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This commit is contained in:
Henri Bourcereau 2025-08-04 18:04:40 +02:00
parent fa9c02084a
commit 12004ec4f3
11 changed files with 656 additions and 254 deletions

View file

@ -5,6 +5,7 @@ use crate::player::Color;
use crate::CheckerMove;
use crate::Error;
use log::info;
use serde::{Deserialize, Serialize};
use std::cmp;
use std::collections::HashMap;
@ -158,9 +159,9 @@ impl PointsRules {
self.move_rules.dice = dice;
}
pub fn update_positions(&mut self, positions: [i8; 24]) {
self.board.set_positions(positions);
self.move_rules.board.set_positions(positions);
pub fn update_positions(&mut self, color: &Color, positions: [i8; 24]) {
self.board.set_positions(color, positions);
self.move_rules.board.set_positions(color, positions);
}
fn get_jans(&self, board_ini: &Board, dice_rolls_count: u8) -> PossibleJans {
@ -381,6 +382,7 @@ impl PointsRules {
pub fn get_result_jans(&self, dice_rolls_count: u8) -> (PossibleJans, (u8, u8)) {
let jans = self.get_jans(&self.board, dice_rolls_count);
info!("jans : {jans:?}");
let points_jans = jans.clone();
(jans, self.get_jans_points(points_jans))
}
@ -481,9 +483,12 @@ mod tests {
#[test]
fn get_jans_by_dice_order() {
let mut rules = PointsRules::default();
rules.board.set_positions([
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.board.set_positions(
&Color::White,
[
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
@ -495,9 +500,12 @@ mod tests {
// On peut passer par une dame battue pour battre une autre dame
// mais pas par une case remplie par l'adversaire
rules.board.set_positions([
2, 0, -1, -2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.board.set_positions(
&Color::White,
[
2, 0, -1, -2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let mut jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[3, 2], None, false);
@ -506,25 +514,34 @@ mod tests {
jans.merge(jans_revert_dices);
assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions([
2, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.board.set_positions(
&Color::White,
[
2, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(2, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions([
2, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.board.set_positions(
&Color::White,
[
2, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
assert_eq!(1, jans.get(&Jan::TrueHitSmallJan).unwrap().len());
rules.board.set_positions([
2, 0, 1, 1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.board.set_positions(
&Color::White,
[
2, 0, 1, 1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 3], None, false);
assert_eq!(1, jans.len());
@ -533,25 +550,34 @@ mod tests {
// corners handling
// deux dés bloqués (coin de repos et coin de l'adversaire)
rules.board.set_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
// le premier dé traité est le dernier du vecteur : 1
let jans = get_jans_by_ordered_dice(&rules.board, &[2, 1], None, false);
// println!("jans (dés bloqués) : {:?}", jans.get(&Jan::TrueHit));
assert_eq!(0, jans.len());
// dé dans son coin de repos : peut tout de même battre à vrai
rules.board.set_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let jans = get_jans_by_ordered_dice(&rules.board, &[3, 3], None, false);
assert_eq!(1, jans.len());
// premier dé bloqué, mais tout d'une possible en commençant par le second
rules.board.set_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
let mut jans = get_jans_by_ordered_dice(&rules.board, &[3, 1], None, false);
let jans_revert_dices = get_jans_by_ordered_dice(&rules.board, &[1, 3], None, false);
assert_eq!(1, jans_revert_dices.len());
@ -569,169 +595,274 @@ mod tests {
// ----- Jan de récompense
// Battre à vrai une dame située dans la table des petits jans : 4 + 4 + 4 = 12
let mut rules = PointsRules::default();
rules.update_positions([
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
2, 0, -1, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(12, rules.get_points(5).0);
// Calcul des points pour noir
let mut board = Board::new();
board.set_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, -2,
],
);
let mut rules = PointsRules::new(&Color::Black, &board, Dice { values: (2, 3) });
assert_eq!(12, rules.get_points(5).0);
// Battre à vrai une dame située dans la table des grands jans : 2 + 2 = 4
let mut rules = PointsRules::default();
rules.update_positions([
2, 0, 0, -1, 2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
2, 0, 0, -1, 2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!(4, rules.get_points(5).0);
// Battre à vrai une dame située dans la table des grands jans : 2
let mut rules = PointsRules::default();
rules.update_positions([
2, 0, -2, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
