From 1562ed1e40eae027bb37d5bca94ac1bf08177453 Mon Sep 17 00:00:00 2001 From: Henri Bourcereau Date: Sat, 18 Apr 2026 16:21:38 +0200 Subject: [PATCH] fix(doc): rules: opponent's big jan != return jan --- doc/trictrac_rules.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/trictrac_rules.md b/doc/trictrac_rules.md index 9d16e5d..4aaa59e 100644 --- a/doc/trictrac_rules.md +++ b/doc/trictrac_rules.md @@ -9,7 +9,7 @@ French terms follow the mapping in [vocabulary.md](refs/vocabulary.md). ## 1. Board and Starting Position - 24 triangular fields (_flèches_ / _cases_), numbered 1–24 from each player's perspective. -- 4 quarters of 6 fields: **small jan** (1–6), **big jan** (7–12), **return jan** (13–18), **last jan** (19–24, exit zone). +- 4 quarters of 6 fields: **small jan** (1–6), **big jan** (7–12), **opponent's big jan** (13–18), **return jan** (19–24, exit zone). - Field 12 (White) / 13 (Black) is the **rest corner** (_coin de repos_). - Each player starts with all 15 checkers in a stack (_talon_) on field 1. - Checkers always move in the same direction (White: 1→24; Black: mirror of that). @@ -98,7 +98,7 @@ Ways to hit: ### 5d. Exit -- When all 15 checkers are in the last jan (fields 19–24), the player may exit. +- When all 15 checkers are in the return jan (fields 19–24), the player may exit. - The exit rail counts as one additional field value. - **Exact exit**: die value brings the checker directly to the exit rail — allowed. - **Overflow** (_nombre excédant_): die value would carry the farthest checker past the rail — must exit.