This commit is contained in:
Henri Bourcereau 2025-08-07 17:50:13 +02:00
parent 0dea88033e
commit 1c6c359676
9 changed files with 527 additions and 230 deletions

2
Cargo.lock generated
View file

@ -321,6 +321,7 @@ dependencies = [
"burn", "burn",
"burn-rl", "burn-rl",
"env_logger 0.10.0", "env_logger 0.10.0",
"log",
"pretty_assertions", "pretty_assertions",
"rand 0.8.5", "rand 0.8.5",
"serde", "serde",
@ -881,6 +882,7 @@ dependencies = [
"bot", "bot",
"env_logger 0.11.6", "env_logger 0.11.6",
"itertools 0.13.0", "itertools 0.13.0",
"log",
"pico-args", "pico-args",
"pretty_assertions", "pretty_assertions",
"renet", "renet",

View file

@ -22,3 +22,4 @@ rand = "0.8"
env_logger = "0.10" env_logger = "0.10"
burn = { version = "0.17", features = ["ndarray", "autodiff"] } burn = { version = "0.17", features = ["ndarray", "autodiff"] }
burn-rl = { git = "https://github.com/yunjhongwu/burn-rl-examples.git", package = "burn-rl" } burn-rl = { git = "https://github.com/yunjhongwu/burn-rl-examples.git", package = "burn-rl" }
log = "0.4.20"

View file

@ -1,6 +1,7 @@
pub mod dqn; pub mod dqn;
pub mod strategy; pub mod strategy;
use log::{error, info};
use store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage}; use store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
pub use strategy::default::DefaultStrategy; pub use strategy::default::DefaultStrategy;
pub use strategy::dqn::DqnStrategy; pub use strategy::dqn::DqnStrategy;
@ -63,8 +64,8 @@ impl Bot {
} }
pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> { pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
info!(">>>> {:?} BOT handle", self.color);
let game = self.strategy.get_mut_game(); let game = self.strategy.get_mut_game();
// println!("----- before : {:?}", game);
let internal_event = if self.color == Color::Black { let internal_event = if self.color == Color::Black {
&event.get_mirror() &event.get_mirror()
} else { } else {
@ -75,6 +76,7 @@ impl Bot {
let turn_stage = game.turn_stage; let turn_stage = game.turn_stage;
game.consume(internal_event); game.consume(internal_event);
if game.stage == Stage::Ended { if game.stage == Stage::Ended {
info!("<<<< end {:?} BOT handle", self.color);
return None; return None;
} }
let active_player_id = if self.color == Color::Black { let active_player_id = if self.color == Color::Black {
@ -89,9 +91,7 @@ impl Bot {
if active_player_id == self.player_id { if active_player_id == self.player_id {
let player_points = game.who_plays().map(|p| (p.points, p.holes)); let player_points = game.who_plays().map(|p| (p.points, p.holes));
if self.color == Color::Black { if self.color == Color::Black {
println!( info!( " input (internal) evt : {internal_event:?}, points : {init_player_points:?}, stage : {turn_stage:?}");
" input (internal) evt : {internal_event:?}, {init_player_points:?}, {turn_stage:?}"
);
} }
let internal_event = match game.turn_stage { let internal_event = match game.turn_stage {
TurnStage::MarkAdvPoints => Some(GameEvent::Mark { TurnStage::MarkAdvPoints => Some(GameEvent::Mark {
@ -120,12 +120,15 @@ impl Bot {
_ => None, _ => None,
}; };
return if self.color == Color::Black { return if self.color == Color::Black {
println!(" bot (internal) evt : {internal_event:?} - {player_points:?}"); info!(" bot (internal) evt : {internal_event:?} ; points : {player_points:?}");
info!("<<<< end {:?} BOT handle", self.color);
internal_event.map(|evt| evt.get_mirror()) internal_event.map(|evt| evt.get_mirror())
} else { } else {
info!("<<<< end {:?} BOT handle", self.color);
internal_event internal_event
}; };
} }
info!("<<<< end {:?} BOT handle", self.color);
None None
} }

View file

@ -15,3 +15,4 @@ store = { path = "../store" }
bot = { path = "../bot" } bot = { path = "../bot" }
itertools = "0.13.0" itertools = "0.13.0"
env_logger = "0.11.6" env_logger = "0.11.6"
log = "0.4.20"

View file

@ -1,4 +1,5 @@
use bot::{Bot, BotStrategy}; use bot::{Bot, BotStrategy};
use log::{error, info};
use store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage}; use store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
// Application Game // Application Game
@ -62,11 +63,20 @@ impl GameRunner {
return None; return None;
} }
let valid_event = if self.state.validate(event) { let valid_event = if self.state.validate(event) {
info!(
"--------------- new valid event {event:?} (stage {:?}) -----------",
self.state.turn_stage
);
self.state.consume(event); self.state.consume(event);
info!(
" --> stage {:?} ; active player points {:?}",
self.state.turn_stage,
self.state.who_plays().map(|p| p.points)
);
event event
} else { } else {
println!("{}", self.state); info!("{}", self.state);
println!("event not valid : {:?}", event); error!("event not valid : {event:?}");
panic!("crash and burn"); panic!("crash and burn");
&GameEvent::PlayError &GameEvent::PlayError
}; };

