&mut self, player: &Player, amount: u8) -> Result<(), Error> {
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match player.color {
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Color::White => {
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let new = self.raw_board.0.off + amount;
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self.raw_board.0.off = new;
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Ok(())
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}
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Color::Black => {
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let new = self.raw_board.1.off + amount;
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self.raw_board.1.off = new;
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Ok(())
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}
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}
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}
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}
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/// Represents the Backgammon board for one player
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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struct PlayerBoard {
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board: [u8; 24],
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off: u8,
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}
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impl Default for PlayerBoard {
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fn default() -> Self {
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PlayerBoard {
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board: [
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0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
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],
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off: 0,
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}
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}
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}
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/// Trait to move checkers
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@ -228,7 +146,10 @@ mod tests {
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#[test]
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fn set_player0() -> Result<(), Error> {
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let mut board = Board::new();
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let player = Player {name: "".into(), color: Color::White};
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let player = Player {
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name: "".into(),
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color: Color::White,
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};
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board.set(&player, 1, 1)?;
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assert_eq!(board.get().board[1], 1);
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Ok(())
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@ -237,7 +158,10 @@ mod tests {
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#[test]
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fn set_player1() -> Result<(), Error> {
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let mut board = Board::new();
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let player = Player {name: "".into(), color: Color::Black};
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let player = Player {
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name: "".into(),
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color: Color::Black,
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};
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board.set(&player, 2, 1)?;
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assert_eq!(board.get().board[21], -1);
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Ok(())
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@ -246,7 +170,10 @@ mod tests {
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#[test]
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fn set_player0_off() -> Result<(), Error> {
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let mut board = Board::new();
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let player = Player {name: "".into(), color: Color::White};
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let player = Player {
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name: "".into(),
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color: Color::White,
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};
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board.set_off(player, 1)?;
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assert_eq!(board.get().off.0, 1);
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Ok(())
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@ -255,7 +182,10 @@ mod tests {
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#[test]
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fn set_player1_off() -> Result<(), Error> {
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let mut board = Board::new();
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let player = Player {name: "".into(), color: Color::Black};
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let player = Player {
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name: "".into(),
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color: Color::Black,
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};
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board.set_off(player, 1)?;
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assert_eq!(board.get().off.1, 1);
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Ok(())
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@ -264,7 +194,10 @@ mod tests {
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#[test]
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fn set_player1_off1() -> Result<(), Error> {
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let mut board = Board::new();
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let player = Player {name: "".into(), color: Color::Black};
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let player = Player {
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name: "".into(),
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color: Color::Black,
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};
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board.set_off(player, 1)?;
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board.set_off(player, 1)?;
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assert_eq!(board.get().off.1, 2);
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@ -274,44 +207,104 @@ mod tests {
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#[test]
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fn blocked_player0() -> Result<(), Error> {
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let board = Board::new();
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assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 0)?);
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assert!(board.blocked(
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&Player {
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name: "".into(),
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color: Color::White
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},
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0
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)?);
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Ok(())
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}
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#[test]
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fn blocked_player1() -> Result<(), Error> {
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let board = Board::new();
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assert!(board.blocked(&Player { name:"".into(), color: Color::Black }, 0)?);
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assert!(board.blocked(
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&Player {
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name: "".into(),
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color: Color::Black
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},
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0
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)?);
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Ok(())
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}
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#[test]
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fn blocked_player0_a() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::Black }, 1, 2)?;
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assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 22)?);
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board.set(
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&Player {
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name: "".into(),
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color: Color::Black,
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},
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1,
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2,
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)?;
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assert!(board.blocked(
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&Player {
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name: "".into(),
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color: Color::White
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},
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22
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)?);
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Ok(())
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}
