trictrac/bot/src/lib.rs

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Rust
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pub mod burnrl;
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pub mod strategy;
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use store::{CheckerMove, Color, GameEvent, GameState, PlayerId, PointsRules, Stage, TurnStage};
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pub use strategy::burn_dqn_strategy::{create_burn_dqn_strategy, BurnDqnStrategy};
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pub use strategy::default::DefaultStrategy;
pub use strategy::dqn::DqnStrategy;
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pub use strategy::erroneous_moves::ErroneousStrategy;
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pub use strategy::stable_baselines3::StableBaselines3Strategy;
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pub trait BotStrategy: std::fmt::Debug {
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fn get_game(&self) -> &GameState;
fn get_mut_game(&mut self) -> &mut GameState;
fn calculate_points(&self) -> u8;
fn calculate_adv_points(&self) -> u8;
fn choose_move(&self) -> (CheckerMove, CheckerMove);
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fn choose_go(&self) -> bool;
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fn set_player_id(&mut self, player_id: PlayerId);
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fn set_color(&mut self, color: Color);
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fn init_players(&mut self) {
self.get_mut_game().init_player("p1");
self.get_mut_game().init_player("p2");
}
}
#[derive(Debug)]
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pub struct Bot {
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pub player_id: PlayerId,
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strategy: Box<dyn BotStrategy>,
// color: Color,
// schools_enabled: bool,
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}
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impl Default for Bot {
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fn default() -> Self {
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let strategy = DefaultStrategy::default();
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Self {
player_id: 2,
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strategy: Box::new(strategy),
// color: Color::Black,
// schools_enabled: false,
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}
}
}
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impl Bot {
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/// new initialize a bot
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// pub fn new(mut strategy: Box<dyn BotStrategy>, color: Color, schools_enabled: bool) -> Self {
pub fn new(mut strategy: Box<dyn BotStrategy>, color: Color) -> Self {
// let game = strategy.get_mut_game();
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strategy.init_players();
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let player_id = match color {
Color::White => 1,
Color::Black => 2,
};
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strategy.set_player_id(player_id);
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strategy.set_color(color);
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Self {
player_id,
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strategy,
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// color,
// schools_enabled: false,
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}
}
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pub fn handle_event(&mut self, event: &GameEvent) -> Option<GameEvent> {
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let game = self.strategy.get_mut_game();
game.consume(event);
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if game.stage == Stage::Ended {
return None;
}
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if game.active_player_id == self.player_id {
return match game.turn_stage {
TurnStage::MarkAdvPoints => Some(GameEvent::Mark {
player_id: self.player_id,
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points: self.strategy.calculate_adv_points(),
}),
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TurnStage::RollDice => Some(GameEvent::Roll {
player_id: self.player_id,
}),
TurnStage::MarkPoints => Some(GameEvent::Mark {
player_id: self.player_id,
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points: self.strategy.calculate_points(),
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}),
TurnStage::Move => Some(GameEvent::Move {
player_id: self.player_id,
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moves: self.strategy.choose_move(),
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}),
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TurnStage::HoldOrGoChoice => {
if self.strategy.choose_go() {
Some(GameEvent::Go {
player_id: self.player_id,
})
} else {
Some(GameEvent::Move {
player_id: self.player_id,
moves: self.strategy.choose_move(),
})
}
}
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_ => None,
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};
}
None
}
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pub fn get_state(&self) -> &GameState {
self.strategy.get_game()
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}
}
#[cfg(test)]
mod tests {
use super::*;
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use store::{Dice, Stage};
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#[test]
fn test_new() {
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let bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black);
// let bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black, false);
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assert_eq!(bot.get_state().stage, Stage::PreGame);
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}
#[test]
fn test_consume() {
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let mut bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black);
// let mut bot = Bot::new(Box::new(DefaultStrategy::default()), Color::Black, false);
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let mut event = bot.handle_event(&GameEvent::BeginGame { goes_first: 2 });
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assert_eq!(event, Some(GameEvent::Roll { player_id: 2 }));
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assert_eq!(bot.get_state().active_player_id, 2);
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event = bot.handle_event(&GameEvent::BeginGame { goes_first: 1 });
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assert_eq!(event, None);
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assert_eq!(bot.get_state().active_player_id, 1);
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bot.handle_event(&GameEvent::RollResult {
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player_id: 1,
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dice: Dice { values: (2, 3) },
});
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assert_eq!(bot.get_state().turn_stage, TurnStage::Move);
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}
}