View file

@ -114,7 +114,7 @@ impl fmt::Display for Board {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut s = String::new(); let mut s = String::new();
s.push_str(&format!("{:?}", self.positions)); s.push_str(&format!("{:?}", self.positions));
write!(f, "{}", s) write!(f, "{s}")
} }
} }
@ -132,8 +132,13 @@ impl Board {
} }
/// Globally set pieces on board ( for tests ) /// Globally set pieces on board ( for tests )
pub fn set_positions(&mut self, positions: [i8; 24]) { pub fn set_positions(&mut self, color: &Color, positions: [i8; 24]) {
self.positions = positions; let mut new_positions = positions;
if color == &Color::Black {
new_positions = new_positions.map(|c| 0 - c);
new_positions.reverse();
}
self.positions = new_positions;
} }
pub fn count_checkers(&self, color: Color, from: Field, to: Field) -> u8 { pub fn count_checkers(&self, color: Color, from: Field, to: Field) -> u8 {
@ -672,9 +677,12 @@ mod tests {
#[test] #[test]
fn is_quarter_fillable() { fn is_quarter_fillable() {
let mut board = Board::new(); let mut board = Board::new();
board.set_positions([ board.set_positions(
15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, &Color::White,
]); [
15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
],
);
assert!(board.is_quarter_fillable(Color::Black, 1)); assert!(board.is_quarter_fillable(Color::Black, 1));
assert!(!board.is_quarter_fillable(Color::Black, 12)); assert!(!board.is_quarter_fillable(Color::Black, 12));
assert!(board.is_quarter_fillable(Color::Black, 13)); assert!(board.is_quarter_fillable(Color::Black, 13));
@ -683,25 +691,34 @@ mod tests {
assert!(board.is_quarter_fillable(Color::White, 12)); assert!(board.is_quarter_fillable(Color::White, 12));
assert!(!board.is_quarter_fillable(Color::White, 13)); assert!(!board.is_quarter_fillable(Color::White, 13));
assert!(board.is_quarter_fillable(Color::White, 24)); assert!(board.is_quarter_fillable(Color::White, 24));
board.set_positions([ board.set_positions(
5, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -8, 0, 0, 0, 0, 0, -5, &Color::White,
]); [
5, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -8, 0, 0, 0, 0, 0, -5,
],
);
assert!(board.is_quarter_fillable(Color::Black, 13)); assert!(board.is_quarter_fillable(Color::Black, 13));
assert!(!board.is_quarter_fillable(Color::Black, 24)); assert!(!board.is_quarter_fillable(Color::Black, 24));
assert!(!board.is_quarter_fillable(Color::White, 1)); assert!(!board.is_quarter_fillable(Color::White, 1));
assert!(board.is_quarter_fillable(Color::White, 12)); assert!(board.is_quarter_fillable(Color::White, 12));
board.set_positions([ board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
],
);
assert!(board.is_quarter_fillable(Color::Black, 16)); assert!(board.is_quarter_fillable(Color::Black, 16));
} }
#[test] #[test]
fn get_quarter_filling_candidate() { fn get_quarter_filling_candidate() {
let mut board = Board::new(); let mut board = Board::new();
board.set_positions([ board.set_positions(
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
assert_eq!(vec![2], board.get_quarter_filling_candidate(Color::White)); assert_eq!(vec![2], board.get_quarter_filling_candidate(Color::White));
} }
} }

View file

@ -521,13 +521,14 @@ impl GameState {
self.inc_roll_count(self.active_player_id); self.inc_roll_count(self.active_player_id);
self.turn_stage = TurnStage::MarkPoints; self.turn_stage = TurnStage::MarkPoints;
(self.dice_jans, self.dice_points) = self.get_rollresult_jans(dice); (self.dice_jans, self.dice_points) = self.get_rollresult_jans(dice);
info!("points from result : {:?}", self.dice_points);
if !self.schools_enabled { if !self.schools_enabled {
// Schools are not enabled. We mark points automatically // Schools are not enabled. We mark points automatically
// the points earned by the opponent will be marked on its turn // the points earned by the opponent will be marked on its turn
let new_hole = self.mark_points(self.active_player_id, self.dice_points.0); let new_hole = self.mark_points(self.active_player_id, self.dice_points.0);
if new_hole { if new_hole {
let holes_count = self.get_active_player().unwrap().holes; let holes_count = self.get_active_player().unwrap().holes;
println!("new hole -> {:?}", holes_count); info!("new hole -> {holes_count:?}");
if holes_count > 12 { if holes_count > 12 {
self.stage = Stage::Ended; self.stage = Stage::Ended;
} else { } else {
@ -605,6 +606,10 @@ impl GameState {
fn get_rollresult_jans(&self, dice: &Dice) -> (PossibleJans, (u8, u8)) { fn get_rollresult_jans(&self, dice: &Dice) -> (PossibleJans, (u8, u8)) {
let player = &self.players.get(&self.active_player_id).unwrap(); let player = &self.players.get(&self.active_player_id).unwrap();
info!(
"get rollresult for {:?} {:?} {:?} (roll count {:?})",
player.color, self.board, dice, player.dice_roll_count
);
let points_rules = PointsRules::new(&player.color, &self.board, *dice); let points_rules = PointsRules::new(&player.color, &self.board, *dice);
points_rules.get_result_jans(player.dice_roll_count) points_rules.get_result_jans(player.dice_roll_count)
} }
@ -647,10 +652,11 @@ impl GameState {
p.points = sum_points % 12; p.points = sum_points % 12;
p.holes += holes; p.holes += holes;
if points > 0 && p.holes > 15 { // if points > 0 && p.holes > 15 {
if points > 0 {
info!( info!(
"player {:?} holes : {:?} added points : {:?}", "player {player_id:?} holes : {:?} (+{holes:?}) points : {:?} (+{points:?} - {jeux:?})",
player_id, p.holes, points p.holes, p.points
) )
} }
p p

