fix(web client): exit dice used
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parent
60f33750eb
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0e6edc3710
6 changed files with 95 additions and 47 deletions
50
Cargo.lock
generated
50
Cargo.lock
generated
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@ -5339,6 +5339,16 @@ dependencies = [
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"unicase",
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]
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[[package]]
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name = "minicov"
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version = "0.3.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4869b6a491569605d66d3952bcdf03df789e5b536e5f0cf7758a7f08a55ae24d"
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dependencies = [
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"cc",
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"walkdir",
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]
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[[package]]
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name = "minimal-lexical"
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version = "0.2.1"
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@ -8707,6 +8717,7 @@ dependencies = [
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"trictrac-store",
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"wasm-bindgen",
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"wasm-bindgen-futures",
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"wasm-bindgen-test",
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"web-sys",
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]
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@ -9158,6 +9169,45 @@ dependencies = [
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"unicode-ident",
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]
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[[package]]
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name = "wasm-bindgen-test"
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version = "0.3.68"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6bb55e2540ad1c56eec35fd63e2aea15f83b11ce487fd2de9ad11578dfc047ea"
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dependencies = [
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"async-trait",
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"cast",
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"js-sys",
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"libm",
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"minicov",
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"nu-ansi-term",
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"num-traits",
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"oorandom",
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"serde",
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"serde_json",
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"wasm-bindgen",
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"wasm-bindgen-futures",
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"wasm-bindgen-test-macro",
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"wasm-bindgen-test-shared",
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]
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[[package]]
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name = "wasm-bindgen-test-macro"
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version = "0.3.68"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "caf0ca1bd612b988616bac1ab34c4e4290ef18f7148a1d8b7f31c150080e9295"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.117",
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]
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[[package]]
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name = "wasm-bindgen-test-shared"
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version = "0.2.118"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "23cda5ecc67248c48d3e705d3e03e00af905769b78b9d2a1678b663b8b9d4472"
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[[package]]
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name = "wasm-encoder"
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version = "0.244.0"
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@ -43,3 +43,6 @@ web-sys = { version = "0.3", features = [
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"Navigator",
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"Location",
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] }
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[dev-dependencies]
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wasm-bindgen-test = "0.3"
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@ -43,7 +43,13 @@ fn bar_matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
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let mut d0 = false;
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let mut d1 = false;
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for &(from, to) in staged {
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let dist = if from < to {
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let dist = if to == 0 {
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if from > 18 {
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(25 as u8).saturating_sub(from)
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} else {
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from.saturating_sub(0)
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}
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} else if from < to {
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to.saturating_sub(from)
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} else {
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from.saturating_sub(to)
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@ -52,7 +58,7 @@ fn bar_matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
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d0 = true;
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} else if !d1 && dist == dice.1 {
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d1 = true;
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} else if !d0 {
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} else if !d0 && dist <= dice.0 && dice.0 <= dice.1 {
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d0 = true;
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} else {
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d1 = true;
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@ -677,3 +683,15 @@ pub fn Board(
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</div>
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use wasm_bindgen_test::wasm_bindgen_test;
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#[wasm_bindgen_test]
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fn test_bar_matched_dice_used() {
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assert_eq!((true, false), bar_matched_dice_used(&[(22, 24)], (2, 3)));
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assert_eq!((false, true), bar_matched_dice_used(&[(22, 0)], (2, 3)));
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}
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}
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@ -1,7 +1,7 @@
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use backbone_lib::traits::{BackEndArchitecture, BackendCommand};
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use trictrac_store::{Dice, DiceRoller, GameEvent, GameState, TurnStage};
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use super::types::{GameDelta, PlayerAction, PreGameRollState, SerStage, ViewState};
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use super::types::{GameDelta, PlayerAction, PreGameRollState, SerStage, SerTurnStage, ViewState};
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// Store PlayerId (u64) values used for the two players.
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const HOST_PLAYER_ID: u64 = 1;
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@ -289,7 +289,7 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
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#[cfg(test)]
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mod tests {
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use super::*;
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use super::types::{SerStage, SerTurnStage};
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use super::{SerStage, SerTurnStage};
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use backbone_lib::traits::BackEndArchitecture;
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fn make_backend() -> TrictracBackend {
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28
justfile
28
justfile
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@ -13,6 +13,9 @@ runcli:
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dev:
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trunk serve
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test-web:
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wasm-pack test --node clients/web
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[working-directory: 'clients/web']
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build:
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trunk build --release
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@ -25,31 +28,6 @@ build:
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run-relay:
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./relay-server
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# Legacy targets kept for reference during transition
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[working-directory: 'clients/web-game']
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dev-game:
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trunk serve
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[working-directory: 'clients/web-game']
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build-game:
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trunk build --release
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cp dist/index.html ../../deploy/trictrac.html
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cp dist/*.wasm ../../deploy/
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cp dist/*.js ../../deploy/
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cp dist/*.css ../../deploy/
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[working-directory: 'clients/web-user-portal']
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dev-portal:
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trunk serve
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[working-directory: 'clients/web-user-portal']
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build-portal:
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trunk build --release
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cp dist/index.html ../../deploy/portal.html
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cp dist/*.wasm ../../deploy/
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cp dist/*.js ../../deploy/
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cp dist/*.css ../../deploy/
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build-relay:
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CARGO_PROFILE_RELEASE_OPT_LEVEL=3 cargo build -p relay-server --release
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mkdir -p deploy
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@ -260,8 +260,7 @@ impl MoveRules {
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// A chained move (tout d'une): the first destination is a resting field.
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// Exception: a resting field in the opponent's big jan (13-18) is allowed
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// during a chained move to pass into the return jan.
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let is_chained =
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moves.1.get_from() != 0 && moves.0.get_to() == moves.1.get_from();
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let is_chained = moves.1.get_from() != 0 && moves.0.get_to() == moves.1.get_from();
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if !is_chained {
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let to0 = moves.0.get_to();
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@ -756,6 +755,8 @@ impl MoveRules {
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#[cfg(test)]
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mod tests {
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use anyhow::Ok;
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use super::*;
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#[test]
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@ -887,6 +888,20 @@ mod tests {
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state.moves_allowed(&moves)
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);
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// on peut sortir une dame avec un nombre exact, même si on peut en jouer une avec un nombre défaillant
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state.board.set_positions(
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&Color::White,
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[
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 2, 0,
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],
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);
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state.dice.values = (2, 5);
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let moves = (
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CheckerMove::new(20, 0).unwrap(),
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CheckerMove::new(23, 0).unwrap(),
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);
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assert!(state.moves_allowed(&moves).is_ok());
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// on doit jouer le nombre excédant le plus éloigné
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state.board.set_positions(
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&Color::White,
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@ -1489,22 +1504,6 @@ mod tests {
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state.get_possible_moves_sequences(true, vec![])
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);
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state.board.set_positions(
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&Color::White,
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[
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-8, -4, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 3, 2, 2, 2,
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],
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);
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state.dice.values = (1, 4);
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let moves = (
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CheckerMove::new(21, 22).unwrap(),
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CheckerMove::new(22, 0).unwrap(),
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);
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assert_eq!(
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vec![moves],
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state.get_possible_moves_sequences(true, vec![])
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);
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state.dice.values = (5, 3);
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state.board.set_positions(
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&crate::Color::White,
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