Merge branch 'feature/pythonBindings' into develop
This commit is contained in:
commit
0429999672
30 changed files with 2592 additions and 1393 deletions
3345
Cargo.lock
generated
3345
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
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@ -1,5 +1,5 @@
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[package]
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name = "bot"
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name = "trictrac-bot"
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version = "0.1.0"
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edition = "2021"
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@ -13,10 +13,10 @@ path = "src/burnrl/main.rs"
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pretty_assertions = "1.4.0"
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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store = { path = "../store" }
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rand = "0.8"
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trictrac-store = { path = "../store" }
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rand = "0.9"
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env_logger = "0.10"
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burn = { version = "0.18", features = ["ndarray", "autodiff"] }
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burn = { version = "0.20", features = ["ndarray", "autodiff"] }
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burn-rl = { git = "https://github.com/yunjhongwu/burn-rl-examples.git", package = "burn-rl" }
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log = "0.4.20"
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confy = "1.0.0"
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5
bot/python/test.py
Normal file
5
bot/python/test.py
Normal file
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@ -0,0 +1,5 @@
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import trictrac_store
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game = trictrac_store.TricTrac()
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print(game.current_player_idx())
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print(game.get_legal_actions(game.current_player_idx()))
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@ -1,10 +1,10 @@
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use std::io::Write;
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use crate::training_common;
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use burn::{prelude::Backend, tensor::Tensor};
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use burn_rl::base::{Action, Environment, Snapshot, State};
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use rand::{thread_rng, Rng};
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use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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use rand::{rng, Rng};
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use trictrac_store::training_common;
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use trictrac_store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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const ERROR_REWARD: f32 = -1.0012121;
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const REWARD_VALID_MOVE: f32 = 1.0012121;
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@ -52,10 +52,10 @@ pub struct TrictracAction {
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impl Action for TrictracAction {
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fn random() -> Self {
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use rand::{thread_rng, Rng};
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let mut rng = thread_rng();
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use rand::{rng, Rng};
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let mut rng = rng();
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TrictracAction {
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index: rng.gen_range(0..Self::size() as u32),
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index: rng.random_range(0..Self::size() as u32),
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}
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}
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@ -288,11 +288,11 @@ impl TrictracEnvironment {
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// reward += REWARD_VALID_MOVE;
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// Simuler le résultat des dés après un Roll
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if matches!(action, TrictracAction::Roll) {
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let mut rng = thread_rng();
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let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
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let mut rng = rng();
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let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
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let dice_event = GameEvent::RollResult {
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player_id: self.active_player_id,
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dice: store::Dice {
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dice: trictrac_store::Dice {
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values: dice_values,
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},
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};
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@ -340,18 +340,18 @@ impl TrictracEnvironment {
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// Exécuter l'action selon le turn_stage
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let mut calculate_points = false;
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let opponent_color = store::Color::Black;
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let opponent_color = trictrac_store::Color::Black;
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let event = match self.game.turn_stage {
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TurnStage::RollDice => GameEvent::Roll {
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player_id: self.opponent_id,
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},
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TurnStage::RollWaiting => {
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let mut rng = thread_rng();
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let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
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let mut rng = rng();
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let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
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calculate_points = true;
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GameEvent::RollResult {
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player_id: self.opponent_id,
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dice: store::Dice {
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dice: trictrac_store::Dice {
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values: dice_values,
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},
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}
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|
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@ -371,7 +371,7 @@ impl TrictracEnvironment {
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}
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}
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TurnStage::MarkAdvPoints => {
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let opponent_color = store::Color::Black;
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let opponent_color = trictrac_store::Color::Black;
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let dice_roll_count = self
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.game
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.players
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@ -1,8 +1,8 @@
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use crate::training_common;
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use burn::{prelude::Backend, tensor::Tensor};
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use burn_rl::base::{Action, Environment, Snapshot, State};
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use rand::{thread_rng, Rng};
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use store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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use rand::{rng, Rng};
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use trictrac_store::training_common;
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use trictrac_store::{GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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const ERROR_REWARD: f32 = -1.0012121;
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const REWARD_RATIO: f32 = 0.1;
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|
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@ -48,10 +48,10 @@ pub struct TrictracAction {
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|
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impl Action for TrictracAction {
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fn random() -> Self {
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use rand::{thread_rng, Rng};
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let mut rng = thread_rng();
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use rand::{rng, Rng};
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let mut rng = rng();
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TrictracAction {
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index: rng.gen_range(0..Self::size() as u32),
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index: rng.random_range(0..Self::size() as u32),
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}
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}
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@ -258,11 +258,11 @@ impl TrictracEnvironment {
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// reward += REWARD_VALID_MOVE;
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// Simuler le résultat des dés après un Roll
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if matches!(action, TrictracAction::Roll) {
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let mut rng = thread_rng();
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let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
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let mut rng = rng();
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let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
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let dice_event = GameEvent::RollResult {
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player_id: self.active_player_id,
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dice: store::Dice {
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dice: trictrac_store::Dice {
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values: dice_values,
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},
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};
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@ -310,18 +310,18 @@ impl TrictracEnvironment {
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// Exécuter l'action selon le turn_stage
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let mut calculate_points = false;
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let opponent_color = store::Color::Black;
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let opponent_color = trictrac_store::Color::Black;
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let event = match self.game.turn_stage {
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TurnStage::RollDice => GameEvent::Roll {
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player_id: self.opponent_id,
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},
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TurnStage::RollWaiting => {
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let mut rng = thread_rng();
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let dice_values = (rng.gen_range(1..=6), rng.gen_range(1..=6));
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let mut rng = rng();
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let dice_values = (rng.random_range(1..=6), rng.random_range(1..=6));
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calculate_points = true;
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GameEvent::RollResult {
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player_id: self.opponent_id,
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dice: store::Dice {
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dice: trictrac_store::Dice {
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values: dice_values,
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},
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}
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@ -1,7 +1,7 @@
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use bot::burnrl::algos::{dqn, dqn_valid, ppo, ppo_valid, sac, sac_valid};
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use bot::burnrl::environment::TrictracEnvironment;
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use bot::burnrl::environment_valid::TrictracEnvironment as TrictracEnvironmentValid;
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use bot::burnrl::utils::{demo_model, Config};
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use trictrac_bot::burnrl::algos::{dqn, dqn_valid, ppo, ppo_valid, sac, sac_valid};
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use trictrac_bot::burnrl::environment::TrictracEnvironment;
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use trictrac_bot::burnrl::environment_valid::TrictracEnvironment as TrictracEnvironmentValid;
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use trictrac_bot::burnrl::utils::{demo_model, Config};
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use burn::backend::{Autodiff, NdArray};
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use burn_rl::base::ElemType;
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use std::env;
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@ -1,15 +1,16 @@
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pub mod burnrl;
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pub mod strategy;
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pub mod training_common;
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pub mod trictrac_board;
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use log::debug;
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use store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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pub use strategy::default::DefaultStrategy;
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pub use strategy::dqnburn::DqnBurnStrategy;
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pub use strategy::erroneous_moves::ErroneousStrategy;
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pub use strategy::random::RandomStrategy;
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pub use strategy::stable_baselines3::StableBaselines3Strategy;
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use trictrac_store::{
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CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage,
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};
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pub trait BotStrategy: std::fmt::Debug {
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fn get_game(&self) -> &GameState;
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@ -70,7 +71,7 @@ impl Bot {
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debug!(">>>> {:?} BOT handle", self.color);
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let game = self.strategy.get_mut_game();
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let internal_event = if self.color == Color::Black {
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&event.get_mirror()
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&event.get_mirror(false)
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} else {
|
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event
|
