wip règles de sortie
This commit is contained in:
parent
a62e91a233
commit
05b9d54908
|
|
@ -1,11 +1,9 @@
|
||||||
//! # Play a TricTrac Game
|
//! # Play a TricTrac Game
|
||||||
use crate::board::{Board, CheckerMove, Field};
|
use crate::board::{Board, CheckerMove, Field};
|
||||||
use crate::dice::{Dice, DiceRoller, Roll};
|
use crate::dice::Dice;
|
||||||
use crate::player::{Color, Player, PlayerId};
|
use crate::player::{Color, Player, PlayerId};
|
||||||
use crate::Error;
|
use log::error;
|
||||||
use log::{error, info};
|
|
||||||
use std::cmp;
|
use std::cmp;
|
||||||
use std::fmt::Display;
|
|
||||||
|
|
||||||
// use itertools::Itertools;
|
// use itertools::Itertools;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
@ -199,15 +197,14 @@ impl GameState {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
EndGame { reason } => match reason {
|
EndGame { reason } => {
|
||||||
EndGameReason::PlayerWon { winner: _ } => {
|
if let EndGameReason::PlayerWon { winner: _ } = reason {
|
||||||
// Check that the game has started before someone wins it
|
// Check that the game has started before someone wins it
|
||||||
if self.stage != Stage::InGame {
|
if self.stage != Stage::InGame {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_ => {}
|
}
|
||||||
},
|
|
||||||
PlayerJoined { player_id, name: _ } => {
|
PlayerJoined { player_id, name: _ } => {
|
||||||
// Check that there isn't another player with the same id
|
// Check that there isn't another player with the same id
|
||||||
if self.players.contains_key(player_id) {
|
if self.players.contains_key(player_id) {
|
||||||
|
|
@ -230,7 +227,10 @@ impl GameState {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Mark { player_id, points } => {
|
Mark {
|
||||||
|
player_id,
|
||||||
|
points: _,
|
||||||
|
} => {
|
||||||
// Check player exists
|
// Check player exists
|
||||||
if !self.players.contains_key(player_id) {
|
if !self.players.contains_key(player_id) {
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -281,9 +281,8 @@ impl GameState {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Chained_move : "Tout d'une"
|
// Chained_move : "Tout d'une"
|
||||||
let chained_move = moves.0.chain(moves.1);
|
if let Ok(chained_move) = moves.0.chain(moves.1) {
|
||||||
if chained_move.is_ok() {
|
if !self.board.move_possible(color, &chained_move) {
|
||||||
if !self.board.move_possible(color, &chained_move.unwrap()) {
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
} else if !self.board.move_possible(color, &moves.1) {
|
} else if !self.board.move_possible(color, &moves.1) {
|
||||||
|
|
@ -292,74 +291,63 @@ impl GameState {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
|
|
||||||
fn moves_follows_dices(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
|
fn get_move_compatible_dices(&self, color: &Color, cmove: &CheckerMove) -> Vec<u8> {
|
||||||
let (dice1, dice2) = self.dice.values;
|
let (dice1, dice2) = self.dice.values;
|
||||||
let (move1, move2): &(CheckerMove, CheckerMove) = moves;
|
|
||||||
let dist1 = (move1.get_to() as i8 - move1.get_from() as i8).abs() as u8;
|
let mut move_dices = Vec::new();
|
||||||
let dist2 = (move2.get_to() as i8 - move2.get_from() as i8).abs() as u8;
|
if cmove.get_to() == 0 {
|
||||||
// print!("{}, {}, {}, {}", dist1, dist2, dice1, dice2);
|
// Exits
|
||||||
// exceptions
|
let min_dist = match color {
|
||||||
// - prise de coin par puissance
|
Color::White => 25 - cmove.get_from(),
|
||||||
|
Color::Black => cmove.get_from(),
|
||||||
|
};
|
||||||
|
if dice1 as usize >= min_dist {
|
||||||
|
move_dices.push(dice1);
|
||||||
|
}
|
||||||
|
if dice2 as usize >= min_dist {
|
||||||
|
move_dices.push(dice2);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
let dist = (cmove.get_to() as i8 - cmove.get_from() as i8).unsigned_abs();
|
||||||
|
if dice1 == dist {
|
||||||
|
move_dices.push(dice1);
|
||||||
|
}
|
||||||
|
if dice2 == dist {
|
||||||
|
move_dices.push(dice2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
move_dices
|
||||||
|
}
|
||||||
|
|
||||||
|
fn moves_follows_dices(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
|
||||||
|
// Prise de coin par puissance
|
||||||
if self.is_move_by_puissance(color, moves) {
|
if self.is_move_by_puissance(color, moves) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
// - sorties
|
|
||||||
// default : must be same number
|
let (dice1, dice2) = self.dice.values;
|
||||||
if cmp::min(dist1, dist2) != cmp::min(dice1, dice2)
|
let (move1, move2): &(CheckerMove, CheckerMove) = moves;