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#[test]
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fn blocked_player1_a() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::White }, 1, 2)?;
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assert!(board.blocked(&Player { name:"".into(), color: Color::Black }, 22)?);
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
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},
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1,
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2,
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)?;
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assert!(board.blocked(
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&Player {
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name: "".into(),
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color: Color::Black
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},
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22
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)?);
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Ok(())
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}
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#[test]
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fn blocked_invalid_field() {
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let board = Board::new();
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assert!(board.blocked(&Player { name:"".into(), color: Color::White }, 24).is_err());
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assert!(board
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.blocked(
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&Player {
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name: "".into(),
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color: Color::White
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},
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24
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)
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.is_err());
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}
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#[test]
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fn set_field_with_1_checker_player0_a() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::White }, 1, 1)?;
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board.set(&Player { name:"".into(), color: Color::Black }, 22, 1)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
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},
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1,
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1,
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)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::Black,
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},
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22,
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1,
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)?;
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assert_eq!(board.get().board[1], -1);
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Ok(())
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}
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@ -319,8 +312,22 @@ mod tests {
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#[test]
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fn set_field_with_1_checker_player0_b() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::White }, 1, 1)?;
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board.set(&Player { name:"".into(), color: Color::Black }, 22, 1)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
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},
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1,
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1,
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)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::Black,
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},
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22,
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1,
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)?;
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assert_eq!(board.get().board[1], -1);
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Ok(())
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}
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@ -328,8 +335,22 @@ mod tests {
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#[test]
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fn set_field_with_1_checker_player1_a() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::Black }, 1, 1)?;
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board.set(&Player { name:"".into(), color: Color::White }, 22, 1)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::Black,
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},
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1,
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1,
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)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
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},
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22,
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1,
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)?;
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assert_eq!(board.get().board[22], 1);
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Ok(())
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}
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@ -337,8 +358,22 @@ mod tests {
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#[test]
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fn set_field_with_1_checker_player1_b() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::Black }, 1, 1)?;
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board.set(&Player { name:"".into(), color: Color::White }, 22, 1)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::Black,
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},
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1,
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1,
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)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
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},
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22,
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1,
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)?;
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assert_eq!(board.get().board[22], 1);
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Ok(())
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}
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@ -346,7 +381,14 @@ mod tests {
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#[test]
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fn set_field_with_2_checkers_player0_a() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::White }, 23, 2)?;
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board.set(
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&Player {
|
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name: "".into(),
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color: Color::White,
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},
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23,
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2,
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)?;
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assert_eq!(board.get().board[23], 4);
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Ok(())
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}
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|
|
@ -354,7 +396,14 @@ mod tests {
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#[test]
|
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fn set_field_with_2_checkers_player0_b() -> Result<(), Error> {
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let mut board = Board::new();
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board.set(&Player { name:"".into(), color: Color::White }, 23, -1)?;
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board.set(
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&Player {
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name: "".into(),
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color: Color::White,
|
||||
},
|
||||
23,
|
||||
-1,
|
||||
)?;
|
||||
assert_eq!(board.get().board[23], 1);
|
||||
Ok(())
|
||||
}
|
||||
|
|
@ -362,24 +411,60 @@ mod tests {
|
|||
#[test]
|
||||
fn set_field_blocked() {
|
||||
let mut board = Board::new();
|
||||
assert!(board.set(&Player { name:"".into(), color: Color::White }, 0, 2).is_err());
|
||||
assert!(board
|
||||
.set(
|
||||
&Player {
|
||||
name: "".into(),
|
||||
color: Color::White
|
||||
},
|
||||
0,
|
||||
2
|
||||
)
|
||||
.is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn set_wrong_field1() {
|
||||
let mut board = Board::new();
|
||||
assert!(board.set(&Player { name:"".into(), color: Color::White }, 50, 2).is_err());
|
||||
assert!(board
|
||||
.set(
|
||||
&Player {
|
||||
name: "".into(),
|
||||
color: Color::White
|
||||
},
|
||||
50,
|
||||
2
|
||||
)
|
||||
.is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn set_wrong_amount0() {
|
||||
let mut board = Board::new();
|
||||
assert!(board.set(&Player { name:"".into(), color: Color::White }, 23, -3).is_err());
|
||||
assert!(board
|
||||
.set(
|
||||
&Player {
|
||||
name: "".into(),
|
||||
color: Color::White
|
||||
},
|
||||
23,
|
||||
-3
|
||||
)
|
||||
.is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn set_wrong_amount1() {
|
||||
let mut board = Board::new();
|
||||
assert!(board.set(&Player { name:"".into(), color: Color::Black }, 23, -3).is_err());
|
||||
assert!(board
|
||||
.set(
|
||||
&Player {
|
||||
name: "".into(),
|
||||
color: Color::Black
|
||||
},
|
||||
23,
|
||||
-3
|
||||
)
|
||||
.is_err());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue