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11 changed files with 656 additions and 254 deletions
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@ -625,18 +625,24 @@ mod tests {
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#[test]
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fn can_take_corner_by_effect() {
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let mut rules = MoveRules::default();
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rules.board.set_positions([
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10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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]);
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rules.board.set_positions(
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&Color::White,
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[
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10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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],
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);
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rules.dice.values = (4, 4);
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assert!(rules.can_take_corner_by_effect());
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rules.dice.values = (5, 5);
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assert!(!rules.can_take_corner_by_effect());
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rules.board.set_positions([
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10, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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]);
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rules.board.set_positions(
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&Color::White,
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[
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10, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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],
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);
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rules.dice.values = (4, 4);
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assert!(!rules.can_take_corner_by_effect());
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}
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@ -645,9 +651,12 @@ mod tests {
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fn prise_en_puissance() {
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let mut state = MoveRules::default();
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// prise par puissance ok
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state.board.set_positions([
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10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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]);
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state.board.set_positions(
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&Color::White,
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[
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10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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],
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);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(8, 12).unwrap(),
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@ -658,25 +667,34 @@ mod tests {
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assert!(state.moves_allowed(&moves).is_ok());
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// opponent corner must be empty
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state.board.set_positions([
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10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -13,
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]);
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state.board.set_positions(
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&Color::White,
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[
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10, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -13,
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],
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);
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assert!(!state.is_move_by_puissance(&moves));
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assert!(!state.moves_follows_dices(&moves));
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// Si on a la possibilité de prendre son coin à la fois par effet, c'est à dire naturellement, et aussi par puissance, on doit le prendre par effet
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state.board.set_positions([
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5, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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]);
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state.board.set_positions(
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&Color::White,
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[
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5, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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],
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);
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assert_eq!(
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Err(MoveError::CornerByEffectPossible),
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state.moves_allowed(&moves)
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);
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// on a déjà pris son coin : on ne peux plus y deplacer des dames par puissance
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state.board.set_positions([
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8, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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]);
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state.board.set_positions(
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&Color::White,
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[
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8, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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],
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);
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assert!(!state.is_move_by_puissance(&moves));
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assert!(!state.moves_follows_dices(&moves));
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}
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@ -685,9 +703,12 @@ mod tests {
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fn exit() {
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let mut state = MoveRules::default();
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// exit ok
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
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],
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);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(20, 0).unwrap(),
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@ -697,9 +718,12 @@ mod tests {
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assert!(state.moves_allowed(&moves).is_ok());
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// toutes les dames doivent être dans le jan de retour
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state.board.set_positions([
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0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
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],
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);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(20, 0).unwrap(),
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@ -711,9 +735,12 @@ mod tests {
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);
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// on ne peut pas sortir une dame avec un nombre excédant si on peut en jouer une avec un nombre défaillant
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0,
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],
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);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(20, 0).unwrap(),
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@ -725,9 +752,12 @@ mod tests {
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);
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// on doit jouer le nombre excédant le plus éloigné
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0,
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],
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);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(20, 0).unwrap(),
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@ -741,9 +771,12 @@ mod tests {
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assert!(state.moves_allowed(&moves).is_ok());
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// Cas de la dernière dame
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
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],
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);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(23, 0).unwrap(),
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@ -756,9 +789,12 @@ mod tests {
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#[test]
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fn move_check_opponent_fillable_quarter() {
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let mut state = MoveRules::default();
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0,
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],
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);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(11, 16).unwrap(),
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@ -766,9 +802,12 @@ mod tests {
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);
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assert!(state.moves_allowed(&moves).is_ok());
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
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],
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);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(11, 16).unwrap(),
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@ -779,9 +818,12 @@ mod tests {
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state.moves_allowed(&moves)
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);
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, 1, 0,
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],
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);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(11, 16).unwrap(),
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@ -789,9 +831,12 @@ mod tests {
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);
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assert!(state.moves_allowed(&moves).is_ok());
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, -12,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, -12,
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],
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);
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state.dice.values = (5, 5);
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let moves = (
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CheckerMove::new(11, 16).unwrap(),
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@ -806,9 +851,12 @@ mod tests {
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#[test]
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fn move_check_fillable_quarter() {
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let mut state = MoveRules::default();
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state.board.set_positions([
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3, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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3, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0,
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],
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);
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state.dice.values = (5, 4);
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let moves = (
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CheckerMove::new(1, 6).unwrap(),
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@ -821,9 +869,12 @@ mod tests {
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);
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assert_eq!(Err(MoveError::MustFillQuarter), state.moves_allowed(&moves));
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state.board.set_positions([
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2, 3, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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2, 3, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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],
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);
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state.dice.values = (2, 3);
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let moves = (
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CheckerMove::new(6, 8).unwrap(),
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@ -840,9 +891,12 @@ mod tests {
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#[test]
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fn move_play_all_dice() {
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let mut state = MoveRules::default();
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
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],
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);
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state.dice.values = (1, 3);
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let moves = (
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CheckerMove::new(22, 0).unwrap(),
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@ -861,9 +915,12 @@ mod tests {
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fn move_opponent_rest_corner_rules() {
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// fill with 2 checkers : forbidden
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let mut state = MoveRules::default();
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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],
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);
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state.dice.values = (1, 1);
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let moves = (
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CheckerMove::new(12, 13).unwrap(),
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@ -891,9 +948,12 @@ mod tests {
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fn move_rest_corner_enter() {
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// direct
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let mut state = MoveRules::default();
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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],
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);
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state.dice.values = (2, 1);
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let moves = (
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CheckerMove::new(10, 12).unwrap(),
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@ -915,9 +975,12 @@ mod tests {
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#[test]
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fn move_rest_corner_blocked() {