View file

@ -625,18 +625,24 @@ mod tests {
#[test] #[test]
fn can_take_corner_by_effect() { fn can_take_corner_by_effect() {
let mut rules = MoveRules::default(); let mut rules = MoveRules::default();
rules.board.set_positions([ rules.board.set_positions(
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, &Color::White,
]); [
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
],
);
rules.dice.values = (4, 4); rules.dice.values = (4, 4);
assert!(rules.can_take_corner_by_effect()); assert!(rules.can_take_corner_by_effect());
rules.dice.values = (5, 5); rules.dice.values = (5, 5);
assert!(!rules.can_take_corner_by_effect()); assert!(!rules.can_take_corner_by_effect());
rules.board.set_positions([ rules.board.set_positions(
10, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, &Color::White,
]); [
10, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
],
);
rules.dice.values = (4, 4); rules.dice.values = (4, 4);
assert!(!rules.can_take_corner_by_effect()); assert!(!rules.can_take_corner_by_effect());
} }
@ -645,9 +651,12 @@ mod tests {
fn prise_en_puissance() { fn prise_en_puissance() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
// prise par puissance ok // prise par puissance ok
state.board.set_positions([ state.board.set_positions(
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, &Color::White,
]); [
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
],
);
state.dice.values = (5, 5); state.dice.values = (5, 5);
let moves = ( let moves = (
CheckerMove::new(8, 12).unwrap(), CheckerMove::new(8, 12).unwrap(),
@ -658,25 +667,34 @@ mod tests {
assert!(state.moves_allowed(&moves).is_ok()); assert!(state.moves_allowed(&moves).is_ok());
// opponent corner must be empty // opponent corner must be empty
state.board.set_positions([ state.board.set_positions(
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -13, &Color::White,
]); [
10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -13,
],
);
assert!(!state.is_move_by_puissance(&moves)); assert!(!state.is_move_by_puissance(&moves));
assert!(!state.moves_follows_dices(&moves)); assert!(!state.moves_follows_dices(&moves));
// Si on a la possibilité de prendre son coin à la fois par effet, c'est à dire naturellement, et aussi par puissance, on doit le prendre par effet // Si on a la possibilité de prendre son coin à la fois par effet, c'est à dire naturellement, et aussi par puissance, on doit le prendre par effet
state.board.set_positions([ state.board.set_positions(
5, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, &Color::White,
]); [
5, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
],
);
assert_eq!( assert_eq!(
Err(MoveError::CornerByEffectPossible), Err(MoveError::CornerByEffectPossible),
state.moves_allowed(&moves) state.moves_allowed(&moves)
); );
// on a déjà pris son coin : on ne peux plus y deplacer des dames par puissance // on a déjà pris son coin : on ne peux plus y deplacer des dames par puissance
state.board.set_positions([ state.board.set_positions(
8, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, &Color::White,
]); [
8, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
],
);
assert!(!state.is_move_by_puissance(&moves)); assert!(!state.is_move_by_puissance(&moves));
assert!(!state.moves_follows_dices(&moves)); assert!(!state.moves_follows_dices(&moves));
} }
@ -685,9 +703,12 @@ mod tests {
fn exit() { fn exit() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
// exit ok // exit ok
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
],
);
state.dice.values = (5, 5); state.dice.values = (5, 5);
let moves = ( let moves = (
CheckerMove::new(20, 0).unwrap(), CheckerMove::new(20, 0).unwrap(),
@ -697,9 +718,12 @@ mod tests {
assert!(state.moves_allowed(&moves).is_ok()); assert!(state.moves_allowed(&moves).is_ok());
// toutes les dames doivent être dans le jan de retour // toutes les dames doivent être dans le jan de retour
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
],
);
state.dice.values = (5, 5); state.dice.values = (5, 5);
let moves = ( let moves = (
CheckerMove::new(20, 0).unwrap(), CheckerMove::new(20, 0).unwrap(),
@ -711,9 +735,12 @@ mod tests {
); );
// on ne peut pas sortir une dame avec un nombre excédant si on peut en jouer une avec un nombre défaillant // on ne peut pas sortir une dame avec un nombre excédant si on peut en jouer une avec un nombre défaillant
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0,
],
);
state.dice.values = (5, 5); state.dice.values = (5, 5);
let moves = ( let moves = (
CheckerMove::new(20, 0).unwrap(), CheckerMove::new(20, 0).unwrap(),
@ -725,9 +752,12 @@ mod tests {
); );
// on doit jouer le nombre excédant le plus éloigné // on doit jouer le nombre excédant le plus éloigné
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0,
],
);
state.dice.values = (5, 5); state.dice.values = (5, 5);
let moves = ( let moves = (
CheckerMove::new(20, 0).unwrap(), CheckerMove::new(20, 0).unwrap(),
@ -741,9 +771,12 @@ mod tests {
assert!(state.moves_allowed(&moves).is_ok()); assert!(state.moves_allowed(&moves).is_ok());
// Cas de la dernière dame // Cas de la dernière dame
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
],
);
state.dice.values = (5, 5); state.dice.values = (5, 5);
let moves = ( let moves = (
CheckerMove::new(23, 0).unwrap(), CheckerMove::new(23, 0).unwrap(),
@ -756,9 +789,12 @@ mod tests {
#[test] #[test]
fn move_check_opponent_fillable_quarter() { fn move_check_opponent_fillable_quarter() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0,
],
);
state.dice.values = (5, 5); state.dice.values = (5, 5);
let moves = ( let moves = (
CheckerMove::new(11, 16).unwrap(), CheckerMove::new(11, 16).unwrap(),
@ -766,9 +802,12 @@ mod tests {
); );
assert!(state.moves_allowed(&moves).is_ok()); assert!(state.moves_allowed(&moves).is_ok());
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
],
);
state.dice.values = (5, 5); state.dice.values = (5, 5);
let moves = ( let moves = (
CheckerMove::new(11, 16).unwrap(), CheckerMove::new(11, 16).unwrap(),
@ -779,9 +818,12 @@ mod tests {
state.moves_allowed(&moves) state.moves_allowed(&moves)
); );
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
],
);
state.dice.values = (5, 5); state.dice.values = (5, 5);
let moves = ( let moves = (
CheckerMove::new(11, 16).unwrap(), CheckerMove::new(11, 16).unwrap(),
@ -789,9 +831,12 @@ mod tests {
); );
assert!(state.moves_allowed(&moves).is_ok()); assert!(state.moves_allowed(&moves).is_ok());
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, -12, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, -12,
],
);
state.dice.values = (5, 5); state.dice.values = (5, 5);
let moves = ( let moves = (
CheckerMove::new(11, 16).unwrap(), CheckerMove::new(11, 16).unwrap(),
@ -806,9 +851,12 @@ mod tests {
#[test] #[test]
fn move_check_fillable_quarter() { fn move_check_fillable_quarter() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
3, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, &Color::White,
]); [
3, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0,
],
);
state.dice.values = (5, 4); state.dice.values = (5, 4);
let moves = ( let moves = (
CheckerMove::new(1, 6).unwrap(), CheckerMove::new(1, 6).unwrap(),
@ -821,9 +869,12 @@ mod tests {
); );
assert_eq!(Err(MoveError::MustFillQuarter), state.moves_allowed(&moves)); assert_eq!(Err(MoveError::MustFillQuarter), state.moves_allowed(&moves));
state.board.set_positions([ state.board.set_positions(
2, 3, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 3, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 3); state.dice.values = (2, 3);
let moves = ( let moves = (
CheckerMove::new(6, 8).unwrap(), CheckerMove::new(6, 8).unwrap(),
@ -840,9 +891,12 @@ mod tests {
#[test] #[test]
fn move_play_all_dice() { fn move_play_all_dice() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
],
);
state.dice.values = (1, 3); state.dice.values = (1, 3);
let moves = ( let moves = (
CheckerMove::new(22, 0).unwrap(), CheckerMove::new(22, 0).unwrap(),
@ -861,9 +915,12 @@ mod tests {
fn move_opponent_rest_corner_rules() { fn move_opponent_rest_corner_rules() {
// fill with 2 checkers : forbidden // fill with 2 checkers : forbidden
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (1, 1); state.dice.values = (1, 1);
let moves = ( let moves = (
CheckerMove::new(12, 13).unwrap(), CheckerMove::new(12, 13).unwrap(),
@ -891,9 +948,12 @@ mod tests {
fn move_rest_corner_enter() { fn move_rest_corner_enter() {
// direct // direct
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 1); state.dice.values = (2, 1);
let moves = ( let moves = (
CheckerMove::new(10, 12).unwrap(), CheckerMove::new(10, 12).unwrap(),
@ -915,9 +975,12 @@ mod tests {
#[test] #[test]
fn move_rest_corner_blocked() { fn move_rest_corner_blocked() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 1); state.dice.values = (2, 1);
let moves = ( let moves = (
CheckerMove::new(0, 0).unwrap(), CheckerMove::new(0, 0).unwrap(),
@ -926,9 +989,12 @@ mod tests {
assert!(state.moves_follows_dices(&moves)); assert!(state.moves_follows_dices(&moves));
assert!(state.moves_allowed(&moves).is_ok()); assert!(state.moves_allowed(&moves).is_ok());
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
],
);
state.dice.values = (2, 1); state.dice.values = (2, 1);
let moves = ( let moves = (
CheckerMove::new(23, 24).unwrap(), CheckerMove::new(23, 24).unwrap(),
@ -949,9 +1015,12 @@ mod tests {
#[test] #[test]
fn move_rest_corner_exit() { fn move_rest_corner_exit() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 3); state.dice.values = (2, 3);
let moves = ( let moves = (
CheckerMove::new(12, 14).unwrap(), CheckerMove::new(12, 14).unwrap(),
@ -967,9 +1036,12 @@ mod tests {
fn move_rest_corner_toutdune() { fn move_rest_corner_toutdune() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
// We can't go to the occupied rest corner as an intermediary step // We can't go to the occupied rest corner as an intermediary step
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 1); state.dice.values = (2, 1);
let moves = ( let moves = (
CheckerMove::new(11, 13).unwrap(), CheckerMove::new(11, 13).unwrap(),
@ -978,9 +1050,12 @@ mod tests {
assert!(!state.moves_possible(&moves)); assert!(!state.moves_possible(&moves));
// We can use the empty rest corner as an intermediary step // We can use the empty rest corner as an intermediary step
state.board.set_positions([ state.board.set_positions(
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3, &Color::White,
]); [
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
],
);
state.dice.values = (6, 5); state.dice.values = (6, 5);
let moves = ( let moves = (
CheckerMove::new(8, 13).unwrap(), CheckerMove::new(8, 13).unwrap(),
@ -994,9 +1069,12 @@ mod tests {
#[test] #[test]
fn move_play_stronger_dice() { fn move_play_stronger_dice() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 3); state.dice.values = (2, 3);
let moves = ( let moves = (
CheckerMove::new(12, 14).unwrap(), CheckerMove::new(12, 14).unwrap(),
@ -1034,9 +1112,12 @@ mod tests {
assert!(!state.moves_possible(&moves)); assert!(!state.moves_possible(&moves));
// Can't move the same checker twice // Can't move the same checker twice
state.board.set_positions([ state.board.set_positions(
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 1); state.dice.values = (2, 1);
let moves = ( let moves = (
CheckerMove::new(3, 5).unwrap(), CheckerMove::new(3, 5).unwrap(),
@ -1056,9 +1137,12 @@ mod tests {
#[test] #[test]
fn filling_moves_sequences() { fn filling_moves_sequences() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 1); state.dice.values = (2, 1);
let filling_moves_sequences = state.get_quarter_filling_moves_sequences(); let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
// println!( // println!(
@ -1067,17 +1151,23 @@ mod tests {
// ); // );
assert_eq!(2, filling_moves_sequences.len()); assert_eq!(2, filling_moves_sequences.len());
state.board.set_positions([ state.board.set_positions(
3, 2, 3, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
3, 2, 3, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 2); state.dice.values = (2, 2);
let filling_moves_sequences = state.get_quarter_filling_moves_sequences(); let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
// println!("{:?}", filling_moves_sequences); // println!("{:?}", filling_moves_sequences);
assert_eq!(2, filling_moves_sequences.len()); assert_eq!(2, filling_moves_sequences.len());
state.board.set_positions([ state.board.set_positions(
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 1); state.dice.values = (2, 1);
let filling_moves_sequences = state.get_quarter_filling_moves_sequences(); let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
// println!( // println!(
@ -1087,9 +1177,12 @@ mod tests {
assert_eq!(2, filling_moves_sequences.len()); assert_eq!(2, filling_moves_sequences.len());
// positions // positions
state.board.set_positions([ state.board.set_positions(
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3, &Color::White,
]); [
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
],
);
state.dice.values = (6, 5); state.dice.values = (6, 5);
let filling_moves_sequences = state.get_quarter_filling_moves_sequences(); let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
assert_eq!(1, filling_moves_sequences.len()); assert_eq!(1, filling_moves_sequences.len());
@ -1099,19 +1192,46 @@ mod tests {
fn scoring_filling_moves_sequences() { fn scoring_filling_moves_sequences() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 1); state.dice.values = (2, 1);
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len()); assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
state.board.set_positions([ state.board.set_positions(
2, 3, 3, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 3, 3, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 1); state.dice.values = (2, 1);
let filling_moves_sequences = state.get_scoring_quarter_filling_moves_sequences(); let filling_moves_sequences = state.get_scoring_quarter_filling_moves_sequences();
// println!("{:?}", filling_moves_sequences); // println!("{:?}", filling_moves_sequences);
assert_eq!(3, filling_moves_sequences.len()); assert_eq!(3, filling_moves_sequences.len());
// preserve filling
state.board.set_positions(
&Color::White,
[
2, 2, 2, 2, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, -2, -3, -5, 0, -1,
],
);
state.dice.values = (3, 1);
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
// preserve filling (black)
let mut state = MoveRules::new(&Color::Black, &Board::default(), Dice::default());
state.board.set_positions(
&Color::Black,
[
1, 0, 5, 3, 2, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -4, -2, -2, -2, -2, -2,
],
);
state.dice.values = (3, 1);
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
} }
// prise de coin par puissance et conservation de jan #18 // prise de coin par puissance et conservation de jan #18
@ -1120,9 +1240,12 @@ mod tests {
fn corner_by_effect_and_filled_corner() { fn corner_by_effect_and_filled_corner() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3, &Color::White,
]); [
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
],
);
state.dice.values = (6, 5); state.dice.values = (6, 5);
let moves = ( let moves = (
@ -1155,9 +1278,12 @@ mod tests {
fn get_possible_moves_sequences() { fn get_possible_moves_sequences() {
let mut state = MoveRules::default(); let mut state = MoveRules::default();
state.board.set_positions([ state.board.set_positions(
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
state.dice.values = (2, 3); state.dice.values = (2, 3);
let moves = ( let moves = (
CheckerMove::new(9, 11).unwrap(), CheckerMove::new(9, 11).unwrap(),