2, 0, -2, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!((2, 2), rules.get_points(5));
// Battre à vrai le coin adverse par doublet : 6
rules.update_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0);
// Cas de battage du coin de repos adverse impossible
rules.update_positions([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(0, rules.get_points(5).0);
// ---- Jan de remplissage
// Faire un petit jan : 4
rules.update_positions([
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 1) });
assert_eq!(1, rules.get_jans(&rules.board, 5).len());
assert_eq!(4, rules.get_points(5).0);
// Faire un petit jan avec un doublet : 6
rules.update_positions([
2, 3, 1, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
2, 3, 1, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0);
// Faire un petit jan avec 2 moyens : 6 + 6 = 12
rules.update_positions([
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(12, rules.get_points(5).0);
// Conserver un jan avec un doublet : 6
rules.update_positions([
3, 3, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
3, 3, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0);
// Conserver un jan
rules.update_positions(
&Color::White,
[
2, 2, 2, 2, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, -2, -3, -5, 0, -1,
],
);
rules.set_dice(Dice { values: (3, 1) });
assert_eq!((4, 0), rules.get_points(8));
// Conserver un jan (black)
let mut board = Board::new();
board.set_positions(
&Color::Black,
[
1, 0, 5, 3, 2, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -4, -2, -2, -2, -2, -2,
],
);
let rules = PointsRules::new(&Color::Black, &board, Dice { values: (3, 1) });
assert_eq!((4, 0), rules.get_points(8));
// ---- Sorties
// Sortir toutes ses dames avant l'adversaire (simple)
rules.update_positions([
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
]);
let mut rules = PointsRules::default();
rules.update_positions(
&Color::White,
[
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
],
);
rules.set_dice(Dice { values: (3, 1) });
assert_eq!(4, rules.get_points(5).0);
// Sortir toutes ses dames avant l'adversaire (doublet)
rules.update_positions([
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
]);
rules.update_positions(
&Color::White,
[
0, 0, -2, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0);
// ---- JANS RARES
// Jan de six tables
rules.update_positions([
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(5).0);
rules.update_positions([
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(4, rules.get_points(3).0);
rules.update_positions([
10, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(3).0);
rules.update_positions([
10, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
rules.update_positions(
&Color::White,
[
10, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!(0, rules.get_points(3).0);
// Jan de deux tables
rules.update_positions([
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(6, rules.get_points(5).0);
rules.update_positions([
12, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
rules.update_positions(
&Color::White,
[
12, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!(0, rules.get_points(5).0);
// Contre jan de deux tables
rules.update_positions([
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (2, 2) });
assert_eq!((0, 6), rules.get_points(5));
// Jan de mézéas
rules.update_positions([
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!(6, rules.get_points(5).0);
rules.update_positions([
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (1, 2) });
assert_eq!(4, rules.get_points(5).0);
// Contre jan de mézéas
rules.update_positions([
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
]);
rules.update_positions(
&Color::White,
[
13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,
],
);
rules.set_dice(Dice { values: (1, 1) });
assert_eq!((0, 6), rules.get_points(5));
// ---- JANS QUI NE PEUT
// Battre à faux une dame située dans la table des petits jans
let mut rules = PointsRules::default();
rules.update_positions([
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 3) });
assert_eq!((0, 4), rules.get_points(5));
// Battre à faux une dame située dans la table des grands jans
let mut rules = PointsRules::default();
rules.update_positions([
2, 0, -2, -1, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
2, 0, -2, -1, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!((0, 2), rules.get_points(5));
// Pour chaque dé non jouable (dame impuissante)
let mut rules = PointsRules::default();
rules.update_positions([
2, 0, -2, -2, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]);
rules.update_positions(
&Color::White,
[
2, 0, -2, -2, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
],
);
rules.set_dice(Dice { values: (2, 4) });
assert_eq!((0, 4), rules.get_points(5));
}