wip rolldice
This commit is contained in:
parent
dff9f7f3e1
commit
1f663cf524
|
|
@ -46,7 +46,8 @@ impl Bot {
|
|||
|
||||
pub fn consume(&mut self, event: &GameEvent) -> Option<GameEvent> {
|
||||
self.game.consume(event);
|
||||
// println!("{:?}", self.game);
|
||||
println!("bot game {:?}", self.game);
|
||||
println!("bot player_id {:?}", self.player_id);
|
||||
if self.game.active_player_id == self.player_id {
|
||||
return match self.game.turn_stage {
|
||||
TurnStage::RollDice => Some(GameEvent::Roll {
|
||||
|
|
|
|||
|
|
@ -43,6 +43,7 @@ impl Game {
|
|||
|
||||
pub fn consume(&mut self, event: &GameEvent) -> Option<GameEvent> {
|
||||
if self.state.validate(event) {
|
||||
println!("consuming {:?}", event);
|
||||
self.state.consume(event);
|
||||
return self
|
||||
.bot
|
||||
|
|
|
|||
|
|
@ -35,9 +35,10 @@ impl CheckerMove {
|
|||
return Err(Error::FieldInvalid);
|
||||
}
|
||||
// check that the destination is after the origin field
|
||||
if to < from && to != 0 {
|
||||
return Err(Error::MoveInvalid);
|
||||
}
|
||||
// --> not applicable for black moves
|
||||
// if to < from && to != 0 {
|
||||
// return Err(Error::MoveInvalid);
|
||||
// }
|
||||
Ok(Self { from, to })
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -288,8 +288,8 @@ impl GameState {
|
|||
fn moves_follows_dices(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
|
||||
let (dice1, dice2) = self.dice.values;
|
||||
let (move1, move2): &(CheckerMove, CheckerMove) = moves.into();
|
||||
let dist1 = (move1.get_to() - move1.get_from()) as u8;
|
||||
let dist2 = (move2.get_to() - move2.get_from()) as u8;
|
||||
let dist1 = (move1.get_to() as i8 - move1.get_from() as i8).abs() as u8;
|
||||
let dist2 = (move2.get_to() as i8 - move2.get_from() as i8).abs() as u8;
|
||||
print!("{}, {}, {}, {}", dist1, dist2, dice1, dice2);
|
||||
// basic : same number
|
||||
if cmp::min(dist1, dist2) != cmp::min(dice1, dice2)
|
||||
|
|
@ -415,6 +415,10 @@ impl GameState {
|
|||
PlayerDisconnected { player_id } => {
|
||||
self.players.remove(player_id);
|
||||
}
|
||||
Roll { player_id: 2 } => {
|
||||
let dice = self.dice_roller.roll();
|
||||
self.consume(&GameEvent::RollResult { player_id: 2, dice });
|
||||
}
|
||||
Roll { player_id: _ } => {}
|
||||
RollResult { player_id: _, dice } => {
|
||||
self.dice = *dice;
|
||||
|
|
@ -436,6 +440,7 @@ impl GameState {
|
|||
.find(|id| *id != player_id)
|
||||
.unwrap()
|
||||
.clone();
|
||||
self.turn_stage = TurnStage::RollDice;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -585,6 +590,13 @@ mod tests {
|
|||
CheckerMove::new(6, 9).unwrap(),
|
||||
);
|
||||
assert!(!state.moves_possible(&Color::White, &moves));
|
||||
|
||||
// black moves
|
||||
let moves = (
|
||||
CheckerMove::new(24, 20).unwrap(),
|
||||
CheckerMove::new(20, 19).unwrap(),
|
||||
);
|
||||
assert!(state.moves_possible(&Color::Black, &moves));
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
|
|||
Loading…
Reference in a new issue