144 lines
3.1 KiB
Markdown
144 lines
3.1 KiB
Markdown
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# Diagrammes d'architecture
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## Diagramme de Classes / Structures
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Ce diagramme montre les relations statiques entre les composants principaux.
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@startuml
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!theme vibrant
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package "client_cli" {
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class GameRunner {
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- state: GameState
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- bots: Vec<Bot>
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+ new(Vec<Box<dyn BotStrategy>>)
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+ handle_event(&GameEvent)
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}
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}
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package "bot" {
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class Bot {
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- strategy: Box<dyn BotStrategy>
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+ new(Box<dyn BotStrategy>)
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+ handle_event(&GameEvent): Option<GameEvent>
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}
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interface BotStrategy {
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+ choose_move(): (CheckerMove, CheckerMove)
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+ get_game(): &GameState
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' ... autres méthodes
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}
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class DefaultStrategy
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class DqnStrategy
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class ErroneousStrategy
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}
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package "store" {
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class GameState {
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+ stage: Stage
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+ turn_stage: TurnStage
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+ board: Board
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+ active_player_id: PlayerId
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' ...
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+ validate(&GameEvent): bool
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+ consume(&GameEvent)
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}
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class GameEvent
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}
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GameRunner "1" *-- "1..2" Bot : contient
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Bot "1" *-- "1" BotStrategy : utilise
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BotStrategy <|.. DefaultStrategy : implémente
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BotStrategy <|.. DqnStrategy : implémente
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BotStrategy <|.. ErroneousStrategy : implémente
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GameRunner ..> GameState : dépend de
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GameRunner ..> GameEvent : gère
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Bot ..> GameState : dépend de
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Bot ..> GameEvent : traite et génère
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BotStrategy ..> GameState : analyse
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@enduml
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## Diagramme de Séquence : Boucle de jeu d'un Bot
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Ce diagramme montre les interactions dynamiques lors d'un tour de jeu où c'est à un bot de jouer.
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@startuml
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!theme vibrant
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autonumber
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participant "main (client_cli)" as Main
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participant "runner: GameRunner" as Runner
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participant "bot: Bot" as Bot
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participant "strategy: BotStrategy" as Strategy
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participant "state: GameState" as GameState
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Main -> Runner: new(strategies, seed)
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activate Runner
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Runner -> GameState: new()
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activate GameState
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GameState --> Runner: state
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deactivate GameState
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Runner -> Main: runner
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deactivate Runner
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... Boucle de jeu principale ...
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Main -> Runner: handle_event(event)
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activate Runner
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Runner -> GameState: validate(event)
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activate GameState
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GameState --> Runner: bool
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deactivate GameState
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Runner -> GameState: consume(event)
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activate GameState
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deactivate GameState
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Runner -> Bot: handle_event(event)
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activate Bot
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note right of Bot: Le bot vérifie si c'est son tour de jouer
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Bot -> Strategy: get_mut_game()
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activate Strategy
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Strategy --> Bot: &mut GameState
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deactivate Strategy
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' Supposons que c'est au bot de jouer un coup
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Bot -> Strategy: choose_move()
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activate Strategy
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Strategy -> GameState: Accède à l'état (board, dice, etc.)
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activate GameState
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deactivate GameState
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Strategy --> Bot: moves
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deactivate Strategy
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Bot --> Runner: Some(GameEvent::Move)
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deactivate Bot
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Runner -> Runner: handle_event(GameEvent::Move)
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note right of Runner: Appel récursif pour traiter le coup du bot
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Runner -> GameState: validate(GameEvent::Move)
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activate GameState
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GameState --> Runner: true
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deactivate GameState
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Runner -> GameState: consume(GameEvent::Move)
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activate GameState
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note right of GameState: L'état du jeu est mis à jour\n(pions déplacés, joueur actif changé)
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deactivate GameState
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Runner --> Main: Option<GameEvent> (ou None)
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deactivate Runner
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@enduml
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