|
||||||
|| cmp::max(dist1, dist2) != cmp::max(dice1, dice2)
|
|
||||||
|
let move1_dices = self.get_move_compatible_dices(color, move1);
|
||||||
|
if move1_dices.is_empty() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
let move2_dices = self.get_move_compatible_dices(color, move2);
|
||||||
|
if move2_dices.is_empty() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if move1_dices.len() == 1
|
||||||
|
&& move2_dices.len() == 1
|
||||||
|
&& move1_dices[0] == move2_dices[0]
|
||||||
|
&& dice1 != dice2
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// no rule was broken
|
// no rule was broken
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is_move_by_puissance(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
|
|
||||||
let (dice1, dice2) = self.dice.values;
|
|
||||||
let (move1, move2): &(CheckerMove, CheckerMove) = moves.into();
|
|
||||||
let dist1 = (move1.get_to() as i8 - move1.get_from() as i8).abs() as u8;
|
|
||||||
let dist2 = (move2.get_to() as i8 - move2.get_from() as i8).abs() as u8;
|
|
||||||
|
|
||||||
// Both corners must be empty
|
|
||||||
let (count1, _color) = self.board.get_field_checkers(12).unwrap();
|
|
||||||
let (count2, _color2) = self.board.get_field_checkers(13).unwrap();
|
|
||||||
if count1 > 0 || count2 > 0 {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
move1.get_to() == move2.get_to()
|
|
||||||
&& move1.get_to() == self.board.get_color_corner(color)
|
|
||||||
&& ((*color == Color::White
|
|
||||||
&& cmp::min(dist1, dist2) == cmp::min(dice1, dice2) - 1
|
|
||||||
&& cmp::max(dist1, dist2) == cmp::max(dice1, dice2) - 1)
|
|
||||||
|| (*color == Color::Black
|
|
||||||
&& cmp::min(dist1, dist2) == cmp::min(dice1, dice2) + 1
|
|
||||||
&& cmp::max(dist1, dist2) == cmp::max(dice1, dice2) + 1))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn can_take_corner_by_effect(&self, color: &Color) -> bool {
|
|
||||||
// return false if corner already taken
|
|
||||||
let corner_field: Field = self.board.get_color_corner(color);
|
|
||||||
let (count, _col) = self.board.get_field_checkers(corner_field).unwrap();
|
|
||||||
if count > 0 {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
let (dice1, dice2) = self.dice.values;
|
|
||||||
let (field1, field2) = match color {
|
|
||||||
Color::White => (12 - dice1, 12 - dice2),
|
|
||||||
Color::Black => (13 + dice1, 13 + dice2),
|
|
||||||
};
|
|
||||||
let res1 = self.board.get_field_checkers(field1.into());
|
|
||||||
let res2 = self.board.get_field_checkers(field2.into());
|
|
||||||
if res1.is_err() || res2.is_err() {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
let (count1, opt_color1) = res1.unwrap();
|
|
||||||
let (count2, opt_color2) = res2.unwrap();
|
|
||||||
count1 > 0 && count2 > 0 && opt_color1 == Some(color) && opt_color2 == Some(color)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn moves_allowed(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
|
fn moves_allowed(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
|
||||||
// ------- corner rules ----------
|
// ------- corner rules ----------
|
||||||
let corner_field: Field = self.board.get_color_corner(color);
|
let corner_field: Field = self.board.get_color_corner(color);
|
||||||
|
|
@ -400,6 +388,52 @@ impl GameState {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn is_move_by_puissance(&self, color: &Color, moves: &(CheckerMove, CheckerMove)) -> bool {
|
||||||
|
let (dice1, dice2) = self.dice.values;
|
||||||
|
let (move1, move2): &(CheckerMove, CheckerMove) = moves;
|
||||||
|
let dist1 = (move1.get_to() as i8 - move1.get_from() as i8).unsigned_abs();
|
||||||
|
let dist2 = (move2.get_to() as i8 - move2.get_from() as i8).unsigned_abs();
|
||||||
|
|
||||||
|
// Both corners must be empty
|
||||||
|
let (count1, _color) = self.board.get_field_checkers(12).unwrap();
|
||||||
|
let (count2, _color2) = self.board.get_field_checkers(13).unwrap();
|
||||||
|
if count1 > 0 || count2 > 0 {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
move1.get_to() == move2.get_to()
|
||||||
|
&& move1.get_to() == self.board.get_color_corner(color)
|
||||||
|
&& ((*color == Color::White
|
||||||
|
&& cmp::min(dist1, dist2) == cmp::min(dice1, dice2) - 1
|
||||||
|
&& cmp::max(dist1, dist2) == cmp::max(dice1, dice2) - 1)
|
||||||
|
|| (*color == Color::Black
|
||||||
|
&& cmp::min(dist1, dist2) == cmp::min(dice1, dice2) + 1
|
||||||
|
&& cmp::max(dist1, dist2) == cmp::max(dice1, dice2) + 1))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn can_take_corner_by_effect(&self, color: &Color) -> bool {
|
||||||
|
// return false if corner already taken
|
||||||
|
let corner_field: Field = self.board.get_color_corner(color);
|
||||||
|
let (count, _col) = self.board.get_field_checkers(corner_field).unwrap();
|
||||||
|
if count > 0 {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
let (dice1, dice2) = self.dice.values;
|
||||||
|
let (field1, field2) = match color {
|
||||||
|
Color::White => (12 - dice1, 12 - dice2),
|
||||||
|
Color::Black => (13 + dice1, 13 + dice2),
|
||||||
|
};
|
||||||
|
let res1 = self.board.get_field_checkers(field1.into());
|
||||||
|
let res2 = self.board.get_field_checkers(field2.into());
|
||||||
|
if res1.is_err() || res2.is_err() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
let (count1, opt_color1) = res1.unwrap();
|
||||||
|
let (count2, opt_color2) = res2.unwrap();
|
||||||
|
count1 > 0 && count2 > 0 && opt_color1 == Some(color) && opt_color2 == Some(color)
|
||||||
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
// State updates
|
// State updates
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
|
|
@ -457,7 +491,7 @@ impl GameState {
|
||||||
}
|
}
|
||||||
EndGame { reason: _ } => self.stage = Stage::Ended,
|
EndGame { reason: _ } => self.stage = Stage::Ended,
|
||||||
PlayerJoined { player_id, name } => {
|
PlayerJoined { player_id, name } => {
|
||||||
let color = if self.players.len() > 0 {
|
let color = if !self.players.is_empty() {
|
||||||
Color::White
|
Color::White
|
||||||
} else {
|
} else {
|
||||||
Color::Black
|
Color::Black
|
||||||
|
|
@ -494,12 +528,7 @@ impl GameState {
|
||||||
let player = self.players.get(player_id).unwrap();
|
let player = self.players.get(player_id).unwrap();
|
||||||
self.board.move_checker(&player.color, moves.0).unwrap();
|
self.board.move_checker(&player.color, moves.0).unwrap();
|
||||||
self.board.move_checker(&player.color, moves.1).unwrap();
|
self.board.move_checker(&player.color, moves.1).unwrap();
|
||||||
self.active_player_id = self
|
self.active_player_id = *self.players.keys().find(|id| *id != player_id).unwrap();
|
||||||
.players
|
|
||||||
.keys()
|
|
||||||
.find(|id| *id != player_id)
|
|
||||||
.unwrap()
|
|
||||||
.clone();
|
|
||||||
self.turn_stage = TurnStage::RollDice;
|
self.turn_stage = TurnStage::RollDice;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -514,7 +543,7 @@ impl GameState {
|
||||||
|
|
||||||
fn mark_points(&mut self, player_id: PlayerId, points: u8) {
|
fn mark_points(&mut self, player_id: PlayerId, points: u8) {
|
||||||
self.players.get_mut(&player_id).map(|p| {
|
self.players.get_mut(&player_id).map(|p| {
|
||||||
p.points = p.points + points;
|
p.points += points;
|
||||||
p
|
p
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
@ -713,4 +742,41 @@ mod tests {
|
||||||
assert!(!state.is_move_by_puissance(&Color::White, &moves));
|
assert!(!state.is_move_by_puissance(&Color::White, &moves));
|
||||||
assert!(!state.moves_follows_dices(&Color::White, &moves));
|
assert!(!state.moves_follows_dices(&Color::White, &moves));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_exit() {
|
||||||
|
let mut state = GameState::default();
|
||||||
|
let player1 = Player::new("player1".into(), Color::White);
|
||||||
|
let player_id = 1;
|
||||||
|
state.add_player(player_id, player1);
|
||||||
|
state.add_player(2, Player::new("player2".into(), Color::Black));
|
||||||
|
state.consume(&GameEvent::BeginGame {
|
||||||
|
goes_first: player_id,
|
||||||
|
});
|
||||||
|
state.consume(&GameEvent::Roll { player_id });
|
||||||
|
|
||||||
|
// exit ok
|
||||||
|
state.board.set_positions([
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
|
||||||
|
]);
|
||||||
|
state.dice.values = (5, 5);
|
||||||
|
let moves = (
|
||||||
|
CheckerMove::new(20, 0).unwrap(),
|
||||||
|
CheckerMove::new(20, 0).unwrap(),
|
||||||
|
);
|
||||||
|
assert!(state.moves_possible(&Color::White, &moves));
|
||||||
|
assert!(state.moves_follows_dices(&Color::White, &moves));
|
||||||
|
assert!(state.moves_allowed(&Color::White, &moves));
|
||||||
|
|
||||||
|
// toutes les dames doivent être dans le jan de retour
|
||||||
|
state.board.set_positions([
|
||||||
|
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
|
||||||
|
]);
|
||||||
|
state.dice.values = (5, 5);
|
||||||
|
let moves = (
|
||||||
|
CheckerMove::new(20, 0).unwrap(),
|
||||||
|
CheckerMove::new(20, 0).unwrap(),
|
||||||
|
);
|
||||||
|
assert!(!state.moves_allowed(&Color::White, &moves));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue