bevy client connexion ok

This commit is contained in:
Henri Bourcereau 2023-10-31 16:29:05 +01:00
parent b48ab964d8
commit 12f9b843ff
2 changed files with 7 additions and 10 deletions

View file

@ -58,11 +58,9 @@ fn main() {
// Receive connection events from clients
while let Some(event) = server.get_event() {
trace!("event received");
match event {
ServerEvent::ClientConnected { client_id } => {
let user_data = transport.user_data(client_id).unwrap();
info!("🎉 Client {} connected.", client_id);
// Tell the recently joined player about the other player
for (player_id, player) in game_state.players.iter() {
@ -83,7 +81,7 @@ fn main() {
// Tell all players that a new player has joined
server.broadcast_message(0, bincode::serialize(&event).unwrap());
info!("Client {} connected.", client_id);
info!("🎉 Client {} connected.", client_id);
// In TicTacTussle the game can begin once two players has joined
if game_state.players.len() == 2 {
let event = store::GameEvent::BeginGame {