basic tic-tac-toe rust implementation
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7
Cargo.lock
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7
Cargo.lock
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "tictactoe-rust-foropenspiel"
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version = "0.1.0"
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src/game.rs
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src/game.rs
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use std::{fmt, str};
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// ------------- Player
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Player {
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Player0,
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Player1,
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}
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impl From<u8> for Player {
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fn from(item: u8) -> Self {
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match item {
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0 => Player::Player0,
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1 => Player::Player1,
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_ => Player::Player0,
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}
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}
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}
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impl From<Player> for u8 {
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fn from(player: Player) -> u8 {
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match player {
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Player::Player0 => 0,
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Player::Player1 => 1,
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}
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}
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}
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impl fmt::Display for Player {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let repr = match self {
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Player::Player0 => "x",
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Player::Player1 => "o",
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};
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let mut s = String::new();
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s.push_str(repr);
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write!(f, "{s}")
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}
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}
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// ------------- CellState
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum CellState {
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Cross,
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Nought,
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Empty,
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}
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impl From<Player> for CellState {
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fn from(player: Player) -> CellState {
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match player {
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Player::Player0 => CellState::Cross,
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Player::Player1 => CellState::Nought,
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}
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}
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}
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impl fmt::Display for CellState {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let repr = match self {
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CellState::Cross => "x",
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CellState::Nought => "o",
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CellState::Empty => ".",
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};
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let mut s = String::new();
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s.push_str(repr);
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write!(f, "{s}")
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}
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}
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// ------------ Board
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const NUM_CELLS: usize = 9;
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const NUM_ROWS: usize = 3;
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const NUM_COLS: usize = 3;
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struct Board {
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cells: Vec<CellState>,
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}
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impl Default for Board {
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fn default() -> Self {
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Board {
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cells: vec![CellState::Empty; NUM_CELLS],
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}
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}
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}
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impl Board {
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fn has_line(&self, player: Player) -> bool {
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let c: CellState = player.into();
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(self.cells[0] == c && self.cells[1] == c && self.cells[2] == c)
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|| (self.cells[3] == c && self.cells[4] == c && self.cells[5] == c)
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|| (self.cells[6] == c && self.cells[7] == c && self.cells[8] == c)
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|| (self.cells[0] == c && self.cells[3] == c && self.cells[6] == c)
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|| (self.cells[1] == c && self.cells[4] == c && self.cells[7] == c)
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|| (self.cells[2] == c && self.cells[5] == c && self.cells[8] == c)
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|| (self.cells[0] == c && self.cells[4] == c && self.cells[8] == c)
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|| (self.cells[2] == c && self.cells[4] == c && self.cells[6] == c)
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}
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fn set_cell_state(&mut self, position: usize, state: CellState) {
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self.cells[position] = state;
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}
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fn cell_at(&self, row: usize, col: usize) -> CellState {
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self.cells[row * NUM_COLS + col]
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}
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}
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// -------------- GameState
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type Action = usize;
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pub struct GameState {
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pub current_player: Option<Player>,
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pub outcome: Option<Player>,
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pub board: Board,
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pub num_moves: usize,
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}
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impl Default for GameState {
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fn default() -> Self {
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GameState {
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current_player: Some(Player::Player0),
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outcome: None,
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board: Board::default(),
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num_moves: 0,
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}
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}
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}
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impl GameState {
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fn is_terminal(&self) -> bool {
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return self.outcome != None || self.is_full();
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}
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fn is_full(&self) -> bool {
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self.num_moves == NUM_CELLS
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}
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pub fn do_action(&mut self, action: Action) {
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if self.board.cells[action] != CellState::Empty {
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return;
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}
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if let Some(player) = self.current_player {
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self.board.cells[action] = player.into();
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if self.board.has_line(player) {
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self.outcome = self.current_player;
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}
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self.change_player();
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self.num_moves += 1;
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}
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}
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fn undo_action(&mut self, player: Player, action: Action) {
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self.board.set_cell_state(action.into(), CellState::Empty);
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self.current_player = Some(player);
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self.outcome = None;
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self.num_moves -= 1;
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}
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pub fn legal_actions(&self) -> Vec<Action> {
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// if (self.is_terminal()) return vec![];
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// Can move in any empty cell.
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self.board
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.cells
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.iter()
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.enumerate()
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.filter(|(_, cs)| **cs == CellState::Empty)
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.map(|(pos, _)| pos)
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.collect()
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}
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fn change_player(&mut self) {
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self.current_player = if self.current_player == Some(Player::Player0) {
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Some(Player::Player1)
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} else {
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Some(Player::Player0)
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};
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}
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}
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impl fmt::Display for GameState {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let mut s = String::new();
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for row in 0..NUM_ROWS {
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for col in 0..NUM_COLS {
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s.push_str(self.board.cell_at(row, col).to_string().as_str());
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}
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s.push('\n');
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}
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write!(f, "{s}")
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}
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}
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12
src/main.rs
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src/main.rs
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@ -1,3 +1,13 @@
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mod game;
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use game::GameState;
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fn main() {
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fn main() {
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println!("Hello, world!");
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let mut game = GameState::default();
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let mut actions = game.legal_actions();
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while !actions.is_empty() {
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game.do_action(actions[0]);
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actions = game.legal_actions();
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}
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println!("Result: \n{game}");
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}
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}
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