chore: remove old web-game & web-user-portal crates
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36 changed files with 2 additions and 5454 deletions
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@ -14,7 +14,7 @@ just build-relay
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just run-relay # listens on :8080
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# Run the game (separate terminal)
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just dev-game
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just dev
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```
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Open two browser windows at `http://127.0.0.1:9091`. In one, create a room; in the other, join with the same room name.
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@ -52,7 +52,7 @@ The game state is defined by the `GameState` struct in _store/src/game.rs_. The
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### multiplayer game
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Pagckages "clients/backbone-lib", "clients/web-game", "server/protocol", "server/relay-server" are a Leptos-optimized adaptation of the macroquad-based [Carbonfreezer/multiplayer](https://github.com/Carbonfreezer/multiplayer) project. It is a multiplayer game system in Rust targeting browser-based board games compiled as WASM. The original project used Macroquad with a polling-based transport layer; this version replaces that with an async session API built for [Leptos](https://leptos.dev/).
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Packages "clients/backbone-lib", "clients/web/game", "server/protocol", "server/relay-server" are a Leptos-optimized adaptation of the macroquad-based [Carbonfreezer/multiplayer](https://github.com/Carbonfreezer/multiplayer) project. It is a multiplayer game system in Rust targeting browser-based board games compiled as WASM. The original project used Macroquad with a polling-based transport layer; this version replaces that with an async session API built for [Leptos](https://leptos.dev/).
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The system consists of:
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