check physical move
This commit is contained in:
parent
6f504acf12
commit
06aeed95a5
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@ -1,9 +1,9 @@
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use std::{net::UdpSocket, time::SystemTime};
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use renet::transport::{NetcodeClientTransport, NetcodeTransportError, NETCODE_USER_DATA_BYTES};
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use store::{GameEvent, GameState};
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use store::{GameEvent, GameState, CheckerMove};
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use bevy::{prelude::*};
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use bevy::prelude::*;
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use bevy::window::PrimaryWindow;
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use bevy_renet::{
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renet::{transport::ClientAuthentication, ConnectionConfig, RenetClient},
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@ -123,9 +123,9 @@ fn update_board(
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) {
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for event in game_events.iter() {
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match event.0 {
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GameEvent::Move { player_id, from: _, to } => {
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// backgammon postions, TODO : dépend de player_id
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let (x, y) = if to < 13 { (13 - to, 1) } else { (to - 13, 0)};
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GameEvent::Move { player_id, moves } => {
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// trictrac positions, TODO : dépend de player_id
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let (x, y) = if moves.0.get_to() < 13 { (13 - moves.0.get_to(), 1) } else { (moves.0.get_to() - 13, 0)};
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let texture =
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asset_server.load(match game_state.0.players[&player_id].color {
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store::Color::Black => "tac.png",
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@ -211,8 +211,10 @@ fn input(
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info!("sending movement from: {:?} to: {:?} ", from_tile, tile);
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let event = GameEvent::Move {
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player_id: client_id.0,
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from: from_tile,
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to: tile,
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moves: (
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CheckerMove::new(from_tile, tile).unwrap(),
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CheckerMove::new(from_tile, tile).unwrap()
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)
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};
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client.send_message(0, bincode::serialize(&event).unwrap());
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}
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@ -66,7 +66,7 @@ Encodage efficace : https://www.gnu.org/software/gnubg/manual/html_node/A-techni
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Total : 77 + 1 + 2 + 6 + 20 = 105 bits = 17.666 * 6 -> 18 u32 (108 possible)
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## TODO
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## DONE
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### Epic : jeu simple
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@ -75,6 +75,11 @@ Store
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- déplacement de dames
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- jet des dés
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- déplacements physiques possibles
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## TODO
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### Epic : jeu simple
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- déplacements autorisés par les règles (pourront être validés physiquement si jeu avec écoles)
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- calcul des points automatique (pas d'écoles)
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@ -8,7 +8,7 @@ cargo add pico-args
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Organisation store / server / client selon https://herluf-ba.github.io/making-a-turn-based-multiplayer-game-in-rust-01-whats-a-turn-based-game-anyway
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_store_ est la bibliothèque contenant le _reducer_ qui transforme l'état du jeu en fonction les évènements. Elle est utilisée par le _server_ et le _client_. Seuls les évènements sont transmis entre clients et serveur.
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_store_ est la bibliothèque contenant le _reducer_ qui transforme l'état du jeu en fonction des évènements. Elle est utilisée par le _server_ et le _client_. Seuls les évènements sont transmis entre clients et serveur.
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## Organisation du store
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4
doc/vocabulary.md
Normal file
4
doc/vocabulary.md
Normal file
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@ -0,0 +1,4 @@
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# Vocabulary
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Dames : checkers / men
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cases : points
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@ -3,16 +3,38 @@ use crate::Error;
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use serde::{Deserialize, Serialize};
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use std::fmt;
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/// field (aka 'point') position on the board (from 1 to 24)
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pub type Field = usize;
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#[derive(Debug, Copy, Clone, Serialize, PartialEq, Deserialize)]
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pub struct CheckerMove {
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from: Field,
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to: Field,
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}
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impl CheckerMove {
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pub fn new(from: Field, to: Field) -> Result<Self, Error> {
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if from < 1 || 24 < from || to < 1 || 24 < to {
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return Err(Error::FieldInvalid);
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}
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Ok(CheckerMove { from, to })
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}
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pub fn get_to(&self) -> Field {
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self.to
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}
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}
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/// Represents the Tric Trac board
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub struct Board {
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board: [i8; 24],
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positions: [i8; 24],
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}
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impl Default for Board {
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fn default() -> Self {
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Board {
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board: [
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positions: [
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15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15,
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],
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}
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@ -23,7 +45,7 @@ impl Default for Board {
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impl fmt::Display for Board {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let mut s = String::new();
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s.push_str(&format!("{:?}", self.board));
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s.push_str(&format!("{:?}", self.positions));
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write!(f, "{}", s)
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}
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}
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@ -39,7 +61,7 @@ impl Board {
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// Pieces placement -> 77bits (24 + 23 + 30 max)
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// inspired by https://www.gnu.org/software/gnubg/manual/html_node/A-technical-description-of-the-Position-ID.html
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// - white positions
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let white_board = self.board.clone();
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let white_board = self.positions.clone();
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let mut pos_bits = white_board.iter().fold(vec![], |acc, nb| {
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let mut new_acc = acc.clone();
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if *nb > 0 {
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@ -51,7 +73,7 @@ impl Board {
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});
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// - black positions
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let mut black_board = self.board.clone();
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let mut black_board = self.positions.clone();
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black_board.reverse();
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let mut pos_black_bits = black_board.iter().fold(vec![], |acc, nb| {
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let mut new_acc = acc.clone();
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@ -79,31 +101,31 @@ impl Board {
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/// If the field is blocked for the player, an error is returned. If the field is not blocked,
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/// but there is already one checker from the other player on the field, that checker is hit and
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/// moved to the bar.
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pub fn set(&mut self, player: &Player, field: usize, amount: i8) -> Result<(), Error> {
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pub fn set(&mut self, color: &Color, field: Field, amount: i8) -> Result<(), Error> {
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if field > 24 {
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return Err(Error::FieldInvalid);
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}
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if self.blocked(player, field)? {
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if self.blocked(color, field)? {
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return Err(Error::FieldBlocked);
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}
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match player.color {
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match color {
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Color::White => {
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let new = self.board[field - 1] + amount;
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let new = self.positions[field - 1] + amount;
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if new < 0 {
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return Err(Error::MoveInvalid);
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}
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self.board[field - 1] = new;
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self.positions[field - 1] = new;
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Ok(())
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}
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Color::Black => {
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let new = self.board[24 - field] - amount;
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let new = self.positions[24 - field] - amount;
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if new > 0 {
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return Err(Error::MoveInvalid);
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}
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self.board[24 - field] = new;
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self.positions[24 - field] = new;
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Ok(())
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}
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@ -111,21 +133,22 @@ impl Board {
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}
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/// Check if a field is blocked for a player
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pub fn blocked(&self, player: &Player, field: usize) -> Result<bool, Error> {
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pub fn blocked(&self, color: &Color, field: Field) -> Result<bool, Error> {
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if field < 1 || 24 < field {
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return Err(Error::FieldInvalid);
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}
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match player.color {
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// the square is blocked on the opponent rest corner or if there are opponent's men on the square
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match color {
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Color::White => {
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if self.board[field - 1] < 0 {
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if field == 13 || self.positions[field - 1] < 0 {
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Ok(true)
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} else {
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Ok(false)
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}
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}
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Color::Black => {
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if self.board[23 - field] > 1 {
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if field == 12 || self.positions[23 - field] > 1 {
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Ok(true)
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} else {
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Ok(false)
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@ -133,12 +156,59 @@ impl Board {
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}
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}
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}
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pub fn get_checkers_color(&self, field: Field) -> Result<Option<&Color>, Error> {
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if field < 1 || field > 24 {
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return Err(Error::FieldInvalid);
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}
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let checkers_count = self.positions[field - 1];
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let color = if checkers_count < 0 {
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Some(&Color::Black)
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} else if checkers_count > 0 {
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Some(&Color::White)
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} else {
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None
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};
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Ok(color)
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}
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pub fn move_possible(&self, color: &Color, cmove: CheckerMove) -> bool {
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let blocked = self.blocked(color, cmove.to).unwrap_or(true);
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// Check if there is a player's checker on the 'from' square
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let has_checker = self.get_checkers_color(cmove.from).unwrap_or(None) == Some(color);
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has_checker && !blocked
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}
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pub fn move_checker(&mut self, color: &Color, cmove: CheckerMove) -> Result<(), Error> {
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self.remove_checker(color, cmove.from)?;
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self.add_checker(color, cmove.to)?;
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Ok(())
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}
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pub fn remove_checker(&mut self, color: &Color, field: Field) -> Result<(), Error> {
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let checker_color = self.get_checkers_color(field)?;
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if Some(color) != checker_color {
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return Err(Error::FieldInvalid);
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}
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self.positions[field] -= 1;
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Ok(())
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}
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pub fn add_checker(&mut self, color: &Color, field: Field) -> Result<(), Error> {
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let checker_color = self.get_checkers_color(field)?;
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// error if the case contains the other color
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if None != checker_color && Some(color) != checker_color {
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return Err(Error::FieldInvalid);
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}
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self.positions[field] += 1;
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Ok(())
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}
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}
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/// Trait to move checkers
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pub trait Move {
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/// Move a checker
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fn move_checker(&mut self, player: &Player, dice: u8, from: usize) -> Result<&mut Self, Error>
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fn move_checker(&mut self, player: &Player, dice: u8, from: Field) -> Result<&mut Self, Error>
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where
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Self: Sized;
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@ -161,25 +231,22 @@ mod tests {
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#[test]
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fn blocked_outofrange() -> Result<(), Error> {
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let board = Board::new();
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let player = Player::new("".into(), Color::White);
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assert!(board.blocked( &player, 0).is_err());
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assert!(board.blocked( &player, 28).is_err());
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assert!(board.blocked( &Color::White, 0).is_err());
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assert!(board.blocked( &Color::White, 28).is_err());
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Ok(())
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}
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#[test]
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fn blocked_otherplayer() -> Result<(), Error> {
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let board = Board::new();
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let player = Player::new("".into(), Color::White);
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assert!(board.blocked( &player, 24)?);
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assert!(board.blocked( &Color::White, 24)?);
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Ok(())
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}
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#[test]
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fn blocked_notblocked() -> Result<(), Error> {
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let board = Board::new();
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let player = Player::new("".into(), Color::White);
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assert!(!board.blocked( &player, 6)?);
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assert!(!board.blocked( &Color::White, 6)?);
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Ok(())
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}
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@ -187,9 +254,8 @@ mod tests {
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#[test]
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fn set_field_blocked() {
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let mut board = Board::new();
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let player = Player::new("".into(), Color::White);
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assert!(
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board.set( &player, 0, 24)
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board.set( &Color::White, 0, 24)
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.is_err()
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);
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}
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@ -197,18 +263,16 @@ mod tests {
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#[test]
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fn set_wrong_field1() {
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let mut board = Board::new();
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let player = Player::new("".into(), Color::White);
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assert!(board
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.set( &player, 50, 2)
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.set( &Color::White, 50, 2)
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.is_err());
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}
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#[test]
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fn set_wrong_amount0() {
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let mut board = Board::new();
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let player = Player::new("".into(), Color::White);
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assert!(board
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.set(&player , 23, -3)
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.set(&Color::White , 23, -3)
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.is_err());
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}
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@ -217,7 +281,7 @@ mod tests {
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let mut board = Board::new();
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let player = Player::new("".into(), Color::White);
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assert!(board
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.set( &player, 23, -3)
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.set( &Color::White, 23, -3)
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.is_err());
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}
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}
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@ -1,19 +1,15 @@
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/// This module contains the error definition for the Backgammon game.
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/// This module contains the error definition for the Trictrac game.
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use std::fmt;
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/// Holds all possible errors that can occur during a Backgammon game.
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/// Holds all possible errors that can occur during a Trictrac game.
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#[derive(Debug)]
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pub enum Error {
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/// Game has already started
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GameStarted,
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/// Game has already ended
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GameEnded,
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/// Opponent offered doubling cube. Need to react on this event first.
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CubeReceived,
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/// Doubling not permitted
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DoublingNotPermitted,
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/// Invalid cube value
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CubeValueInvalid,
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/// Invalid player
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PlayerInvalid,
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/// Field blocked
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@ -24,8 +20,6 @@ pub enum Error {
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NotYourTurn,
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/// Invalid move
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MoveInvalid,
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/// Invalid move, checker on bar
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MoveInvalidBar,
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/// Move first
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MoveFirst,
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/// Roll first
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@ -44,13 +38,6 @@ impl fmt::Display for Error {
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Error::GameStarted => write!(f, "Game has already started"),
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Error::GameEnded => write!(f, "Game has already ended"),
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Error::PlayerInvalid => write!(f, "Invalid player"),
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Error::CubeReceived => {
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write!(
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f,
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"Opponent offered dice. Need to first accept or decline the doubling dice."
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)
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}
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Error::CubeValueInvalid => write!(f, "Invalid cube value"),
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Error::DoublingNotPermitted => write!(f, "Doubling not permitted"),
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Error::FieldBlocked => write!(f, "Field blocked"),
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Error::FieldInvalid => write!(f, "Invalid field"),
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@ -59,7 +46,6 @@ impl fmt::Display for Error {
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Error::MoveFirst => write!(f, "Move first"),
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Error::RollFirst => write!(f, "Roll first"),
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Error::DiceInvalid => write!(f, "Invalid dice"),
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Error::MoveInvalidBar => write!(f, "Invalid move, checker on bar"),
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}
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}
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}
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@ -76,15 +62,6 @@ mod tests {
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);
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assert_eq!(format!("{}", Error::GameEnded), "Game has already ended");
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assert_eq!(format!("{}", Error::PlayerInvalid), "Invalid player");
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assert_eq!(
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format!("{}", Error::CubeReceived),
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"Opponent offered dice. Need to first accept or decline the doubling dice."
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);
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assert_eq!(format!("{}", Error::CubeValueInvalid), "Invalid cube value");
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assert_eq!(
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format!("{}", Error::DoublingNotPermitted),
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"Doubling not permitted"
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);
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assert_eq!(format!("{}", Error::FieldBlocked), "Field blocked");
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assert_eq!(format!("{}", Error::FieldInvalid), "Invalid field");
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assert_eq!(format!("{}", Error::NotYourTurn), "Not your turn");
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@ -92,9 +69,5 @@ mod tests {
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assert_eq!(format!("{}", Error::MoveFirst), "Move first");
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assert_eq!(format!("{}", Error::RollFirst), "Roll first");
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assert_eq!(format!("{}", Error::DiceInvalid), "Invalid dice");
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assert_eq!(
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format!("{}", Error::MoveInvalidBar),
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"Invalid move, checker on bar"
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);
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}
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}
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|
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@ -1,9 +1,9 @@
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//! # Play a TricTrac Game
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use crate::board::{Board, Move};
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use crate::board::{Board, Field, CheckerMove, Move};
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use crate::dice::{Dices, Roll};
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use crate::player::{Color, Player, PlayerId};
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use crate::Error;
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use log::{error};
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use log::error;
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// use itertools::Itertools;
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use serde::{Deserialize, Serialize};
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@ -215,8 +215,7 @@ impl GameState {
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}
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Move {
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player_id,
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from,
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to,
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moves,
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} => {
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// Check player exists
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if !self.players.contains_key(player_id) {
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@ -229,13 +228,14 @@ impl GameState {
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return false;
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}
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// Check that the tile index is inside the board
|
||||
if *to > 23 {
|
||||
// Check move is physically possible
|
||||
if !self.board.move_possible(&self.players[player_id].color, moves.0){
|
||||
return false;
|
||||
}
|
||||
if *from > 23 {
|
||||
if !self.board.move_possible(&self.players[player_id].color, moves.1){
|
||||
return false;
|
||||
}
|
||||
// Check move is allowed by the rules (to desactivate when playing with schools)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -277,12 +277,11 @@ impl GameState {
|
|||
Roll { player_id: _ } => {}
|
||||
Move {
|
||||
player_id,
|
||||
from,
|
||||
to,
|
||||
moves
|
||||
} => {
|
||||
let player = self.players.get(player_id).unwrap();
|
||||
self.board.set(player, *from, 0 as i8).unwrap();
|
||||
self.board.set(player, *to, 1 as i8).unwrap();
|
||||
self.board.move_checker(&player.color, moves.0).unwrap();
|
||||
self.board.move_checker(&player.color, moves.1).unwrap();
|
||||
self.active_player_id = self
|
||||
.players
|
||||
.keys()
|
||||
|
|
@ -331,8 +330,7 @@ pub enum GameEvent {
|
|||
},
|
||||
Move {
|
||||
player_id: PlayerId,
|
||||
from: usize,
|
||||
to: usize,
|
||||
moves: (CheckerMove, CheckerMove),
|
||||
},
|
||||
}
|
||||
|
||||
|
|
@ -359,7 +357,7 @@ impl Move for GameState {
|
|||
let _ = self.move_permitted(player, dice)?;
|
||||
|
||||
// remove checker from old position
|
||||
self.board.set(player, from, -1)?;
|
||||
self.board.set(&player.color, from, -1)?;
|
||||
|
||||
// move checker to new position, in case it is reaching the off position, set it off
|
||||
let new_position = from as i8 - dice as i8;
|
||||
|
|
|
|||
|
|
@ -8,4 +8,6 @@ mod error;
|
|||
pub use error::Error;
|
||||
|
||||
mod board;
|
||||
pub use board::CheckerMove;
|
||||
|
||||
mod dice;
|
||||
|
|
|
|||
Loading…
Reference in a new issue