chore: remove old web-game & web-user-portal crates

This commit is contained in:
Henri Bourcereau 2026-05-02 11:11:39 +02:00
parent 2c41e68cd6
commit 20134ce468
36 changed files with 2 additions and 5454 deletions

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@ -14,7 +14,7 @@ just build-relay
just run-relay # listens on :8080
# Run the game (separate terminal)
just dev-game
just dev
```
Open two browser windows at `http://127.0.0.1:9091`. In one, create a room; in the other, join with the same room name.
@ -52,7 +52,7 @@ The game state is defined by the `GameState` struct in _store/src/game.rs_. The
### multiplayer game
Pagckages "clients/backbone-lib", "clients/web-game", "server/protocol", "server/relay-server" are a Leptos-optimized adaptation of the macroquad-based [Carbonfreezer/multiplayer](https://github.com/Carbonfreezer/multiplayer) project. It is a multiplayer game system in Rust targeting browser-based board games compiled as WASM. The original project used Macroquad with a polling-based transport layer; this version replaces that with an async session API built for [Leptos](https://leptos.dev/).
Packages "clients/backbone-lib", "clients/web/game", "server/protocol", "server/relay-server" are a Leptos-optimized adaptation of the macroquad-based [Carbonfreezer/multiplayer](https://github.com/Carbonfreezer/multiplayer) project. It is a multiplayer game system in Rust targeting browser-based board games compiled as WASM. The original project used Macroquad with a polling-based transport layer; this version replaces that with an async session API built for [Leptos](https://leptos.dev/).
The system consists of: