trictrac/server/src/main.rs

58 lines
2.1 KiB
Rust
Raw Normal View History

2023-10-07 20:46:24 +02:00
use log::{info, trace};
2023-10-27 21:14:34 +02:00
use std::net::{SocketAddr, UdpSocket, IpAddr, Ipv4Addr};
2023-10-07 20:46:24 +02:00
use std::time::{Duration, Instant, SystemTime};
2023-10-27 21:14:34 +02:00
use renet::{
transport::{
NetcodeServerTransport, ServerAuthentication, ServerConfig, NETCODE_USER_DATA_BYTES,
},
ConnectionConfig, DefaultChannel, RenetClient, RenetServer, ServerEvent,
};
2023-10-07 20:46:24 +02:00
// Only clients that can provide the same PROTOCOL_ID that the server is using will be able to connect.
// This can be used to make sure players use the most recent version of the client for instance.
pub const PROTOCOL_ID: u64 = 2878;
2022-12-01 18:04:03 +01:00
fn main() {
2023-10-07 20:46:24 +02:00
env_logger::init();
2023-10-27 21:14:34 +02:00
let mut server = RenetServer::new(ConnectionConfig::default());
// Setup transport layer
const SERVER_ADDR: SocketAddr = SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 5000);
let socket: UdpSocket = UdpSocket::bind(SERVER_ADDR).unwrap();
let server_config = ServerConfig {
max_clients: 2,
protocol_id: PROTOCOL_ID,
public_addr: SERVER_ADDR,
authentication: ServerAuthentication::Unsecure,
};
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap();
let mut transport = NetcodeServerTransport::new(current_time, server_config, socket).unwrap();
trace!("❂ TricTrac server listening on {}", SERVER_ADDR);
2023-10-07 20:46:24 +02:00
let mut last_updated = Instant::now();
loop {
// Update server time
let now = Instant::now();
2023-10-27 21:14:34 +02:00
let delta_time = now - last_updated;
server.update(delta_time);
transport.update(delta_time, &mut server).unwrap();
2023-10-07 20:46:24 +02:00
last_updated = now;
// Receive connection events from clients
while let Some(event) = server.get_event() {
match event {
2023-10-27 21:14:34 +02:00
ServerEvent::ClientConnected { client_id } => {
info!("🎉 Client {} connected.", client_id);
2023-10-07 20:46:24 +02:00
}
2023-10-27 21:14:34 +02:00
ServerEvent::ClientDisconnected { client_id, reason } => {
info!("👋 Client {} disconnected", client_id);
2023-10-07 20:46:24 +02:00
}
}
}
std::thread::sleep(Duration::from_millis(50));
}
2022-12-01 18:04:03 +01:00
}