bevy client connexion ok
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2 changed files with 7 additions and 10 deletions
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@ -58,11 +58,9 @@ fn main() {
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// Receive connection events from clients
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while let Some(event) = server.get_event() {
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trace!("event received");
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match event {
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ServerEvent::ClientConnected { client_id } => {
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let user_data = transport.user_data(client_id).unwrap();
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info!("🎉 Client {} connected.", client_id);
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// Tell the recently joined player about the other player
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for (player_id, player) in game_state.players.iter() {
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@ -83,7 +81,7 @@ fn main() {
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// Tell all players that a new player has joined
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server.broadcast_message(0, bincode::serialize(&event).unwrap());
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info!("Client {} connected.", client_id);
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info!("🎉 Client {} connected.", client_id);
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// In TicTacTussle the game can begin once two players has joined
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if game_state.players.len() == 2 {
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let event = store::GameEvent::BeginGame {
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