View file

@ -5,6 +5,7 @@ use crate::player::Color;
use crate::CheckerMove; use crate::CheckerMove;
use crate::Error; use crate::Error;
use log::info;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::cmp; use std::cmp;
use std::collections::HashMap; use std::collections::HashMap;
@ -158,9 +159,9 @@ impl PointsRules {
self.move_rules.dice = dice; self.move_rules.dice = dice;
} }
pub fn update_positions(&mut self, positions: [i8; 24]) { pub fn update_positions(&mut self, color: &Color, positions: [i8; 24]) {
self.board.set_positions(positions); self.board.set_positions(color, positions);
self.move_rules.board.set_positions(positions); self.move_rules.board.set_positions(color, positions);
} }
fn get_jans(&self, board_ini: &Board, dice_rolls_count: u8) -> PossibleJans { fn get_jans(&self, board_ini: &Board, dice_rolls_count: u8) -> PossibleJans {
@ -381,6 +382,7 @@ impl PointsRules {
pub fn get_result_jans(&self, dice_rolls_count: u8) -> (PossibleJans, (u8, u8)) { pub fn get_result_jans(&self, dice_rolls_count: u8) -> (PossibleJans, (u8, u8)) {
let jans = self.get_jans(&self.board, dice_rolls_count); let jans = self.get_jans(&self.board, dice_rolls_count);
info!("jans : {jans:?}");
let points_jans = jans.clone(); let points_jans = jans.clone();
(jans, self.get_jans_points(points_jans)) (jans, self.get_jans_points(points_jans))
} }
@ -481,9 +483,12 @@ mod tests {
#[test] #[test]
fn get_jans_by_dice_order() { fn get_jans_by_dice_order() {
let mut rules = PointsRules::default(); let mut rules = PointsRules::default();
rules.board.set_positions([ rules.board.set_positions(
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false); let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len()); assert_eq!(1, jans.len());
@ -495,9 +500,12 @@ mod tests {
// On peut passer par une dame battue pour battre une autre dame // On peut passer par une dame battue pour battre une autre dame
// mais pas par une case remplie par l'adversaire // mais pas par une case remplie par l'adversaire
rules.board.set_positions([ rules.board.set_positions(
2, 0, -1, -2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, -1, -2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let mut jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false); let mut jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[3, 2], None, false); let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[3, 2], None, false);
@ -506,25 +514,34 @@ mod tests {
jans.merge(jans_revert_dices); jans.merge(jans_revert_dices);
assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len()); assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions([ rules.board.set_positions(
2, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false); let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len()); assert_eq!(1, jans.len());
assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len()); assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions([ rules.board.set_positions(
2, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false); let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len()); assert_eq!(1, jans.len());
assert_eq!(1, jans.get(&Jan::TrueHitSmallJan).unwrap().len()); assert_eq!(1, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions([ rules.board.set_positions(
2, 0, 1, 1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, 1, 1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false); let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len()); assert_eq!(1, jans.len());
@ -533,25 +550,34 @@ mod tests {
// corners handling // corners handling
// deux dés bloqués (coin de repos et coin de l'adversaire) // deux dés bloqués (coin de repos et coin de l'adversaire)
rules.board.set_positions([ rules.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
// le premier dé traité est le dernier du vecteur : 1 // le premier dé traité est le dernier du vecteur : 1
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 1], None, false); let jans = get_jans_by_ordered_dice(&rules.board, &[2, 1], None, false);
// println!("jans (dés bloqués) : {:?}", jans.get(&Jan::TrueHit)); // println!("jans (dés bloqués) : {:?}", jans.get(&Jan::TrueHit));
assert_eq!(0, jans.len()); assert_eq!(0, jans.len());
// dé dans son coin de repos : peut tout de même battre à vrai // dé dans son coin de repos : peut tout de même battre à vrai
rules.board.set_positions([ rules.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[3, 3], None, false); let jans = get_jans_by_ordered_dice(&rules.board, &[3, 3], None, false);
assert_eq!(1, jans.len()); assert_eq!(1, jans.len());
// premier dé bloqué, mais tout d'une possible en commençant par le second // premier dé bloqué, mais tout d'une possible en commençant par le second
rules.board.set_positions([ rules.board.set_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let mut jans = get_jans_by_ordered_dice(&rules.board, &[3, 1], None, false); let mut jans = get_jans_by_ordered_dice(&rules.board, &[3, 1], None, false);
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[1, 3], None, false); let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[1, 3], None, false);
assert_eq!(1, jans_revert_dices.len()); assert_eq!(1, jans_revert_dices.len());
@ -569,169 +595,274 @@ mod tests {
// ----- Jan de récompense // ----- Jan de récompense
// Battre à vrai une dame située dans la table des petits jans : 4 + 4 + 4 = 12 // Battre à vrai une dame située dans la table des petits jans : 4 + 4 + 4 = 12
let mut rules = PointsRules::default(); let mut rules = PointsRules::default();
rules.update_positions([ rules.update_positions(
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 3) }); rules.set_dice(Dice { values: (2, 3) });
assert_eq!(12, rules.get_points(5).0); assert_eq!(12, rules.get_points(5).0);
// Calcul des points pour noir
let mut board = Board::new();
board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, -2,
],
);
let mut rules = PointsRules::new(&Color::Black, &board, Dice { values: (2, 3) });
assert_eq!(12, rules.get_points(5).0);
// Battre à vrai une dame située dans la table des grands jans : 2 + 2 = 4 // Battre à vrai une dame située dans la table des grands jans : 2 + 2 = 4
let mut rules = PointsRules::default(); let mut rules = PointsRules::default();
rules.update_positions([ rules.update_positions(
2, 0, 0, -1, 2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, 0, -1, 2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) }); rules.set_dice(Dice { values: (2, 4) });
assert_eq!(4, rules.get_points(5).0); assert_eq!(4, rules.get_points(5).0);
// Battre à vrai une dame située dans la table des grands jans : 2 // Battre à vrai une dame située dans la table des grands jans : 2
let mut rules = PointsRules::default(); let mut rules = PointsRules::default();
rules.update_positions([ rules.update_positions(
2, 0, -2, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, -2, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) }); rules.set_dice(Dice { values: (2, 4) });
assert_eq!((2, 2), rules.get_points(5)); assert_eq!((2, 2), rules.get_points(5));
// Battre à vrai le coin adverse par doublet : 6 // Battre à vrai le coin adverse par doublet : 6
rules.update_positions([ rules.update_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 2) }); rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0); assert_eq!(6, rules.get_points(5).0);
// Cas de battage du coin de repos adverse impossible // Cas de battage du coin de repos adverse impossible
rules.update_positions([ rules.update_positions(
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) }); rules.set_dice(Dice { values: (1, 1) });
assert_eq!(0, rules.get_points(5).0); assert_eq!(0, rules.get_points(5).0);
// ---- Jan de remplissage // ---- Jan de remplissage
// Faire un petit jan : 4 // Faire un petit jan : 4
rules.update_positions([ rules.update_positions(
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 1) }); rules.set_dice(Dice { values: (2, 1) });
assert_eq!(1, rules.get_jans(&rules.board, 5).len()); assert_eq!(1, rules.get_jans(&rules.board, 5).len());
assert_eq!(4, rules.get_points(5).0); assert_eq!(4, rules.get_points(5).0);
// Faire un petit jan avec un doublet : 6 // Faire un petit jan avec un doublet : 6
rules.update_positions([ rules.update_positions(
2, 3, 1, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 3, 1, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) }); rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0); assert_eq!(6, rules.get_points(5).0);
// Faire un petit jan avec 2 moyens : 6 + 6 = 12 // Faire un petit jan avec 2 moyens : 6 + 6 = 12
rules.update_positions([ rules.update_positions(
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) }); rules.set_dice(Dice { values: (1, 1) });
assert_eq!(12, rules.get_points(5).0); assert_eq!(12, rules.get_points(5).0);
// Conserver un jan avec un doublet : 6 // Conserver un jan avec un doublet : 6
rules.update_positions([ rules.update_positions(
3, 3, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
3, 3, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) }); rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0); assert_eq!(6, rules.get_points(5).0);
// Conserver un jan
rules.update_positions(
&Color::White,
[
2, 2, 2, 2, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, -2, -3, -5, 0, -1,
],
);
rules.set_dice(Dice { values: (3, 1) });
assert_eq!((4, 0), rules.get_points(8));
// Conserver un jan (black)
let mut board = Board::new();
board.set_positions(
&Color::Black,
[
1, 0, 5, 3, 2, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -4, -2, -2, -2, -2, -2,
],
);
let rules = PointsRules::new(&Color::Black, &board, Dice { values: (3, 1) });
assert_eq!((4, 0), rules.get_points(8));
// ---- Sorties // ---- Sorties
// Sortir toutes ses dames avant l'adversaire (simple) // Sortir toutes ses dames avant l'adversaire (simple)
rules.update_positions([ let mut rules = PointsRules::default();
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, rules.update_positions(
]); &Color::White,
[
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
],
);
rules.set_dice(Dice { values: (3, 1) }); rules.set_dice(Dice { values: (3, 1) });
assert_eq!(4, rules.get_points(5).0); assert_eq!(4, rules.get_points(5).0);
