trictrac/server/relay-server/src/http.rs

525 lines
16 KiB
Rust
Raw Normal View History

//! HTTP endpoints for user management.
//!
//! Routes:
//! POST /auth/register
//! POST /auth/login
//! POST /auth/logout
//! GET /auth/me
//! GET /auth/verify-email?token=…
//! POST /auth/resend-verification
//! POST /auth/forgot-password
//! POST /auth/reset-password
//! GET /users/:username
//! GET /users/:username/games?page=0&per_page=20
//! GET /games/:id
//! POST /games/result
use axum::{
Json, Router,
extract::{Path, Query, State},
http::StatusCode,
response::{IntoResponse, Response},
routing::{get, post},
};
use axum_login::AuthSession;
use rand::distributions::Alphanumeric;
use rand::Rng;
use serde::{Deserialize, Serialize};
use serde_json::Value as JsonValue;
use std::collections::HashMap;
use std::sync::Arc;
use crate::auth::{AuthBackend, Credentials, hash_password};
use crate::db::{self, now_unix};
use crate::lobby::AppState;
const VERIFY_TOKEN_EXPIRY: i64 = 86_400; // 24 hours
const RESET_TOKEN_EXPIRY: i64 = 3_600; // 1 hour
// ── Router ────────────────────────────────────────────────────────────────────
pub fn router() -> Router<Arc<AppState>> {
Router::new()
.route("/auth/register", post(register))
.route("/auth/login", post(login))
.route("/auth/logout", post(logout))
.route("/auth/me", get(me))
.route("/auth/verify-email", get(verify_email))
.route("/auth/resend-verification", post(resend_verification))
.route("/auth/forgot-password", post(forgot_password))
.route("/auth/reset-password", post(reset_password))
.route("/users/{username}", get(user_profile))
.route("/users/{username}/games", get(user_games))
.route("/games/result", post(game_result))
.route("/games/{id}", get(game_detail))
}
// ── Token generation ──────────────────────────────────────────────────────────
fn generate_token() -> String {
rand::thread_rng()
.sample_iter(Alphanumeric)
.take(64)
.map(char::from)
.collect()
}
// ── Error type ────────────────────────────────────────────────────────────────
enum AppError {
Database(db::DbError),
NotFound,
Conflict(&'static str),
BadRequest(&'static str),
Unauthorized,
Internal,
}
impl IntoResponse for AppError {
fn into_response(self) -> Response {
match self {
AppError::Database(e) => {
tracing::error!("database error: {e}");
(StatusCode::INTERNAL_SERVER_ERROR, "internal error").into_response()
}
AppError::NotFound => StatusCode::NOT_FOUND.into_response(),
AppError::Conflict(msg) => (StatusCode::CONFLICT, msg).into_response(),
AppError::BadRequest(msg) => (StatusCode::BAD_REQUEST, msg).into_response(),
AppError::Unauthorized => StatusCode::UNAUTHORIZED.into_response(),
AppError::Internal => StatusCode::INTERNAL_SERVER_ERROR.into_response(),
}
}
}
impl From<db::DbError> for AppError {
fn from(e: db::DbError) -> Self {
AppError::Database(e)
}
}
// ── Request / response bodies ─────────────────────────────────────────────────
#[derive(Deserialize)]
struct RegisterBody {
username: String,
email: String,
password: String,
}
#[derive(Deserialize)]
struct LoginBody {
username: String,
password: String,
}
#[derive(Deserialize)]
struct TokenQuery {
token: String,
}
#[derive(Deserialize)]
struct ForgotPasswordBody {
email: String,
}
#[derive(Deserialize)]
struct ResetPasswordBody {
token: String,
new_password: String,
}
#[derive(Serialize)]
struct MeResponse {
id: i64,
username: String,
email_verified: bool,
}
#[derive(Serialize)]
struct UserProfileResponse {
id: i64,
username: String,
created_at: i64,
total_games: i64,
wins: i64,
losses: i64,
draws: i64,
}
#[derive(Deserialize)]
struct GamesQuery {
#[serde(default)]
page: i64,
#[serde(default = "default_per_page")]
per_page: i64,
}
fn default_per_page() -> i64 {
20
}
#[derive(Serialize)]
struct GamesResponse {
games: Vec<GameSummaryResponse>,
}
#[derive(Serialize)]
struct GameSummaryResponse {
id: i64,
game_id: String,
room_code: String,
started_at: i64,
ended_at: Option<i64>,
result: Option<String>,
outcome: Option<String>,
}
impl From<db::GameSummary> for GameSummaryResponse {
fn from(g: db::GameSummary) -> Self {
Self {
id: g.id,
game_id: g.game_id,
room_code: g.room_code,
started_at: g.started_at,
ended_at: g.ended_at,
result: g.result,
outcome: g.outcome,
}
}
}
// ── Auth handlers ─────────────────────────────────────────────────────────────
async fn register(
mut auth_session: AuthSession<AuthBackend>,
State(state): State<Arc<AppState>>,
Json(body): Json<RegisterBody>,
) -> Result<impl IntoResponse, AppError> {
if body.username.len() < 3 || body.username.len() > 30 {
return Err(AppError::BadRequest("username must be 330 characters"));
}
if body.password.len() < 8 {
return Err(AppError::BadRequest("password must be at least 8 characters"));
}
if !body.email.contains('@') {
return Err(AppError::BadRequest("invalid email address"));
}
let hash = hash_password(&body.password).map_err(|_| AppError::Internal)?;
let user_id = db::create_user(&state.db, &body.username, &body.email, &hash)
.await
.map_err(|e| {
if e.is_unique_violation() {
AppError::Conflict("username or email already taken")
} else {
AppError::Database(e)
}
})?;
let user = db::get_user_by_id(&state.db, user_id)
.await?
.ok_or(AppError::Internal)?;
// Send verification email (best-effort).
let token = generate_token();
let expires_at = now_unix() + VERIFY_TOKEN_EXPIRY;
if db::create_email_token(&state.db, user_id, &token, "verify", expires_at)
.await
.is_ok()
{
state.mailer.send_verification(&body.email, &token).await;
}
auth_session.login(&user).await.map_err(|_| AppError::Internal)?;
Ok((
StatusCode::CREATED,
Json(MeResponse {
id: user.id,
username: user.username,
email_verified: user.email_verified,
}),
))
}
async fn login(
mut auth_session: AuthSession<AuthBackend>,
Json(body): Json<LoginBody>,
) -> Result<impl IntoResponse, AppError> {
let creds = Credentials {
login: body.username,
password: body.password,
};
let user = match auth_session.authenticate(creds).await {
Ok(Some(u)) => u,
Ok(None) => return Err(AppError::Unauthorized),
Err(_) => return Err(AppError::Internal),
};
auth_session.login(&user).await.map_err(|_| AppError::Internal)?;
Ok(Json(MeResponse {
id: user.id,
username: user.username,
email_verified: user.email_verified,
}))
}
async fn logout(mut auth_session: AuthSession<AuthBackend>) -> Result<StatusCode, AppError> {
auth_session.logout().await.map_err(|_| AppError::Internal)?;
Ok(StatusCode::NO_CONTENT)
}
async fn me(auth_session: AuthSession<AuthBackend>) -> Result<impl IntoResponse, AppError> {
match auth_session.user {
Some(user) => Ok(Json(MeResponse {
id: user.id,
username: user.username,
email_verified: user.email_verified,
})
.into_response()),
None => Ok(StatusCode::UNAUTHORIZED.into_response()),
}
}
async fn verify_email(
State(state): State<Arc<AppState>>,
Query(params): Query<TokenQuery>,
) -> Result<StatusCode, AppError> {
let user_id = db::consume_email_token(&state.db, &params.token, "verify")
.await?
.ok_or(AppError::BadRequest("invalid or expired token"))?;
db::set_email_verified(&state.db, user_id).await?;
Ok(StatusCode::OK)
}
async fn resend_verification(
auth_session: AuthSession<AuthBackend>,
State(state): State<Arc<AppState>>,
) -> Result<StatusCode, AppError> {
let user = auth_session.user.ok_or(AppError::Unauthorized)?;
if user.email_verified {
return Ok(StatusCode::OK);
}
db::delete_email_tokens(&state.db, user.id, "verify").await?;
let token = generate_token();
let expires_at = now_unix() + VERIFY_TOKEN_EXPIRY;
db::create_email_token(&state.db, user.id, &token, "verify", expires_at).await?;
state.mailer.send_verification(&user.email, &token).await;
Ok(StatusCode::OK)
}
async fn forgot_password(
State(state): State<Arc<AppState>>,
Json(body): Json<ForgotPasswordBody>,
) -> StatusCode {
// Always return 200 to avoid leaking which email addresses are registered.
if let Ok(Some(user)) = db::get_user_by_email(&state.db, &body.email).await {
let _ = db::delete_email_tokens(&state.db, user.id, "reset").await;
let token = generate_token();
let expires_at = now_unix() + RESET_TOKEN_EXPIRY;
if db::create_email_token(&state.db, user.id, &token, "reset", expires_at)
.await
.is_ok()
{
state.mailer.send_password_reset(&body.email, &token).await;
}
}
StatusCode::OK
}
async fn reset_password(
State(state): State<Arc<AppState>>,
Json(body): Json<ResetPasswordBody>,
) -> Result<StatusCode, AppError> {
if body.new_password.len() < 8 {
return Err(AppError::BadRequest("password must be at least 8 characters"));
}
let user_id = db::consume_email_token(&state.db, &body.token, "reset")
.await?
.ok_or(AppError::BadRequest("invalid or expired token"))?;
let hash = hash_password(&body.new_password).map_err(|_| AppError::Internal)?;
db::update_password_hash(&state.db, user_id, &hash).await?;
Ok(StatusCode::OK)
}
// ── Profile handlers ──────────────────────────────────────────────────────────
async fn user_profile(
Path(username): Path<String>,
State(state): State<Arc<AppState>>,
) -> Result<impl IntoResponse, AppError> {
let user = db::get_user_by_username(&state.db, &username)
.await?
.ok_or(AppError::NotFound)?;
let stats = db::get_user_stats(&state.db, user.id).await?;
Ok(Json(UserProfileResponse {
id: user.id,
username: user.username,
created_at: user.created_at,
total_games: stats.total,
wins: stats.wins,
losses: stats.losses,
draws: stats.draws,
}))
}
async fn user_games(
Path(username): Path<String>,
Query(query): Query<GamesQuery>,
State(state): State<Arc<AppState>>,
) -> Result<impl IntoResponse, AppError> {
let per_page = query.per_page.clamp(1, 100);
let page = query.page.max(0);
let user = db::get_user_by_username(&state.db, &username)
.await?
.ok_or(AppError::NotFound)?;
let summaries = db::get_user_games(&state.db, user.id, page, per_page).await?;
Ok(Json(GamesResponse {
games: summaries.into_iter().map(Into::into).collect(),
}))
}
// ── Game detail ───────────────────────────────────────────────────────────────
#[derive(Serialize)]
struct ParticipantWithUsername {
player_id: i64,
outcome: Option<String>,
username: Option<String>,
}
#[derive(Serialize)]
struct GameDetailResponse {
id: i64,
game_id: String,
room_code: String,
started_at: i64,
ended_at: Option<i64>,
result: Option<String>,
participants: Vec<ParticipantWithUsername>,
}
async fn game_detail(
Path(id): Path<i64>,
State(state): State<Arc<AppState>>,
) -> Result<impl IntoResponse, AppError> {
let client = state.db.get().await.map_err(db::DbError::from)?;
let record = client
.query_opt(
"SELECT id, game_id, room_code, started_at, ended_at, result
FROM game_records WHERE id = $1",
&[&id],
)
.await
.map_err(db::DbError::from)?
.ok_or(AppError::NotFound)?;
let rows = client
.query(
"SELECT gp.player_id, gp.outcome, u.username
FROM game_participants gp
LEFT JOIN users u ON u.id = gp.user_id
WHERE gp.game_record_id = $1
ORDER BY gp.player_id",
&[&id],
)
.await
.map_err(db::DbError::from)?;
let participants = rows
.into_iter()
.map(|r| ParticipantWithUsername {
player_id: r.get("player_id"),
outcome: r.get("outcome"),
username: r.get("username"),
})
.collect();
Ok(Json(GameDetailResponse {
id: record.get("id"),
game_id: record.get("game_id"),
room_code: record.get("room_code"),
started_at: record.get("started_at"),
ended_at: record.get("ended_at"),
result: record.get("result"),
participants,
}))
}
// ── Game result recording ─────────────────────────────────────────────────────
#[derive(Deserialize)]
struct GameResultBody {
room_code: String,
game_id: String,
/// Opaque game-specific result, stored verbatim as JSON.
result: JsonValue,
/// Per-player outcomes keyed by player_id as a string ("0", "1", …).
/// Accepted values: "win", "loss", "draw". Missing keys → NULL outcome.
#[serde(default)]
outcomes: HashMap<String, String>,
}
#[derive(Serialize)]
struct GameResultResponse {
game_record_id: i64,
}
/// Called by the WASM host when a game ends.
///
/// The room code + game ID act as the shared secret (same trust level as WS join).
/// `close_game_record` is idempotent (no-op if already closed), and participant
/// inserts use `ON CONFLICT DO NOTHING`, so safe retries are supported.
async fn game_result(
State(state): State<Arc<AppState>>,
Json(body): Json<GameResultBody>,
) -> Result<impl IntoResponse, AppError> {
let compound_id = format!("{}#{}", body.room_code, body.game_id);
let (game_record_id, user_ids) = {
let rooms = state.rooms.lock().await;
let room = rooms.get(&compound_id).ok_or(AppError::NotFound)?;
let record_id = room
.game_record_id
.ok_or(AppError::NotFound)?;
(record_id, room.user_ids.clone())
};
let result_json = serde_json::to_string(&body.result)
.map_err(|_| AppError::BadRequest("could not serialise result"))?;
db::close_game_record(&state.db, game_record_id, Some(&result_json)).await?;
for (player_id, user_id) in &user_ids {
let outcome = body.outcomes.get(&player_id.to_string()).map(String::as_str);
db::insert_participant(&state.db, game_record_id, *user_id, *player_id, outcome).await?;
}
tracing::info!(
game_record_id,
room = body.room_code,
"Game result recorded"
);
Ok(Json(GameResultResponse { game_record_id }))
}