feat: calcul automatique des points #3

This commit is contained in:
Henri Bourcereau 2024-09-22 16:11:42 +02:00
parent 08fd067a95
commit 17605efe76
4 changed files with 87 additions and 18 deletions

View file

@ -42,8 +42,12 @@ pub struct GameState {
pub history: Vec<GameEvent>,
/// last dice pair rolled
pub dice: Dice,
/// players points computed for the last dice pair rolled
dice_points: (u8, u8),
/// true if player needs to roll first
roll_first: bool,
// NOTE: add to a Setting struct if other fields needed
pub schools_enabled: bool,
}
// implement Display trait
@ -71,15 +75,33 @@ impl Default for GameState {
players: HashMap::new(),
history: Vec::new(),
dice: Dice::default(),
dice_points: (0, 0),
roll_first: true,
schools_enabled: false,
}
}
}
impl GameState {
/// Create a new default game
pub fn new() -> Self {
GameState::default()
pub fn new(schools_enabled: bool) -> Self {
let mut gs = GameState::default();
gs.set_schools_enabled(schools_enabled);
gs
}
fn set_schools_enabled(&mut self, schools_enabled: bool) {
self.schools_enabled = schools_enabled;
}
fn get_opponent_id(&self) -> Option<PlayerId> {
self.players
.keys()
.map(|k| *k)
.filter(|k| k != &self.active_player_id)
.collect::<Vec<PlayerId>>()
.first()
.copied()
}
// -------------------------------------------------------------------------
@ -358,11 +380,30 @@ impl GameState {
self.players.remove(player_id);
}
Roll { player_id: _ } => {
self.turn_stage = TurnStage::RollWaiting;
// Opponent has moved, we can mark pending points earned during opponent's turn
self.mark_points(self.active_player_id, self.dice_points.1);
if self.stage != Stage::Ended {
self.turn_stage = TurnStage::RollWaiting;
}
}
RollResult { player_id: _, dice } => {
RollResult { player_id, dice } => {
self.dice = *dice;
self.turn_stage = TurnStage::MarkPoints;
// We compute points for the move
let points_rules = PointsRules::new(
&self.player_color_by_id(&self.active_player_id).unwrap(),
&self.board,
*dice,
);
self.dice_points = points_rules.get_points();
if !self.schools_enabled {
// Schools are not enabled. We mark points automatically
// the points earned by the opponent will be marked on its turn
self.mark_points(self.active_player_id, self.dice_points.0);
if self.stage != Stage::Ended {
self.turn_stage = TurnStage::Move;
}
}
}
Mark { player_id, points } => {
self.mark_points(*player_id, *points);
@ -379,7 +420,11 @@ impl GameState {
self.board.move_checker(&player.color, moves.0).unwrap();
self.board.move_checker(&player.color, moves.1).unwrap();
self.active_player_id = *self.players.keys().find(|id| *id != player_id).unwrap();
self.turn_stage = TurnStage::MarkAdvPoints;
self.turn_stage = if self.schools_enabled {
TurnStage::MarkAdvPoints
} else {
TurnStage::RollDice
};
}
}
@ -393,7 +438,9 @@ impl GameState {
fn mark_points(&mut self, player_id: PlayerId, points: u8) {
self.players.get_mut(&player_id).map(|p| {
p.points += points;
let sum_points = p.points + points;
p.points = sum_points % 12;
p.holes += sum_points / 12;
p
});
}

View file

@ -443,10 +443,13 @@ impl PointsRules {
pub fn get_points(&self) -> (u8, u8) {
let jans = self.get_jans(&self.board);
// if !jans.is_empty() {
// println!("get points : {:?}", jans);
// }
let (points, adv_points) = jans
.into_iter()
.fold((0, 0), |acc: (i8, i8), (jan, moves)| {
println!("get_points : {:?}", jan);
// println!("get_points : {:?}", jan);
let is_double = if jan == Jan::HelplessMan {
moves[0] == (CheckerMove::default(), CheckerMove::default())
} else {