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let mut state = MoveRules::default();
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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],
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);
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state.dice.values = (2, 1);
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let moves = (
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CheckerMove::new(0, 0).unwrap(),
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@ -926,9 +989,12 @@ mod tests {
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assert!(state.moves_follows_dices(&moves));
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assert!(state.moves_allowed(&moves).is_ok());
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
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],
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);
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state.dice.values = (2, 1);
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let moves = (
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CheckerMove::new(23, 24).unwrap(),
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@ -949,9 +1015,12 @@ mod tests {
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#[test]
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fn move_rest_corner_exit() {
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let mut state = MoveRules::default();
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state.board.set_positions([
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1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0,
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],
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);
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state.dice.values = (2, 3);
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let moves = (
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CheckerMove::new(12, 14).unwrap(),
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@ -967,9 +1036,12 @@ mod tests {
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fn move_rest_corner_toutdune() {
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let mut state = MoveRules::default();
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// We can't go to the occupied rest corner as an intermediary step
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state.board.set_positions([
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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]);
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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],
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);
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state.dice.values = (2, 1);
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let moves = (
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CheckerMove::new(11, 13).unwrap(),
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@ -978,9 +1050,12 @@ mod tests {
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assert!(!state.moves_possible(&moves));
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// We can use the empty rest corner as an intermediary step
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state.board.set_positions([
|
||||
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
|
||||
]);
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
|
||||
],
|
||||
);
|
||||
state.dice.values = (6, 5);
|
||||
let moves = (
|
||||
CheckerMove::new(8, 13).unwrap(),
|
||||
|
|
@ -994,9 +1069,12 @@ mod tests {
|
|||
#[test]
|
||||
fn move_play_stronger_dice() {
|
||||
let mut state = MoveRules::default();
|
||||
state.board.set_positions([
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, 0,
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 3);
|
||||
let moves = (
|
||||
CheckerMove::new(12, 14).unwrap(),
|
||||
|
|
@ -1034,9 +1112,12 @@ mod tests {
|
|||
assert!(!state.moves_possible(&moves));
|
||||
|
||||
// Can't move the same checker twice
|
||||
state.board.set_positions([
|
||||
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let moves = (
|
||||
CheckerMove::new(3, 5).unwrap(),
|
||||
|
|
@ -1056,9 +1137,12 @@ mod tests {
|
|||
#[test]
|
||||
fn filling_moves_sequences() {
|
||||
let mut state = MoveRules::default();
|
||||
state.board.set_positions([
|
||||
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 3, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
|
||||
// println!(
|
||||
|
|
@ -1067,17 +1151,23 @@ mod tests {
|
|||
// );
|
||||
assert_eq!(2, filling_moves_sequences.len());
|
||||
|
||||
state.board.set_positions([
|
||||
3, 2, 3, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 2, 3, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 2);
|
||||
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
|
||||
// println!("{:?}", filling_moves_sequences);
|
||||
assert_eq!(2, filling_moves_sequences.len());
|
||||
|
||||
state.board.set_positions([
|
||||
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
|
||||
// println!(
|
||||
|
|
@ -1087,9 +1177,12 @@ mod tests {
|
|||
assert_eq!(2, filling_moves_sequences.len());
|
||||
|
||||
// positions
|
||||
state.board.set_positions([
|
||||
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
|
||||
]);
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
|
||||
],
|
||||
);
|
||||
state.dice.values = (6, 5);
|
||||
let filling_moves_sequences = state.get_quarter_filling_moves_sequences();
|
||||
assert_eq!(1, filling_moves_sequences.len());
|
||||
|
|
@ -1099,19 +1192,46 @@ mod tests {
|
|||
fn scoring_filling_moves_sequences() {
|
||||
let mut state = MoveRules::default();
|
||||
|
||||
state.board.set_positions([
|
||||
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
3, 1, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
|
||||
|
||||
state.board.set_positions([
|
||||
2, 3, 3, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 3, 3, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 1);
|
||||
let filling_moves_sequences = state.get_scoring_quarter_filling_moves_sequences();
|
||||
// println!("{:?}", filling_moves_sequences);
|
||||
assert_eq!(3, filling_moves_sequences.len());
|
||||
|
||||
// preserve filling
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 2, 2, 2, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, -2, -3, -5, 0, -1,
|
||||
],
|
||||
);
|
||||
state.dice.values = (3, 1);
|
||||
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
|
||||
|
||||
// preserve filling (black)
|
||||
let mut state = MoveRules::new(&Color::Black, &Board::default(), Dice::default());
|
||||
state.board.set_positions(
|
||||
&Color::Black,
|
||||
[
|
||||
1, 0, 5, 3, 2, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -4, -2, -2, -2, -2, -2,
|
||||
],
|
||||
);
|
||||
state.dice.values = (3, 1);
|
||||
assert_eq!(1, state.get_scoring_quarter_filling_moves_sequences().len());
|
||||
}
|
||||
|
||||
// prise de coin par puissance et conservation de jan #18
|
||||
|
|
@ -1120,9 +1240,12 @@ mod tests {
|
|||
fn corner_by_effect_and_filled_corner() {
|
||||
let mut state = MoveRules::default();
|
||||
|
||||
state.board.set_positions([
|
||||
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
|
||||
]);
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, -2, -2, -2, -2, -3,
|
||||
],
|
||||
);
|
||||
state.dice.values = (6, 5);
|
||||
|
||||
let moves = (
|
||||
|
|
@ -1155,9 +1278,12 @@ mod tests {
|
|||
fn get_possible_moves_sequences() {
|
||||
let mut state = MoveRules::default();
|
||||
|
||||
state.board.set_positions([
|
||||
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]);
|
||||
state.board.set_positions(
|
||||
&Color::White,
|
||||
[
|
||||
2, 0, -2, -2, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
],
|
||||
);
|
||||
state.dice.values = (2, 3);
|
||||
let moves = (
|
||||
CheckerMove::new(9, 11).unwrap(),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue