fix(web client): exit dice used

This commit is contained in:
Henri Bourcereau 2026-05-02 20:02:47 +02:00
parent 60f33750eb
commit 0e6edc3710
6 changed files with 95 additions and 47 deletions

View file

@ -43,3 +43,6 @@ web-sys = { version = "0.3", features = [
"Navigator",
"Location",
] }
[dev-dependencies]
wasm-bindgen-test = "0.3"

View file

@ -43,7 +43,13 @@ fn bar_matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
let mut d0 = false;
let mut d1 = false;
for &(from, to) in staged {
let dist = if from < to {
let dist = if to == 0 {
if from > 18 {
(25 as u8).saturating_sub(from)
} else {
from.saturating_sub(0)
}
} else if from < to {
to.saturating_sub(from)
} else {
from.saturating_sub(to)
@ -52,7 +58,7 @@ fn bar_matched_dice_used(staged: &[(u8, u8)], dice: (u8, u8)) -> (bool, bool) {
d0 = true;
} else if !d1 && dist == dice.1 {
d1 = true;
} else if !d0 {
} else if !d0 && dist <= dice.0 && dice.0 <= dice.1 {
d0 = true;
} else {
d1 = true;
@ -677,3 +683,15 @@ pub fn Board(
</div>
}
}
#[cfg(test)]
mod tests {
use super::*;
use wasm_bindgen_test::wasm_bindgen_test;
#[wasm_bindgen_test]
fn test_bar_matched_dice_used() {
assert_eq!((true, false), bar_matched_dice_used(&[(22, 24)], (2, 3)));
assert_eq!((false, true), bar_matched_dice_used(&[(22, 0)], (2, 3)));
}
}

View file

@ -1,7 +1,7 @@
use backbone_lib::traits::{BackEndArchitecture, BackendCommand};
use trictrac_store::{Dice, DiceRoller, GameEvent, GameState, TurnStage};
use super::types::{GameDelta, PlayerAction, PreGameRollState, SerStage, ViewState};
use super::types::{GameDelta, PlayerAction, PreGameRollState, SerStage, SerTurnStage, ViewState};
// Store PlayerId (u64) values used for the two players.
const HOST_PLAYER_ID: u64 = 1;
@ -289,7 +289,7 @@ impl BackEndArchitecture<PlayerAction, GameDelta, ViewState> for TrictracBackend
#[cfg(test)]
mod tests {
use super::*;
use super::types::{SerStage, SerTurnStage};
use super::{SerStage, SerTurnStage};
use backbone_lib::traits::BackEndArchitecture;
fn make_backend() -> TrictracBackend {