wip rng seed
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parent
44c040b414
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0b09a517a2
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@ -1,19 +1,26 @@
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use dice::DiceRoller;
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use pretty_assertions::assert_eq;
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use store::{CheckerMove, GameEvent, GameState, PlayerId};
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#[derive(Debug, Default)]
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pub struct AppArgs {
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pub seed: Option<u32>,
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}
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// Application.
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#[derive(Debug, Default)]
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pub struct App {
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// should the application exit?
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pub should_quit: bool,
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pub game: GameState,
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pub dice_roller: DiceRoller,
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first_move: Option<CheckerMove>,
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player_id: Option<PlayerId>,
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}
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impl App {
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// Constructs a new instance of [`App`].
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pub fn new() -> Self {
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pub fn new(args: AppArgs) -> Self {
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// Self::default()
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let mut state = GameState::default();
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@ -23,6 +30,7 @@ impl App {
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println!("player_id ? {:?}", player_id);
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Self {
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game: state,
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dice_roller: DiceRoller::new(args.seed),
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should_quit: false,
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first_move: None,
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player_id,
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@ -171,7 +179,7 @@ Rolled dice : 0 & 0
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----------------------------------------------------------------
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12 11 10 9 8 7 6 5 4 3 2 1
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";
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let mut app = App::new();
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let mut app = App::new(AppArgs::default());
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app.input("1 4");
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app.input("1 5");
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self::assert_eq!(app.display(), expected);
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@ -2,12 +2,38 @@
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pub mod app;
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use anyhow::Result;
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use app::App;
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use app::{App, AppArgs};
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use std::io;
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// see pico-args example at https://github.com/RazrFalcon/pico-args/blob/master/examples/app.rs
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const HELP: &str = "\
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Trictrac CLI
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USAGE:
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trictrac-cli [OPTIONS]
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FLAGS:
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-h, --help Prints help information
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OPTIONS:
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--seed SEED Sets the random generator seed
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ARGS:
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<INPUT>
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";
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fn main() -> Result<()> {
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let args = match parse_args() {
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Ok(v) => v,
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Err(e) => {
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eprintln!("Error: {}.", e);
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std::process::exit(1);
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}
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};
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// println!("{:#?}", args);
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// Create an application.
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let mut app = App::new();
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let mut app = App::new(args);
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// Start the main loop.
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while !app.should_quit {
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@ -19,3 +45,32 @@ fn main() -> Result<()> {
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Ok(())
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}
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fn parse_args() -> Result<AppArgs, pico_args::Error> {
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let mut pargs = pico_args::Arguments::from_env();
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// Help has a higher priority and should be handled separately.
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if pargs.contains(["-h", "--help"]) {
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print!("{}", HELP);
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std::process::exit(0);
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}
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let args = AppArgs {
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// Parses an optional value that implements `FromStr`.
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seed: pargs.opt_value_from_str("--seed")?,
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// Parses an optional value from `&str` using a specified function.
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// width: pargs.opt_value_from_fn("--width", parse_width)?.unwrap_or(10),
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};
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// It's up to the caller what to do with the remaining arguments.
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let remaining = pargs.finish();
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if !remaining.is_empty() {
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eprintln!("Warning: unused arguments left: {:?}.", remaining);
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}
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Ok(args)
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}
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// fn parse_width(s: &str) -> Result<u32, &'static str> {
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// s.parse().map_err(|_| "not a number")
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// }
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@ -1,34 +1,56 @@
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use crate::Error;
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use rand::distributions::{Distribution, Uniform};
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use rand::{rngs::StdRng, SeedableRng};
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use serde::{Deserialize, Serialize};
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/// Represents the two dices
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pub struct DiceRoller {
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rng: StdRng,
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}
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impl Default for DiceRoller {
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fn default() -> Self {
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Self::new(None)
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}
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}
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impl DiceRoller {
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fn new(opt_seed: Option<u64>) -> Self {
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Self {
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rng: match opt_seed {
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None => StdRng::from_rng(rand::thread_rng()).unwrap(),
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Some(seed) => SeedableRng::seed_from_u64(seed),
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},
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}
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}
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/// Roll the dices which generates two random numbers between 1 and 6, replicating a perfect
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/// dice. We use the operating system's random number generator.
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pub fn roll(&mut self) -> Dice {
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let between = Uniform::new_inclusive(1, 6);
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let v = (between.sample(&mut self.rng), between.sample(&mut self.rng));
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Dice { values: (v.0, v.1) }
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}
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// Heads or tails
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// pub fn coin(self) -> bool {
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// let between = Uniform::new_inclusive(1, 2);
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// let mut rng = rand::thread_rng();
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// between.sample(&mut rng) == 1
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// }
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}
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/// Represents the two dice
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///
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/// Trictrac is always played with two dices.
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/// Trictrac is always played with two dice.
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#[derive(Debug, Clone, Copy, Serialize, PartialEq, Deserialize, Default)]
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pub struct Dices {
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pub struct Dice {
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/// The two dice values
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pub values: (u8, u8),
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}
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impl Dices {
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/// Roll the dices which generates two random numbers between 1 and 6, replicating a perfect
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/// dice. We use the operating system's random number generator.
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pub fn roll(self) -> Self {
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let between = Uniform::new_inclusive(1, 6);
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let mut rng = rand::thread_rng();
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let v = (between.sample(&mut rng), between.sample(&mut rng));
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Dices { values: (v.0, v.1) }
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}
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/// Heads or tails
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pub fn coin(self) -> bool {
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let between = Uniform::new_inclusive(1, 2);
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let mut rng = rand::thread_rng();
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between.sample(&mut rng) == 1
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}
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impl Dice {
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pub fn to_bits_string(self) -> String {
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format!("{:0>3b}{:0>3b}", self.values.0, self.values.1)
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}
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@ -61,14 +83,21 @@ mod tests {
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#[test]
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fn test_roll() {
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let dices = Dices::default().roll();
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assert!(dices.values.0 >= 1 && dices.values.0 <= 6);
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assert!(dices.values.1 >= 1 && dices.values.1 <= 6);
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let dice = DiceRoller::default().roll();
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assert!(dice.values.0 >= 1 && dice.values.0 <= 6);
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assert!(dice.values.1 >= 1 && dice.values.1 <= 6);
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}
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#[test]
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fn test_seed() {
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let dice = DiceRoller::new(Some(123)).roll();
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assert!(dice.values.0 == 3);
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assert!(dice.values.1 == 2);
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}
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#[test]
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fn test_to_bits_string() {
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let dices = Dices { values: (4, 2) };
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assert!(dices.to_bits_string() == "100010");
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let dice = Dice { values: (4, 2) };
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assert!(dice.to_bits_string() == "100010");
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}
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}
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@ -1,6 +1,6 @@
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//! # Play a TricTrac Game
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use crate::board::{Board, CheckerMove, Field, Move};
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use crate::dice::{Dices, Roll};
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use crate::dice::{Dice, DiceRoller, Roll};
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use crate::player::{Color, Player, PlayerId};
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use crate::Error;
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use log::{error, info};
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@ -39,7 +39,7 @@ pub struct GameState {
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pub players: HashMap<PlayerId, Player>,
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pub history: Vec<GameEvent>,
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/// last dice pair rolled
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pub dices: Dices,
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pub dice: Dice,
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/// true if player needs to roll first
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roll_first: bool,
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}
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@ -48,7 +48,7 @@ pub struct GameState {
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impl fmt::Display for GameState {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let mut s = String::new();
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s.push_str(&format!("Dices: {:?}\n", self.dices));
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s.push_str(&format!("Dice: {:?}\n", self.dice));
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// s.push_str(&format!("Who plays: {}\n", self.who_plays().map(|player| &player.name ).unwrap_or("")));
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s.push_str(&format!("Board: {:?}\n", self.board));
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write!(f, "{}", s)
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@ -64,7 +64,7 @@ impl Default for GameState {
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active_player_id: 0,
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players: HashMap::new(),
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history: Vec::new(),
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dices: Dices::default(),
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dice: Dice::default(),
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roll_first: true,
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}
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}
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@ -109,7 +109,7 @@ impl GameState {
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pos_bits.push_str(step_bits);
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// dice roll -> 6 bits
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let dice_bits = self.dices.to_bits_string();
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let dice_bits = self.dice.to_bits_string();
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pos_bits.push_str(&dice_bits);
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// points 10bits x2 joueurs = 20bits
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@ -243,7 +243,7 @@ impl GameState {
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return false;
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}
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// Check moves conforms to the dices
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// Check moves conforms to the dice
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if !self.moves_follows_dices(color, moves) {
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return false;
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}
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@ -278,7 +278,7 @@ impl GameState {
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}
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fn moves_follows_dices(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
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let (dice1, dice2) = self.dices.values;
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let (dice1, dice2) = self.dice.values;
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let (move1, move2): &(CheckerMove, CheckerMove) = moves.into();
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let dist1 = (move1.get_to() - move1.get_from()) as u8;
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let dist2 = (move2.get_to() - move2.get_from()) as u8;
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@ -473,9 +473,9 @@ pub enum GameEvent {
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impl Roll for GameState {
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fn roll(&mut self) -> &mut Self {
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self.dices = self.dices.roll();
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self.dice = self.dice.roll();
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if self.who_plays().is_none() {
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let active_color = match self.dices.coin() {
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let active_color = match self.dice.coin() {
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false => Color::Black,
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true => Color::White,
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};
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@ -504,7 +504,7 @@ impl Move for GameState {
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// self.board.set(player, new_position as usize, 1)?;
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}
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// switch to other player if all dices have been consumed
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// switch to other player if all dice have been consumed
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self.switch_active_player();
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self.roll_first = true;
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@ -530,7 +530,7 @@ impl Move for GameState {
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}
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// check if dice value has actually been rolled
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if dice != self.dices.values.0 && dice != self.dices.values.1 {
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if dice != self.dice.values.0 && dice != self.dice.values.1 {
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return Err(Error::DiceInvalid);
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}
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@ -589,16 +589,16 @@ mod tests {
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goes_first: player_id,
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});
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state.consume(&GameEvent::Roll { player_id });
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let dices = state.dices.values;
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let dice = state.dice.values;
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let moves = (
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CheckerMove::new(1, (1 + dices.0).into()).unwrap(),
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CheckerMove::new((1 + dices.0).into(), (1 + dices.0 + dices.1).into()).unwrap(),
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CheckerMove::new(1, (1 + dice.0).into()).unwrap(),
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CheckerMove::new((1 + dice.0).into(), (1 + dice.0 + dice.1).into()).unwrap(),
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);
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assert!(state.moves_follows_dices(&Color::White, &moves));
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let badmoves = (
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CheckerMove::new(1, (2 + dices.0).into()).unwrap(),
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CheckerMove::new((1 + dices.0).into(), (1 + dices.0 + dices.1).into()).unwrap(),
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CheckerMove::new(1, (2 + dice.0).into()).unwrap(),
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CheckerMove::new((1 + dice.0).into(), (1 + dice.0 + dice.1).into()).unwrap(),
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);
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assert!(!state.moves_follows_dices(&Color::White, &badmoves));
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}
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