// Sortir toutes ses dames avant l'adversaire (doublet) // Sortir toutes ses dames avant l'adversaire (doublet)
rules.update_positions([ rules.update_positions(
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, &Color::White,
]); [
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) }); rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0); assert_eq!(6, rules.get_points(5).0);
// ---- JANS RARES // ---- JANS RARES
// Jan de six tables // Jan de six tables
rules.update_positions([ rules.update_positions(
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, &Color::White,
]); [
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) }); rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(5).0); assert_eq!(0, rules.get_points(5).0);
rules.update_positions([ rules.update_positions(
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, &Color::White,
]); [
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) }); rules.set_dice(Dice { values: (2, 3) });
assert_eq!(4, rules.get_points(3).0); assert_eq!(4, rules.get_points(3).0);
rules.update_positions([ rules.update_positions(
10, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, &Color::White,
]); [
10, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) }); rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(3).0); assert_eq!(0, rules.get_points(3).0);
rules.update_positions([ rules.update_positions(
10, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, &Color::White,
]); [
10, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) }); rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(3).0); assert_eq!(0, rules.get_points(3).0);
// Jan de deux tables // Jan de deux tables
rules.update_positions([ rules.update_positions(
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, &Color::White,
]); [
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) }); rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0); assert_eq!(6, rules.get_points(5).0);
rules.update_positions([ rules.update_positions(
12, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, &Color::White,
]); [
12, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) }); rules.set_dice(Dice { values: (2, 2) });
assert_eq!(0, rules.get_points(5).0); assert_eq!(0, rules.get_points(5).0);
// Contre jan de deux tables // Contre jan de deux tables
rules.update_positions([ rules.update_positions(
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, &Color::White,
]); [
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) }); rules.set_dice(Dice { values: (2, 2) });
assert_eq!((0, 6), rules.get_points(5)); assert_eq!((0, 6), rules.get_points(5));
// Jan de mézéas // Jan de mézéas
rules.update_positions([ rules.update_positions(
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, &Color::White,
]); [
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (1, 1) }); rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0); assert_eq!(6, rules.get_points(5).0);
rules.update_positions([ rules.update_positions(
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, &Color::White,
]); [
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (1, 2) }); rules.set_dice(Dice { values: (1, 2) });
assert_eq!(4, rules.get_points(5).0); assert_eq!(4, rules.get_points(5).0);
// Contre jan de mézéas // Contre jan de mézéas
rules.update_positions([ rules.update_positions(
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, &Color::White,
]); [
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (1, 1) }); rules.set_dice(Dice { values: (1, 1) });
assert_eq!((0, 6), rules.get_points(5)); assert_eq!((0, 6), rules.get_points(5));
// ---- JANS QUI NE PEUT // ---- JANS QUI NE PEUT
// Battre à faux une dame située dans la table des petits jans // Battre à faux une dame située dans la table des petits jans
let mut rules = PointsRules::default(); let mut rules = PointsRules::default();
rules.update_positions([ rules.update_positions(
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 3) }); rules.set_dice(Dice { values: (2, 3) });
assert_eq!((0, 4), rules.get_points(5)); assert_eq!((0, 4), rules.get_points(5));
// Battre à faux une dame située dans la table des grands jans // Battre à faux une dame située dans la table des grands jans
let mut rules = PointsRules::default(); let mut rules = PointsRules::default();
rules.update_positions([ rules.update_positions(
2, 0, -2, -1, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, -2, -1, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) }); rules.set_dice(Dice { values: (2, 4) });
assert_eq!((0, 2), rules.get_points(5)); assert_eq!((0, 2), rules.get_points(5));
// Pour chaque dé non jouable (dame impuissante) // Pour chaque dé non jouable (dame impuissante)
let mut rules = PointsRules::default(); let mut rules = PointsRules::default();
rules.update_positions([ rules.update_positions(
2, 0, -2, -2, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &Color::White,
]); [
2, 0, -2, -2, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) }); rules.set_dice(Dice { values: (2, 4) });
assert_eq!((0, 4), rules.get_points(5)); assert_eq!((0, 4), rules.get_points(5));
} }