wip impl tic-tac-toe
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Cargo.lock
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Cargo.lock
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "tictactoe-rust-foropenspiel"
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version = "0.1.0"
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src/game.rs
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src/game.rs
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use std::{fmt, str};
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// ------------- Player
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Player {
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Player0,
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Player1,
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}
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impl From<u8> for Player {
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fn from(item: u8) -> Self {
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match item {
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0 => Player::Player0,
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1 => Player::Player1,
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_ => Player::Player0,
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}
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}
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}
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impl From<Player> for u8 {
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fn from(player: Player) -> u8 {
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match player {
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Player::Player0 => 0,
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Player::Player1 => 1,
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}
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}
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}
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impl fmt::Display for Player {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let repr = match (self) {
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Player::Player0 => "x",
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Player::Player1 => "o",
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};
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let mut s = String::new();
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s.push_str(repr);
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write!(f, "{s}")
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}
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}
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// ------------- CellState
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum CellState {
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Cross,
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Nought,
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Empty,
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}
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impl From<Player> for CellState {
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fn from(player: Player) -> CellState {
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match player {
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Player::Player0 => CellState::Cross,
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Player::Player1 => CellState::Nought,
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}
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}
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}
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impl fmt::Display for CellState {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let repr = match (self) {
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CellState::Cross => "x",
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CellState::Nought => "o",
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CellState::Empty => ".",
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};
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let mut s = String::new();
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s.push_str(repr);
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write!(f, "{s}")
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}
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}
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// ------------ Board
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type Board = Vec<CellState>;
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impl Board {
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fn hasLine(&self, Player player) -> bool {
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let c: CellState = player.into();
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(self[0] == c && self[1] == c && self[2] == c) ||
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(self[3] == c && self[4] == c && self[5] == c) ||
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(self[6] == c && self[7] == c && self[8] == c) ||
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(self[0] == c && self[3] == c && self[6] == c) ||
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(self[1] == c && self[4] == c && self[7] == c) ||
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(self[2] == c && self[5] == c && self[8] == c) ||
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(self[0] == c && self[4] == c && self[8] == c) ||
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(self[2] == c && self[4] == c && self[6] == c);
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}
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}
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