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};
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|
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@ -125,7 +126,7 @@ impl Bot {
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return if self.color == Color::Black {
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debug!(" bot (internal) evt : {internal_event:?} ; points : {player_points:?}");
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debug!("<<<< end {:?} BOT handle", self.color);
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internal_event.map(|evt| evt.get_mirror())
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internal_event.map(|evt| evt.get_mirror(false))
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} else {
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debug!("<<<< end {:?} BOT handle", self.color);
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internal_event
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@ -144,7 +145,7 @@ impl Bot {
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#[cfg(test)]
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mod tests {
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use super::*;
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use store::{Dice, Stage};
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use trictrac_store::{Dice, Stage};
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#[test]
|
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fn test_new() {
|
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|
|
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|
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@ -1,5 +1,5 @@
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use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
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use store::MoveRules;
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use trictrac_store::MoveRules;
|
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#[derive(Debug)]
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pub struct DefaultStrategy {
|
||||
|
|
|
|||
|
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@ -4,11 +4,13 @@ use burn_rl::base::{ElemType, Model, State};
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|
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use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
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use log::info;
|
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use store::MoveRules;
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use trictrac_store::MoveRules;
|
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|
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use crate::burnrl::algos::dqn;
|
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use crate::burnrl::environment;
|
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use crate::training_common::{get_valid_action_indices, sample_valid_action, TrictracAction};
|
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use trictrac_store::training_common::{
|
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get_valid_action_indices, sample_valid_action, TrictracAction,
|
||||
};
|
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|
||||
type DqnBurnNetwork = dqn::Net<NdArray<ElemType>>;
|
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|
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|
|
@ -152,7 +154,7 @@ impl BotStrategy for DqnBurnStrategy {
|
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to1 = if fto1 < 0 { 0 } else { fto1 as usize };
|
||||
}
|
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|
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let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
|
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let checker_move1 = trictrac_store::CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
|
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let mut tmp_board = self.game.board.clone();
|
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let move_res = tmp_board.move_checker(&self.color, checker_move1);
|
||||
|
|
|
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|
|
@ -1,5 +1,6 @@
|
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use crate::{BotStrategy, CheckerMove, Color, GameState, PlayerId};
|
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use store::MoveRules;
|
||||
use rand::{prelude::IndexedRandom, rng};
|
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use trictrac_store::MoveRules;
|
||||
|
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#[derive(Debug)]
|
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pub struct RandomStrategy {
|
||||
|
|
@ -51,8 +52,7 @@ impl BotStrategy for RandomStrategy {
|
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let rules = MoveRules::new(&self.color, &self.game.board, self.game.dice);
|
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let possible_moves = rules.get_possible_moves_sequences(true, vec![]);
|
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|
||||
use rand::{seq::SliceRandom, thread_rng};
|
||||
let mut rng = thread_rng();
|
||||
let mut rng = rng();
|
||||
let choosen_move = possible_moves
|
||||
.choose(&mut rng)
|
||||
.cloned()
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ use std::io::Read;
|
|||
use std::io::Write;
|
||||
use std::path::Path;
|
||||
use std::process::Command;
|
||||
use store::MoveRules;
|
||||
use trictrac_store::MoveRules;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct StableBaselines3Strategy {
|
||||
|
|
@ -79,12 +79,12 @@ impl StableBaselines3Strategy {
|
|||
|
||||
// Convertir l'étape du tour en entier
|
||||
let turn_stage = match self.game.turn_stage {
|
||||
store::TurnStage::RollDice => 0,
|
||||
store::TurnStage::RollWaiting => 1,
|
||||
store::TurnStage::MarkPoints => 2,
|
||||
store::TurnStage::HoldOrGoChoice => 3,
|
||||
store::TurnStage::Move => 4,
|
||||
store::TurnStage::MarkAdvPoints => 5,
|
||||
trictrac_store::TurnStage::RollDice => 0,
|
||||
trictrac_store::TurnStage::RollWaiting => 1,
|
||||
trictrac_store::TurnStage::MarkPoints => 2,
|
||||
trictrac_store::TurnStage::HoldOrGoChoice => 3,
|
||||
trictrac_store::TurnStage::Move => 4,
|
||||
trictrac_store::TurnStage::MarkAdvPoints => 5,
|
||||
};
|
||||
|
||||
// Récupérer les points et trous des joueurs
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
// https://docs.rs/board-game/ implementation
|
||||
use crate::training_common::{get_valid_actions, TrictracAction};
|
||||
use board_game::board::{
|
||||
Board as BoardGameBoard, BoardDone, BoardMoves, Outcome, PlayError, Player as BoardGamePlayer,
|
||||
};
|
||||
|
|
@ -8,7 +7,8 @@ use internal_iterator::InternalIterator;
|
|||
use std::fmt;
|
||||
use std::hash::Hash;
|
||||
use std::ops::ControlFlow;
|
||||
use store::Color;
|
||||
use trictrac_store::training_common::{get_valid_actions, TrictracAction};
|
||||
use trictrac_store::Color;
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
|
||||
pub struct TrictracBoard(crate::GameState);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
[package]
|
||||
name = "client_cli"
|
||||
name = "trictrac-client_cli"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
|
|
@ -11,8 +11,8 @@ bincode = "1.3.3"
|
|||
pico-args = "0.5.0"
|
||||
pretty_assertions = "1.4.0"
|
||||
renet = "0.0.13"
|
||||
store = { path = "../store" }
|
||||
bot = { path = "../bot" }
|
||||
trictrac-store = { path = "../store" }
|
||||
trictrac-bot = { path = "../bot" }
|
||||
itertools = "0.13.0"
|
||||
env_logger = "0.11.6"
|
||||
log = "0.4.20"
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
use bot::{
|
||||
use trictrac_bot::{
|
||||
BotStrategy, DefaultStrategy, DqnBurnStrategy, ErroneousStrategy, RandomStrategy,
|
||||
StableBaselines3Strategy,
|
||||
};
|
||||
use itertools::Itertools;
|
||||
|
||||
use crate::game_runner::GameRunner;
|
||||
use store::{CheckerMove, GameEvent, GameState, Stage, TurnStage};
|
||||
use trictrac_store::{CheckerMove, GameEvent, GameState, Stage, TurnStage};
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
pub struct AppArgs {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
use bot::{Bot, BotStrategy};
|
||||
use trictrac_bot::{Bot, BotStrategy};
|
||||
use log::{debug, error};
|
||||
use store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
|
