refact
This commit is contained in:
parent
6a0dc9395a
commit
2139de2fcd
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@ -44,7 +44,7 @@ impl Bot {
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}
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}
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pub fn consume(&mut self, event: &GameEvent) -> Option<GameEvent> {
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pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
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self.game.consume(event);
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// println!("bot game {:?}", self.game);
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// println!("bot player_id {:?}", self.player_id);
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@ -98,13 +98,13 @@ mod tests {
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#[test]
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fn test_consume() {
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let mut bot = Bot::new(Color::Black);
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let mut event = bot.consume(&GameEvent::BeginGame { goes_first: 2 });
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let mut event = bot.handle_event(&GameEvent::BeginGame { goes_first: 2 });
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assert_eq!(event, Some(GameEvent::Roll { player_id: 2 }));
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event = bot.consume(&GameEvent::BeginGame { goes_first: 1 });
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event = bot.handle_event(&GameEvent::BeginGame { goes_first: 1 });
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assert_eq!(event, None);
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event = bot.consume(&GameEvent::RollResult {
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bot.handle_event(&GameEvent::RollResult {
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player_id: 2,
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dice: Dice { values: (2, 3) },
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});
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@ -35,13 +35,13 @@ impl Game {
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player_id,
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bot,
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};
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game.consume(&GameEvent::BeginGame {
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game.handle_event(&GameEvent::BeginGame {
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goes_first: player_id.unwrap(),
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});
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game
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}
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pub fn consume(&mut self, event: &GameEvent) -> Option<GameEvent> {
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pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
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if !self.state.validate(event) {
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return None;
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}
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@ -50,13 +50,12 @@ impl Game {
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// chain all successive bot actions
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let bot_event = self
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.bot
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.consume(event)
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.map(|evt| self.consume(&evt))
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.flatten();
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.handle_event(event)
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.and_then(|evt| self.handle_event(&evt));
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// roll dice for bot if needed
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if self.bot_needs_dice_roll() {
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let dice = self.dice_roller.roll();
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self.consume(&GameEvent::RollResult {
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self.handle_event(&GameEvent::RollResult {
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player_id: self.bot.player_id,
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dice,
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})
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@ -127,7 +126,7 @@ impl App {
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return;
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}
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let dice = self.game.dice_roller.roll();
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self.game.consume(&GameEvent::RollResult {
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self.game.handle_event(&GameEvent::RollResult {
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player_id: self.game.player_id.unwrap(),
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dice,
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});
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@ -143,22 +142,22 @@ impl App {
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.map(|str| str.parse().unwrap_or(0))
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.collect();
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if positions.len() == 2 && positions[0] != 0 && positions[1] != 0 {
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let checker_move = CheckerMove::new(positions[0], positions[1]);
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if checker_move.is_ok() {
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if let Ok(checker_move) = CheckerMove::new(positions[0], positions[1]) {
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// if checker_move.is_ok() {
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if self.game.first_move.is_some() {
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let move_event = GameEvent::Move {
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player_id: self.game.player_id.unwrap(),
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moves: (self.game.first_move.unwrap(), checker_move.unwrap()),
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moves: (self.game.first_move.unwrap(), checker_move),
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};
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if !self.game.state.validate(&move_event) {
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println!("Move invalid");
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self.game.first_move = None;
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return;
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}
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self.game.consume(&move_event);
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self.game.handle_event(&move_event);
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self.game.first_move = None;
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} else {
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self.game.first_move = Some(checker_move.unwrap());
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self.game.first_move = Some(checker_move);
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}
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return;
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}
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@ -1,4 +1,4 @@
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use crate::player::{Color, Player};
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use crate::player::Color;
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use crate::Error;
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use serde::{Deserialize, Serialize};
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use std::cmp;
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@ -31,7 +31,7 @@ impl CheckerMove {
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// println!("from {} to {}", from, to);
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// check if the field is on the board
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// we allow 0 for 'to', which represents the exit of a checker
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if from < 1 || 24 < from || 24 < to {
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if !(1..25).contains(&from) || 24 < to {
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return Err(Error::FieldInvalid);
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}
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// check that the destination is after the origin field
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@ -98,7 +98,7 @@ impl Board {
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// Pieces placement -> 77bits (24 + 23 + 30 max)
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// inspired by https://www.gnu.org/software/gnubg/manual/html_node/A-technical-description-of-the-Position-ID.html
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// - white positions
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let white_board = self.positions.clone();
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let white_board = self.positions;
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let mut pos_bits = white_board.iter().fold(vec![], |acc, nb| {
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let mut new_acc = acc.clone();
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if *nb > 0 {
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@ -110,7 +110,7 @@ impl Board {
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});
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// - black positions
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let mut black_board = self.positions.clone();
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let mut black_board = self.positions;
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black_board.reverse();
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let mut pos_black_bits = black_board.iter().fold(vec![], |acc, nb| {
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let mut new_acc = acc.clone();
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@ -192,14 +192,13 @@ impl Board {
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line.replace_range(31..31, "| |");
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output = output + " |" + &line + " |\n";
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}
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output = output + " |------------------------------ | | -----------------------------|\n";
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output += " |------------------------------ | | -----------------------------|\n";
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for mut line in lower {
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// add middle bar
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line.replace_range(31..31, "| |");
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output = output + " |" + &line + " |\n";
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}
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output = output
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+ " ----------------------------------------------------------------
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output += " ----------------------------------------------------------------
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12 11 10 9 8 7 6 5 4 3 2 1 \n";
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output
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}
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@ -280,22 +279,20 @@ impl Board {
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}
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pub fn get_field_checkers(&self, field: Field) -> Result<(u8, Option<&Color>), Error> {
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if field < 1 || field > 24 {
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if !(1..25).contains(&field) {
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return Err(Error::FieldInvalid);
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}
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let checkers_count = self.positions[field - 1];
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let color = if checkers_count < 0 {
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Some(&Color::Black)
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} else if checkers_count > 0 {
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Some(&Color::White)
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} else {
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None
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let color = match checkers_count.cmp(&0) {
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cmp::Ordering::Less => Some(&Color::Black),
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cmp::Ordering::Greater => Some(&Color::White),
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cmp::Ordering::Equal => None,
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};
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Ok((checkers_count.abs() as u8, color))
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Ok((checkers_count.unsigned_abs(), color))
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}
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pub fn get_checkers_color(&self, field: Field) -> Result<Option<&Color>, Error> {
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self.get_field_checkers(field).map(|(count, color)| color)
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self.get_field_checkers(field).map(|(_ount, color)| color)
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}
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/// returns the list of Fields containing Checkers of the Color
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@ -357,7 +354,7 @@ impl Board {
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pub fn add_checker(&mut self, color: &Color, field: Field) -> Result<(), Error> {
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let checker_color = self.get_checkers_color(field)?;
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// error if the case contains the other color
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if None != checker_color && Some(color) != checker_color {
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if checker_color.is_some() && Some(color) != checker_color {
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return Err(Error::FieldInvalid);
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}
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let unit = match color {
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@ -369,19 +366,6 @@ impl Board {
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}
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}
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/// Trait to move checkers
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pub trait Move {
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/// Move a checker
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fn move_checker(&mut self, player: &Player, dice: u8, from: Field) -> Result<&mut Self, Error>
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where
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Self: Sized;
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/// Move permitted
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fn move_permitted(&mut self, player: &Player, dice: u8) -> Result<&mut Self, Error>
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where
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Self: Sized;
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}
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// Unit Tests
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#[cfg(test)]
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mod tests {
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@ -395,7 +379,7 @@ mod tests {
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#[test]
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fn blocked_outofrange() -> Result<(), Error> {
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let board = Board::new();
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assert!(!board.blocked(&Color::White, 0).is_err());
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assert!(board.blocked(&Color::White, 0).is_ok());
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assert!(board.blocked(&Color::White, 28).is_err());
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Ok(())
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}
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@ -435,7 +419,6 @@ mod tests {
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#[test]
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fn set_wrong_amount1() {
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let mut board = Board::new();
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let player = Player::new("".into(), Color::White);
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assert!(board.set(&Color::White, 23, -3).is_err());
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}
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@ -1,5 +1,5 @@
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//! # Play a TricTrac Game
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use crate::board::{Board, CheckerMove, Field, Move};
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use crate::board::{Board, CheckerMove, Field};
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use crate::dice::{Dice, DiceRoller, Roll};
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use crate::player::{Color, Player, PlayerId};
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use crate::Error;
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@ -502,56 +502,6 @@ pub enum GameEvent {
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},
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}
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impl Move for GameState {
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fn move_checker(&mut self, player: &Player, dice: u8, from: usize) -> Result<&mut Self, Error> {
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// check if move is permitted
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let _ = self.move_permitted(player, dice)?;
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// remove checker from old position
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self.board.set(&player.color, from, -1)?;
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// move checker to new position, in case it is reaching the off position, set it off
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let new_position = from as i8 - dice as i8;
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if new_position < 0 {
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// self.board.set_off(player, 1)?;
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} else {
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// self.board.set(player, new_position as usize, 1)?;
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}
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// switch to other player if all dice have been consumed
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self.switch_active_player();
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self.roll_first = true;
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Ok(self)
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}
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/// Implements checks to validate if the player is allowed to move
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fn move_permitted(&mut self, player: &Player, dice: u8) -> Result<&mut Self, Error> {
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let maybe_player_id = self.player_id(&player);
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// check if player is allowed to move
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if maybe_player_id != Some(&self.active_player_id) {
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return Err(Error::NotYourTurn);
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}
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// if player is nobody, you can not play and have to roll first
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if maybe_player_id.is_none() {
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return Err(Error::RollFirst);
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}
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// check if player has to roll first
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if self.roll_first {
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return Err(Error::RollFirst);
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}
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// check if dice value has actually been rolled
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if dice != self.dice.values.0 && dice != self.dice.values.1 {
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return Err(Error::DiceInvalid);
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}
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Ok(self)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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