||||
use trictrac_store::{CheckerMove, DiceRoller, GameEvent, GameState, PlayerId, TurnStage};
|
||||
|
||||
// Application Game
|
||||
#[derive(Debug, Default)]
|
||||
|
|
@ -117,8 +117,8 @@ impl GameRunner {
|
|||
}
|
||||
|
||||
if let Some(winner) = self.state.determine_winner() {
|
||||
next_event = Some(store::GameEvent::EndGame {
|
||||
reason: store::EndGameReason::PlayerWon { winner },
|
||||
next_event = Some(trictrac_store::GameEvent::EndGame {
|
||||
reason: trictrac_store::EndGameReason::PlayerWon { winner },
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
42
devenv.lock
42
devenv.lock
|
|
@ -3,10 +3,10 @@
|
|||
"devenv": {
|
||||
"locked": {
|
||||
"dir": "src/modules",
|
||||
"lastModified": 1753667201,
|
||||
"lastModified": 1770390537,
|
||||
"owner": "cachix",
|
||||
"repo": "devenv",
|
||||
"rev": "4d584d7686a50387f975879788043e55af9f0ad4",
|
||||
"rev": "d6f45cc00829254a9a6f8807c8fbfaf3efa7e629",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
|
|
@ -19,14 +19,14 @@
|
|||
"flake-compat": {
|
||||
"flake": false,
|
||||
"locked": {
|
||||
"lastModified": 1747046372,
|
||||
"owner": "edolstra",
|
||||
"lastModified": 1767039857,
|
||||
"owner": "NixOS",
|
||||
"repo": "flake-compat",
|
||||
"rev": "9100a0f413b0c601e0533d1d94ffd501ce2e7885",
|
||||
"rev": "5edf11c44bc78a0d334f6334cdaf7d60d732daab",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "edolstra",
|
||||
"owner": "NixOS",
|
||||
"repo": "flake-compat",
|
||||
"type": "github"
|
||||
}
|
||||
|
|
@ -40,10 +40,10 @@
|
|||
]
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1750779888,
|
||||
"lastModified": 1769939035,
|
||||
"owner": "cachix",
|
||||
"repo": "git-hooks.nix",
|
||||
"rev": "16ec914f6fb6f599ce988427d9d94efddf25fe6d",
|
||||
"rev": "a8ca480175326551d6c4121498316261cbb5b260",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
|
|
@ -60,10 +60,10 @@
|
|||
]
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1709087332,
|
||||
"lastModified": 1762808025,
|
||||
"owner": "hercules-ci",
|
||||
"repo": "gitignore.nix",
|
||||
"rev": "637db329424fd7e46cf4185293b9cc8c88c95394",
|
||||
"rev": "cb5e3fdca1de58ccbc3ef53de65bd372b48f567c",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
|
|
@ -74,24 +74,40 @@
|
|||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1753432016,
|
||||
"lastModified": 1770136044,
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "6027c30c8e9810896b92429f0092f624f7b1aace",
|
||||
"rev": "e576e3c9cf9bad747afcddd9e34f51d18c855b4e",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "NixOS",
|
||||
"ref": "nixpkgs-unstable",
|
||||
"ref": "nixos-25.11",
|
||||
"repo": "nixpkgs",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs-cmake3": {
|
||||
"locked": {
|
||||
"lastModified": 1758213207,
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "f4b140d5b253f5e2a1ff4e5506edbf8267724bde",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "f4b140d5b253f5e2a1ff4e5506edbf8267724bde",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"root": {
|
||||
"inputs": {
|
||||
"devenv": "devenv",
|
||||
"git-hooks": "git-hooks",
|
||||
"nixpkgs": "nixpkgs",
|
||||
"nixpkgs-cmake3": "nixpkgs-cmake3",
|
||||
"pre-commit-hooks": [
|
||||
"git-hooks"
|
||||
]
|
||||
|
|
|
|||
34
devenv.nix
34
devenv.nix
|
|
@ -1,13 +1,16 @@
|
|||
{ pkgs, ... }:
|
||||
{ inputs, pkgs, ... }:
|
||||
|
||||
let
|
||||
pkgs-cmake3 = import inputs.nixpkgs-cmake3 { system = pkgs.stdenv.system; };
|
||||
in
|
||||
{
|
||||
|
||||
packages = [
|
||||
|
||||
# pour burn-rs
|
||||
pkgs.SDL2_gfx
|
||||
# (compilation sdl2-sys)
|
||||
pkgs.cmake
|
||||
pkgs-cmake3.cmake
|
||||
pkgs.libxcb
|
||||
pkgs.libffi
|
||||
pkgs.wayland-scanner
|
||||
|
||||
|
|
@ -15,6 +18,12 @@
|
|||
pkgs.samply # code profiler
|
||||
pkgs.feedgnuplot # to visualize bots training results
|
||||
|
||||
# --- AI training with python ---
|
||||
# generate python classes from rust code
|
||||
pkgs.maturin
|
||||
# required by python numpy
|
||||
pkgs.libz
|
||||
|
||||
# for bevy
|
||||
pkgs.alsa-lib
|
||||
pkgs.udev
|
||||
|
|
@ -47,6 +56,25 @@
|
|||
# https://devenv.sh/languages/
|
||||
languages.rust.enable = true;
|
||||
|
||||
|
||||
# AI training with python
|
||||
enterShell = ''
|
||||
PYTHONPATH=$PYTHONPATH:$PWD/.devenv/state/venv/lib/python3/site-packages
|
||||
'';
|
||||
|
||||
languages.python = {
|
||||
enable = true;
|
||||
uv.enable = true;
|
||||
venv.enable = true;
|
||||
venv.requirements = "
|
||||
pip
|
||||
gymnasium
|
||||
numpy
|
||||
stable-baselines3
|
||||
shimmy
|
||||
";
|
||||
};
|
||||
|
||||
# https://devenv.sh/scripts/
|
||||
# scripts.hello.exec = "echo hello from $GREET";
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
inputs:
|
||||
nixpkgs:
|
||||
url: github:NixOS/nixpkgs/nixpkgs-unstable
|
||||
url: github:NixOS/nixpkgs/nixos-25.11
|
||||
nixpkgs-cmake3:
|
||||
url: github:NixOS/nixpkgs/f4b140d5b253f5e2a1ff4e5506edbf8267724bde
|
||||
|
|
|
|||
31
doc/python.md
Normal file
31
doc/python.md
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
# Python bindings
|
||||
|
||||
## Génération bindings
|
||||
|
||||
```sh
|
||||
# Generate trictrac python lib as a wheel
|
||||
maturin build -m store/Cargo.toml --release
|
||||
# Install wheel in local python env
|
||||
pip install --no-deps --force-reinstall --prefix .devenv/state/venv target/wheels/*.whl
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
Pour vérifier l'accès à la lib : lancer le shell interactif `python`
|
||||
|
||||
```python
|
||||
Python 3.13.11 (main, Dec 5 2025, 16:06:33) [GCC 15.2.0] on linux
|
||||
Type "help", "copyright", "credits" or "license" for more information.
|
||||
>>> import trictrac_store
|
||||
>>> game = trictrac_store.TricTrac()
|
||||
>>> game.get_active_player_id()
|
||||
1
|
||||
```
|
||||
|
||||
### Appels depuis python
|
||||
|
||||
`python bot/python/test.py`
|
||||
|
||||
## Interfaces
|
||||
|
||||
## Entraînement
|
||||
1
justfile
1
justfile
|
|
@ -20,6 +20,7 @@ profile:
|
|||
cargo build --profile profiling
|
||||
samply record ./target/profiling/client_cli --bot dummy,dummy
|
||||
pythonlib:
|
||||
rm -rf target/wheels
|
||||
maturin build -m store/Cargo.toml --release
|
||||
pip install --no-deps --force-reinstall --prefix .devenv/state/venv target/wheels/*.whl
|
||||
trainbot algo:
|
||||
|
|
|
|||
|
|
@ -1,20 +1,23 @@
|
|||
[package]
|
||||
name = "store"
|
||||
name = "trictrac-store"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[lib]
|
||||
name = "store"
|
||||
name = "trictrac_store"
|
||||
# "cdylib" is necessary to produce a shared library for Python to import from.
|
||||
# Only "rlib" is needed for other Rust crates to use this library
|
||||
crate-type = ["rlib"]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
||||
[dependencies]
|
||||
base64 = "0.21.7"
|
||||
# provides macros for creating log messages to be used by a logger (for example env_logger)
|
||||
log = "0.4.20"
|
||||
merge = "0.1.0"
|
||||
rand = "0.8.5"
|
||||
# generate python lib (with maturin) to be used in AI training
|
||||
pyo3 = { version = "0.23", features = ["extension-module", "abi3-py38"] }
|
||||
rand = "0.9"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
transpose = "0.2.2"
|
||||
|
|
|
|||
8
store/pyproject.toml
Normal file
8
store/pyproject.toml
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
[build-system]
|
||||
requires = ["maturin>=1.0,<2.0"]
|
||||
build-backend = "maturin"
|
||||
|
||||
[tool.maturin]
|
||||
# "extension-module" tells pyo3 we want to build an extension module (skips linking against libpython.so)
|
||||
features = ["pyo3/extension-module"]
|
||||
# python-source = "python"
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
use rand::distributions::{Distribution, Uniform};
|
||||
use rand::distr::{Distribution, Uniform};
|
||||
use rand::{rngs::StdRng, SeedableRng};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
|
|
@ -17,7 +17,7 @@ impl DiceRoller {
|
|||
pub fn new(opt_seed: Option<u64>) -> Self {
|
||||
Self {
|
||||
rng: match opt_seed {
|
||||
None => StdRng::from_rng(rand::thread_rng()).unwrap(),
|
||||
None => StdRng::from_rng(&mut rand::rng()),
|
||||
Some(seed) => SeedableRng::seed_from_u64(seed),
|
||||
},
|
||||
}
|
||||
|
|
@ -26,7 +26,7 @@ impl DiceRoller {
|
|||
/// Roll the dices which generates two random numbers between 1 and 6, replicating a perfect
|
||||
/// dice. We use the operating system's random number generator.
|
||||
pub fn roll(&mut self) -> Dice {
|
||||
let between = Uniform::new_inclusive(1, 6);
|
||||
let between = Uniform::new_inclusive(1, 6).expect("1 > 6 !?");
|
||||
|
||||
let v = (between.sample(&mut self.rng), between.sample(&mut self.rng));
|
||||
|
||||
|
|
|
|||
|
|
@ -2,13 +2,13 @@
|
|||
use crate::board::{Board, CheckerMove};
|
||||
use crate::dice::Dice;
|
||||
use crate::game_rules_moves::MoveRules;
|
||||
use crate::game_rules_points::{PointsRules, PossibleJans};
|
||||
use crate::game_rules_points::{PointsRules, PossibleJans, PossibleJansMethods};
|
||||
use crate::player::{Color, Player, PlayerId};
|
||||
use log::{debug, error};
|
||||
|
||||
// use itertools::Itertools;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
use std::hash::{Hash, Hasher};
|
||||
use std::{fmt, str};
|
||||
|
||||
|
|
@ -90,7 +90,12 @@ impl fmt::Display for GameState {
|
|||
self.stage, self.turn_stage
|
||||
));
|
||||
s.push_str(&format!("Dice: {:?}\n", self.dice));
|
||||
// s.push_str(&format!("Who plays: {}\n", self.who_plays().map(|player| &player.name ).unwrap_or("")));
|
||||
s.push_str(&format!(
|
||||
"Who plays: {}\n",
|
||||
self.who_plays()
|
||||
.map(|player| &player.name)
|
||||
.unwrap_or(&String::from(""))
|
||||
));
|
||||
s.push_str(&format!("Board: {:?}\n", self.board));
|
||||
// s.push_str(&format!("History: {:?}\n", self.history));
|
||||
write!(f, "{s}")
|
||||
|
|
@ -138,6 +143,40 @@ impl GameState {
|
|||
game
|
||||
}
|
||||
|
||||
pub fn mirror(&self) -> GameState {
|
||||
let mirrored_active_player = if self.active_player_id == 1 { 2 } else { 1 };
|
||||
let mut mirrored_players = HashMap::new();
|
||||
if let Some(p2) = self.players.get(&2) {
|
||||
mirrored_players.insert(1, p2.mirror());
|
||||
}
|
||||
if let Some(p1) = self.players.get(&1) {
|
||||
mirrored_players.insert(2, p1.mirror());
|
||||
}
|
||||
let mirrored_history = self
|
||||
.history
|
||||
.clone()
|
||||
.iter()
|
||||
.map(|evt| evt.get_mirror(false))
|
||||
.collect();
|
||||
|
||||
let (move1, move2) = self.dice_moves;
|
||||
GameState {
|
||||
stage: self.stage,
|
||||
turn_stage: self.turn_stage,
|
||||
board: self.board.mirror(),
|
||||
active_player_id: mirrored_active_player,
|
||||
// active_player_id: self.active_player_id,
|
||||
players: mirrored_players,
|
||||
history: mirrored_history,
|
||||
dice: self.dice,
|
||||
dice_points: self.dice_points,
|
||||
dice_moves: (move1.mirror(), move2.mirror()),
|
||||
dice_jans: self.dice_jans.mirror(),
|
||||
roll_first: self.roll_first,
|
||||
schools_enabled: self.schools_enabled,
|
||||
}
|
||||
}
|
||||
|
||||
fn set_schools_enabled(&mut self, schools_enabled: bool) {
|
||||
self.schools_enabled = schools_enabled;
|
||||
}
|
||||
|
|
@ -431,10 +470,12 @@ impl GameState {
|
|||
Roll { player_id } => {
|
||||
// Check player exists
|
||||
if !self.players.contains_key(player_id) {
|
||||
error!("unknown player_id");
|
||||
return false;
|
||||
}
|
||||
// Check player is currently the one making their move
|
||||
if self.active_player_id != *player_id {
|
||||
error!("not active player_id");
|
||||
return false;
|
||||
}
|
||||
// Check the turn stage
|
||||
|
|
@ -531,6 +572,7 @@ impl GameState {
|
|||
*moves
|
||||
};
|
||||
if !rules.moves_follow_rules(&moves) {
|
||||
// println!(">>> rules not followed ");
|
||||
error!("rules not followed ");
|
||||
return false;
|
||||
}
|
||||
|
|
@ -550,7 +592,7 @@ impl GameState {
|
|||
|
||||
pub fn init_player(&mut self, player_name: &str) -> Option<PlayerId> {
|
||||
if self.players.len() > 2 {
|
||||
println!("more than two players");
|
||||
// println!("more than two players");
|
||||
return None;
|
||||
}
|
||||
|
||||
|
|
@ -864,10 +906,12 @@ impl GameEvent {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn get_mirror(&self) -> Self {
|
||||
pub fn get_mirror(&self, preserve_player: bool) -> Self {
|
||||
// let mut mirror = self.clone();
|
||||
let mirror_player_id = if let Some(player_id) = self.player_id() {
|
||||
if player_id == 1 {
|
||||
if preserve_player {
|
||||
player_id
|
||||
} else if player_id == 1 {
|
||||
2
|
||||
} else {
|
||||
1
|
||||
|
|
|
|||
|
|
@ -81,7 +81,8 @@ impl MoveRules {
|
|||
let is_allowed = self.moves_allowed(moves);
|
||||
// let is_allowed = self.moves_allowed(moves, ignored_rules);
|
||||
if is_allowed.is_err() {
|
||||
info!("Move not allowed : {:?}", is_allowed.unwrap_err());
|
||||
println!("Move not allowed : {:?}", is_allowed.unwrap_err());
|
||||
// info!("Move not allowed : {:?}", is_allowed.unwrap_err());
|
||||
false
|
||||
} else {
|
||||
true
|
||||
|
|
@ -99,6 +100,10 @@ impl MoveRules {
|
|||
if let Ok((field_count, Some(field_color))) = self.board.get_field_checkers(move0_from)
|
||||
{
|
||||
if color != field_color || field_count < 2 {
|
||||
println!(
|
||||
"Move not physically possible 1. field_color {:?}, count {}",
|
||||
field_color, field_count
|
||||
);
|
||||
info!("Move not physically possible");
|
||||
return false;
|
||||
}
|
||||
|
|
@ -110,6 +115,7 @@ impl MoveRules {
|
|||
if !self.board.passage_possible(color, &moves.0)
|
||||
|| !self.board.move_possible(color, &chained_move)
|
||||
{
|
||||
println!("Tout d'une : Move not physically possible");
|
||||
info!("Tout d'une : Move not physically possible");
|
||||
return false;
|
||||
}
|
||||
|
|
@ -117,6 +123,11 @@ impl MoveRules {
|
|||
|| !self.board.move_possible(color, &moves.1)
|
||||
{
|
||||
// Move is not physically possible
|
||||
println!("Move not physically possible 2");
|
||||
println!(
|
||||
"board: {}, color: {:?} move: {:?}",
|
||||
self.board, color, moves
|
||||
);
|
||||
info!("Move not physically possible");
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -69,10 +69,26 @@ pub type PossibleJans = HashMap<Jan, Vec<(CheckerMove, CheckerMove)>>;
|
|||
pub trait PossibleJansMethods {
|
||||
fn push(&mut self, jan: Jan, cmoves: (CheckerMove, CheckerMove));
|
||||
fn merge(&mut self, other: Self);
|
||||
fn mirror(&self) -> Self;
|
||||
// fn get_points(&self) -> u8;
|
||||
}
|
||||
|
||||
impl PossibleJansMethods for PossibleJans {
|
||||
fn mirror(&self) -> Self {
|
||||
self.clone()
|
||||
.into_iter()
|
||||
.map(|(jan, moves)| {
|
||||
(
|
||||
jan,
|
||||
moves
|
||||
.into_iter()
|
||||
.map(|(m1, m2)| (m1.mirror(), m2.mirror()))
|
||||
.collect(),
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn push(&mut self, jan: Jan, cmoves: (CheckerMove, CheckerMove)) {
|
||||
if let Some(ways) = self.get_mut(&jan) {
|
||||
if !ways.contains(&cmoves) {
|
||||
|
|
|
|||
|
|
@ -16,3 +16,8 @@ pub use board::CheckerMove;
|
|||
|
||||
mod dice;
|
||||
pub use dice::{Dice, DiceRoller};
|
||||
|
||||
pub mod training_common;
|
||||
|
||||
// python interface "trictrac_engine" (for AI training..)
|
||||
mod pyengine;
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
use pyo3::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::fmt;
|
||||
|
||||
// This just makes it easier to dissern between a player id and any ol' u64
|
||||
pub type PlayerId = u64;
|
||||
|
||||
#[pyclass(eq, eq_int)]
|
||||
#[derive(Copy, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum Color {
|
||||
White,
|
||||
|
|
@ -46,6 +48,16 @@ impl Player {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn mirror(&self) -> Self {
|
||||
let mut player = self.clone();
|
||||
player.color = if self.color == Color::White {
|
||||
Color::Black
|
||||
} else {
|
||||
Color::White
|
||||
};
|
||||
player
|
||||
}
|
||||
|
||||
pub fn to_bits_string(&self) -> String {
|
||||
format!(
|
||||
"{:0>4b}{:0>4b}{:b}{:b}",
|
||||
|
|
|
|||
145
store/src/pyengine.rs
Normal file
145
store/src/pyengine.rs
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
//! # Expose trictrac game state and rules in a python module
|
||||
use pyo3::prelude::*;
|
||||
|
||||
use crate::dice::Dice;
|
||||
use crate::game::{GameEvent, GameState, Stage, TurnStage};
|
||||
use crate::player::PlayerId;
|
||||
use crate::training_common::{get_valid_action_indices, TrictracAction};
|
||||
|
||||
#[pyclass]
|
||||
struct TricTrac {
|
||||
game_state: GameState,
|
||||
}
|
||||
|
||||
#[pymethods]
|
||||
impl TricTrac {
|
||||
#[new]
|
||||
fn new() -> Self {
|
||||
let mut game_state = GameState::new(false); // schools_enabled = false
|
||||
|
||||
// Initialiser 2 joueurs
|
||||
game_state.init_player("player1");
|
||||
game_state.init_player("player2");
|
||||
|
||||
// Commencer la partie avec le joueur 1
|
||||
game_state.consume(&GameEvent::BeginGame { goes_first: 1 });
|
||||
|
||||
TricTrac { game_state }
|
||||
}
|
||||
|
||||
fn needs_roll(&self) -> bool {
|
||||
self.game_state.turn_stage == TurnStage::RollWaiting
|
||||
}
|
||||
|
||||
fn is_game_ended(&self) -> bool {
|
||||
self.game_state.stage == Stage::Ended
|
||||
}
|
||||
|
||||
// 0 or 1
|
||||
fn current_player_idx(&self) -> u64 {
|
||||
self.game_state.active_player_id - 1
|
||||
}
|
||||
|
||||
fn get_legal_actions(&self, player_idx: u64) -> Vec<usize> {
|
||||
if player_idx == self.current_player_idx() {
|
||||
if player_idx == 0 {
|
||||
get_valid_action_indices(&self.game_state)
|
||||
} else {
|
||||
let mirror = self.game_state.mirror();
|
||||
get_valid_action_indices(&mirror)
|
||||
}
|
||||
} else {
|
||||
vec![]
|
||||
}
|
||||
}
|
||||
|
||||
fn action_to_string(&self, player_idx: u64, action_idx: usize) -> String {
|
||||
TrictracAction::from_action_index(action_idx)
|
||||
.map(|a| format!("{}:{}", player_idx, a))
|
||||
.unwrap_or("unknown action".into())
|
||||
}
|
||||
|
||||
fn apply_dice_roll(&mut self, dices: (u8, u8)) -> PyResult<()> {
|
||||
let player_id = self.game_state.active_player_id;
|
||||
|
||||
if self.game_state.turn_stage != TurnStage::RollWaiting {
|
||||
return Err(pyo3::exceptions::PyRuntimeError::new_err(
|
||||
"Not in RollWaiting stage",
|
||||
));
|
||||
}
|
||||
|
||||
let dice = Dice { values: dices };
|
||||
self.game_state
|
||||
.consume(&GameEvent::RollResult { player_id, dice });
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn apply_action(&mut self, action_idx: usize) -> PyResult<()> {
|
||||
if let Some(event) = TrictracAction::from_action_index(action_idx).and_then(|a| {
|
||||
let needs_mirror = self.game_state.active_player_id == 2;
|
||||
let game_state = if needs_mirror {
|
||||
&self.game_state.mirror()
|
||||
} else {
|
||||
&self.game_state
|
||||
};
|
||||
a.to_event(game_state)
|
||||
.map(|e| if needs_mirror { e.get_mirror(false) } else { e })
|
||||
}) {
|
||||
if self.game_state.validate(&event) {
|
||||
self.game_state.consume(&event);
|
||||
return Ok(());
|
||||
} else {
|
||||
return Err(pyo3::exceptions::PyRuntimeError::new_err(
|
||||
"Action is invalid",
|
||||
));
|
||||
}
|
||||
}
|
||||
Err(pyo3::exceptions::PyRuntimeError::new_err(
|
||||
"Could not apply action",
|
||||
))
|
||||
}
|
||||
|
||||
/// Get a player total score (holes & points)
|
||||
fn get_score(&self, player_id: PlayerId) -> i32 {
|
||||
if let Some(player) = self.game_state.players.get(&player_id) {
|
||||
player.holes as i32 * 12 + player.points as i32
|
||||
} else {
|
||||
-1
|
||||
}
|
||||
}
|
||||
|
||||
fn get_players_scores(&self) -> [i32; 2] {
|
||||
[self.get_score(1), self.get_score(2)]
|
||||
}
|
||||
|
||||
fn get_tensor(&self, player_idx: u64) -> Vec<i8> {
|
||||
if player_idx == 0 {
|
||||
self.game_state.to_vec()
|
||||
} else {
|
||||
self.game_state.mirror().to_vec()
|
||||
}
|
||||
}
|
||||
|
||||
fn get_observation_string(&self, player_idx: u64) -> String {
|
||||
if player_idx == 0 {
|
||||
format!("{}", self.game_state)
|
||||
} else {
|
||||
format!("{}", self.game_state.mirror())
|
||||
}
|
||||
}
|
||||
|
||||
/// Afficher l'état du jeu (pour le débogage)
|
||||
fn __str__(&self) -> String {
|
||||
format!("{}", self.game_state)
|
||||
}
|
||||
}
|
||||
|
||||
/// A Python module implemented in Rust. The name of this function must match
|
||||
/// the `lib.name` setting in the `Cargo.toml`, else Python will not be able to
|
||||
/// import the module.
|
||||
#[pymodule]
|
||||
fn trictrac_store(m: &Bound<'_, PyModule>) -> PyResult<()> {
|
||||
m.add_class::<TricTrac>()?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
@ -3,8 +3,9 @@
|
|||
use std::cmp::{max, min};
|
||||
use std::fmt::{Debug, Display, Formatter};
|
||||
|
||||
use crate::board::Board;
|
||||
use crate::{CheckerMove, Dice, GameEvent, GameState};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use store::{CheckerMove, GameEvent, GameState};
|
||||
|
||||
// 1 (Roll) + 1 (Go) + 512 (mouvements possibles)
|
||||
// avec 512 = 2 (choix du dé) * 16 * 16 (choix de la dame 0-15 pour chaque from)
|
||||
|
|
@ -15,7 +16,8 @@ pub const ACTION_SPACE_SIZE: usize = 514;
|
|||
pub enum TrictracAction {
|
||||
/// Lancer les dés
|
||||
Roll,
|
||||
/// Continuer après avoir gagné un trou
|
||||
/// Faire un nouveau 'relevé' (repositionnement des dames à l'état de départ) après avoir gagné un trou,
|
||||
/// au lieu de continuer dans la position courante
|
||||
Go,
|
||||
/// Effectuer un mouvement de pions
|
||||
Move {
|
||||
|
|
@ -59,6 +61,22 @@ impl TrictracAction {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn mirror(&self) -> TrictracAction {
|
||||
match self {
|
||||
TrictracAction::Roll => TrictracAction::Roll,
|
||||
TrictracAction::Go => TrictracAction::Go,
|
||||
TrictracAction::Move {
|
||||
dice_order,
|
||||
checker1,
|
||||
checker2,
|
||||
} => TrictracAction::Move {
|
||||
dice_order: *dice_order,
|
||||
checker1: if *checker1 == 0 { 0 } else { 25 - checker1 },
|
||||
checker2: if *checker2 == 0 { 0 } else { 25 - checker2 },
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_event(&self, state: &GameState) -> Option<GameEvent> {
|
||||
match self {
|
||||
TrictracAction::Roll => {
|
||||
|
|
@ -93,13 +111,17 @@ impl TrictracAction {
|
|||
(state.dice.values.1, state.dice.values.0)
|
||||
};
|
||||
|
||||
let color = &store::Color::White;
|
||||
let color = &crate::Color::White;
|
||||
let from1 = state
|
||||
.board
|
||||
.get_checker_field(color, *checker1 as u8)
|
||||
.unwrap_or(0);
|
||||
let mut to1 = from1 + dice1 as usize;
|
||||
let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
if 24 < to1 {
|
||||
// exit board
|
||||
to1 = 0;
|
||||
}
|
||||
let checker_move1 = CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
|
||||
let mut tmp_board = state.board.clone();
|
||||
let move_result = tmp_board.move_checker(color, checker_move1);
|
||||
|
|
@ -111,6 +133,10 @@ impl TrictracAction {
|
|||
.get_checker_field(color, *checker2 as u8)
|
||||
.unwrap_or(0);
|
||||
let mut to2 = from2 + dice2 as usize;
|
||||
if 24 < to2 {
|
||||
// exit board
|
||||
to2 = 0;
|
||||
}
|
||||
|
||||
// Gestion prise de coin par puissance
|
||||
let opp_rest_field = 13;
|
||||
|
|
@ -119,8 +145,8 @@ impl TrictracAction {
|
|||
to2 -= 1;
|
||||
}
|
||||
|
||||
let checker_move1 = store::CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
let checker_move2 = store::CheckerMove::new(from2, to2).unwrap_or_default();
|
||||
let checker_move1 = CheckerMove::new(from1, to1).unwrap_or_default();
|
||||
let checker_move2 = CheckerMove::new(from2, to2).unwrap_or_default();
|
||||
|
||||
Some(GameEvent::Move {
|
||||
player_id: state.active_player_id,
|
||||
|
|
@ -166,33 +192,11 @@ impl TrictracAction {
|
|||
pub fn action_space_size() -> usize {
|
||||
ACTION_SPACE_SIZE
|
||||
}
|
||||
|
||||
// pub fn to_game_event(&self, player_id: PlayerId, dice: Dice) -> GameEvent {
|
||||
// match action {
|
||||
// TrictracAction::Roll => Some(GameEvent::Roll { player_id }),
|
||||
// TrictracAction::Mark => Some(GameEvent::Mark { player_id, points }),
|
||||
// TrictracAction::Go => Some(GameEvent::Go { player_id }),
|
||||
// TrictracAction::Move {
|
||||
// dice_order,
|
||||
// from1,
|
||||
// from2,
|
||||
// } => {
|
||||
// // Effectuer un mouvement
|
||||
// let checker_move1 = store::CheckerMove::new(move1.0, move1.1).unwrap_or_default();
|
||||
// let checker_move2 = store::CheckerMove::new(move2.0, move2.1).unwrap_or_default();
|
||||
//
|
||||
// Some(GameEvent::Move {
|
||||
// player_id: self.agent_player_id,
|
||||
// moves: (checker_move1, checker_move2),
|
||||
// })
|
||||
// }
|
||||
// };
|
||||
// }
|
||||
}
|
||||
|
||||
/// Obtient les actions valides pour l'état de jeu actuel
|
||||
pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
|
||||
use store::TurnStage;
|
||||
pub fn get_valid_actions(game_state: &GameState) -> Vec<TrictracAction> {
|
||||
use crate::TurnStage;
|
||||
|
||||
let mut valid_actions = Vec::new();
|
||||
|
||||
|
|
@ -215,11 +219,9 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
|
|||
valid_actions.push(TrictracAction::Go);
|
||||
|
||||
// Ajoute aussi les mouvements possibles
|
||||
let rules = store::MoveRules::new(&color, &game_state.board, game_state.dice);
|
||||
let rules = crate::MoveRules::new(&color, &game_state.board, game_state.dice);
|
||||
let possible_moves = rules.get_possible_moves_sequences(true, vec![]);
|
||||
|
||||
// Modififier checker_moves_to_trictrac_action si on doit gérer Black
|
||||
assert_eq!(color, store::Color::White);
|
||||
for (move1, move2) in possible_moves {
|
||||
valid_actions.push(checker_moves_to_trictrac_action(
|
||||
&move1, &move2, &color, game_state,
|
||||
|
|
@ -227,15 +229,13 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
|
|||
}
|
||||
}
|
||||
TurnStage::Move => {
|
||||
let rules = store::MoveRules::new(&color, &game_state.board, game_state.dice);
|
||||
let rules = crate::MoveRules::new(&color, &game_state.board, game_state.dice);
|
||||
let mut possible_moves = rules.get_possible_moves_sequences(true, vec![]);
|
||||
if possible_moves.is_empty() {
|
||||
// Empty move
|
||||
possible_moves.push((CheckerMove::default(), CheckerMove::default()));
|
||||
}
|
||||
|
||||
// Modififier checker_moves_to_trictrac_action si on doit gérer Black
|
||||
assert_eq!(color, store::Color::White);
|
||||
for (move1, move2) in possible_moves {
|
||||
valid_actions.push(checker_moves_to_trictrac_action(
|
||||
&move1, &move2, &color, game_state,
|
||||
|
|
@ -251,18 +251,40 @@ pub fn get_valid_actions(game_state: &crate::GameState) -> Vec<TrictracAction> {
|
|||
valid_actions
|
||||
}
|
||||
|
||||
// Valid only for White player
|
||||
fn checker_moves_to_trictrac_action(
|
||||
move1: &CheckerMove,
|
||||
move2: &CheckerMove,
|
||||
color: &store::Color,
|
||||
state: &crate::GameState,
|
||||
color: &crate::Color,
|
||||
state: &GameState,
|
||||
) -> TrictracAction {
|
||||
let dice = &state.dice;
|
||||
let board = &state.board;
|
||||
|
||||
if color == &crate::Color::Black {
|
||||
white_checker_moves_to_trictrac_action(
|
||||
move1,
|
||||
move2,
|
||||
// &move1.clone().mirror(),
|
||||
// &move2.clone().mirror(),
|
||||
dice,
|
||||
&board.clone().mirror(),
|
||||
)
|
||||
.mirror()
|
||||
} else {
|
||||
white_checker_moves_to_trictrac_action(move1, move2, dice, board)
|
||||
}
|
||||
}
|
||||
|
||||
fn white_checker_moves_to_trictrac_action(
|
||||
move1: &CheckerMove,
|
||||
move2: &CheckerMove,
|
||||
dice: &Dice,
|
||||
board: &Board,
|
||||
) -> TrictracAction {
|
||||
let to1 = move1.get_to();
|
||||
let to2 = move2.get_to();
|
||||
let from1 = move1.get_from();
|
||||
let from2 = move2.get_from();
|
||||
let dice = state.dice;
|
||||
|
||||
let mut diff_move1 = if to1 > 0 {
|
||||
// Mouvement sans sortie
|
||||
|
|
@ -298,14 +320,14 @@ fn checker_moves_to_trictrac_action(
|
|||
}
|
||||
let dice_order = diff_move1 == dice.values.0 as usize;
|
||||
|
||||
let checker1 = state.board.get_field_checker(color, from1) as usize;
|
||||
let mut tmp_board = state.board.clone();
|
||||
let checker1 = board.get_field_checker(&crate::Color::White, from1) as usize;
|
||||
let mut tmp_board = board.clone();
|
||||
// should not raise an error for a valid action
|
||||
let move_res = tmp_board.move_checker(color, *move1);
|
||||
let move_res = tmp_board.move_checker(&crate::Color::White, *move1);
|
||||
if move_res.is_err() {
|
||||
panic!("error while moving checker {move_res:?}");
|
||||
}
|
||||
let checker2 = tmp_board.get_field_checker(color, from2) as usize;
|
||||
let checker2 = tmp_board.get_field_checker(&crate::Color::White, from2) as usize;
|
||||
TrictracAction::Move {
|
||||
dice_order,
|
||||
checker1,
|
||||
|
|
@ -314,7 +336,7 @@ fn checker_moves_to_trictrac_action(
|
|||
}
|
||||
|
||||
/// Retourne les indices des actions valides
|
||||
pub fn get_valid_action_indices(game_state: &crate::GameState) -> Vec<usize> {
|
||||
pub fn get_valid_action_indices(game_state: &GameState) -> Vec<usize> {
|
||||
get_valid_actions(game_state)
|
||||
.into_iter()
|
||||
.map(|action| action.to_action_index())
|
||||
|
|
@ -322,11 +344,11 @@ pub fn get_valid_action_indices(game_state: &crate::GameState) -> Vec<usize> {
|
|||
}
|
||||
|
||||
/// Sélectionne une action valide aléatoire
|
||||
pub fn sample_valid_action(game_state: &crate::GameState) -> Option<TrictracAction> {
|
||||
use rand::{seq::SliceRandom, thread_rng};
|
||||
pub fn sample_valid_action(game_state: &GameState) -> Option<TrictracAction> {
|
||||
use rand::{prelude::IndexedRandom, rng};
|
||||
|
||||
let valid_actions = get_valid_actions(game_state);
|
||||
let mut rng = thread_rng();
|
||||
let mut rng = rng();
|
||||
valid_actions.choose(&mut rng).cloned()
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue